WM/EleA build help


Supernumiphone

 

Posted

I could use some feedback on my build. I see alot of people saying its easy to max s/l defense, but im having trouble hitting that mark


Villain Plan by Mids' Villain Designer 1.942
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Thundra: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Pulverize

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (5) Reactive Armor - Endurance
  • (50) Steadfast Protection - Resistance/+Def 3%
Level 2: Jawbreaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Conductive Shield
  • (A) Reactive Armor - Endurance
  • (21) Reactive Armor - Resistance
  • (21) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Recharge
  • (42) Gladiator's Armor - TP Protection +3% Def (All)
Level 6: Lightning Field
  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (23) Obliteration - Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Chance for Smashing Damage
Level 8: Clobber
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Static Shield
  • (A) Reactive Armor - Endurance
  • (11) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Resistance/Recharge
Level 12: Boxing
  • (A) Kinetic Combat - Knockdown Bonus
  • (29) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
Level 14: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance
  • (15) Reactive Armor - Endurance
  • (17) Reactive Armor - Resistance/Recharge
Level 16: Grounded
  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (43) Reactive Armor - Resistance/Recharge
  • (45) Reactive Armor - Endurance/Recharge
Level 18: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 20: Lightning Reflexes
  • (A) Run Speed IO
Level 22: Whirling Mace
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 24: Build Up
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 26: Shatter
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 28: Energize
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Numina's Convalescence - Heal
  • (39) Numina's Convalescence - Heal/Recharge
  • (46) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Crowd Control
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage
Level 35: Power Sink
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 38: Weave
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Mu Lightning
  • (A) Accuracy IO
Level 44: Ball Lightning
  • (A) Air Burst - Damage/Endurance
  • (45) Air Burst - Accuracy/Damage
  • (45) Air Burst - Damage/Recharge
  • (50) Air Burst - Damage/Range
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Assault
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (46) Kinetic Combat - Damage/Endurance
  • (48) Kinetic Combat - Damage/Recharge
  • (48) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (42) Miracle - Heal
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (9) Performance Shifter - EndMod/Accuracy
  • (46) Performance Shifter - EndMod


 

Posted

Nobody has any feedback?


 

Posted

It looks to me like you did hit it. Maneuvers isn't toggled on when I load the build, but activating it puts the build over 45% to S/L. Not that I'd want to ever play that build, but hey you did hit the mark.

It's difficult to softcap a builld that has no inherent defense powers. As you've no doubt noticed, you have to make a lot of build sacrifices to get there. Too many, in my opinion.

That's why I tend to shoot for 32.5% instead of 45% on those sorts of builds. It puts you within one small purple inspiration of the softcap, and loosens up the build enough that you don't have to gimp it horribly to get there.

If you absolutely require being softcapped full-time there are improvements that can be made to the build to make it more functional, but my suggestion would be to lower your expectations a bit and put together a build that will be more fun to play. You still have solid resistances for those times when the defense isn't enough.

If you must have extreme survivability at the expense of other aspects of the build, you could probably get there with fewer sacrifices on a stoner.