UNWANTED_TOUCH

Legend
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  1. Post deleted by UNWANTED_TOUCH
  2. [ QUOTE ]
    I think it's been fixed.


    (Necro ftw!)

    [/ QUOTE ]


    Not always me.
  3. [ QUOTE ]
    Well... she IS overly friendly...

    [/ QUOTE ]


    Help!!! I need an adult!!!!!
  4. Whip power set sounds awesome!
  5. [ QUOTE ]
    [ QUOTE ]
    I would much rather hear Cryptics explanation of our intended role and how they see us accomplishing it. Since we have obviously been wrong by their direction, I would really like for States and company to tell us what we are supposed to contribute to a team, and how that contribution stands out beyond all other AT's.

    [/ QUOTE ]

    Tankers manage aggro better than any other Archetype. They also have the highest combination of hit points and defenses in the game. Their role is to take the brunt of a spawn's aggro just long enough in order for the rest of the team to be able to eliminate the mobs.

    Should a skilled Tanker be able to corral EVERY mob? With a lot of skill, it should be possible - but it's certainly not required to be a good Tank. As long as the Tanker can hold onto aggro so that his teammates are facing less than they'd normally face (i.e. 3 minions), then the team has an advantage. Namely, each teammate can quickly eliminate his opposition...and then come to the Tanker's aid at the end.

    I just played a Tanker with the following group (actually, at the request of a PM)...

    Inv/Fire tanker (32, SKed to 49)
    Level 50 Elec/Elec Blaster (it was his mission, set on Rugged)
    Level 32 Peacebringer (SKed to 48 or so).
    Level 48 MA/Inv scrapper
    Level 50 Fire/Kin controller
    Level 35 Earth/empathy controller (SKed up to 48)
    Level 49 Energy/energy blaster

    We faced the Carnival of Shadows. Typically, I'd start combat by Taunting any Strongmen in the spawn. I knew that I could handle their damage best. I'd usually catch some other minions and lts. I'd end up with a good 1/3 of the spawn focused on me, while the rest of my group disposed of the others. Whenever I saw a teammate enter the red, I'd either Taunt the mobs off them or hit the mobs to get their aggro.

    End result? Well, no one was that familiar with their builds. The Controller was defeated by getting too close to another spawn. The Peacebringer carelessly tossed off attacks and ended up aggroing too much. After those two defeats, we settled down and functioned fine.

    Admittedly, my own health dropped down to a 1/3 several times. I'd get a little concerned, but usually I had Dull Pain ready.

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    Is this right? We can't have damage and only enough defense for the rest of team to take out the threat. So i need to team with the right team at all times. OK boss!
  6. [ QUOTE ]
    I'm really hoping that the new sets that are coming out are more unique than just crossover sets.

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    With the fancy graphics just jammed into game (sorry dont know real name) mayhem mission 3D smashing stuff maybe Shield powerset would be easier to do now.
  7. [ QUOTE ]
    I remember endless debates about the purple patch, and people leaving over it.

    I remember an endless thread about "Capes at 20" of which I was part and do not understand the decission to this day. People left over that.

    I remember the beginning of the "CoH has no content" fever and people leaving over it.

    I remember the constant requests for crafting.

    I remember a time before "I'm leaving" posts were deleted.

    But more than that, I remember a time when I made a Katana/SR scrapper, which combined 3 things everyone thought were gimped. That scrapper is now a pixel from 45.

    [/ QUOTE ]

    Good old days
  8. [ QUOTE ]
    Our GMs are staffed up to have decent response during the frenetic times (generally just after an Issue launch or other big (or popular/unpopular) change) and this is part of why they're really quick off peak. That's aided by the fact that COH has the lowest average customer call rate per user I know of in the industry, specially for it's young age. Either we have good, simple design or the smartest users, take yer pick.

    Good eye.


    [/ QUOTE ]

    Thank you
  9. Maybe he knew more about Dragons and elfs than comic heroes and villians so he felt more comfort in talking to people about those things..Imo
  10. [ QUOTE ]
    Neither are in I7 (fyi)...BUT Geko and I have talked a little about Shields. We're thinking that Shields would be a Primary AND a Secondary Power Set for Tankers - and a Primary Set for Scrappers...but this thinking might change. I'd imagine the set is mostly about Defense, but again, nothing has been designed yet.

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    I wants me some Shield. I have a fevor and the only prescription is Shield.. I wonder how hard it would be technical standpoint
  11. I hear in future Issues they are putting in Police scanner missions and maybe Temp powers to make low levels Travel easier.
  12. I hear there are upgrading Faultline in a future Issue...
  13. Sweet mother of monkeys i LOVE posts of MoG is garbage look at the numbers/MoG is great you dont know how to use it WARS
  14. [ QUOTE ]
    MoG is a fantastic power, even the way it is now. Despite limitations as described above, if you have any trouble with PvE as a regen then the problem is with you and your tactics, not the powerset.

    Epistropheus 50 DM/Regen

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    But, I will give you credit for finally omitting the false claim that MoG goes against the regen set.

    [/ QUOTE ] *runs away*
  15. your witchcraft is too dangerous to use GOD hates the darkarts
  16. Gratz to the DARKGODs' own SKRAPE for completing the RECLUSE SF with help from others. GO DARK GODS' SKRAPE