TwoHeadedBoy

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  1. Quote:
    Originally Posted by Grey Pilgrim View Post
    Well, no matter what, your Warshade is probably going to be more survivable while solo than your Blaster will be. That's just the nature of the AT (though if you listen to Another Fan too much, you'll wonder how any Blaster ever survives... he likes to paint the picture far too darkly).
    Oh, I'm fully aware of that. I'm not under the illusion that much of anything will ever be as survivable and damage-crazy as my Warshade is. However I was pointing out that with good s/l/e resists and ~32.5% s/l/e/n defense that I would be plenty survivable to stand in melee and ST blast in most content.
    Quote:
    The main key to making a weapon ranged set work as a Blaster is to handle things in chains with your attacks. Don't constantly swap between using Beam and Dark attacks: use Beam until you want to switch over to dark for the rest of a fight, so you don't waste time on redraw. I suppose that's really no different than most weapon ATs, but Scrappers, Tanks, etc. don't have as much reason to redraw from their defense sets as Blasters do from their secondaries.
    Dual Pistols is known to play well in melee, if redraw is what you're getting at with referencing weapon sets I doubt that would be too detrimental to survivability. The reason I asked about the dark attacks was because I was curious about the best single target DPS chain for Beam/Dark, which has nothing whatsoever to do with Disintegration though the only responses I've gotten have referenced it. I know that ST Blaps should not be used for optimizing AoE damage.
    Quote:
    As I said earlier, theme and fun can trump the numbers for most people, and I know TwoHeaded likes to have fun, and the void concept. He'll be fine.

    Fun is the name of the game, after all. Still though, I feel the pairing could be a good one based on the further research I've done on BR. I will post the build I drew up as soon as I finish procrastinating on buying the powerset.
  2. Has anyone managed to grab the Strong & Pretty badge on a WM/EA Brute yet?
  3. I can't even fit travel powers into my builds, let alone irl travel.
  4. TwoHeadedBoy

    The future sets

    What we really need is Fire and Ice themed Kheldians.
  5. Quote:
    Originally Posted by Gospel_NA View Post
    What's affordable for you, two? Got an idea, but want to see what your spending limit is before I put it together.

    Two, since /DA has such a great balance as far as defenses and resists, I find that cardiac + barrier to be a great combination. Cardiac actually gives you a very nice resist boost across the board along with the much needed end reduction.

    Barrier, even at it's lowest point, will give you a nice overall buff, which I feel you get much more out of because of the balance in the DA set.

    Recharge shouldn't be an excessive issue for claws/da for a couple of reasons. Claws is already pretty fast. You should be able to achieve a great attack chain without too much recharge. (Depending on your spending limit you may be able to reach that with just slotting recharge bonuses). Plus, dark regernation recharges pretty quickly on it's own. Without spiritual or ageless my DR recharges in around 12 seconds. Frankly, with how well built DA can become I find I really don't use DR that much. It's an invaluable life saver though.
    Meh, honestly I'd prefer for you not to tempt me with something too crazy. Money isn't really a problem for me but I'm already working on a high end build for another character so I'd prefer to not have to invest in two at once, I like to keep my reserves in tact.
  6. Hm, that looks cool but just some questions. Especially being a Scrapper are you able to get good DPS without ED capping the damage in your ST chain? Also, is Shockwave really needed with Spin and Eviscerate both recharging every 4 seconds? It seems the mitigation from the KB shouldn't be needed with your defense+OG, unless it's just there as a set mule?

    edit- Also, is Dark Regen worth slotting for damage? I hadn't even considered doing that.
  7. Hmm, good call. I managed to pretty much keep the softcap to s/l while picking up 32.7 e/n defense without too many changes- Lost a bit of recharge but that's pretty much it, so one small purple will softcap me to e/n

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Claws
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5), Zinger-Dam%(7)
    Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
    Level 2: Death Shroud -- Sciroc-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(11), Erad-%Dam(13), Oblit-%Dam(13)
    Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(15)
    Level 6: Spin -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-%Dam(19), Zinger-Dam%(19), HO:Nucle(50)
    Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), HO:Nucle(23), Zinger-Dam%(25)
    Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27), RctvArm-EndRdx(27)
    Level 12: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(31), Achilles-ResDeb%(31)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 16: Dark Regeneration -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/EndRdx/Rchg(33), Nictus-Heal/HP/Regen/Rchg(33), Nictus-Acc/Heal(34), Nictus-%Dam(34), Theft-+End%(36)
    Level 18: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36)
    Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(37)
    Level 22: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39), RctvArm-EndRdx(39)
    Level 26: Eviscerate -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40), Erad-Acc/Rchg(42), Erad-Dmg/Rchg(42), Erad-%Dam(42)
    Level 28: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(43), Zinger-Taunt/Rchg/Rng(43), Zinger-Acc/Rchg(43), Zinger-Taunt/Rng(45), Zinger-Dam%(45)
    Level 30: Cloak of Fear -- EndRdx-I(A)
    Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40)
    Level 38: Soul Transfer -- RechRdx-I(A)
    Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
    Level 44: Superior Conditioning -- Efficacy-EndMod(A)
    Level 47: Physical Perfection -- P'Shift-End%(A)
    Level 49: Oppressive Gloom -- Acc-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(50)



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  8. (Edited with some adjustments to the build.)

    Alright, as a disclaimer this is not only my first build for a Brute but my first build for DA also so it's perfectly possible that I've done some silly things. I did a bit of light lurking that gave me some ideas but mostly I went in blind.

    So... Build goals. I tried to get some nice recovery and +end first and foremost, hit the softcap on s/l defense and pick up good enhancement values for my attack chain. I wanted to keep it relatively affordable, it'll be dinging 50 within the next week so I just wanted to be able to slot it up right away without worrying about purples or PVP's.

    Another thing, I want a good ST attack chain along with nice AOE. I'm happy with the enhancement values, I should have enough recharge to go Strike>Follow Up>Strike>Slash. Swipe is there as a set bonus mule and because I'll probably need it when exemping since the build doesn't use purples to bring the recharge down with me.

    I Plan on going Spiritual Core Paragon for Alpha- Turn accolades and incarnates on to see the final number goal.

    Edit: Would like to get some opinions on this- Would it make more sense to go Spiritual/Ageless or Cardiac/Barrier, do you think?

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Claws
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5), Zinger-Dam%(7)
    Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7), ImpArm-ResDam(9), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/EndRdx/Rchg(11)
    Level 2: Death Shroud -- Sciroc-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(11), Erad-%Dam(13), Oblit-%Dam(13)
    Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(15), ResDam-I(15)
    Level 6: Spin -- HO:Nucle(A), HO:Nucle(17), EndRdx-I(17), Erad-%Dam(19), Zinger-Dam%(19)
    Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), HO:Nucle(23), Zinger-Dam%(25)
    Level 10: Obsidian Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(25), ImpArm-ResDam/EndRdx(27), ImpArm-EndRdx/Rchg(27)
    Level 12: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(31), Achilles-ResDeb%(31)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 16: Dark Regeneration -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/EndRdx/Rchg(33), Nictus-Heal/HP/Regen/Rchg(33), Nictus-Acc/Heal(34), Nictus-%Dam(34), Theft-+End%(36)
    Level 18: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36)
    Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(37)
    Level 22: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39), RctvArm-EndRdx(39)
    Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 28: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(43), Zinger-Taunt/Rchg/Rng(43), Zinger-Acc/Rchg(43), Zinger-Taunt/Rng(45), Zinger-Dam%(45)
    Level 30: Cloak of Fear -- EndRdx-I(A)
    Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(46)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(40)
    Level 38: Soul Transfer -- RechRdx-I(A)
    Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
    Level 44: Superior Conditioning -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(50)
    Level 47: Physical Perfection -- P'Shift-End%(A)
    Level 49: Oppressive Gloom -- Acc-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(50)



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  9. TwoHeadedBoy

    Ssa

    Quote:
    Originally Posted by rsclark View Post
    I have all those, but need to throw in ge since I'm on all SOs with no recharge.

    Hm, well maybe try going in with half a tray of red and half a tray of purple inspirations, that should get you through the fight if you're having trouble.
  10. TwoHeadedBoy

    Ssa

    Quote:
    Originally Posted by rsclark View Post
    Anyone else having a problem with the EB at the end of the new signature arc?

    I had no problems on a tank and no problems on any of my scrappers, and my doms both were fine. But my PB can't kill the guy. I have to eat 3 purples to live long enough to attack at all, and 2 sets of those don't last long enough to kill the guy. That's a long time of not putting out enough damage, and even when he gets low enough, there's a 900 point heal.

    I can't possibly be doing less damage than my tank, but he beat him with an auto attack while I was eating a sandwich. What is it that makes my normally functional PB fail against this guy?

    No problems here, my Peacebringer beat the crap out of him pretty fast. I just hit Essence Boost, ate a few inspirations, hit Inner Light whenever it was up, and then pummeled him with g blast>i strike>g blast r strike until he was.. Sufficiently "arrested." Maybe the trouble is your attack chain?
  11. I have been working on a build plan for my first "invest-worthy" brute, and I have to tell you it's extremely tempting to put a Perfect Zinger: Chance for Psi Damage in almost every attack.
  12. TwoHeadedBoy

    The PB Changes

    Quote:
    Originally Posted by Timeshadow View Post
    On the contrary, I think the changes gave each of the forms a unique role. Prior to i21 you had Nova for AoE, Dwarf for tanking and human for...uh...self-buffing? Now each form excels in a particular area. Nova and Dwarf are still great at their respective specialties and human is the definitive ST choice.
    Prior to i21, the only reason to take forms at level 50 was status protection. Human Form was more survivable than dwarf due to resistance toggles, plus pool toggles for defense (and tough ofc.) Oh, and LF.

    Now, the forms are even more worthless. Dwarf's specialty is.. What? Looking cool? Human Form can have capped resists and softcapped defense at all times, plus it can cap its' HP with essence boost. There is absolutely no logical reason whatsoever to take Dwarf.

    Also, Human Form does not only comparable AoE Damage (probably better- Photon Seekers is a Human form power) but far better ST damage than Nova... That's on top of the extra survivability that Human Form can achieve...

    Now, That would change with toggle suppression. Granted, dwarf would remain irrelevant because quite frankly it just sucks unless you're a Warshade and it gives you an extra Mire, plus PB's can already cap their HP in Human Form.

    The only real reason to take Dwarf on a PB is for the Auto hit taunt and Kinetic Combat mules, but on my Human Form build I live without both because it's just not worth the wasted power choice: And that's exactly what White Dwarf is; A wasted power choice.

    Now, Bright Nova would be AWESOME to work in to my build. I could drop both the Human form cone and the targeted AoE if I knew that I wouldn't have to spend an hour turning my defense toggles back on after each 20 minute long form shift animation to Nova-- but as of now, I'll take the slightly less powerful AoE Blasts if it means I won't have to risk dying time I shoot something.
  13. Quote:
    Originally Posted by GavinRuneblade View Post
    A few options (not saying they're better, just brainstorming):

    Change the toggles to auto powers. People already argue if they are good enough to be worth taking. Make 'em Auto powers, let it work in the forms. No suppression, no worries.
    What toggles are you talking about? It would be pretty weird if Manuevers, Weave, Combat Jumping, Orbiting death, Inky Aspect, etc were auto powers.
  14. Quote:
    Originally Posted by Microcosm View Post
    I know some people think that might possibly be overpowering, but I cannot justify taking dwarf form otherwise except as a mule. If I simply have combat jumping and maneuvers running in human form with its shields, by switching to dwarf I am losing mitigation along with lowering my damage potential; all I gain is some hp and mez protection, the latter of which I can get elsewhere easily enough.

    Eh, that's true enough but I would still have a use for Dwarf if only for the auto hit taunt. I could see myself quickly switching over to fire it off, with shortened animation times, on both of my Khelds as long as when I got back to Human my toggles were still up.
  15. Quote:
    Originally Posted by Zyphoid View Post
    Rather than influence, give away IO sets. Purple Sets, much needed PvP IOs, things that are frustrating to save for, or hard to get for a reasonable price on the market.

    If you said the grand prize was a full Hecatbomb set, I bet you may get more. You could even limit the grand prize option to the number of participants. Grand prize = A if Y people enter, or Grand Prize = B if X people enter. That way others may encourage friends to enter just to get a shot at a better prize.
    Hmm, a good idea. I was actually at first considering making a Gladiator's Armor 3% Defense the first prize, but figured people would rather have the cash to spend freely.
    Quote:
    For me it is more a matter of SG membership, and the pain the devs have made it. IF I could reinvite myself it would not be an issue. Also transferring for those who don't have tokens is expensive. Not that I am condoning it, but I bet they could buy 2 billion inf for the same cost as a transfer token.
    Eh, I dunno. I've never come across anyone trying to trade IRL money for inf so that point is kind of lost on me. I thought the server transfers would be less of an issue than in the past since I gave enough notice that 2 free transfers could be saved preemptively (they stack,) which is what lead me to believe that the prize was simply insufficient.
  16. Quote:
    Originally Posted by plainguy View Post
    I thought I was going insane with all the serious replies.

    Thank you..

    This thread should be stickied on principle.
  17. Did that title grab your attention? Good!

    I figured I would start up a new thread about this, after my "Should we be saying something about this?" thread seemed to get a good amount of support and seemed to coincide with very positive actions taken by the Powers that Be.

    Basically, here's the deal. The Dev's are aware that Kheldians are under performing a bit. They made some changes that certainly helped, but we are still very far from "fixed." I wanted to start this thread not to complain or say "It'll never happen," but to make a strong case for what is one of the biggest issues Khelds face: TOGGLE SUPPRESSION, or lack thereof.

    Let me explain...

    We are Shape Shifting AT's. That's our shtick, we shift shapes and turn into these cool monsters that can do neat things. That's all well and good, and I know that some people take forms just because they say, "Wee this is fun!" but the thing is that it needs to be more than that.

    We need to be able to perform at consistent levels, and overall our forms prevent us from doing that to the point where in a majority of cases it's more beneficial to either: A.) not take them, or B.) Take them as set bonus mules and not use them.

    Here's a point for Warshades in particular: We have two toggles in our secondary set. How do you expect us to use them efficiently if we take forms? It is totally contradictory and flat-out silly to have a shape shifting mechanic that drops toggles every time you switch, and have toggles in that same set.

    Now, I understand that the Dev's might think it overpowered to let toggles run in forms. I can understand that.... HOWEVER, it would not overpower us to have our toggles stop working, but not toggle off while in forms. This way, we can do our Nova thing, do our Dwarf thing, and drop back to Human Form to do our Human thing without having to "brb" for 10 minutes while we turn all of our frickin' toggles back on.

    Anyways I'm sure that a bunch of other people can give more intuitive examples and all of that, so I'm going to click the *post* button and open this up for discussion in a second. Just remember, this is not meant to be a "Will we ever get it?" thread, this is meant to be a "Here is why we need it" thread.

    We know that at least someone in Development has their eye on our forums, and we've already gotten some much needed changes. There's no reason why we should content ourselves with being partially fixed. Granted I understand that there are many other things to work on, and I'm not complaining here, I just wanted to take this opportunity to help the community make a convincing case as to why this is so important.
  18. TwoHeadedBoy

    The PB Changes

    Quote:
    Originally Posted by Timeshadow View Post
    Personally speaking, I'm thoroughly enjoying the changes. It's really refreshing to come back to the game and find one of my favorite ATs can be as tough as the heartiest Tanker all the time with a little investment (My Perma Light Form build cost me about 55 million inf). Inner Light's also a nice addition. It's more viable for PBs than Build Up ever was.
    Yeah I am also loving the PB buff, my Peacebringer is still missing a bunch of stuff but has Perma-Light, and it's a total game changer for me. Granted I already spent... Quite a bit more than you, but more power to you!

    Quote:
    That being said, I agree that there's more to be done, particularly for those who don't employ IOs. Without their benefits the AT can still be deficient in damage a good amount of the time.
    Oh yeah, there's definitely more to be done in a sense that employing forms has been made irrelevant for Peacebringers even at a small investment threshold, but I don't think IO's have too much to do with it...

    I think as of right now, the biggest concern to me for Khelds is TOGGLE SUPPRESSION. Seriously. I have no reason whatsoever, performance wise, to take forms on my level 50 Peacebringer, when doing level appropriate content.. Besides as maybe set bonus mules.

    However, I could think of a crapload of situations where I would love to shoot off those Nova AoE's, but I'll be damned if I'm gonna die while I turn my defense toggles back on.

    Same thing for my Warshade, granted the darker side's forms are much more potentially useful up until you invest a certain amount into your build and they become "more trouble than they're worth" also.

    I really, REALLY hope that the powers that be consider letting our toggles remain "on," but "inactive," while we are in forms. I'll pay the full endurance cost, even while they aren't affecting me when I'm Nova Blasting, if it's any consolation. I don't care! This is a buff that will make taking forms, from the perspective of any amount of investment, a no brainer....

    Also, after the animation times are shortened. Then I will without a doubt take (and use regularly) the forms on both of my Khelds, and I will recommend that everyone does the same.

    Please, Arbiter whoever is in charge of this, give us toggle suppression. I'm grovelling right now.
  19. Alright... I think everyone has found every possible way to word, "This is silly and unnecessary," so I just wanted to stop back in to say that I'm at least grateful that the mods aren't moving every single build thread that pops up in AT forums to this one.

    If we were being forced to stop using the more organized and intuitive system that we use already I would be upset. Instead, I'm just slightly confused... A much better alternative.
  20. Quote:
    Originally Posted by Borris_Black View Post
    Sounds like a great contest, and good on you for fronting the 2 bil I hope it all goes well. I also hope some one youtubes the winner I will be looking forward to the results.

    Thanks, much appreciated. I was hoping to see some more people signing up to participate despite the fact that Protector is not the exactly biggest server in the world.

    A hypothetical question for everyone- What in your opinion would be a big enough prize amount (in Inf.) to persuade you to transfer/roll a new Scrapper to participate in something like this? I'm starting to feel like I'm just being a cheapskate.
  21. Well this has been an interesting read, hah. One quick thing-

    Quote:
    Originally Posted by MaestroMavius View Post
    Fixed that for ya.
    I don't like the implication here. My question (the topic of the thread) was about overall performance, upon completion and after investment. It's easy to build a survivable blaster that can stand alpha strikes regardless of extra mitigation tools.

    But yeah, I wouldn't use the Spring Attack. My main concern right now is, what is the highest ST DPS chain for Beam/Dark, is it all beam attacks or do Blaps have a place?

    Personally I don't see why it makes a difference if you're playing an ST set in melee or at range. If your build is solid enough, it won't matter if you stand 10 feet away and blow guys up or stand a foot away and blow guys up- Especially with an AoE Stun, ST to hit debuffs and a bunch of other goodies to boot.

    My Human Form Warshade only uses 2 AoE's: One of them is Sunless Mire, essentially the same thing as Soul Drain, and the other is Unchain Essence, a Crashless Nuke with a stun component. Sound familiar? Other than that, he focuses his ST attack chain on hard targets while his damage aura runs. He lives in melee. Sound familiar? Oh, and he can also solo 54x8 Malta, clear Fire Farms to the ticket cap in just over 2 minutes, and solo level 53 AV's. And he doesn't even have a regen debuff.
  22. Quote:
    Originally Posted by Grey Pilgrim View Post
    Rather than APPs, Kheldians just need each of their powers to work respectably. There is a wide variance still for some of them. Group Fly is always going to be iffy, probably, but others aren't in the same boat. *coughs* Pulsar and Solar Flare *coughs*

    Nothing wrong with fixing the broken stuff and giving us some options, like everyone else gets.

    As a side note does anyone else wish this thread was a request for a Kheldian Cell Phone App?
  23. Bring the Rad defender, the debuffs can be invaluable for light leagues. Melee damage is a dime a dozen and really tanking is a role that many characters can fill especially with buffs going everywhere.