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Posts
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I think we need to set up a charity drive for Bill.
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Quote:Haha, those were my thoughts too but I did it anyways. To be fair, TA is awesome.I had a small look at making a build, was planning on perma-hasten and ranged defence cap but all it did was make me realise that no amount of inf could make me play these sets
Almost every power in Ice Control is skippable!
Was it picked deliberately because they are underperforming sets you want to make us play more? -
Aw man, it's a bummer that you two can't make it. Good luck with your non-Kheldian activities.
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This was pretty challenging to me since I think Ice Control is a horrible set, but I came up with something I'm content with. Survivability is very high, with softcapped ranged defense layered with good resistance- Plus of course the mitigation from primary and secondary powers. Almost 170% global recharge. This build is actually pretty cheap overall so I guess that's worth mentioning. Single target damage is going to be terrible because you wanted to play Ice Control but AOE should be decent. Fire Mastery is there for extra damage and to light the oil slick.
I don't really have any blanket "favorite IO tricks" because different builds require different build strategies, but I can say that I never take defense based APP/PPP shields on squishies since it's so easy to build defense to the softcap with set bonuses and it makes more sense to me to layer that with resistance from an epic shield rather than only have defense. Other than that I'm at a bit of a loss, I don't really use "tricks" I don't think.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
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Level 1: Chilblain Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Entangling Arrow TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(7), TotHntr-Acc/EndRdx(9), TotHntr-Immob/Acc(9), TotHntr-Acc/Immob/Rchg(11), TotHntr-Dam%(11)
Level 2: Frostbite GravAnch-Immob(A), GravAnch-Immob/Rchg(13), GravAnch-Acc/Immob/Rchg(13), GravAnch-Immob/EndRdx(15), GravAnch-Hold%(15)
Level 4: Flash Arrow Cloud-ToHitDeb(A), Cloud-%Dam(21), Cloud-Acc/EndRdx/Rchg(23), Cloud-Acc/ToHitDeb(23), Cloud-Acc/Rchg(25), Cloud-ToHitDeb/EndRdx/Rchg(25)
Level 6: Fly Zephyr-ResKB(A)
Level 8: Hasten RechRdx-I(A), RechRdx-I(27)
Level 10: Boxing Empty(A)
Level 12: Ice Slick RechRdx-I(A)
Level 14: Tough GA-3defTpProc(A), HO:Ribo(27), HO:Ribo(29)
Level 16: Poison Gas Arrow Acc-I(A)
Level 18: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), SW-ResDam/Re TP(43)
Level 20: Acid Arrow Posi-Acc/Dmg(A), Posi-Dam%(31), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(33), Achilles-ResDeb%(33)
Level 22: Hover LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33)
Level 24: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34)
Level 26: Glacier SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SWotController-EndRdx/Rchg(36), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36), SWotController-Rchg/Dmg%(36)
Level 28: Disruption Arrow RechRdx-I(A)
Level 30: Assault EndRdx-I(A)
Level 32: Jack Frost ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(37), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-+Res(Pets)(39)
Level 35: Oil Slick Arrow Posi-Acc/Dmg(A), Posi-Dam%(39), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(40), Achilles-ResDeb%(42)
Level 38: Fire Blast Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/EndRdx(43), Apoc-Dam%(43)
Level 41: Fire Shield S'fstPrt-ResDam/Def+(A), HO:Ribo(45), HO:Ribo(45)
Level 44: Fire Ball Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(46)
Level 47: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Afterburner LkGmblr-Rchg+(A)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Radial Flawless Interface
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Level 2: Swift Empty(A)
Level 2: Health Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(19), Numna-Regen/Rcvry+(21)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-End%(50)
Level 1: Brawl Empty(A)
Level 1: Containment
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
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t4 Barrier and league buffs would be enough to cover you 90% of the time. Adding Shadow Meld to the mix is overkill on a build that already softcaps positions, and you shouldn't need Ageless DDR on Incarnate trials anyways so there's really no reason not to use Barrier playing ELA on trials. DS will also serve the dual purpose of contributing to your momentum so try to think of it as a +def click power with a +momentum and minor damage benefit. From that perspective it looks pretty good. Also playing a Brute means you get Gloom and I'm sure a high DPS chain including DS and Gloom could be worked out easily.
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Quote:I'm 99% sure that a Titan/Elec can softcap all positions w/ the help of defensive sweep and still have adequate global recharge and no gimped enhancement values. I have done it on Katana/Dark Armor (same principle) but unfortunately Mids is not allowing DS to be toggled on with +def values shown and I'm unable to work without mids displaying all info properly (I'm lost without it.)Aside from hating fury with a passion the whole reason I am making this toon is because in i-trials my 45% softcapped Elec/SD wasn't survivable enough to solo crates* (Despite the at the time 30+ billion build) and that annoyed the life out of me (Enough to quit the game for a few months after seeing the unresistable damage in keyes on top of that).
Without Shadow Meld I can't see a brute having enough survivability to do so outside of Power Surge which I would rather avoid using.
Actually I think Shadow Meld is so good that it makes resistance sets in general work better on a scrapper than a brute.
*This was +1 level boost so they were +3's iirc. -
Is there a reason why you're going Scrapper instead of Brute for this combo? Apparently there is no redraw issue using Gloom with momentum, and the Brute's taunt effect would be better for the AOE nature of TW. Electric Armor is such a durable set that I don't see Shadow Meld being worth the tradeoff, but that's just my opinion.
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Hey thanks, I actually like a lot of your build better than mine. I didn't even thinking of building positional defense. >.>
Quote:Although I have fight pool on my Regens I deliberately left it out on my idea for no other reason than to see if Zwillinger can live without it. I am disappoint
lol New Dawn -
My converter plans were sort of spoiled temporarily. First, they can't be traded across my account. This is problematic because my base is on Virtue but my characters with a crapton of converters (and the means to produce more) are on Freedom. This means I spent way too long emailing my enhancements.
After that was out of the way, I had over 50 recipes to craft and then convert. Here's the next hitch: I underestimated salvage costs, a lot. Paying 2 mil for a piece of rare salvage is something I can do, but pieces were going for 3-5 million tonight. I needed 2 per recipe and I had enough of the recipes to craft that I wasn't comfortable making the up front investment of paying 'buy it now' prices for the salvage, even though I could easily afford to do so and probably still make a profit.
What I ended up doing is leaving bulk lowball bids for the rare salvage. I'm afraid to overpay for it and then have a million other people selling the same exact items I'm selling, making my stuff completely worthless and losing the return on the investment in salvage. I also don't use AE tickets for salvage because I can make so much more per ticket doing bronze recipe rolls, and I'm stingy.
Anyways that was my enhancement converter introductory nightmare. Thanks for reading. -
Quote:Don't worry, I'm sure it will take a while before the forumites realize you're the one in charge of resource allocation and timetables.
Wait, was that my inside voice or my outside voice. Oops.
Hey, Warwitch. Arcanaville told me I should ask you when Kheldian form shift animations are getting sped up. -
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Aww, thanks Z! What do I win again?
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Darth, Princess is a returning player. She might not know about the Light Form changes, cut her some slack.
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Quote:Cheap version of the build is done, except for the three slots from level 50 that belong to quasar. I need half of a level and a bunch of trials.
If you're going to be around tonight I can help you with that half a level, and I need to do trials on my Blaster anyways so you'll have a trial buddy. -
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Just a reminder to everyone that this is coming up this weekend. When you get to Pocket D either send me a tell (my Warshade is Septipheran) or shout out in broadcast for an invite. I would like to launch the trial at 8:30 pm est so try to arrive 15-20 minutes early if possible. See you guys soon.
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Mr. Microcosm says the best ST attack chain is Bolt>Blast>R Strike w/ t4 Reactive and I'm inclined to believe him. Edit: It's worth noting that each of these attacks take a -res proc, which I recommend taking advantage of. You're right, Solar Flare isn't too hot. Proton Scatter and Detonation are probably your best bets for AOE because the KB can be controlled and used as a mitigation tool... Solar Flare just knocks stuff everywhere.
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I'm also noticing the issue with the new Mids update displaying incorrect resistance totals on several builds.
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I will one day respec my Fire/Fire build into a single target focus so that he can take advantage of Shadow Meld, but going /Weapons in order to help alleviate 'the run away' issue is an option for AOE focused FA Scrappers. Sadly if I ever get around to playing my Spines/Fire again it will not have the option of Shadow Meld because Caltrops becomes almost required. I love Burn on my SS/Fire Brute though.
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If it were up to New Dawn, Pulsar would be a Judgement power and every interface ability would probably have a chance for KB. Some people are so diluted by their characters of choice that they fail to see their downsides even when they are logically and reasonably explained time and time again. This is a recurring theme with this particular poster so I'd really like to just save you guys the trouble.
The claim that Peacebringers have comparable AOE to Warshades makes the assumption that Warshades don't have any pets up and don't have any Mire food. Now, correct me if I'm wrong, but against multiple targets, ie, the only time how much AOE damage you do is important, why in the hell wouldn't a Warshade have pets up and Mire targets? I can think of only one reason: They're teaming with a Peacebringer who keeps griefing their AOE's by knocking things out of the target radius... Which brings me to my next point.
Even if Warshades didn't do better AOE damage than Peacebringers from a plain-old logical perspective, which they do, Peacebringers would still be worse off. The randomness of the KB in the PB's best AOE powers is so bad that after the alpha strike, it is extremely unlikely that they will hit their target cap with any of their other AOE powers. This isn't a matter of "lrn2play," it's a matter of common sense. When you have PBAOE knockback powers on a fast recharge like Solar Flare and Photon Seekers (not technically PBAOE, but close enough) it is not plausible that you will be able to hit your target cap after the alpha strike. Someone has claimed that "I'm not doing it right" when it comes to Solar Flare. Well, there is no way to do it right. Solar Flare itself is doing it wrong.
Even if this scatter issue wasn't the case, Peacebringers would still fall behind Warshades both damage output and survivability wise against large groups of enemies. Peacebringers honestly don't even have that much of a single target advantage against a good human form Warshade build, without Mire targets, and they get blown out of the water with just a few. There are really no numerical benefits whatsoever to playing a Peacebringer over a Warshade. The only thing Peacebringers can do that Warshades can't is heal allies, and with Aid Other or a temp power Warshades could do that too. In every other department, Warshades outperform Peacebringers by a very wide stretch. I'm not saying all of this for the sake of putting them down, I'm saying it because I want them to be worthwhile to play by people other than delusional types or "this r fun i iz peasbringur u gais1!1" people. (I love some of you.)
Every Archetype should have the potential to overperform and reach a certain standard of excellence at max investment and with the right build. Peacebringers, 20 billion influence later and with all the ideal Incarnate powers, will be outperformed by just about anything else with a DPS/AOE role on less than half the budget. They are not able to bring anything unique to the table. My Blaster could take aid other and Oppressive Gloom. He has melee and ranged attacks. He could even take provoke if he wanted to. Peacebringers aren't special. There is nothing they are capable of doing that just about any other AT can't do just as well or better, and there's absolutely no reason for the disparity in their performance. -
Quote:I don't feel anywhere near as adamantly about this as Bill does, but this guy up here is a bit out of line.You're complaining when someone gives you a car for free but then expects you to pay for the steering wheel.
Yeah, I think the word "entitlement" applies.
Let's say you are a regular contributor to a non-profit organization and another donor offers to give a van to the organization. They say, "we're going to give you this van for free," which you think is very nice of them. Once you get the van though, you find that it is missing windows. Would it be a "sense of entitlement" if you approached them about the missing pieces and asked if they had plans to include them? I don't think it would.
On the other hand, if they said, "We can do that, but it would cost us money to do, so we'd need you to pay us for it" I think that would be pretty reasonable. At this point, you would decide how important windows are to you. If you would really like windows, you can pay for them, or you can continue to drive the van around without them. It's your choice, and I don't think any party is necessarily right or wrong. -
I would pay 400 PP's for APP/PPP/Pool power customization for all of my characters since it would just mean sacrificing my free stipend for a single month. Anything more than that and I would be annoyed about it.
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Quote:This. Time is great for holding bosses, debuffing def/res in AoEs and keeping your pets going. Farsight, temporal selection on the bot which is taking the most damage, chrono when you run low of power and use temporal juncture while standing in a spawn with reasonable defence = winning.
Time also has -regen, which is good for stupid Mastermind tricks like soloing GM's.