Burn these days?


Atomic_Avenger

 

Posted

I'm back again after a long absence and am trying to sort out the changes to my old characters.

Questions about Burn today...

Back in the day, Burn seemed able to hit any and all targets which could fit in its radius and the mobs just stood there burning until they died making it fantastic for doing damage but insanely overpowered so of course it was knocked down several pegs over the course of time.

The last time I played (3 years ago) Burn could hit up to 10 targets and generally made them run screaming away from the tank as fast as possible making it of very limited use damage-wise unless combined with an immobilizing or slowing power.

What does it do today?


 

Posted

Burn isn't as good as it once was, nor is it as dreadful as some thought it recently was.

Now it's a small AoE (8ft.radius) that hits up to 5 targets, max. Does most of it's damage up front, with some DoT. DoT is location based on where the burn patch was laid. It still provides Immobilization protection. Still does nice damage though.


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Posted

The Afraid response has been removed, but the Scrapper version still sends enemies running just due to the damage.

For Brutes and Tankers, this doesnt happen because, I believe, the Taunt component in Blazing Aura is enough to make them stick in the fire patch.


 

Posted

Burn's an impressive PBAoE attack, frankly. For a power that's marketed as something to get you out of immobilization, it does a hefty chunk of damage. Things die more often from that than Spine Burst on my Scrapper.

I recommend Burn. It's good damage and there isn't anything else quite like it. <3


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Posted

Quote:
Originally Posted by Atomic_Avenger View Post
What does it do today?
I highly recommend it for tankers and brutes. When Fiery Embrace is up it can melt minions very quickly and put a big dent in LTs and bosses.

It's no longer auto-hit, so you need to make sure you have enough accuracy, as well as damage and recharge. Sets like Obliteration work quite well in it.


 

Posted

Aye, it is a pretty good power now adays, worthy of a power choice.

Though the scrapper version tends to send mobs running, because most scrappers lack any sort of taunt aura, so the mob AI kicks into the "zomg, run away" mode.


 

Posted

It should probably be mentioned that while Burn will scare enemies away from a scrapper, the ones that get caught in the initial activation of the power will die. Nearby enemies that are above the target cap for that initial attack and start getting hit by DoT (after the initial 5 are dead) are the ones that start running away, and you can usually finish off some of them before they're able to flee.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
It should probably be mentioned that while Burn will scare enemies away from a scrapper, the ones that get caught in the initial activation of the power will die. Nearby enemies that are above the target cap for that initial attack and start getting hit by DoT (after the initial 5 are dead) are the ones that start running away, and you can usually finish off some of them before they're able to flee.
I was going to say this about the earlier mention of the "Scrapper" issue. Most of the damage is front-loaded and will really hurt/defeat mobs. Through in another AOE, and you should be close to defeating lieuts, I would think (they're extremely hurt on my Fire/Fire Tanker after Burn + FSC, so they have to be defeated or close to it for Scraps). It's really not an issue, particularly with how Burn now works.

Frankly, if you're Fiery Aura and don't have it and Fiery Embrace, you're not thinking straight. The two are awesome powers (and more interesting than the overpowered version that was around early in the game).


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Posted

Blasters also get this power, and since its combine with Hot Feet which also makes enemies run, I'm not sure if enemies are running from me or not. Regardless, they rarely make it far...


 

Posted

My Dark Melee / Fiery Aura Scrapper has a serious love hate relationship with Burn. Being single target can be problematic. . .



 

Posted

I will one day respec my Fire/Fire build into a single target focus so that he can take advantage of Shadow Meld, but going /Weapons in order to help alleviate 'the run away' issue is an option for AOE focused FA Scrappers. Sadly if I ever get around to playing my Spines/Fire again it will not have the option of Shadow Meld because Caltrops becomes almost required. I love Burn on my SS/Fire Brute though.