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Quote:If you're is point that we're getting less than we used too for our subscription. That we're getting less service and content of that service for the same cost. Then that's factually false. You're point has nothing to stand on.Actually no, it had never occurred to me to research the amount of time in between releases. Reason being is it quite simply makes no difference as we are paying for a service and the content of that service. You also mentioned two other sets that slipped my mind in Dual Blades and Willpower that further illustrate my point of view. Thank you. I'll concede to you that it was 4 powersets as part of Going Rogue and not 2. Regardless and once again it makes no difference. Your evidence is still lacking sherlock
and my original point still stands.
Quote:Street Justice, Time Manipulation (which I had completely forgotten), Beam Rifle, Titan Weapon are all *NEW* powersets with *NEW* animations and FX and all of them were put on the market for both f2p and VIP members to purchase (Both F2P and VIP to purchase should never be in the same sentence since one is paying a monthly fee and the other isn't). Quarter Staff when it's released will be the same. I do not believe that had there not been the design and release of Freedom we would have never gotten any of these powersets. I would sure as hell hope that they would have continued to design for the game as they had been. adding new content, powers and whatnot otherwise we as subscribers would have just been wasting our money.
Yes, they would've kept designing for the game as they had been. Which means 1-2 new powersets every 300 days or so, and maybe another round and a half of Powerset Proliferation a couple of issues from now (that can only go so far before it's depleted). NOT 4 new powersets (1 free, 3 pay-for) in 4 months as we have had now. That is something that never would've happened if the game hadn't gone F2P.
That is my point.
Quote:Either way there will be those of us that feel they're getting everything they're paying for and then those of us that feel like our money is being wasted. If a subscription fee just gives me the right to log in and play, access to a couple ATs that F2Pers can't play and a few perks like monthly points and paragon rewards but I still have to spend extra money on vanity items and powersets because the stipends don't cover it until you wait and let them pile up all the while new things are coming out....yeah. Anyway, I've expressed my concerns about the issue now. That's all I wanted to do. , ... Issue 22 is shaping to be pretty decent too. All the extra stuff they've been releasing on the Paragon market, are exactly that: extras. They're made specifically for the market with the expectation that they will be worth the investment of resources in the money they'll make.
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Quote:Aside from the fact that FOUR, not two, of the power sets on your list came with the expansion, did you also stop to see how much time there was in between those power set releases?Your joking right DJ? I've only ever had to spend either A: Points or B: Money on three powersets since I started in '06. Can you guess which ones? Yep, Street Justice, Beam Rifle & Titan Weapons. All of which dropped when the game went F2P and the Paragon Market started. Shield Defense, Pain Domination, Villain Epic Archetypes, Dual Pistols, Demon Summoning, Electric Control, Kinetic Melee, a plethora of power proliferation and only two of those powersets on that list came because of an expansion. Just the second paid expansion in the game's 7+ year history to which their desire to charge for new powers was completely justified.
So while yes, you're correct that we've paid for powersets before. Do you see how skewed the reasons for buying those sets are today with the current system? I mean yes they could just as easily have said to hell with us and charged money for every new thing that they released from the very beginning. They haven't and for that I'm very thankful. All I'm saying is they've tweaked what we are used to receiving from them and not for the better. As subscribers our powersets should be free as they have been. Certain releases should be free as they have been or are we now at the point where all we're really paying for is not having to buy content updates.
I'm going to disregard everything from CoV release and before.
On november 28 2007 Issue 11 gave us Dual Blades and Willpower.
123 days later, on may 20 2008 Issue 12 gave us the first round of Powerset Proliferation and VEATs.
174 days later, on december 2 2008 Issue 13 gave us Pain Domination and Shield Defense.
287 days later, on september 15 2009 Issue 16 gave us the second round of Powerset Proliferation.
335 days later, on august 16 2010 Going Rogue gave us 4 sets: Demon summoning, Dual Pistols, Kinetic Melee, Electric Control.
393 days later, on september 13 2011 Issue 21 gave us the third round of Powerset Proliferation and Time manipulation.
Then, starting on that september 13 Freedom gave us a spread of pay-for powersets over the course of a few months.
The evidence shows that we're still getting as much powersets for free through issues now as before Freedom. We're just getting a bunch of pay-for sets on top of that. If in another 200 or so days we still haven't gotten new free powersets, THEN you can complain about the free stuff slowing down because they want to make us pay for everything. But with the whole dark control'n stuff coming down the line chances are good they'll easily make that deadline.
Another thing to keep in mind is that all the pay-for sets were created specifically for Freedom and the Paragon Market. Those weren't sets they had laying around and suddenly decided to put up for sale. Their development time was budgeted against their sale bringing in money. If Freedom hadn't happened, chances are good those powersets wouldn't have happened either. -
All CoH 2 will do is spread the existing player base across 2 games without bringing in many extras. There just doesn't seem to be enough interest in super hero MMOs to support a lot of them. Just look at how 'great' other more recent super hero MMOs are doing. Even the one that had a huge IP behind it isn't really succesful. CoH 2 wouldn't even have that.
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Quote:I'd rather have all those things as costume piece backpacks that animate while flying (like the rocket boots).Make it 400 points for a permanent, account wide Jingle Jet and I'll buy it the second I log into the game. For the "vanity" travel powers? Get real.
The Jingle Jet allows players to keep their powers. Heck, even the LKT-1700 Rocket Pack allows people to be in combat with it.
Edit:
For reference:
*snipped pictures* -
My standard tray is: 1 row of greens, 1 row of blues, 2 rows of purples, 1 row with break frees.
The blues and break frees get changed for more greens and purples respectively on characters that don't need one or either of them.
I eat the greens, blues and break frees as I need them. I pop a couple of purples before fights that look like they might get a bit tricky.
All the stuff that drops and isn't one of the above gets eaten as I get them (or right before jumping into the next group after I got them) or converted when possible.
On Trials or TFs with powerful teams I often don't use any insp at all and end it with my tray still full with the same insp I neatly filled it with before we started.
When soloing I'm hardly ever fighting without any sort of insp buff going. -
The fauxhawk is the only haircut on that list that doesn't look ridiculous by default. Some guys can pull it off quite well. Though I think it looks better on girls, really. I got a thing for women with shorter, spunky hair styles.
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Quote:This thing actually was created based on player feedback (people suggesting different themes in the rocket board beta thread), so there's guaranteed to be a good number of people buying it.I'm sure NCSoft thanks you for frivilously giving them your money/Paragon points. We hope you continue to support their five minutes of work each week to create overpriced, re-skinned and rehashed items sold on the Paragon Market.
I mean why do people just blindly buy this stuff?
I'm personally not buying it for 2 reasons:
1. I simply don't have a character it fits with conceptually.
2. The price is simply to high to get it just as a bit of fun. (I would basically be using it as a glorified emote.)
I didn't get the rocket board for the same reasons. (The reduced rocket board price is still to high for an impulse buy i.m.o.)
That said I wouldn't mind seeing a couple more of these (at a lower price) in time. Eventually there should be one I might actually have a use for. -
I always only use the jump pack you get from the second mayhem for the slopes (and sprint) . That gives you some extra jump (falling/sliding) speed and some control in mid air for the longer jumps.
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Martial arts/street fighting secondary for blasters. They can even construct it from existing powers, so it won't be that resource intensive to create.
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Quote:This. Very much so.Here's the thing, from where I'm sitting: We just recently got done with a thread about gender parity in costume design and the representation of women in the game, but "prudishness" isn't what I thought we were asking for in it. I was one of the people "outraged" at the... "Unfair" costume allocation, but like many others, it wasn't what women got and how they were represented that bothered me, but rather what they DIDN'T get and how they WEREN'T represented that did. What they got isn't bad nor immoral.
I actually have a particular problem with people crying "porn" on pics of real or fictional women posing sexy. When we were talking about the animal pack, I posted a pic of a literal cow girl, and got at least one poster to scream "POOORN!!!" at me because she was sitting with her arms up over her head. At some point, I feel that we're being far too sensitive. We have "Suggestive Themes" right there in our rating banderole. That IS consistent with T for Teen, and I see nothing morally questionable about it.
Moreover, this speaks to me of people associating sexuality with pornography in a way that I can't imagine is very healthy. A girl posing, a girl in a skimpy outfit or a girl with large breasts is not something to be ashamed of or something to hide your children from. It is not, most of all, immoral, at least not from where I'm standing. -
Quote:Yea, I know. You wont ever catch me spamming people, or being obnoxious if they decline (or even don't respond at all.) But I was reacting to the comments from some who apparently find any form of unsolicited tells intrusive.One tell is fine. If you say no, any request after that is pretty intrusive. It's a lot like telling a child they can't have a toy and receiving the "WHY NOOOOOOOOOT" response.
Sending people polite tells has been a perfectly valid and accepted form or recruiting/getting on a team, for as long as I've been playing. It's only recently, it seems, that people are getting their knickers in a bunch about it. -
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Can go either way. Sometimes I come up with a concept a match the power sets to it which I think fit best. This route can sometimes lead to characters I think are great, but get hardly ever played because I found the power sets not to be particularly fun.
Sometimes I just create a character with a power set I want to try out (usually one that just got released), and the concept (and even costume) is made up and tweaked as I level up. -
Quote:I never got the "unsolicited tells = intrusion" mentality, and I'm *very* introverted myself.Something that might not be obvious, to some people tells are analogous to phone calls. For someone with a perspective like that, getting a tell from a stranger with no direct reason to establish a connection is kind of like having someone you don't know the next suburb over call you at home ask if you want to a cookout. It can feel an intrusion.
I'm not quite that bad now, but I was for a long while.
I'm curious, are you an extrovert? We do get a lot of introverts in this game due to the instanced nature of play, and unexpected (or constant) social interaction can be quite a burden on introverted people.
How else would you go about asking if you can join an existing team or get other people to join yours? Spam broadcast? Now, that's annoying AND ineffective. -
Quote:Some people do enjoy this type of gameplay. There, how more convincing an argument do you want? First CoH didn't cater to this subsection of players and now it does. If people don't enjoy that, then that's fine. Surely some fine tuning can be done in an attempt to make the trials more widely appealing, but completely dumbing them down or stopping with releasing this type of content altogether like I see some people advocating on the forums really shouldn't be an option.Clearly it wasn't un-fun (to the OP) because they failed. It was un-fun because the trial did not provide adequate information to succeed.
Look, there is no other area of the game in which mission failure is the norm the first time through it. I can't remember the last time I failed a mission, period, much less failed it for lack of knowing what to do to succeed. The Incarnate trials are unique in this respect. There is virtually 0% success rate amongst first-time raiders for any given trial. This is not all due to lack of coordination, or lack of experience with the game in general. It is primarily due to the trials not making it clear what is about to happen, what needs to be done about it, and with clues as to how to accomplish those goals effectively. This is a 180-degree flip in terms of content design philosophy, and I have not yet heard a single convincing argument in favor of it.
When the new trials launched I joined a group of people to do the TPN for the first time. We failed horribly. We talked it over, made a strategy and failed horribly again. We talked it over again, changed our strategy and proceeded to ace it. Best time I've had in months in this game.
All the instructions are there in the trial by the way, either in the mission target window or in pop up messages on screen. Granted, I missed some of them in the chaos the first time around too. So something might be done about that. -
Quote:You know, at first noone knew what the hell to do in Lambda and BAF. And people failed them. A lot.Finally, after a very long time, had a chance to try out the new TPN trial.
We lost. It sucked. It had to do with low public opinion. And something about entering a building I could never find. Well, I *might* have found the building... but at the very least I must not have been at the right doors.
...Kind of makes me want to be on BAF and Lambda, since we can win those.
So we did. And won those.
I'd say try not to make stuff suck so bad in the future. But...
eh...
eh...
...you know, if we'd won, I'd have liked the trial.
Actually, if I'd known what the hell to do, without trying to keep track of a very complex description of what to do from the team leader, that I *thought* I got ... at least until it the part where it was useless cause I couldn't seem to get to where I was supposed to be or even understand why I was losing.
Oh well. Too bad.
It sucked.
Happy holidays.
Just saying. -
Quote:No, you really aren't. Mobs of bosses are dealt with by rounding 'em up and aoe-ing them to death. Standard tank and spank fare just as through out the entire game. Over-agro can lead to team wipes in regular missions too.As I stated you are forced to react already with the BAF and the bosses coming at you from various directions. If the league does not move and react to them it can and has lead to cascade fail as it should.
Quote:In terms of what I would do, I would use my data mined information on the TF's that have been there for years and see what people liked about the ones that the majority of people ran the most. I would remove the level shifted AV's from the new trials as it serves as nothing more than a catalyst for fragmentation of the player base.
Quote:The devs could stand to do what other companies have when faced with what I see as a slight disconnect with the larger player base and use brief specific focus surveys. They spend a tremendous amount on the BETA server and also do e-mails. I think a brief e-mail survey or even a focus group could really help the devs reconnect with the wider player base outside of the forums.
Failing to do this will lead to further disconnect and further player base fragmentation and none of us want that. -
Quote:So, you don't want to stand still, but you don't want to be forced to move either?I never said what you wrote and you automatically assumed I would just want to stand there, which is in fact absurd and is only stated by you in an attempt to minimize the facts I stated.
That's cool mate. It does not address the issue regarding the absurdity of the gimmicks, but I guess it makes you feel better to say that stuff I did not say.....
How would you go about it then?
I vastly prefer the current trial mechanics over the standard tank and spank snore fest.
The Apex TF, the MoM iTrial, Keyes iTrial (final fight) are my top 3 most fun things to do on a high level character in this game. -
Quote:Dev's please make it so! Also add a martial arts pool! The power pools offer so much potential for concepts. And since you can just recycle powers from existing power sets it should be relatively little work for a lot of gain.It's simple: New power pools or maybe even new APPs. (actual names and powers may vary but this is a rough idea)
Machine Gun power pool:
-Burst
-Pummel
-Heavy burst
-Suppression fire (cone with slow and -tohit)
Rifle Power Pool:
-Single Shot
-Bayonet
-Sniper rifle
-Armor Piercing Round (-res/-def)
Side Arm Pool:
-Pistol
-Pistol Whip (chance for stun)
-Double Tap
-Executioner's Shot
Pistols Akimbo Pool:
-Pistols
-Point Blank Double Shot
-Dual Wield
-Empty Clips
Shotgun Pool:
-Buckshot
-Bird Shot
-Taser Slug
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I almost don't run the newer trials on my 2 mains anymore. They've done them, got the badges to prove it and they're already T4 in everything (and have been for a long time). I don't want to burn myself out on them, like I'm burned out on the BAF and Lambda. I also don't run the newer trials on any of my other 50's, well because they're not T3's and still stuck in the BAF/Lambda/Keyes stage. But since I'm burned on those, I barely do those either, so it's gonna take a few weeks/months before I get another character up to full T3 status.
The level shifted AV's really should be scrapped. Or maybe make their level shift scale with the average level shift of the players on the league. But I'm guessing that'd require some coding work.
The situation encourages a sort of 'elitism' towards non-level shifted characters, which in turn decreases the pool of available characters and players for the newer trials. I like the fact that the Incarnate trials tell a story of sorts in a certain order, but at the same time it's really obnoxious that I can't (well, I can, but ...) just join a MoM or whatever trial happens to be on, with a fresh level 50. Having to repeat the already run to death BAF and Lambda over and over in order to get the level shifts so I'm even allowed on the newer trials is just not fun.
The big underlying problem as I see it, is that you require to do way to many trials on a single character in order to get the level shifts so you can not be useless on the higher tier trials. This is a game of alts, by the dev's own admission. By the time you have got T3 incarnate powers (let alone T4's) on a few characters you have run the, mainly older, lower tier, trials SO often that you really don't feel like putting another character through that. Some people grind through it anyway because they just have to make their characters as powerful as they can, but I'm not that kind of player, if I feel something to be a drag I simply don't do it. I get most of my enjoyment out of the doing, not the end result.
The main problem at the start of the trials was that there were only 2. People were forced to repeat because there was no other choice. Now there is more choice, but the devs are creating artificial gates through the level shifts, still basically restricting players to 2-3 trials until they can get level shifts themselves, by which point you already did most of your trialling for that particular character.
Removing the level shifts from the trial bad guys would open them up for a wider audience. Difficulty in these trials should be through mechanics (which i.m.o. are great, mostly), not ever higher numbers.
The suggestion I saw earlier in this thread to put the player level shifts in Judgement and Interface instead of Lore and Destiny, could work too. It'd help with the amount of BAF's/Lambda's you need to grind before you get to your level shift, reducing burn out. -
Did people actually enjoy that first film? I rate it as the worst film I've seen the past years. Before Transformers 2 and Wolverine.
That said, the trailer for Retaliation looks a bit better, plus there's Bruce Willis. I might watch it when it's on cable. -
Quote:...Wow, yes Quake, Halflife, Soldier of Fortune 2, Battlefield, Counterstrike and more than I care to list did just that. I could sniper you for a headshot, grenade you, knife you, shotty you and so on - all had strengths and all had weaknesses.
Yes, those are all FPS. In FPS (most of them anyway, the old school ones you just summed up for sure) every player has the exact same tools available as everyone else. That was the point of the post you just replied too.
Balancing 100+ power sets over 10+ classes is a whole lot more difficult. There're MMO's who do it better than CoH, but there are also plenty, even PVP centric ones, who don't. -
Quote:You character still counts down. You're just not there to see it.You can log to the desktop without the countdown, which is apparently working as intended. Ergo logging out sans countdown is hardly an exploit.
The countdown is primarely there to prevent serverload issues. Logging in and out is relatively server intensive, the countdown is there to prevent people from repeatedly exiting and entering the game quickly.
At least, that's the reason in other games, so I'm going to assume the same here.