TrueMetal

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  1. Quote:
    Originally Posted by Gemini_2099 View Post
    I merely reciprocate the spirit of your post, and you apparently aren't amused when the tables are turned with a snarky retort to your snarky comment.
    So, you're a hypocrite. Congratulations.

    And you got it wrong. Eva Destructions post miffed me. You're just amusing.
  2. Quote:
    Originally Posted by Gemini_2099 View Post
    The equivalent of a slap to the face isn't an option. Let me also add that such responses will only entrench both sides of the argument, and creates a greater divide amongst the player base.
    I'll stop as soon as people stop using dumb hyperboles like "slap in the face".

    Talk about entrenching responses.
  3. Quote:
    Originally Posted by Eva Destruction View Post

    So...when do we get said options?
    You have them. You just choose not to use them. Don't confuse things.
  4. Quote:
    Originally Posted by Scarlet Shocker View Post
    I think the fundamental issue here is not that it's impossible per se - I've done it on 2 toons quite successfully. It's just not very good.

    The philosophy of making a trial/tf more challenging has always been make it bigger and tougher. That is a mantra we've seen going back to when GMs were given insane regen and no reward, thus rendering them pointless when they could have been a central tenet of the game.

    ITF also showed a lot of that, with the fluffies boosting Romulus and it took a while to work out the strategy.

    Reichsman in his resurrected form just got stupid, especially red side. Stupidly high regen (plus insane ambushes and that stupidly hateful "fist of doom" cutscene that makes the entire game pointless) and yet with a few tweaks Dr Kahn TF is easily one of my favourites.

    We see a bit of this in Lady Grey and Statesman but none of them are insurmountable and they at least have a good story.

    I guess on one way we should be grateful that the Devs are at least exploring alternatives to the "stupidly hard enemy", but in anything remotely Praetorian they fail; Apex is a dogpile for 2 reasons - Battle Maiden just runs at 50% health regardless of what a team of PCs do. She can have like Mag 462 holds on her but no she can run away, and then we get the stupid blue circles to contend with. They are difficult but mostly they are annoying as hell and just make you go WTF? cuz there's no obvious logic to them. Run from 1-50 and then Apex goes "oh we decided to try this"

    Tin Mage isn't much better, except that Director 11 is a pita. But he's only a pita cuz he's got these magic trick mines (and at lvl 54 probably a few incarnate powers himself) but once you suss out that he can get ganked (just like Romulus) he's less of an issue than Rommy.

    Seems to me the guns are just more of the same only bigger. It's recycling stuff, in the same way the Lady Grey Hamidon is recycled from the sewer trial. Lacking in imagination and once the novelty I bet it'll be back to runs of ITF (which actually IS a very good TF despite lag hill.)
    Soooooo, everything is the same and that's boring and lacks imagination, but the devs can't try new things because it will inevitably be boring and lacking in imagination + you might actually die. So we'll just have to run the same TF over and over because everything else is the same and lacks imagination? Yea ...
  5. Quote:
    Originally Posted by Dromio View Post
    And two weeks after that all the end gamers will start complaining that they need more end game.
    As opposed to the soloers and story people who after having 7 years of content are already complaining that they need more solo content/story?

    You know what? I solo. I play arcs for the story content. I even play in character at times. I'm also complaining that 2 trials is too few, and I can't wait for more end game content.
  6. Quote:
    Originally Posted by Jetpack View Post
    I think this sums up I20 nicely. If you have a preset group of friends, you are good to go.

    If not, or don't play on Freedom, well....it's not so easy.
    On Union there's a constant stream of PuG trials being organised on the global channels and starting either in pocket D or the RWZ. Everyone is welcome, and they fill up in minutes.

    It's as easy as it gets.


    I'm liking the trials so far. They offer varied gameplay, they're quick and pose a challenge (for now at least.)

    Are they a grind? Yes. A bit more than I had hoped, but far from as bad as I had feared. The biggest problem is that there are only two of them at the moment compared to the 4 slots you have to unlock and fill, which leads to a lot of repetition if you're the type who wants to fully equip all your 20 50s in the next 2 weeks.

    I'll stick to my main for now, but still it would be nice if extra trials could be released sooner (say 1 per month would be nice) between issues rather than having to wait 4-6 months for the next issue to bring the next trials.
  7. Failed my first Lamba today on a PuG. Having experienced it and, now I actually now what to do next time, I'm fairly certain PuGs will routinely ace it within the next 2 weeks. It really isn't all that hard. Especially once people start gathering up extra incarnate powers and level shifts.
  8. Awesome. I completely missed last years halloween event, so now I can get those tip mission badges on my badger.
  9. TrueMetal

    Ban Zoning

    I don't have a problem with zoning like some people seem to have. That said, I wouldn't mind some of the random zoning in the old hero content being toned down.

    The devs already realise this though, since all the content released in recent years only goes to another zone when there's a point to it. A contact in Sharkhead will typically only send you to Mercy if the mission, storywise, actually takes place in Mercy. And this is the way it should be. If you have a problem with that I suggest you restrict yourself to AE missions. No zoing required ever.
  10. A good number of missions wouldn't make any sense anymore if you removed the ambushes.

    I like ambushes. They're often the only thing that adds a little flavor or challenge to otherwise straightforward missions.

    What I hate however, is ambushes that spawn, move toward you, only to turn around and walk away without engaging you. It's especially bad on the second mission of the ITF. Really annoying.
  11. 1. Sort out the contradictions and plot holes in the back story.

    2. Standardise the names of recipes and their respective crafted enhancements. The market search is a complete pita when you're trying to find the enhancement and not the recipe (or vice versa) because on the recipe abreviations are used (but not always) instead of the full name of the atributes (and often those atributes are in a different order between the two), or it's "disorient bonus" on the recipe instead of "chance for disorient" on the enhancement or there's a random extra space in the enhancement name somewhere. It annoys the heck out of me.

    3. Remake the tohit and defense system to something more logical for the average player. With a softcap at 100% instead of 45% like now. This has always bugged me a little.

    And an extra one:
    4. NOT make an underwater zone under any circumstances. In every game I ever played (from Super Mario Bros, over the water temples in Zelda to the sharkpeople city in Baldur's Gate 2) that had a waterzone in any shape or form it was always the most boring part of the game.
  12. While tanking the Clockwork King in the Synapse TF on my dark/dark corruptor.

    It was a late night TF. Started at about 1:00 and by the time we reached the Clockwork King it was nearing 4:30. I was rather groggy at that point. We started with 6 but 2 dropped rather quickly and never came back, one of them was the tank so I was relegated to to alpha soaking and AV tanking. I toggled on Darkest Night, laid down tarpatch and then noticed Seconday Mutation had run out, so I clicked it, something I normally avoid doing during a fight. It was the first time ever I was actually monkeyfied. With my sleep deprived mind it took me a moment to realize what had happened, heh. Ah, well nobody died because of it and once I was back to normal we made short work of Clocky.

    It was the first Synapse I had ever run, and I haven't done one since.
  13. TrueMetal

    Fastest ITF?

    There are only TF 2 times that I'm 'proud' of. One is the PuG ITF I did a couple of weeks back in 44 minutes (and some seconds). Not all that impressive for a speedrun. Except that it wasn't a speedrun. We did every mission from front to back not skipping anything, we even cleared most of the walls on lag hill.
    No idea how common these sort of times are, but it is the fastest 'shardrun' that I've ever done by 10 minutes or so.

    The other was an ATF we completed in 22minutes 22seconds. Again the fastest I did. We didn't have any debuffs. Team makeup was 1 tanker (the pitty spot ), 3 brutes, 3 blasters and a kin defender. Our damage output was rather impressive for a PuG.
  14. Quote:
    Originally Posted by Calibre View Post
    If the journey is boring, dull and brimmed to the hilt with insipid platitudes, then I have to focus on the destination out of sheer frustrated boredom. Sorry, but that's how all this incarnate stuff is reading for me.

    Where's the Moon Base? Outerspace? Atlantis? Magick Powers ala Arcanaville's most excellent expositional commentary scattered here and there all over the forums? Where are the 'giant' powers? water powers? cosmic powers? metamorph powers? and really giant robots?

    Instead, we have a tired, old chestnut: evil-counterpart dimensional invasion and drama-queen fixation on Greek Mythology. Where are all the Norse Gods, the Japanese Gods...etc?

    And all the costume ideas we've begged for over the years? Yes, Awesome, really Sexy-Jay and Team have come thru with cool stuffs, but I'm still waiting for a revamp on those pathetic original tails and still waiting for a magick pack that allows for non-techno effects for powers and pets.

    Give me all this, finally after 7 years! jeeze. Then we can talk about the dull, insipid platitudes of I20.

    Cal
    That odd mixture of amusement and consternation I was talking about in my previous post? I'm feeling it again.
  15. Quote:
    Originally Posted by EvilGeko View Post
    It seems that everyone is hyper-focused on the new powers and angry that they will be forced to grind the trials over and over. That concept that you will be forced to do something that you find distasteful is so strange to me.
    The concept is completely foreign to me aswell. I've been watching all the rage over the Incarnate system with an odd mixture of amusement and consternation.

    A couple of nights ago there was someone ranting in a global channel about how the Incarnate system as planned "is totally gay". He argued that he had over 30 lvl 50s and that he was "forced" to shardfarm and grind the incarnate trials over and over and over again in the comming months if he wanted all his 50s to get all the incarnate stuff unlocked before issue 21 which "will probably bring more grind". I can't wrap my head around that sort of reasoning. I asked him how long it took him to get all those characters to lvl 50. He said he was playing since the EU servers started. When I asked that if it had taken him years to bring 30 characters through a whole leveling path, then why does he expect to accomplish the same thing for another leveling path (or half of it anyway) in a handfull of months. I don't think he got it.

    Anyway, I'll just leave the ragers frothing at the mouth and once Issue 20 releases I'll enjoy myself running my main through the trials a couple of times in the post-release frenzy, getting Incarnate slots as I go. After that I'll just go back to my regular schedule of running TFs, leveling characters (which includes Incarnate levels now), and maybe starting a new one every once in a while. Eventually I'll get all my 50s through the whole Incarnate proces, but judging by their current, various states of 'completeness' that will take me a couple of years. I'm looking forward to it.
  16. I really like these "behind the scenes" glimpses. Keep up the good work .
  17. I have 2 character concepts that could do with a 6th or 7th costume. And 1 character that just likes to have a lot of various costumes.

    On my other 30-40 characters I hardly ever use more than 1 or 2 costumes.

    Just to say that I'm not opposed to this in anyway, but I wouldn't really get much use out of it either.
  18. Quote:
    Originally Posted by Techbot Alpha View Post
    ........
    What.
    The.
    Hell?

    Why does the EU and the EU only get shafted with this?

    Seriously, the hell with this man! That is NOT cool!
    Oh please. How else do you want to solve this?
  19. Quote:
    Originally Posted by EU_Damz View Post
    Hollows trial is sadly Anything that requires you to have a full team otherwise you fail is very bad
    Hollows trial is different and rather fun. All the trials are imo ten times more fun than the old TF commander TFs.

    I wish they would open up the sewer trial for lvl 50s. Make it a lvl 40-50 range, that way they might see some more use. And the Eden trial too while they're at it.
  20. TrueMetal

    George RR Martin

    Quote:
    Originally Posted by Mental_Giant View Post
    There is certainly room to trim the fat in the latest book, but he doesn't even approach the Jordanian rule of 99% fat, 1% plot advancement that we saw in the later, pre-Sanderson Wheel of Time books.

    Reading The Gathering Storm and The Towers of Midnight is reminding me of why I loved the WoT series in the first place. Sanderson has a laser-like focus on getting to the Last Battle and winding down side-plots. True, sometimes it feels like things are forced, but I let it slide because I want the story to get back on track.
    Am I the only one who loves the WoT just the way it is? I never got the impression that it was bloated and 'filler'. I agree that it is slow and meandering in places, but I don't consider that in itself as a bad thing.

    The latest Robin Hobb duology (Dragon Keeper) and Justin Cronin's The Passage are recent books that I also see a lot of people complaining about their pacing and content. And again I couldn't disagree more.
  21. Quote:
    Originally Posted by Golden Girl View Post
    On a basic level, it's just an outdoor map, with the objective "defeat all Praetorian Clockwork"
    Indeed. And it's marvellous. Imo the best designed taks in the game.
  22. Quote:
    Originally Posted by Organica View Post
    Absolutely agreed. Given that many people will run multiple smashing/lethal enemy radio missions one after the other on purpose, I've never quite understood the hostility to Citadel. Yeah, it's a whole string of Council maps with Council enemies. So? My scrappers FEAST on Council! Running a Citadel is like a relaxing walk in the park -- I can zone out, flip the kill switch to "on", and go to town.
    If I wanted to run a string of council paper missions, I'd go a do just that. But I don't. Because it's BORING.

    Quote:
    Citadel typically takes us 1 hour to 1 hour 30 -- but it can be done in under an hour. Synapse is longer, has more defeat-alls, and you have fewer powers. Still, you can run it in about an hour and a half or so... and the ambush and final mission are bonuses.

    Dr. Q has become a new favorite TF of a friend who likes to run 2-3 TFs in a row anyway. A Dr. Q can be done in under 3 hours 30 minutes, so it's about the same as running 3 other TFs, and you don't have to stop to recruit new people in between. But I'm quite sure that's a minority opinion, and not everyone can run it in under 4 hours. ^_^

    I still think the biggest TF fail in the game is Justin Augustine - a TF made up primarily of hunts, far more than even Numina. After that I'd say Dr Q and maybe Synapse need the most help. But I can understand why other people don't like Citadel, and if they make it more awesome like a Hess, then I'm all for that.

    I have few problems with Numina or Manticore. Sure they're not epic, but you can run both of them very fast if you know what you're doing. Naturally, if all the legacy TFs got updated like Posi, I wouldn't complain. But I run these all the time, it makes me laugh when people refuse to run them. ^_^
    So ... Taskforces you can blitz with your mind set in the off position are a good thing now? Speeding is a norm for quality?

    TFs should be fun and engaging. They should be different and special. Again if I wanted to run a string of paper missions I can go do that without being locked in a TF for 2 hours.
  23. Quote:
    Originally Posted by PC_guy View Post
    he didn't. thats part of the problem.

    as a matter of fact he did the exact opposite a few months ago coming into the pvp forums (for the second time in 3 years) telling the playerbase that DR was necessary.


    also im guessing they didn't address it at all?
    I distinctly remember reading something in the past months about a dev (still think it was Positron, could've been WW too.) saying that the PvP revamp hadn't turned out exactly how they'd hoped in hindsight. Think it might've been in that RL newspaper article from a while back.
  24. [QUOTE=Memphis_Bill;3532849] You mean the "continually updated system" they're talking about... which, by definition, means it *can't* be completed? (And which, frankly, I expect them to put aside for some reason and end up leaving laying around... kind of like "Oh, well, we'll keep giving Player/Dev Choice rewards to AE arcs to free up slots!" and "We'll revisit PVP once these changes settle in and tweak/change what's needed" (or even Castle's statement, in a sub-set of that, that even HE wasn't happy with having to essentially kill Teleport as "suppression" and wanted a better solution... that never came.) [quote]


    What's unfinished about the AE? They still put new maps and enemy types in there and fix exploits.

    PvP revamp was a horrible mess that they never should've bothered with in the first place. Even Positron (think it was him) practicly admitted as much in one of those website interviews (though he formulated it a bit more diplomaticly).

    Quote:
    No, it's not, really. It's newer, that's all, with some interesting mechanics from GR.
    I didn't bother reading further than this. The level of arrogance radiating of this comment and (a lot of your others) is really grating on my nerves.

    YES, IT F'ING IS. Really. If I say I find Praetoria more interesting I mean just that. I know what I like. Don't presume that you know better what I find fun and interesting than I do.

    I like Praetoria. I like the setting. I like the story. I like the mechanics. It has character. It feels dynamic and alive. I like all of it a whole lot more than I ever did Paragon. Which is 90% boring. If you cut all the filler away you are left with a handfull of fun arcs and TFs. And most of those were created in the last 2 years.
  25. Citadel is the worst thing in this game.

    It's the same map filled with the same enmies over and over and over again.

    It's like farming but without the purple drops.

    And I hate farming. Even with purple drops.