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Posts
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Joined
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Redownloading the game, and I don't seem to have access to TW any more, even thought I bought it and my toon with it is in MI.
Any idea why? -
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Quote:Grab Assault before Artic, I see it as a -15% res debuff that applies to everything your team fights. Which is up all the time.The reasons for Leviathan are;
1. Arctic Breath, which with enough recharge gives another roughly perma AoE -15% resist on top of the -20% from Venom Grenade. A total of -35% is on the order of what debuffing defenders provide, only none of their -resist debuffs do serious AoE damage on top of the debuff. As a note, AVs/GMs don't have their "special" resistances to -resist debuffing.
2. Bile Spray, toxic damage, if used as a followup to both of the above its seeing a total of -65% resistance to its damage, thanks to the doubling of Venom Grenade -resist vs. toxic.
Downside to Leviathan is, as others have commented, the whole "vomiting/breathing" attacks look doesn't work for everyone. Plus you need a predecessor for the above two attacks, though taking the AoE Immob isn't a terrible thing if you are a ranged crab. -
So I think the temp travel powers are a bit lack luster at the moment.
We have a couple of variations of jetpack, and 1 single super jump powers which we can only get once. There are also bits and bobs from the arena.
So, my suggestion is that we change the temp travel powers..
The temp travel powers from the Mayhem Missions and Safeguard missions can now drop an infinate number of times, but they don't stack, only replace.
The jetpack recipie is replaced by travelpack recipie, which can be used to make a jetpack or a jump pack.
Increase the time on both to 2 hours, from 30 minutes.
Move the jetpack seller from Shadow Shard to the Hollows or add one to the Hollows. The Shadow Shard is a very inconvient place to go.
Teleport Powers. We have one for the arena at the moment, but it would be nice to have one for outside the arena. How about a toggle that grants a new teleport powers and lasts for 2 hours. When all time on the toggle is gone, it goes and you can no longer teleport.
Add a possible afterburner like power to jetpacks. It makes you only effect self, grants you a big speed boost and turning. But no defence, so it is only really good for getting around. -
If the devs plan to phase them out...well...I'm going to be sad. I think they are pretty cool and fun to have around even if no one uses them.
However, I would like to see them repurposed. They are fragments of incarnate power found throughout the world, and I have a suggestion for them.
1) Add a new option to attach them to IOs and attune them. By tapping into these shards, you can fight at nearly full power at any level, as a kind of justification.
2) Craft our own inspirations. Let us turn them into inspirations. I'm thinking 4 shards = 1 of the incarnate salvage. Which can then be turned into an inspiration.
3) Make favour of the well grant instant iXP or random rare/vr threads. Slowly you can convert any spare shards you get or get one from the WTF or WSF. Notice grants 1/3 the xp and an uncommon, small chance for rare.
4) Incarnate recepies. I may not like how Shayla suggested it, but it would be nice to have some.
5) Incarnate temp buffs. I've suggested this before and I'll suggest it again. -
So we have an upcoming mechanic with Absorb, so why not add some super green inspirations?
My idea was that using 1 would heal you 100%, then grant you an amount of absorb, equal to either the amount overcap it would heal you, or a % of your max health.
For 1 astral it wouldn't be too bad, could be quite useful, etc.
What do you think? -
So, how do Crab fair in PvP? I've done a tiny bit of dueling, and once I start getting hits, they tend to crumple pretty fast as they get CDF, where as I have a decent amount of res/defence even in PvP, with a couple of PvP procs and stuff.
Just wondering if it is worth me trying my hand at some full on PvP on my crab. -
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Try this, works with the next set of ATOs, 3% over softcap to all, good single target, good tanking, all sorts
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Anansi Spider: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Channelgun -- Apoc-Dmg/EndRdx:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dam%:50(5), Achilles-ResDeb%:20(7)
Level 1: Crab Spider Armor Upgrade -- GA-3defTpProc:30(A), S'fstPrt-ResDam/Def+:30(7)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), SW-ResDam/Re TP:50(9)
Level 4: Longfang -- Decim-Acc/Dmg:40(A), Decim-Dmg/Rchg:40(13), Decim-Acc/EndRdx/Rchg:40(13), Thundr-Acc/Dmg/EndRdx:40(15), Dev'n-Acc/Dmg/EndRdx/Rchg:50(15), SDoArach-Rchg/DmgFear%:50(17)
Level 6: Boxing -- Dmg-I:50(A)
Level 8: Suppression -- SDoArach-Acc/Dmg:50(A), SDoArach-Dmg/Rchg:50(17), SDoArach-Acc/Dmg/Rchg:50(19), SDoArach-Dmg/EndRdx/Rchg:50(19), SDoArach-Acc/Dmg/EndRdx/Rchg:50(21)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Def:50(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(23), Aegis-ResDam/Rchg:50(25)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 18: Arm Lash -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(31)
Level 20: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:30(31)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- Aegis-ResDam:50(A), Aegis-EndRdx/Rchg:50(33), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam/EndRdx/Rchg:50(33), Aegis-ResDam/Rchg:50(34)
Level 26: Frenzy -- Armgdn-Dmg/EndRdx:50(A), Armgdn-Dmg/Rchg:50(34), Armgdn-Acc/Dmg/Rchg:50(34), Armgdn-Acc/Rchg:50(36), Armgdn-Dam%:50(36), FotG-ResDeb%:50(50)
Level 28: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:30(36), LkGmblr-Def:50(37)
Level 30: Tactical Training: Leadership -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/EndRdx:50(39), GSFC-Build%:50(39)
Level 32: Tactical Training: Assault -- EndRdx-I:50(A)
Level 35: Venom Grenade -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(40), Ragnrk-Acc/Dmg/Rchg:50(40), Ragnrk-Dmg/EndRdx:50(40), Ragnrk-Knock%:50(42)
Level 38: Omega Maneuver -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(42), Amaze-Acc/Stun/Rchg:50(42), Amaze-Acc/Rchg:50(43), Amaze-ToHitDeb%:50(43)
Level 41: Summon Spiderlings -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(43), C'Arms-Dmg/EndRdx:30(46), C'Arms-Acc/Dmg/Rchg:30(46), C'Arms-EndRdx/Dmg/Rchg:30(46), C'Arms-+Def(Pets):30(48)
Level 44: Call Reinforcements -- S'bndAl-Dmg/Rchg:50(A), C'Arms-Acc/Dmg/Rchg:30(45), C'Arms-Acc/Rchg:30(45), ExRmnt-+Res(Pets):50(45)
Level 47: Serum -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(48), Panac-Heal/Rchg:50(48), Panac-Heal/EndRedux/Rchg:50(50), Panac-Heal:50(50)
Level 49: Super Jump -- Zephyr-ResKB:50(A)
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Prestige Power Dash -- Run-I:50(A)
Level 1: Prestige Power Slide -- Run-I:50(A)
Level 1: Prestige Power Quick -- Run-I:50(A)
Level 1: Prestige Power Rush -- Run-I:50(A)
Level 1: Prestige Power Surge -- Run-I:50(A)
Level 1: Conditioning
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(9), Panac-Heal/+End:50(11)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(11)
Level 50: Void Radial Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 12.25% Defense(Melee)
- 5% Defense
- 9.13% Defense(Smashing)
- 9.13% Defense(Lethal)
- 16.31% Defense(Fire)
- 16.31% Defense(Cold)
- 7.25% Defense(Energy)
- 7.25% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Ranged)
- 17.25% Defense(AoE)
- 69% Enhancement(Accuracy)
- 106.3% Enhancement(RechargeTime)
- 10% SpeedFlying
- 164.7 HP (15.37%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilized) 2.75%
- MezResist(Stunned) 2.2%
- 22% (0.39 End/sec) Recovery
- 56% (3 HP/sec) Regeneration
- 14.89% Resistance(Smashing)
- 20.56% Resistance(Fire)
- 20.56% Resistance(Cold)
- 13% Resistance(Energy)
- 13% Resistance(Negative)
- 13% Resistance(Toxic)
- 13% Resistance(Psionic)
- 14.89% Resistance(Lethal)
- 20% SpeedRunning
- 2.5% XPDebtProtection
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Well it depends. Any toon can do well on iTrials.
Fortunas help with the psi damage in MoM, TPN, BAF, etc.
Crabs are awesome anyway
Any scrapper
Any defender -
Honestly, your build looks to have some major problems. Lack of exemplaring, slots all over the place.
What is your budget? I can give you a pretty good build, just need to know your budget? -
Honestly, no. Inspirations to keep you topped up, ageless if you really need it, and in teams and leagues end will never be a problem.
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Which tanking crab guide? :O My old one? Cause I'm working on a better version.
Dropping the 2 levithan powers for assualt/manuevers is better because of getting a damage bonus agaisnt one or two targets, the whole team benefits on any target, however I tried to keep them in for you because you wanted them :P
As for a tanking crab, my post recent post in my thread has my future build in it, when the new ATO hits that makes me (already pretty strong) into very pretty, very strong! :P
Love~ Lea the Spider Girl -
The last slot is a bit of a waste to 6 slot.
I stick the global bonus in a power I don't use. -
Done some moving around, got some more DPS with procs in places, some more buffs etc. See what you think.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Villain Profile:
Level 1: Poison Dart -- Apoc-Dmg:50(A), Apoc-Dmg/EndRdx:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dam%:50(5)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7)
Level 2: Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(7), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(11), Mako-Dam%:50(11)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), LkGmblr-Def/EndRdx:50(15)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Indomitable Will -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:50(17), Aegis-Psi/Status:40(19), ImpArm-ResPsi:40(48)
Level 12: Super Jump -- Zephyr-ResKB:50(A)
Level 14: Lunge -- T'Death-Dam%:40(A), SDoArach-Rchg/DmgFear%:50(19), SDoArach-Dmg/Rchg:50(21), SDoArach-Acc/Dmg/Rchg:50(21), SDoArach-Dmg/EndRdx/Rchg:50(23), SDoArach-Acc/Dmg/EndRdx/Rchg:50(23)
Level 16: Spin -- Armgdn-Dmg:50(A), Armgdn-Dmg/EndRdx:50(25), FotG-ResDeb%:50(27), Armgdn-Acc/Dmg/Rchg:50(25), Armgdn-Acc/Rchg:50(27), Armgdn-Dam%:50(29)
Level 18: Maneuvers -- LkGmblr-Def:40(A), LkGmblr-Def/EndRdx:40(29), LkGmblr-Rchg+:50(31)
Level 20: Mask Presence -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31)
Level 22: Follow Up -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(31), Mako-Dmg/EndRdx:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Dam%:50(34)
Level 24: Tactical Training: Leadership -- GSFC-Rchg/EndRdx:50(A), GSFC-ToHit/EndRdx:50(34), GSFC-ToHit:50(34), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-ToHit/Rchg:50(36), GSFC-Build%:50(36)
Level 26: Mental Training -- Run-I:50(A)
Level 28: Eviscerate -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(37), Sciroc-Dmg/Rchg:50(37), Sciroc-Acc/Rchg:50(37), Sciroc-Dam%:50(39), Erad-%Dam:30(39)
Level 30: Foresight -- RedFtn-Def:40(A), RedFtn-Def/EndRdx:50(39), RedFtn-Def/Rchg:50(40), RedFtn-Def/EndRdx/Rchg:50(40), S'fstPrt-ResDam/Def+:30(40)
Level 32: Mind Link -- RedFtn-Def/EndRdx:40(A), RedFtn-Def:50(42), RedFtn-Def/EndRdx/Rchg:40(42), RedFtn-Def/Rchg:40(42), RedFtn-EndRdx/Rchg:50(43)
Level 35: Slash -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(43), Hectmb-Acc/Dmg/Rchg:50(43), Empty(45), Hectmb-Dmg/EndRdx:50(45), Hectmb-Dam%:50(45)
Level 38: Tactical Training: Assault -- EndRdx-I:50(A)
Level 41: Dart Burst -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/EndRdx:50(46), Ragnrk-Acc/Dmg/Rchg:50(46), Ragnrk-Acc/Rchg:50(46), Ragnrk-Knock%:50(48)
Level 44: Placate -- RechRdx-I:50(A)
Level 47: Assault -- EndRdx-I:50(A), EndRdx-I:50(48)
Level 49: Elude -- RedFtn-Def:50(A), RedFtn-Def/Rchg:50(50), RedFtn-Def/EndRdx:50(50), RedFtn-Def/EndRdx/Rchg:50(50)
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Conditioning
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(13)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(13)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Reactive Core Flawless Interface
Level 50: Musculature Core Paragon
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Set Bonus Totals:- 22.5% DamageBuff(Smashing)
- 22.5% DamageBuff(Lethal)
- 22.5% DamageBuff(Fire)
- 22.5% DamageBuff(Cold)
- 22.5% DamageBuff(Energy)
- 22.5% DamageBuff(Negative)
- 22.5% DamageBuff(Toxic)
- 22.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 8.94% Defense(Fire)
- 8.94% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 13% Defense(Ranged)
- 10.19% Defense(AoE)
- 92.5% Enhancement(RechargeTime)
- 69% Enhancement(Accuracy)
- 10% SpeedFlying
- 140.6 HP (13.12%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 6.6%
- MezResist(Immobilized) 13.2%
- 14.5% (0.25 End/sec) Recovery
- 66% (3.53 HP/sec) Regeneration
- 11.34% Resistance(Fire)
- 11.34% Resistance(Cold)
- 3.13% Resistance(Negative)
- 6% Resistance(Psionic)
- 15% SpeedRunning
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1550;727;1454;HEX;| |78DA65535B4F1351103EDBDD5ABBDD420B857287722D2D6C5B05355E420C2272150| |301E3CB66032B5DA96DD31681F8E45F305134D11815BCBCF8777CF12F88FE833ADD| |6FC025DD64F3CD7C67E63B3373CE59DABFA3FD987D3125A4C874CE2C978DDB25733| |39B2F948D0D7BABB0E75B362BBB2533270BFA7CF40F38B4B15632EDBC9DDFD697ED| |ED6CC5384F46D72CF3E95EA1B4A333CF6E782E9FB54A56BEA29F1AEA4AA190D3578| |B96B5A539E6A2651649E19CD378EA6C59A572D62EB6CE14ED4D7D7DE6F69AB15AD8| |CD194B66B962950EDAA8BA24FD1F34C15F5511631E21327EE149D750111E1DBE926| |2CC809F56295C727224D122396B172292B3F651E32551F54A8F05D6B68117B38C36| |507DC2B8239CDC19D295A1EB9159B721C21802F6D358BDBCB73789FC10632BADF9B| |0267C9C7F9734FDE064FF041923149F46AD4D93F053A335544494F203A85D047EA1| |E763EA27887C6FD0104E5CD35BD9C98FBC929D98C86B60EB21E31BE011E536F22C1| |AAF41AFED2666D831058DB6EBE03B6E00BB6E01C3544B9867118EA0CEAE10B0877B| |9BA7DE9AA12F3533D7C373FA4C7BB770DD2D7C0E3D3CFF3E3E8F3E3E873E3E87D80| |EF01EE9463937FA15F5C4BEA1EED811FC812F8CC7E007BE031728B79DCFA07D1C7A| |EFA9964E9E43E73370837B8CFB8C07C0E1E78C27A4D7AD8839D2EB869ED2DD80FE8| |7559CDF488031C8582B9A721629A797737A55E48C36206634C87E0098D0C0BFA31A| |FBB9C6FE61F49618618C03C7AAF489B1047B49743C4BBB0D71C7433154FF89D4E2F| |CAAE297103F7E857182711298BA0A9D25152FB2A693E41BDD44B740E7DBAEB3768A| |F13EC5A7112FA7B9BB0C4F24C313CAF064BA94B3574E1342FEA29B63CD15E5ECF50| |A6990F751CE5E7BF581EA443BF686CB7EE8B21FB96C7F885E34DBBF8997784E12DF| |8C13371707F7E73F2749F338256D1DB7FAAF7BED25E6A71D02D3EE7E9C934AD4319| |93A66A28EB95CC7FCA44796E12E166A364FE31F8E4FE4E8| |-------------------------------------------------------------------|
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OK, made some changes.
Perma pets, better attack chain, perma hasten, better res, better slotting all around, more power in frenzy and arm lash.
This will keep you going until the next set of ATOs.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
X's Spider 2: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Channelgun -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dam%:50(5), Achilles-ResDeb%:20(7)
Level 1: Crab Spider Armor Upgrade -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(7), S'fstPrt-ResKB:30(9)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), LkGmblr-Def:30(9)
Level 4: Longfang -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(11), ShldBrk-Acc/Rchg:30(11), ShldBrk-DefDeb/EndRdx/Rchg:30(13), ShldBrk-Acc/EndRdx/Rchg:30(13), ShldBrk-%Dam:30(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17)
Level 8: Boxing -- Rope-Acc/Stun:50(A)
Level 10: Suppression -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(19), Ragnrk-Acc/Dmg/Rchg:50(19), Ragnrk-Dmg/EndRdx:50(21), Ragnrk-Knock%:50(21)
Level 12: Venom Grenade -- SDoArach-Rchg/DmgFear%:50(A), SDoArach-Dmg/Rchg:50(23), SDoArach-Acc/Dmg:50(23), SDoArach-Acc/Dmg/Rchg:50(25), SDoArach-Dmg/EndRdx/Rchg:50(25)
Level 14: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27)
Level 16: Arm Lash -- Oblit-Dmg:50(A), Oblit-%Dam:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31)
Level 18: Tactical Training: Assault -- EndRdx-I:50(A)
Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 22: Tough -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam:40(33), Aegis-ResDam/Rchg:50(33)
Level 24: Mental Training -- Run-I:50(A)
Level 26: Fortification -- Aegis-ResDam:50(A), Aegis-ResDam/Rchg:50(34), Aegis-ResDam/EndRdx:50(34), Aegis-ResDam/EndRdx/Rchg:50(34), Aegis-Psi/Status:50(36)
Level 28: Frenzy -- Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(36), Oblit-Dmg/Rchg:30(36), Oblit-Acc/Dmg/Rchg:30(37), Oblit-Acc/Dmg/EndRdx/Rchg:30(37), Oblit-%Dam:30(37)
Level 30: Serum -- Panac-Heal/EndRedux:30(A), Panac-EndRdx/Rchg:50(39), Panac-Heal/Rchg:50(39), Panac-Heal/EndRedux/Rchg:50(39), Panac-Heal:50(40)
Level 32: Omega Maneuver -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(40), Amaze-Acc/Rchg:50(40), Amaze-Acc/Stun/Rchg:50(42), Amaze-ToHitDeb%:50(42)
Level 35: Summon Spiderlings -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(42), C'Arms-Acc/Dmg/Rchg:30(43), C'Arms-+Def(Pets):30(43)
Level 38: Tactical Training: Leadership -- GSFC-ToHit/Rchg:50(A), GSFC-ToHit:50(43), GSFC-Build%:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(45), GSFC-Rchg/EndRdx:50(46)
Level 41: Call Reinforcements -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(46), ExRmnt-EndRdx/Dmg/Rchg:50(46), S'bndAl-Dmg/Rchg:50(48)
Level 44: School of Sharks -- HO:Nucle(A)
Level 47: Arctic Breath -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(48), ShldBrk-Acc/EndRdx/Rchg:30(48), ShldBrk-DefDeb/EndRdx/Rchg:30(50)
Level 49: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(50), LkGmblr-Def:50(50)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I:50(A)
Level 4: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(15)
Level 4: Hurdle -- Jump-I:50(A)
Level 4: Stamina -- EndMod-I:50(A), P'Shift-End%:50(17)
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Set Bonus Totals:- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 19.13% Defense(Melee)
- 5% Defense
- 12.56% Defense(Smashing)
- 12.56% Defense(Lethal)
- 17.56% Defense(Fire)
- 17.56% Defense(Cold)
- 7.25% Defense(Energy)
- 7.25% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Ranged)
- 19.75% Defense(AoE)
- 74% Enhancement(Accuracy)
- 93.75% Enhancement(RechargeTime)
- 5% SpeedFlying
- 140.6 HP (13.12%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilized) 7.5%
- MezResist(Sleep) 7.5%
- MezResist(Stunned) 11.9%
- MezResist(Terrorized) 7.5%
- 22% (0.39 End/sec) Recovery
- 66% (3.53 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 3% Resistance(Psionic)
- 15% SpeedRunning
- 2.5% XPDebtProtection
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Basically, I'm trying to get some more RP going, but not everyone outside the D wants to RP.
If you have a character you don't mind having walk up RP with, just post em here. I'm gonna be friending them and keep an eye out for them. -
I still think the crits should be looked at and changed. Stick them still below stalker but above where they are now.
For banes, I'm thinking that everytime you kill an enemy or maybe if you hit them below 30%, you get a stack of executioners strike that increases your crit chance by 20%.
For widows/forts, every 5 many melee attacks will make your next attack add a burst of toxic damage, about 70 damage, equal to an IO proc. So you can crit normally and get these kind of toxic crit. -
OK, gave it my best shot.
Got you softcapped.
Got you permapets (barely)
Got you a decent ST attack chain and double assualt/manuvers buffs.
Got you some AoE.
Downside, 1 purple set is needed. No other way to do it.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A)
Level 2: Longfang -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(7), ShldBrk-Acc/Rchg:30(7), ShldBrk-DefDeb/EndRdx/Rchg:30(19), ShldBrk-Acc/EndRdx/Rchg:30(19), ShldBrk-%Dam:30(29)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37)
Level 6: Boxing -- Empty(A)
Level 8: Suppression -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(13), Posi-Dam%:50(13)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(11)
Level 12: Venom Grenade -- SDoArach-Acc/Dmg:50(A), SDoArach-Dmg/Rchg:50(33), SDoArach-Acc/Dmg/Rchg:50(33), SDoArach-Dmg/EndRdx/Rchg:50(33), SDoArach-Rchg/DmgFear%:50(34)
Level 14: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(15), Aegis-ResDam/Rchg:50(15)
Level 16: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(17)
Level 18: Hover -- LkGmblr-Rchg+:50(A), Zephyr-ResKB:50(34)
Level 20: Tactical Training: Leadership -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(21), GSFC-ToHit/Rchg/EndRdx:50(21), GSFC-Rchg/EndRdx:50(23), GSFC-ToHit/EndRdx:50(23), GSFC-Build%:50(27)
Level 22: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
Level 24: Fortification -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(25), Aegis-ResDam/Rchg:50(25), Aegis-Psi/Status:50(27), Aegis-ResDam/EndRdx/Rchg:50(29)
Level 26: Mental Training -- Run-I:50(A)
Level 28: Serum -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(36), Dct'dW-Rchg:50(36), Dct'dW-Heal/Rchg:50(36), Dct'dW-Heal/EndRdx/Rchg:50(37)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 32: Tactical Training: Assault -- EndRdx-I:50(A)
Level 35: Summon Spiderlings -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(37), SvgnRt-Acc/EndRdx:50(40), SvgnRt-Acc/Dmg/EndRdx:50(43), SvgnRt-Acc:50(43), SvgnRt-PetResDam:40(46)
Level 38: Call Reinforcements -- C'Arms-Acc/Rchg:30(A), ExRmnt-Acc/Rchg:50(39), C'Arms-Acc/Dmg/Rchg:30(39), C'Arms-EndRdx/Dmg/Rchg:30(39), C'Arms-+Def(Pets):30(40), RechRdx-I:50(40)
Level 41: Web Envelope -- GravAnch-Immob:50(A), GravAnch-Hold%:50(42), GravAnch-Immob/EndRdx:50(42), GravAnch-Immob/Rchg:50(42), GravAnch-Acc/Immob/Rchg:50(43)
Level 44: Shatter Armor -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(45), T'Death-Dmg/Rchg:40(45), T'Death-Acc/Dmg/EndRdx:40(45), T'Death-Dmg/EndRdx/Rchg:40(46), T'Death-Dam%:40(46)
Level 47: Summon Blaster -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(48), ExRmnt-EndRdx/Dmg/Rchg:50(48), ExRmnt-+Res(Pets):50(48), C'Arms-Acc/Rchg:30(50), S'bndAl-Dmg/Rchg:50(50)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(34)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%:50(A), EndMod-I:50(50)
Level 50: Cardiac Core Paragon
Level 50: Preemptive Radial Flawless Interface
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Set Bonus Totals:- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 15.5% Defense(Melee)
- 5% Defense
- 9.25% Defense(Smashing)
- 9.25% Defense(Lethal)
- 13.31% Defense(Fire)
- 13.31% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Ranged)
- 14.25% Defense(AoE)
- 2.25% Max End
- 87.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 50% Enhancement(Accuracy)
- 5% SpeedFlying
- 132.5 HP (12.37%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 7.75%
- MezResist(Held) 10.5%
- MezResist(Immobilized) 10.5%
- MezResist(Sleep) 7.75%
- MezResist(Stunned) 7.75%
- MezResist(Terrorized) 7.2%
- 14% (0.25 End/sec) Recovery
- 40% (2.14 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 25.36% Resistance(Fire)
- 25.36% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 23% Resistance(Psionic)
- 15% SpeedRunning
- 2.5% XPDebtProtection
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Erebus: +0 Malta iTrial.
Malta now has Battlemaiden on side, helping transform them into a fighting force to rival the incarnates. They have started to produce weapons that weaken heros and incarnates based on some of Praetoria's technology they have stolen and infomation from Battlemaiden, and rumour has it, found a way to mass produce Khronos titans.
Stage 1: You are on an island controlled by Malta and scattered around are 4 Khronos titans, guarded by lots of Malta. Time to go smash them.
Each Khronos titan is more like an EB than an AV and should go down pretty easily.
There is a badge for bringing them down within a minute and a half of each other: Titan Toppler
Stage 2: Battlemaiden and Slinger will appear to stop you. Slinger has been enhanced by some of the nanites from Battlemaiden and both have a new trick.
Battlemaiden has lost her swords from above trick, but now will have a bar that slowly counts down. Upon hitting 0, she will stop all her regen. Gain +1000 res to all and +1000 def (so basically she is undamagable), some damage bonus and will begin to beat you down. This lasts for 10 seconds and triggers every 40 seconds.
Slinger will summon robots with various huge ST debuffs. One of them (the assualt bot) will debuff level shifts.
There is a badge for defeating Slinger while Battlemaiden is in her undamagable state.
There is another badge for defeating them both within 10 seconds of each other.
Step 3: Battlemaiden and Slinger were just distractions. The Erebus titan is here.
Erebus comes with a number of smaller titans called Shield Titans (about the size of Hercules Titans). They give him a shield which cannot be debuffed that gives all damage against him a -25% debuff, stacking up to 4 times, once per titan. (so if an attack did 100 damage, with 3 shields up it would do 25 damage. Then resists would happen lowering it further). Defeating a sheild titan would remove the damage debuff.
Erebus will also use an ability that works a little like the Warworks lance's but would then apply a patch on the ground that deals energy damage to everyone in it (think MoM purple patches damage) for 10 seconds.
There is a badge for leaving at least 1 sheild titan up at all times. -
So, I'm bored, why not come up with an incarnate trial? There is a lot of potential in these and they can have more complex mechanics than the rest of the game.
Arachnos Rising: A +3 trial
Arachnos has recaptured Trapdoor, studied the remains of Gyrfalcon's machine and some captured Tsoo tattoo artists have also put their work into Arachnos's latest goal. Empowering the Patrons to Incarnate level and giving Lord Recluse more power. You need to go stop him from gaining more power and maybe steal some yourself.
Stage 1: The version of grandville from STF is there. There are some Arachnos between you and the door. Simple beat up x many too move on.
Stage 2: Now you are inside the lab there are some temp powers to collect one of which will release Trapdoor. He makes a run for the exit and will teleport a bit and can be attacked.
There is a badge for beating him down before he escapes.
At the end of stage 2, you will find a lab with the patrons, each in their own Make-your-own incarnate machine. You need to free 3 of them from the machine and they will teleport away. The last patron will finish the process, gaining more powers.
Stage 3: Now you have to fight the AV and each has a powerful ability that needs to be shut down.
Ghost Widow has a PBAoE aura that applies a mag 100 hold and deals heavy damage to the person it hits, checking every 10 seconds.
Mako puts patches on the ground for 10 seconds. Anyone still in the patches when they go off takes massive damage, enough to bring them to 1 HP.
Scirrioro keeps summoning whirlwind pets that heal and buff him make him harder to kill.
Black Scorpion will randomly target someone and charge them, teleporting to them and dealing a PBAoE which does a large amount of damage (not enough to take people to 1 HP though).
Using the temp power will disable this ability, instead just leaving them powerful trial AVs.
There will also be spawns of Arachnos reinforcements.
Defeating the AV without the temp powers will grant a badge.
There is also a badge for beating each of the empowered Patron's once.
Stage 4: Lord Recluse has appeared followed by the three patrons. He has been drinking his Incarnate juice, because he has got more powerful.
He will summon 3 bane spiders every 45 seconds. One of these will be named slightly diffrently and be carrying an Orestes Rifle. This is a no damage, fast recharging attack that takes away peoples level shifts for a short while. If the bane spider is beaten within 20 seconds, it will not use the power.
Lord Recluse himself is simply very tough tanky AV who deals decent damage , and he has 3 patrons with him, each of which has their old stchick from STF. Whirlwinds, mag 100 holds, the works.
Lord Recluse's has one new trick, though. Anyone without a level shift (even one), will trigger Lord Recluse's ability and spawn a boss class spiderbot which does a decent amount of damage.
There is a badge for defeating Lord Recluse before any of his Patrons. There is another badge for defeating the Bane Spider before it debuffs anyone.
Another idea:
Heart of the City: A +1 incarnate trial
So, the Circle of Thorn are getting a lot stronger. They now plan to summon something big, something really big. The Prince of Demons himself. They have captured an Incarnate, Madame Bellerose and plans to sacrifice her in the heart of the City to summon this demon. Not likely :P
Stage 1: The entrance to the city is being guarded by a powerful demon, Baphomet, and his allies. Time to break faces.
The demon deals a mix of fire, ice and toxic damage, and will spawn little demons on league members that after 20 seconds will die and put a patch on the ground that deals fire, ice or toxic damage as a dot.
If they aren't allowed to live the 20 seconds and spawn a patch, you get a badge.
Stage 2: Powerful mages and demons from the CoT have come to stop you. Rollister, Libri Vermis, Tarses, Drejak and the Envoy of Shadows have come to stop you.
When one of them dies, they will put a buff on the others, adding a damage DoT to their attacks (Fire, cold, negative, energy, toxic), increasing their damage buffs. They are weaker than normal trial AVs to make up for their numbers.
There is a badge for putting them all down within 1:30 of each other.
Stage 3: Now you have to fight Baron Zoria, leader of the Circle of Thorns.
Any one defeated in this stage will have their body teleported to a soul crystal which has to be destroyed before they can be revived. He also has a single target confuse called Thorn Stab that if it hits 3 times, will confuse you and heal him 25%. You will recieve a message sayng you have been stabbed with the thorn in red text to know to drop agro.
If you go without anyone being confused or soul trapped, you get a badge.
Stage 4: The world will shake, you have 30 seconds to ready yourself, here comes the Prince of Demons.
He is a huge demon who is immune to everything to start with. However, he hasn't come through properly. You just need to kick him back to where ever demons come from. There are 4 altars with a circle of thorns ritualist on them. Beat the ritualists to make the Prince damagable. Burn him down. -
Just wondering, with the new stalker changes, how are widows, forts and banes on the critting front? Good? Needs improvement? Bad?
I'm looking at them and way I see it, their crits look a little lacking, but I want to hear from others who might play banes/widows/forts more than me. -
I used super jump and like it how it is. However, an alternative animation for it would be fantasitc. The current one is more more about gracefully defying physics to leap great height. One that is more about power would be fun.
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Had a play around got a hovercrab with 3 permapets, barely, and 40% ranged defence. Any more recharge, the def suffered. Any more def and the recharge suffered.
Give me a budget, and Ill see if I can do it with Incarnate stuff. But I think you need to be willing to get some purples on these builds.