Critique My Night Widow Build
Done some moving around, got some more DPS with procs in places, some more buffs etc. See what you think.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Villain Profile:
Level 1: Poison Dart -- Apoc-Dmg:50(A), Apoc-Dmg/EndRdx:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dam%:50(5)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7)
Level 2: Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(7), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(11), Mako-Dam%:50(11)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), LkGmblr-Def/EndRdx:50(15)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Indomitable Will -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:50(17), Aegis-Psi/Status:40(19), ImpArm-ResPsi:40(48)
Level 12: Super Jump -- Zephyr-ResKB:50(A)
Level 14: Lunge -- T'Death-Dam%:40(A), SDoArach-Rchg/DmgFear%:50(19), SDoArach-Dmg/Rchg:50(21), SDoArach-Acc/Dmg/Rchg:50(21), SDoArach-Dmg/EndRdx/Rchg:50(23), SDoArach-Acc/Dmg/EndRdx/Rchg:50(23)
Level 16: Spin -- Armgdn-Dmg:50(A), Armgdn-Dmg/EndRdx:50(25), FotG-ResDeb%:50(27), Armgdn-Acc/Dmg/Rchg:50(25), Armgdn-Acc/Rchg:50(27), Armgdn-Dam%:50(29)
Level 18: Maneuvers -- LkGmblr-Def:40(A), LkGmblr-Def/EndRdx:40(29), LkGmblr-Rchg+:50(31)
Level 20: Mask Presence -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31)
Level 22: Follow Up -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(31), Mako-Dmg/EndRdx:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Dam%:50(34)
Level 24: Tactical Training: Leadership -- GSFC-Rchg/EndRdx:50(A), GSFC-ToHit/EndRdx:50(34), GSFC-ToHit:50(34), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-ToHit/Rchg:50(36), GSFC-Build%:50(36)
Level 26: Mental Training -- Run-I:50(A)
Level 28: Eviscerate -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(37), Sciroc-Dmg/Rchg:50(37), Sciroc-Acc/Rchg:50(37), Sciroc-Dam%:50(39), Erad-%Dam:30(39)
Level 30: Foresight -- RedFtn-Def:40(A), RedFtn-Def/EndRdx:50(39), RedFtn-Def/Rchg:50(40), RedFtn-Def/EndRdx/Rchg:50(40), S'fstPrt-ResDam/Def+:30(40)
Level 32: Mind Link -- RedFtn-Def/EndRdx:40(A), RedFtn-Def:50(42), RedFtn-Def/EndRdx/Rchg:40(42), RedFtn-Def/Rchg:40(42), RedFtn-EndRdx/Rchg:50(43)
Level 35: Slash -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(43), Hectmb-Acc/Dmg/Rchg:50(43), Empty(45), Hectmb-Dmg/EndRdx:50(45), Hectmb-Dam%:50(45)
Level 38: Tactical Training: Assault -- EndRdx-I:50(A)
Level 41: Dart Burst -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/EndRdx:50(46), Ragnrk-Acc/Dmg/Rchg:50(46), Ragnrk-Acc/Rchg:50(46), Ragnrk-Knock%:50(48)
Level 44: Placate -- RechRdx-I:50(A)
Level 47: Assault -- EndRdx-I:50(A), EndRdx-I:50(48)
Level 49: Elude -- RedFtn-Def:50(A), RedFtn-Def/Rchg:50(50), RedFtn-Def/EndRdx:50(50), RedFtn-Def/EndRdx/Rchg:50(50)
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Conditioning
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(13)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(13)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Reactive Core Flawless Interface
Level 50: Musculature Core Paragon
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Set Bonus Totals:
- 22.5% DamageBuff(Smashing)
- 22.5% DamageBuff(Lethal)
- 22.5% DamageBuff(Fire)
- 22.5% DamageBuff(Cold)
- 22.5% DamageBuff(Energy)
- 22.5% DamageBuff(Negative)
- 22.5% DamageBuff(Toxic)
- 22.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 8.94% Defense(Fire)
- 8.94% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 13% Defense(Ranged)
- 10.19% Defense(AoE)
- 92.5% Enhancement(RechargeTime)
- 69% Enhancement(Accuracy)
- 10% SpeedFlying
- 140.6 HP (13.12%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 6.6%
- MezResist(Immobilized) 13.2%
- 14.5% (0.25 End/sec) Recovery
- 66% (3.53 HP/sec) Regeneration
- 11.34% Resistance(Fire)
- 11.34% Resistance(Cold)
- 3.13% Resistance(Negative)
- 6% Resistance(Psionic)
- 15% SpeedRunning
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Looks good. My only concern, if you could call it that, is that the recovery minus the endurance consumption is lower. Would you see that as causing me problems?
Gotcha, thanks.
Howdy folks. What with all the recent posts on Night Widow build critiques I figured I'd get in on the action. I've been recently looking at my Night Widow build and thinking about how much fun it would be to put purples in it and try to hit perma hasten. This'll be my second character with purples in it so I admittedly went a little bit crazy and tried to smash as many purple sets in the build as I could. Realizing that adding more purples isn't always the best thing for a build, I still think it came out alright. However, before I spend the next 20 years of my life farming for these purples, I hoped that I could get some input on the build.
Basically I'm going for a Widow with as much damage as possible, while getting to or close to the incarnate soft cap. I didn't take Aid Self because I grabbed the Rebirth Incarnate power. I'd also prefer to stay away from the PPP because of theme, but would be open to input/information on how they could improve the build. So in the end, I just hope that I didn't post a giant purple train wreck..............