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Posts
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Joined
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Oh, and the brute will have taunt where the scrapper does not.
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I have a TW/EA scrapper myself Malakim and have asked the same question many times. Without having the "hard evidence" that Mid's provides because of it's current TW bug, I'd say the difference between a scrapper and brute of the same build is this, overall a scrapper will be doing slightly more damage than a brute because of his criticals (without considering criticals the dps is somewhat lower), but the brute will have slightly higher hp and access to superior conditioning. With enough recharge having conserve power isn't a hindrance to a scrapper however. These are the primary differences imho. Please correct me anyone if I'm mistaken.
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Looks good. My only concern, if you could call it that, is that the recovery minus the endurance consumption is lower. Would you see that as causing me problems?
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Howdy folks. What with all the recent posts on Night Widow build critiques I figured I'd get in on the action. I've been recently looking at my Night Widow build and thinking about how much fun it would be to put purples in it and try to hit perma hasten. This'll be my second character with purples in it so I admittedly went a little bit crazy and tried to smash as many purple sets in the build as I could. Realizing that adding more purples isn't always the best thing for a build, I still think it came out alright. However, before I spend the next 20 years of my life farming for these purples, I hoped that I could get some input on the build.
Basically I'm going for a Widow with as much damage as possible, while getting to or close to the incarnate soft cap. I didn't take Aid Self because I grabbed the Rebirth Incarnate power. I'd also prefer to stay away from the PPP because of theme, but would be open to input/information on how they could improve the build. So in the end, I just hope that I didn't post a giant purple train wreck..............
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Thanks for the suggestions and build posts folks. Here's a new build I've dreamt up. I wanted to get a little closer to the Incarnate soft cap (59%?) and increase the to about 180% to be somewhat safe against acc and to hit debuff, all the while slotting Musculature Core Paragon, Reactive, and Barrier into my incarnate slots. My recharge has suffered slightly becuase of this, however I left 3 spaces as several of you have done for the Forced Feedback +Rech proc.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Rook: Level 50 Magic Scrapper
Primary Power Set: War Mace
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg(15), Mako-Acc/Dmg(17)
Level 1: Kinetic Shield -- GftotA-Def/EndRdx(A), GftotA-EndRdx/Rchg(3), GftotA-Def/Rchg(11), GftotA-Def(25)
Level 2: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg(17), Mako-Acc/Dmg(31)
Level 4: Dampening Field -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/Rchg(39), Aegis-ResDam(50)
Level 6: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/Rchg(31), C'ngImp-Acc/Dmg(34), Mako-Acc/Dmg(40)
Level 8: Power Shield -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(9), GftotA-Def(9), GftotA-EndRdx/Rchg(13)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Energy Protection -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-ResDam(50)
Level 18: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Energy Cloak -- GftotA-Def/EndRdx(A), GftotA-EndRdx/Rchg(21), GftotA-Def(21), GftotA-Def/Rchg(40)
Level 22: Whirling Mace -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-Acc/Dmg/Rchg(23), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Empty(36)
Level 24: Build Up -- RechRdx-I(A)
Level 26: Shatter -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(39), Empty(43)
Level 28: Energize -- EndRdx-I(A), RechRdx-I(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Empty(43)
Level 35: Energy Drain -- GftotA-Def(A), GftotA-Def/Rchg(36)
Level 38: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(42), GftotA-EndRdx/Rchg(42), GftotA-Def/EndRdx/Rchg(46)
Level 41: Kick -- Acc-I(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam(46)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50)
Level 49: Tactics -- EndRdx-I(A)
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(39), P'Shift-End%(40)
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Here's the Mid's data.
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Howdy folks. I'm looking for some comments and feedback on a Titan Weapon/Energy Aura build. I plan on using this build for several different things, including running ITF's, Incarnate Trials, and soloing Police Scanner Missions. I've pretty much hit the soft cap positionally, with the exception of Negative Energy and Psionic Def. Right now I'm hoping to be able to grab Musculature and Barrier for my Alpha and Interface slots respectively.
I'm a little bit concerned with the overall ACC of the build, so any suggestions on how I could improve this character would be great. Oh, and I'd prefer to stay away from purple enhancements as I simply don't have the influence to spend on them.
Just a side note, I used War Mace as the filler for Titan Weapons and added Spring Attack simply to represent the extra AoE that Titan Weapons has that War Mace does not. My actual build will not include Spring Attack.
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Rook: Level 50 Magic Scrapper
Primary Power Set: War Mace
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Bash- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (5) Touch of Death - Chance of Damage(Negative)
- (11) Touch of Death - Damage/Recharge
- (15) Touch of Death - Accuracy/Damage/Endurance
- (17) Touch of Death - Damage/Endurance/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (3) Gift of the Ancients - Endurance/Recharge
- (11) Gift of the Ancients - Defense/Recharge
- (25) Gift of the Ancients - Defense
- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (15) Touch of Death - Damage/Recharge
- (17) Touch of Death - Chance of Damage(Negative)
- (31) Touch of Death - Accuracy/Damage/Endurance
- (37) Touch of Death - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Accuracy/Damage/Endurance
- (7) Touch of Death - Damage/Endurance
- (31) Touch of Death - Damage/Endurance/Recharge
- (34) Touch of Death - Damage/Recharge
- (40) Touch of Death - Chance of Damage(Negative)
- (A) Gift of the Ancients - Defense/Endurance
- (9) Gift of the Ancients - Defense/Recharge
- (9) Gift of the Ancients - Defense
- (13) Gift of the Ancients - Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Defense Buff IO
- (13) Defense Buff IO
- (A) Jumping IO
- (A) Resist Damage IO
- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (21) Gift of the Ancients - Endurance/Recharge
- (21) Gift of the Ancients - Defense
- (40) Gift of the Ancients - Defense/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (23) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (27) Scirocco's Dervish - Damage/Endurance
- (27) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Recharge
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
- (43) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Endurance Reduction IO
- (29) Recharge Reduction IO
- (29) Healing IO
- (50) Healing IO
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (42) Scirocco's Dervish - Accuracy/Recharge
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance
- (43) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Gift of the Ancients - Defense
- (36) Gift of the Ancients - Defense/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (42) Gift of the Ancients - Defense
- (42) Gift of the Ancients - Endurance/Recharge
- (46) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Endurance/Recharge
- (46) Reactive Armor - Resistance
- (A) Red Fortune - Defense/Endurance
- (48) Red Fortune - Defense/Recharge
- (48) Red Fortune - Endurance/Recharge
- (48) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense
- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
Level 50: Musculature Core Paragon
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Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
- (A) Healing IO
- (39) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy/Recharge
- (37) Performance Shifter - Accuracy/Recharge
- (39) Performance Shifter - EndMod/Accuracy
- (40) Performance Shifter - Chance for +End