So we have an upcoming mechanic with Absorb, so why not add some super green inspirations?
My idea was that using 1 would heal you 100%, then grant you an amount of absorb, equal to either the amount overcap it would heal you, or a % of your max health.
For 1 astral it wouldn't be too bad, could be quite useful, etc.
What do you think?
Posted
Meh... if you really think we need a more powerful Green, just have it give a +Regeneration buff as well as the heal.
So we have an upcoming mechanic with Absorb, so why not add some super green inspirations?
My idea was that using 1 would heal you 100%, then grant you an amount of absorb, equal to either the amount overcap it would heal you, or a % of your max health.
For 1 astral it wouldn't be too bad, could be quite useful, etc.
What do you think?