TonyV

Screenshot Spotter Feb-10-2010
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  1. Yeah, way back when, I expressed a lot of concern over how CoH:Freedom would be handled. I really think they've done a fan-freakin'-tastic job with it. I have to admit that a small part of me was worried that they would throw a bunch of stuff at us to begin with to convince us it's all rainbows and unicorns, and then as things settled down, we'd be getting less and less until we were basically getting the same stuff as before but having to constantly pay for it through the nose via microtransactions.

    Instead, we're almost a year into it, and we're still getting boatloads of stuff. I have yet to go a week where I thought, "Well, THAT'S totally worthless," and some weeks I've been giddy as a schoolboy. I won't deny that I've paid through the nose for Paragon Points, but holy crap, It's so much better than the snail's pace of having to wait months before any new shiny was available.

    I know some people still don't agree with the CoH:Freedom philosophy, and it really could have been done badly. In my opinion, though, it's been brilliant, and my initial qualms are all but completely gone.
  2. Nifty! It's good to see that you kids look inward to the community when you have needs like this, it really makes us (well, me anyway...) feel like Paragon Studios and the players are really closer than most game studios.

    Enjoy your time there, Adric! Grab a souvenir, but not something they'd miss!
  3. Quote:
    Originally Posted by Stromgard View Post
    3. VIP/PLex (Player License Exchange) token... e.g. A player buys with Paragon Points a 30 day subscription for an in-game token that can be sold on the Auction house and/or mailed to self or another player.
    --Before anyone boos and hisses at this notion, realize the actual cost for subscription is met. It is a good thing to be able to help someone out with their subscription or yes even as a means to raise in game money.
    I just don't ever see this happening. There's too much opportunity for shenanigans to happen that cause real monetary damage to people.

    That being said, we've been asking forever for them to give us some means by which to gift things like game time, Paragon Points, or whatever out of game. Their consistent answer has been "We know that people want to do this."
  4. TonyV

    MIDs Question

    Well, we're all fans of the game, so most of us browse these forums at least semi-frequently too. To be honest, though, I'm not a Mids expert, so if my sort of off-the-cuff answer doesn't cut it, someone like Diellan or GuyPerfect could probably provide a more learned expert analysis.
  5. TonyV

    MIDs Question

    Try running it as administrator (right-click the icon, "Run as Administrator"). If that doesn't work, post a message over on our forums.
  6. Don't sweat it, it's not a big deal. Personally, I wish they would get rid of the whole "thread necro'ing" rule altogether because you're right. If a topic has been discussed already, why not post there instead of having a bunch of threads all about the same thing? If someone is deliberately bumping a thread to be a nuisance, lock it. But if someone is genuinely adding onto the conversation that last had activity a while back, I don't see anything wrong with that.

    To be fair, I don't think StarGeek had any malicious intention in his post. The fact of the matter is that right or wrong, the mods do lock posts like this sometimes, and I think his intention was to let you know so that if it got locked, you wouldn't take it personally.

    I know Belle in person, and I can assure you that she would never be mad at you for posting in her thread. If anything, I suspect she'll be giddy that someone found it useful when she sees it, if she hasn't already.
  7. I'm not going to dismiss the idea outright, but how would such a client work? We have so much interaction and so many controls, would such an endeavor, even if it could happen, be worthwhile? I mean, seriously, imagine for a minute trying to fight some average battle on a CoH client on a cell phone. Moving around in battle, choosing powers to execute, selecting targets, interacting with teammates (to heal, etc.), chatting, etc. How in the world could they pack that functionality to fit on a ~4.5-inch screen? Even if they could, I almost certainly wouldn't want to play with someone trying to carry all of that out while I'm getting killed.

    What I would like, however, are mobile interfaces into the game. For example, an app that would let me transfer items among my characters, or buy/sell items on the market. That kind of thing.
  8. TonyV

    Forum question.

    Quote:
    Originally Posted by Katie V View Post
    IP spoofing is easy, under certain limited circumstances. Cookie stealing is easy under a much larger range of circumstances. By tying a session to an IP address (or a small IP address range, to make things easy on dialup users), you make cookie stealing useful only under the limited circumstances where the attacker can also perform an IP spoofing attack. Time-limiting a session token provides protection against "steal and use later" attacks, but provides no protection against "steal and use immediately" attacks.
    But you will affect far more legitimate users than shady ones. Dynamic addresses are extremely common. In some environments with load-balanced proxies, tying sessions to an IP address can completely break a site for legitimate users because successive requests can actually come from different IP addresses. Been there, done that.

    Believe me, I've seen this firsthand. Depending on an IP address to be stable from visit to visit is ineffective and will only tick off legitimate users who have to continually log in (kind of like, you know, the OP who started this thread). If you're protecting something so secure that you're willing to tie the session to an IP address, you need to not count on persistent logins and validate the username and password on each visit. Otherwise, seriously, don't bother. If it's not a critical enough application that you don't want to account for someone being able to spoof an IP address, then it's not critical enough to be a pain in the butt for anyone with DHCP-assigned dynamic address or who uses a laptop at multiple locations.
  9. TonyV

    Forum question.

    Quote:
    Originally Posted by Katie V View Post
    It actually is. Cookie stealing can be done with a simple Javascript injection (e.g. cross-site scripting), while IP address spoofing is much harder. Forging the source address of an IP packet is easy, but that only lets you do UDP "fire-and-forget" attacks and half-open TCP SYN attacks. Logging in to a website requires a TCP three-way handshake, which means that packets sent by the server to the source address need to reach your machine. In practice, this requires you to either be on the same subnet (and possibly the same network switch) as your intended victim, or it requires you to be able to announce routing information to the Internet at large.
    Spoofing an IP address isn't that hard. If I have access to your network behind a NAT router, it's really easy. Or if I'm using the same proxy as you (e.g. on a corporate intranet), I likely don't even have a choice and must have the same IP address as you. And of course, if I have access to any upstream router, it's trivially easy, as I can simply man-in-the-middle you.

    Using an IP address for any validation or authentication purpose whether it's the only method used or part of another method is dumb, period. It only accomplishes making things more difficult for legitimate users without much, if any, added security. The correct way to handle session hijacking attacks is to use a token that periodically expires, and to record old tokens to look for replay attacks. If you see one, you invalidate all of the user's sessions and, depending on how paranoid you want to be, alert the user that something fishy happened. (Though you might want to build in a little bit of tolerance in case a user did something like recently restore their system.) If you do this, it doesn't make a hill of beans difference if you're dinking around with IP addresses or not.
  10. Quote:
    Originally Posted by Arcanaville View Post
    They can, and they do, and they should. They can continue to improve things, but they have to be aware of the limits of their existing playerbase while they do.
    They can, and they do, and they should within reason. Unless they have a disproportionate number of players on systems olde and broked, I'd think they probably have a moving target time window that they aim for with their minimum system requirements; e.g. "a mid-range system as of four years ago".

    Most of the nitty-gritty details of the graphics were developed sometime between 2001 and 2003, and probably more parts of the code than people realize are now a decade old, when an average system had maybe 1 GB of RAM, a single core processor running between 1 GHz and 2 GHz, a 200 or 300 GB hard drive, an on-board crappy video adapter or maybe a dedicated AGP video adapter with 64 MB or 128 MB RAM, ran video at around 1024x768, and were probably running Windows 98 or Windows 2000 (or *gag* Windows ME) with DirectX 8.

    It's not unreasonable to not continue to support such a setup, especially since probably less than 0.5% of the players have a system less than twice those specs today. At some point, folks really are going to have to upgrade their systems. I'd be tickled pink if every five years or so, the game has an engine upgrade significant enough to basically raise the minimum specs up to what the average was when the last engine upgrade was.
  11. It's been a long time since I've worked with demorecord files so take this worth a grain of salt. But here it is...

    Is it possible that the reaction you're looking for isn't a MOV command, but part of an FX definition, like part of what happens when the model is the target of a power? I can't check this right now because I'm not at home, but it might help.
  12. TonyV

    Forum question.

    Quote:
    Originally Posted by gameboy1234 View Post
    Perhaps TonyV knows that process is flawed or bugged, but it seems to be trying at least.
    I corrected my post early this morning...
  13. TonyV

    Forum question.

    Quote:
    Originally Posted by Katie V View Post
    Invalidating your session if your IP address changes is a standard technique to prevent session-stealing attacks. Unlike the repeat-login nonsense, it's a real solution to a real problem.
    It's actually not. I don't want to go into a lecture about hacking, but if someone has enough access to your computer to steal your session cookie, they have enough access to spoof your IP address. (Or worst-case scenario, actually run a hidden web client on your machine using your legitimate IP address.)

    Depending on invalidating sessions based on IP address only thwarts legitimate people accessing your site. And I honestly don't think it's mobile phone users who are affected most; mobile IP addresses actually stay more stable than you probably think they would. It's mostly people who use laptops and/or tablets from more than one location. Log in from home, get a session cookie. Log in from Starbucks, *bam!*, session invalidated.

    To be brutally honest, I sometimes think that Paragon Studios staff get jerked around by their service providers--even within their own company--a bit too often. I'm not saying that security is easy; even the Titan Network sites got hacked last October. Still, these are issues that a lot of companies deal with every day, and obviously, they don't all require Fort Knox security. It's just easier for someone to tell the non-web experts, "Um... yeah, it's a security issue," than to code a site using security best practices.

    EDIT: As pointed out by Father Xmas below, the login transaction on the forums is actually handled via HTTPS, so mea culpa on the following two paragraphs; they are incorrect. Nevertheless, I'll leave them in as quoted text, lest anyone think I'm trying to appear like I'm never wrong about anything.

    Quote:
    Requiring us to log in every time we access the forums makes not just the forums less secure, but the game less secure. The forums run over plain ol' http, not encrypted https. If someone has access to your computer or a sniffer on your network, every time you log in to the forums, they have a trivially easy opportunity to simply pull your username and password--the same username and password you use to access the game--right out of the HTTP GET request. If there were any security concern, it should be that they want you transmit your username and password as least often as possible, not more.

    It's a bit comedic to me that a web hosting company and/or department would express concern over and take ineffective (and inconvenient) steps to supposedly prevent session hijacking when they don't even take the basic precaution of requiring SSL, thus allowing login information shared between the forums and the game itself to be transmitted in clear text.
    Giving them a benefit of a doubt, though, I don't recall anyone saying the session thing was because of a security concern; I don't recall them really ever giving a reason for it. If it was to fix some issue in the back-end that was causing errors, that's different, but I surely do wish they would fix whatever bug that's preventing us from being remembered. I happen to also access these forums from a mobile device, and it is extremely inconvenient having to type my password (which is unique and relatively strong, using alphanumeric characters) on itty bitty mobile screen keyboards.

    P.S. For what it's worth, the game itself uses encryption, so when you log in to play, your information is being transmitted securely and can't be picked up "off the wire" like logging into the forums can.
  14. By the way, because it's not intuitively obvious since the Info tab is selected by default, I created a picture to show you where to find videos recorded in the past. Here you go!

  15. I know you guys mentioned working on getting this done at the last Player Summit. Congrats on a successful transition, can't wait to see what it's all about when I get home from work!
  16. Quote:
    Originally Posted by tanstaafl View Post
    I'm sorry to nit pick away from common thread, but wow - you really include a dog in your count of women you grew up with!
    It's to hammer home the point. I didn't make that observation originally, my mom did. She would tell her friends that sometimes she felt sorry for me because I was in a house full of women, and she always threw in, "even the dog is a girl." God bless her soul, though, she did her best to get me around male influence. She encouraged me to hang out with my friends a lot, signed me up for Big Brothers, encouraged me to join sports teams, etc.

    To this day, though, sometimes people think I'm gay and I'm convinced it's because when you grow up living with six women, you can't help but pick up some feminine mannerisms. I don't mind, though. I love my family an awful lot, every one of those goofy X chromosomes, and wouldn't have traded them for the world.

    And hey, it's worked for me so far. Belle loves the fact that I never leave the toilet seat up.
  17. Quote:
    Originally Posted by Pauper View Post
    Except that's not the point -- the point is that what's being presented is the *male* power fantasy (if I had rock-hard abs, women would flock to me!), not what's actually attractive to women.
    Okay, you're just being unreasonable. For example, here. What are you saying, that women don't find rock-hard abs sexy? That they prefer beer bellies? Those sexy spare tires?

    You completely missed about five things I said in my reply. To boil it down for you again, it is that the stuff that you probably think is sexy in men? It's not easily conveyed in a poster. I get it. You value a good sense of humor over rock hard abs. Okay, how are you going to convey Synapse's funny side in a piece of comic artwork marketing material? How are you going to show off Manticore's wealth and social stability, draw him standing on a pile of money? How do you convey in a drawing Positron's sensitive side, have him holding a flower out to Numina with Nemesis all around him attacking the city?

    Again, when we're talking about Penny Yin's (or anyone's for that matter) pose in game artwork and marketing material, we're talking about a purely visual medium. You don't get to explain their back stories, their personalities, their social position, those nuances that make them more human and likable. You draw them with features that most people find sexy. Big busts for women in "come hither" poses, large muscles for men in "I'm a rock, you can count on me" poses.

    Quote:
    Originally Posted by Pauper View Post
    Even though, according to your theory, having a huge package would actually be attractive to some women.
    That's not my "theory," I merely pointed out that some comic books go there. Big busts pass muster in a T-rated game. A sizable schlong, not so much.

    Quote:
    Originally Posted by Pauper View Post
    A woman could look at the image and think, 'ooh, there's an idea for a costume', but she's not necessarily going to look at the image and say 'ooh, I've got to play this game' -- the image is selling to men, not to women, which is part of the point of the discussion.
    ...And this is your problem. You keep thinking in terms of the game being targeted at men and/or at women. The game makes no such distinction. The game is targeted at comic book fans. Period. End o' story. By virtue of the fact that most comic book fans are guys, I can see how this is confusing for you, but it's not like Brian Clayton goes to David Nakayama and says, "Gimme something that will hook teenage boys." Whoever is telling whomever what to draw is infinitely more likely telling them, "Gimme something that looks like mainstream comics today." Voila.

    Quote:
    Originally Posted by Pauper View Post
    I have neither the time nor the space to present the argument here -- Google 'sexualization of women in comics' and go nuts.
    So just to remind you of the context from which this replay came, I said:

    Quote:
    Originally Posted by TonyV View Post
    What is it that you think they're complaining about? It seems to me to be that women are portrayed unrealistically in comic books, typically in an oversexualized manner.
    So you're telling me that I don't know what they're complaining about, I say that it seems to be portraying women in comics in an oversexualized manner, then you tell me no, to go Google 'sexualization of women in comics' and figure it out. I don't think I'm the one here who's not getting it or being "well-meaning but facile."

    Quote:
    Originally Posted by Pauper View Post
    Go back and look through the list of comics you noted earlier and ask how many of those male heroes are over-sexualized. Superman? Batman? Spider-Man? Hardly.

    Then remember the recent Avengers movie and ask yourself which character's initial appearance was wearing a catsuit and tied to a chair. Had to be one of the guys, right? Because guys are equally sexualized in comics, right?
    If you honestly tell me that you don't think that the likes of Robert Downey, Jr., Chris Hemsworth, and Jeremy Renner were picked because of their sex appeal, or for that matter, the likes of Hugh Jackman, James Marsden, George Clooney (Batman), Ben Affleck (Daredevil), Brandon Routh (Superman), even going all the way back to Buster Crabbe as Tarzan and Flash Gordon in the 1930s, with all due respect, I think you're crazy.

    Quote:
    Originally Posted by Pauper View Post
    This world you think exists where male and female characters are equally over-sexualized in comic books? Doesn't exist. If it did, you'd be creeped out a lot more, because there would be many more over-sexualized characters who weren't meant to appeal to you. That argument is just your way of saying, "I like the world the way it is, why should it have to change?" Which is unsurprising, as the world was built to appeal to you as a straight male.
    You actually make two good points here. First, my contention that the game is merely reflecting comic book culture is validated.

    But second, you do realize that there are plenty of female fans of mainstream comic books, right? I personally know several. I've seen girls swoon for the likes of Superman and Wolverine. Yes, they're a minority, but I don't think it's because of the oversexualization of females in comics. As Arcana pointed out above, women are sexualized in many aspects of our daily lives, including magazines that are targeted at women (Vogue, Cosmo, etc.). It's because we still live in a culture in which certain activities are deemed "appropriate" for certain genders. Playing with Barbie dolls is for girls, playing cops 'n robbers is for boys. Fortunately, some of those barriers are coming down as, for example, boys started playing with "action figures" and girls started reading comic books. As time goes on, I think things will even out even more.

    Quote:
    Originally Posted by Pauper View Post
    That's part of my point in my previous post -- marketing still wants this stuff pitched to teenage boys of all ages, because in their minds, that's who buys this stuff.
    And again, that's 100% incorrect. Marketing wants as many people to buy the game--male or female--as possible. But make no mistake, it is aimed squarely at the comic book demographic. That doesn't mean that only comic book readers play the game, of course, any more than only people who are war buffs play Call of Duty. But that is its chosen genre, and it is what it is.
  18. Quote:
    Originally Posted by PleaseRecycle View Post
    Has anyone pointed out that Shadow Hunter is showing more skin than Penelope even has? Just another example of shameful objectification of werewolves.
    Just for the record, Penny Yin is not showing very much skin at all. She's wearing a skin-tight leotard, as you can clearly tell from the difference in the color of her legs and her facial skin tone. The only skin she's showing is her face and her midriff. Her arms, chest, and everything from the waist down is completely covered.

    Is her costume practical? Enh, probably not so much for close-quarters battle. Still, I would think that, for example, Synapse's is even less so. If anything, her leather gloves and boots give her more protection than Synapse. About the only thing I find weirdly impractical about her costume compared to the men in the game are her boots. Skimpy outfits I can at least excuse to allowing more agility and flexibility. But wearing high-heeled boots, that's just crazy. (But then, I think that women in high heels look pretty silly in real life, too.)
  19. Quote:
    Originally Posted by Pauper View Post
    No. No, no, no.

    These are not characters that are drawn to appeal to women -- these are characters that are drawn to represent what men consider 'alpha' men.
    And part of what makes an alpha man an alpha man is physical attractiveness to women.

    Look, I know that most women and most men are wired up a little differently, and I know that in general women aren't as concerned about physical appearance relative to other aspects of a man's character as men are about women's physical appearance, but it's incredibly naive to think that women aren't attracted to a fine specimen of a man. I'm not a woman, but I have four sisters and grew up in a household with up to six women (seven if you count my aunt's female dog) and me being the only male at one point, so I don't feel like I'm coming out out left field here. I've seen my fair share of female lust from prepubescent schoolgirls right through women in their golden years to know that it's not always about the money, it's not always about the sense of humor, it's not always about the intelligence. Sometimes it's about raw sex appeal.

    In a piece of comic book artwork, it's hard to convey other aspects of sexuality that women generally find attractive, things like wealth, respect, humor, sensitivity, etc. In the stories themselves, sometimes we get a sense of that; indeed, in some of the game arcs and CoH comic books we get some of that as well. But in a poster such as the forum background, it's a purely visual medium. As such, artists are going to go with what is generally thought of as raw sex appeal whether it's a man or a woman being drawn.

    Quote:
    Originally Posted by Pauper View Post
    I can see that you're trying to make a reasoned argument here, but you're talking right past the people you want to convince, because what you're talking about has nothing to do with what they're complaining about.
    What is it that you think they're complaining about? It seems to me to be that women are portrayed unrealistically in comic books, typically in an oversexualized manner. My contention is merely that almost everyone is portrayed unrealistically in comic books, typically in an oversexualized manner.

    Quote:
    Originally Posted by Pauper View Post
    Sorry, but I see that as a cop-out. If CoX is supposed to be the online equivalent of being in a comic book, then why can't it be a comic book that 'gets' that there are more ways to represent beauty than just 'ooh, let's look at some cheesecake'?
    Because if you go out to the average person on the street and say, "Hey, name a comic book, any comic book," they're not going to name one of those books you just talked about. They're going to name one I mentioned above. Superman. Batman. X-Men. Spider-Man. This game isn't intended to emulate every possible genre, it's shooting squarely at the mainstream.

    Nevertheless, it's flexible enough so that if you want to play average schmo-turned superhero-type characters, you can. But just don't expect the game's ad copy and artwork to reflect that. Putting out artwork that doesn't clearly evoke "COMIC BOOK!" in average people's minds would be marketing suicide.
  20. Quote:
    Originally Posted by Nethergoat View Post
    Wait, what?
    Are you sure about that?
    It seems to be a common misconception, one I see crop up every few months with these "the women are too sexy!" threads. People seemed shocked that City of Heroes is a game that emulates an art form in which most of the women (and men too, for that matter) are unnaturally sexy. They seem to want the game that allows them to fly, take city-destroying damage, and shoot bolts of electricity, fire, ice, energy, quills or even "darkness" out of various places in their bodies to be, well, more realistic.
  21. Okay, longer (and more explanatory) commentary.

    People need to realize that City of Heroes is basically a comic book-themed game. The artists are not out to make social commentary, they're not out to invent a new style all their own, they're not out to offend or to placate anybody. Their focus is giving the game and its associated marketing materials, themes, etc. a comic booky "look and feel."

    If you go down to your local comic book store, it's true that you can find some titles that are a bit more realistic, but to be blunt, that's not the kind of book City of Heroes is looking to emulate. They're looking to emulate the look and feel of mainstream titles, stuff like X-Men, Superman, Wonder Woman, The Hulk, Spider-Man, Teen Titans, The Avengers, The Justice League, etc. Like it or not, if you go looking up reference material for these kinds of books, this is the kind of art you're going to see. As a direct result, this is the kind of art the game is going to be focused on.

    Some of us don't mind so much when we see a comic book female in an impossibly awkward pose. Exaggeration is par for the course in this medium. It doesn't just apply to women. Almost every comic book male that is drawn is done so with the intention of having features that appeal to women--impossibly huge muscles, an impossibly handsome face, free of any real-life blemishes (except those which are socially regarded as "tough" or "rugged," such as a tattoo or distinguishing scar), and yes, in some books and with some characters, even a healthy... um... "package" to go with the package.

    It never ceases to amuse me and, to some degree, frustrate me that some people get all up in arms that comic book women are portrayed in an unrealistic manner. Ms. Marvel, for instance, has enormous physical strength. She can shoot energy bolts from her hands. She can rearrange the molecules of her clothing to form a skin-tight costume. She can defy gravity. Bullets bounce off of her without so much as tickling. Yet we're supposed to think that it's unfathomable that she might twist in a way during the chaos of a battle to the death that would make a normal person slightly uncomfortable?

    So yeah, Penny Yin looks pretty durn hot in that picture. So does Ms. Liberty in most pictures I've seen of her. So does Swan. And Dominatrix. And Numina. And don't even get me started on Mynx.

    But you know what? So does Statesman. So does Manticore. Even Positron's armor has large, strong-looking arms and what looks like a "ripped abs" look to it, and it's armor. Is this a realistic expectation of what men are supposed to look like? The guy looks like his muscles are literally about to burst out from under his skin. Is this? Is this? This?

    Now, I'm not saying that artists never go overboard or that I never get irritated when the exaggeration is to the point where it actually detracts from the book, both for males and for females. There are sometimes legitimate concerns over the oversexualization of comic book characters, especially ones who are supposed to be average schmoes-turned-superhero, particularly young characters, etc. But really, this game isn't the place to address such matters. Again, the goal here is to mimic the art form, to give players the sense that they're in a comic book, not to be realistic, redefine a genre, or make social commentary.

    If anything, valid criticisms of the game's artwork would have to focus on ways in which it doesn't look enough like comic books, not that it looks too much like them. And looking at mainstream comic books, that's not a problem.
  22. Yeah, I'm not too worried about it when Shadow Hunter is right there next to her with impossibly big muscles, clawed hands, and hooves.
  23. Quote:
    Originally Posted by DarkGob View Post
    I think some of those 3-starred players probably deserve to be bumped up a star or two after this.
    Quote:
    Originally Posted by Skye Jast View Post
    im only 3 stars!!?
    That is hilarious! Boy, you really know who your friends are when they POST SCREENSHOTS OF YOUR RATING TO THEM!!!

  24. Quote:
    Originally Posted by Captain-Electric View Post
    I'm going against the grain on this.
    Crud. I was hoping this was going to be followed by an explanation about how I would look good in a princess hat.
  25. I'm not saying they should change this, but I've always been amused by how, when you attack a base, all of the enemies almost always just keep standing around wherever they happen to be. "Yeah, the heroes managed to kill my buddies up there in that room, but they said guard the nondescript hallway, Bob. So come hell or high water, I WILL guard the nondescript hallway."

    I always thought some missions might be a little more... um... interesting if, as soon as you attack someone and they know you're there, an alarm goes off and they send everyone to fight off the attackers.

    What do you mean, everyone?

    EVERYONE!!!!!