Thors_Mitersaw

Legend
  • Posts

    65
  • Joined

  1. Thors_Mitersaw

    So, Demons?

    to hell with demons, I want Clones, and the ability to choose amongst themed skins for the thugs and mercenaries (mobsters, street punks as exists now, arachnos soldiers, etc...)
  2. [ QUOTE ]
    Dementor:
    [ QUOTE ]
    Self-Duplication: verified as hard to do because of engine limitations, but still its a fun set to think about. The set focuses on quantity over quality, with an extra tier 1 henchman and a spamable "throwaway" pet as the "bonus" power.

    Visually, the duplicates would look just like you, with a few limitations. Before being upgraded, your henchmen would have totally featureless faces, flat skin toned nothingness where a face should be, and no hair. With the first upgrade they get the a vague outline of a face and they get hair. The final upgrade gives your henchmen your full face.

    [color= yellow]Self Duplication- [/color]
    Through means not well understood, you have the strange ability to create duplicates of yourself. These clones deal smashing damage and have no innate resistances but make up for it with superior numbers and the ability to replace fallen duplicates. The confusing nature of these clones gives their attacks a chance to taunt or placate, as opponents easily lose track of which one they are fighting. Your own attacks have a chance to placate as well.

    A note that the placate effect here is a simple removal of aggro, there is no "hide" effect.

    [color= yellow]Project Image-[/color] (Ranged, Minor Smashing Damage, Placate) You create a single temporary clone next to an opponent. The clone delivers a single punch and vanishes, dealing minor smashing damage. A confusing attack, it has a chance to placate an opponent.

    [color= yellow]Create Clone-[/color] (Summon Clones) Creates 2-4 clones of yourself (depending on your level) Basic clones, they have very limited attack capability. Each attack they make has a chance to placate and a chance to taunt.
    Starting Attacks:
    [color= yellow]Brawl-[/color] Melee, Minor Smashing Damage, Taunt, Placate
    [color= yellow]Boxing-[/color] Melee, Moderate Smashing Damage, Stun, Taunt, Placate
    Upgrade 1:
    [color= yellow]Kick-[/color] Melee, Moderate Smashing Damage, Knockback, Taunt, Placate
    [color= yellow]Health-[/color] +Regen
    Upgrade 2-
    [color= yellow]Challenge-[/color] Ranged, Taunt
    [color= yellow]Weave-[/color] Self +Defense

    [color= yellow]Manifest Images- [/color](Ranged, Modearte Smashing DoT, Placate) You create several temporary duplicates by a foe, who pummel him with several sequential strikes. Like other attacks of this nature, it has a chance to placate.

    [color= yellow]Improve Duplicates- [/color](Ranged, Improve Duplicates) You take some time to improve the quality of your summoned duplicates, giving them more advanced attacks and abilities.

    [color= yellow]Image Onslaught- [/color](PBAoE Moderate Smashing DoT, Placate) Focusing your power, you replicate yourself many times over, pummeling all enemies in an area around you with several temporary duplicates of yourself. This attack is confusing, and can placate enemies.

    [color= yellow]Create Replicants- [/color](Summon Replicants) Creates 1-2 Replicants (based on your level) to bolster your forces. Replicants are duplicates of you that can generate even more duplicates themselves. Like other duplicates, attacks by your replicants can placate or taunt.
    Starting Attacks:
    [color= yellow]Project Image-[/color] Ranged, Minor Smashing Damage, Placate, Taunt
    [color= yellow]Manifest Images-[/color] Ranged, Moderate Smashing DoT, Placate, Taunt
    Upgrade 1:
    [color= yellow]Placate-[/color] Ranged, Placate
    [color= yellow]Copy-[/color] Summon Copy. (Copys are poor quality brawling pets that last a very short time)
    Upgrade 2:
    [color= yellow]Image Barrage-[/color] Cone Moderate Smashing DoT, Taunt, Placate
    [color= yellow]Replace Clone-[/color] Summon Clone (Will only activate this power in response to a dead Clone)

    [color= yellow]Copy- [/color](Summon Copy) A quick and dirty duplicate, copies are quite weak, but can be created quickly and often. Dim-witted, copies will not follow orders like normal henchmen and will only last a short while before vanishing. Recharge: Fast
    Starting Attacks:
    [color= yellow]Brawl-[/color] Melee, Minor Smashing Damage, Taunt, Placate

    [color= yellow]Create Doppleganger- [/color](Summon Doppleganger) You create a near-perfect replica of yourself. The doppleganger has access to some of the powers of your secondary power pool, even if you yourself have not taken them.
    Starting Attacks:
    [color= yellow]Manifest Images-[/color] Ranged, Moderate Smashing DoT, Taunt, Placate
    [color= yellow]Secondary Power #1-[/color] Twilight Grasp, Force Bolt, Alkaloid, Web Grenade, Gale or Entangling Arrow
    [color= yellow]Secondary Power #2-[/color] Tar Patch, Deflection Shield, Envenom, Caltrops, O2 Boost or Flash Arrow
    Upgrade 1:
    [color= yellow]Image Barrage-[/color] Cone, Moderate Smashing DoT, Taunt, Placate
    [color= yellow]Secondary Power #3-[/color] Darkest Night, Insulation Shield, Weaken, Triage Beacon, Snow Storm or Glue Arrow
    [color= yellow]Secondary Power #4-[/color] Howling Twilight, Detention Field, Neurotoxic Breath, Acid Mortar, Steamy Mist or Ice Arrow
    Upgrade 2:
    [color= yellow]Replace Replicant-[/color] Summon Replicant (Will only activate this power in response to a dead Replicant)
    [color= yellow]Secondary Power #5-[/color] Shadow Fall, Personal Force Field, Elixer of Life, Force Field Generator, Freezing Rain or Poison Gas Arrow
    [color= yellow]Secondary Power #6-[/color] Fearsome Stare, Dispersion Bubble, Antidote, Poison Trap, Hurricane or Acid Arrow

    [color= yellow]Perfect Duplicates- [/color](Ranged, Perfect Duplicates) You mentally impart more knowledge to your duplicates, giving them even more impressive abilities.

    [/ QUOTE ]
    Original Thread

    [/ QUOTE ]

    <3 <3 <3 <3
  3. I would settle for the option to pick different skins for our pets. (wants to reskin thugs to look like gangsters...)
  4. Thors_Mitersaw

    Pain Domination

    does soothing aura work for the user of the power as well or only for his team mates?
  5. So in the course of things I have thought up what I want to do in PvP and have thus far decided on probably leveling up my brutes (ss/willpower, mace/shield, EM/elec) and probably sticking them in PvP. But I think I basically know what to do with them or what not despite my noobishness in pvp and having to learn all the changes and rules of thumb that comes from a 2 year hiatus from this game

    I know...

    So basically I have come to seek advice on what to do with a ranged/debuff/buff class. Controllers never really appealed to me, and I have no idea what I am doing with a Dominator (despite extreme interest in a mind control dominator... is that any good?) So I decided to go with the other sort of class I am familiar with. Defenders.

    However I was thinking, would it be better to roll a corrupter for pvp? Scourge seems WAY better than the defender inherent for pvp purposes, and I would think would make up for the debuff/buff strength differences. Or am I wrong?

    What Primaries and Secondaries are supposed to be viable for pvp? (I had rarely done arena play and preferred zone pvp both solo and on teams)

    ice/cold?
    /thermal?
    sonic/rad?
    sonic/pain dom?
    does traps still suck?

    ok... thats enough from me
  6. Thors_Mitersaw

    /devices?

    [ QUOTE ]
    I still like the idea of CD providing a hide stance, like stalkers and banes, and having the snipe do more damage. Maybe let the other powers have a small crit from hide.

    [/ QUOTE ]

    THIS... is pretty imaginative. I like it
  7. Thors_Mitersaw

    /devices?

    what if they made targeting drone also buff damage? sort of how rage does only without THAT much of a buff and without a crash? If rage is what... 40%? make TD like... I dunno... 25%?
  8. Gotcha. That sucks. Have a lot of themeatic uses for super reflexes. Really wanted to make a nasty evil super speedster :-(
  9. would the same statement go for a mace/shield brute?
  10. Is super reflexes a no no then?
  11. I really look forward to pistols but honestly... I do not know what sort of concept I would do with one. Like I do not know what to pair with it conceptually.
  12. Thors_Mitersaw

    IO help?

    Can anyone recommend a good IO guide to someone who last played about a year and a half ago?

    (sidenote: can I still perma-rage super strength?)
  13. Thors_Mitersaw

    Brutes as a tank

    Anyone tried mace/shield? How does that measure up?
  14. [ QUOTE ]
    [ QUOTE ]
    Wouldn't it be funny if they made it a hover turret?

    [/ QUOTE ]

    I'd prefer a shoulder turret.

    [/ QUOTE ]

    that would rock
  15. [ QUOTE ]
    If you're using SherkSilver's builder go into the Setup Configuration to Auto Update and uncheck proxy as most ppl don't use a proxy. Then run the Check update. Should work for you.

    [/ QUOTE ]

    alrighty thanks alot
  16. where are the latest updates for the character builder?
  17. [ QUOTE ]
    [ QUOTE ]
    See, and when I read: Tanker = Frontline Fighter in the manual, I don't think of them as "support ATs." But then again, my only other MMO experiance was about 9 months of SWG, so I don't have Tank=Meatshield ingrained into my brain.

    [/ QUOTE ]
    Ah! See a lot of us thought we were front line troops as well, but Statesman came along and put us right on that one. We are a Support AT (apparently)

    [/ QUOTE ]

    Support sucks. We are Tanks not tanks... notice I captialized Tank. Tank is the CoH archetype. tank is the MMO class/role of meatshield. I want to be a Tank not a tank.

    I wanna be a fighter... one who is touger than he is strong. Slow and powerfull with a heavy fist and slow feet. The big guy with tough armor and a strong arm. I dont want to be a wall of hitpoints walking around screaming obscenities at folks and relying on people to keep me alive.

    I want to Tank not tank.
  18. I can chuck my 50 inv/ss into the mix... for whatver we are talking about...

    some kinda test far as I can gather without going back cuz I am tired and lazy
  19. Thors_Mitersaw

    Inv/SS "Lasher"

    Yea I have to edit that when I have the time. Sorry... you could just remove those and add in 3 defense single origins which would actually provide MORE defense.
  20. Thors_Mitersaw

    Inv/SS "Lasher"

    [ QUOTE ]
    Something about this just caught my eye...

    [/ QUOTE ]

    haha sweet
  21. Thors_Mitersaw

    Inv/SS "Lasher"

    I have been with my super strnegth invulnerability tank since i3 and as such I believe I have a great amount of experience with the sets and have seen alot of changes and adapted with help from the forums. So naturally I see it as my turn to post my own findings and help others along if I can. Plus I reached legend status n the forums at least in title... so i gotta do something cool right?

    My propossed post ED build
    I have seen countless builds using fly so I figured for the leapers out there I would try my hand at something for us who wanna jump and smash. (no beam eyes, torrents, all punching) I am not yet sure how to calculate the perfect number crunched attack cycle and kind of just weigh how long something is taking to come back against how much damage whats available does (but I did figure a one second activation boxing was better than the 2 second LBE. And that a 1 second punch was better than the same BI of AS which takes 2 seconds to fire off. My logic may be faulty though as I am not a mathmatician)

    --------------------------------------------------
    Super Strength
    --------------------------------------------------
    Super strength as a set is one of the most underappreciated sets in my view. Rage and footstomp alone make for some crwoning jewels on its crown (or tierra if your a lady tank I suppose...). Your damage will be very so-so through the beginning of your career aside from knockout blow which is availble at level 20 and should be picked up as soon as possible, but more on that later. Super Strength has the nifty and underappreciated sideeffect of knockdown. It is very possible with Super Strength attacks like punch, haymaker, footstomp, and KO blow to keep an opponent on there back liek a flopping fish for the entire fight. This is one of your best defenses. Why? Well if I am laying on my back and trying to get up then I am not attacking you am I?

    Super Strength is also a very eyes and ear pleasing set. With big sonic booms and crunches with every attack and footstomps ability to shake your monitors screen you will definetly look and sound super. (not like those pom pom tossin energy melee goons )

    SMASH!!!:
    In this build I am attempting to build a guy who is very punchy, but with some performance in mind. Someone who leaps about the battle field with his insanely strong legs and crushes faces. No lasers from the eyes, no energy orrents from my hands just pure fist in your face action. The leaping smasher of a scranker I like to call "the Lasher". boxing was taken from the power pools to gain access to tough and was slotted appropriately to be worthwhile in combat. You will find that boxing does more damage than jab, its sad I know, but true so deal with it. Use jab only as a means to fill a gap in your attack chain. Having jab is also usefull when you find yourself slowed to a crawl by certain foes.

    Two words on taunt:
    Screw taunt. Thats what I say. It only hits 5 guys. You can pick it up if you feel the need to but punchvoke (gauntlet) will keep em glued to you along with help from invincibilty which also draws agro. Foostomp will really keep them hatin ya forever as well. With ED and i5 we honestly cant afford all the attention we draw anymore... at least not nearly as much. However it is garunteed agro on you and for no endurance cost plus it is ranged. But being the inv/ss lasher we are we are much more offense based arent we? ARENT WE??????... damn straight...

    A word on handclap:
    At a certain point when you have eliminated a majority number of your attackers, your invincibilitys defense provided becomes lackluster at best. This is where handclap comes in. Stun the remainding foes and its simply clean up from there. They will stay stunned for about 9-10 seconds plus you will get to see lots of ragdoll physics as they fly away from you (Be forewarned that handclap is a total AoE slinger ******-offer.)

    Handclap is a bit unweildy in PvP because you only have a 15 foot radius to work with but once you get a feel for the drive by handclap its pretty nice at times. Wherever you fire the attack off at is where the attack happens not where you land or where your animation takes place. It is very possible to jump over the heads of your opponents to perform a handclap and land away from them.

    A word on rage:
    RA!!!! Rage slotted as in my build is both perma and a great benefit to your accuracy. CoH Hero Builder claims it gives a 83% bonus to accuracy which is pretty hefty, thats like 2 SO accuracy enhancements and then some. I can get away with not slotting any accuracy at all doing so going with just straight recharge, damage, and end reduction. With invincibility it only gets better.

    yes there is a ten second down time but as long as you keep wailing away the entire fight you wont lose much agro as long as your keeping your fights short and wathcing your rage. You will notice that about the time when rage is close to coming back up for another firing, the previous one will drop. You will eventually get a feel for it as I did. Try to get your team to wait a massive 10 seconds between these if not engaged in combat.

    A word on Hurl:
    Hurl is often poo poo'ed upon by the tank community. It is a power that has haymaker level damage from a range but it takes FOREVER to execute the attack once it is clicked. Many have suggested making this attack a ranged AoE or a energy transfer type headbutt attack but there no change seen in the future for this power (man I would love either one of those...). I have made good use of it in PvP though for catching flyers and super speeding squishies. Lets not forget that the wonderfull boulder of doom can also be used to knock storm users out from under that stinkin thundercloud that knocks off our toggles. (there is a high knockback component to this power that actually gets quite large with just one knockback enhancement)

    i myself had this power for a long time for PvP purposes and to feel awesome every now and then. Lets not forget that you are ripping up the concrete from beneath your feet to hurl at your opponent. Its pretty damn cool looking at the least.

    A word on Footstomp:
    Footstomp... *swoon* "I love you footsomp" *bats eyes*
    Seriously this power rocks almost as hard as ZZ top partying with GWAR in a tornado. It generates tons of agro and throws EVERYONE on there backs. Knockdown is good as we have discussed earlier. Whats more is the damage is nearly as high as in you haymaker. Somewhere between haymaker and punch and that aint too shabby. Many slot a taunt enhancment in this power to generate even more agro around themselves with it. I find it does just fine on its own without that.

    The graphics for this power rock. You shake the screen with a mighty stomp and there is a crunching smash noise for EVERY villian hit by it. Noisey? HELL YES!!!! perfect for the super strong "Lasher".

    --------------------------------------------------
    Invulnerability
    --------------------------------------------------
    Well in a nutshell your not invulnerable. It was long said and known and obvious that psi damage was our weakness. We had no defense/resist against it. However after i5 it ALL started feeling like psi damage to me. All is not lost though and you can still be effective by taking a more active role on a team and not just standing there like before. We still have the wonderfull dullpain and invincibility, which although wierd and not very invulnerability-ish, is still a great power. Unstoppable is one of those pay for it top tier oh crap powers... but I will be damned if it doesnt deliver exactly what it says.

    As far as graphics are concerned Invulnerability is by far the least obstructive to your costume and allows you better flexibility of concept. The sounds are a bit annoying and the animations generic, but overall it doesnt look TOO bad.

    Maximum resistance:
    After ED the way to cap your smash lethal is reportedly to 3 slot the following powers
    <ul type="square"> [*]temporary Invulnerability (TI) [*]unyielding (TI)[*]Resist physical damage (RPD)[*]tough from the fighting power pool ( )[/list]Yes we do have to dip to a power pool to cap our smash and lethal resistance. But at least we still can. As far as your resistance to the other types goes, your best bet is to 3 slot all your passives such as Resist Elements and Resist Energies. This will provide you with some 30% resitance to non smash/lethal excluding psionic and toxic damage (to which we are still paper bags full of hitpoints). Should you feel the need to you could take away soem slots from resist energies and elements to place i your power pools or secondary set as these numbers are so small its almost trivial anyway.

    Maximum Healing:
    In order to achieve any level of healing to help you in combat you need to pick up health from the fitness power pool and Dull Pain from your beloved invulnerability. Dull Pain effectively increases your total hitpoints and thus your healing rate as your healing rate is based on a percentage of your total hit points. Dull Pain slotted for 3 recharge keeps it around fairly long though perma no more. The three healing enhencments I have placed in it make it heal me back enought to get me well into the green after unstoppable throws me into the red. Pop a catch of breath, throw Dullpain, and get those toggles up and your a happy camper... I mean tanker...

    A word on Unyielding:
    You absolutley need this power. It is your status protection for your entire career and provides resistance to everything that you can possibly resist. There is a slight defense price to pay here though. It knocks you down some 5% all around. But thats a price we are willing to pay for the amoutn of resistance to being held and stunned and the like it provides.

    A word on Invincibility
    More accuracy, more defense. Both from the same power. Sound nice? It is... kinda. I always viewed the power as awesome but wierd for a resistance set. (Why doesnt it provide resistance in place of defense? I dunno... same reason Psionic attacks slow you?) But the real issue is that it takes a substantial number of baddies to make it really shine. (haha shine... get it? you will when you see the power activated) The more foes standing around you trying to beat you to a pulp the better your defense and accuracy will be. Your best bet when fighting bosses and the like is to let the minions hang around while you beat the boss up. That way you keep a maximum amount of defense and accuracy for taking out the most dangerous guy first. Handclap can also help for dealing with the small numbers of foes as mentioned in super strength.

    A word on "Tough Hide":
    Tough hide my patooty. Again more defense in a resitance set, or what SHOULD be a resistance set. Trivial defense basically only good for covering the defense taken away by unyielding. I previously wished to skip this for hasten* so I could be crazy go nuts every now and then with my attacks. However I find that the extra defense from this power to cover the penalty from unyielding rather usefull.
    (*hasten is found in the speed power pool and makes your attacks recharge much faster for 2 minutes at the end of which is a minor end crash... case ya dont know greenhorn)

    A word on Unstoppable:
    With your passives slotted as much as usefull and one resist in unstoppable you cap all your resists without needing any toggles using unstoppable. Unstoppable seemed most useful when used as either a oh crap power or a power to be used to fight non smash/lethal dealing foes

    --------------------------------------------------
    Travel power
    --------------------------------------------------
    WHAT!??!? havent you got the clue? we are jumpers brother! go leaping! Skip jump kick and gor for the 2.5% defense in combat jumping. Its some trivial defense and increases your jump height to a mini super leap when combined with hurdle from the fitness pool. Super leap and combat jumping need no slots to be effective and can be left on in combat. Furthermore you dont need to toggle off either one to use foostomp or hurl which require you to be planted on the ground.

    --------------------------------------------------
    Other stuff
    --------------------------------------------------
    Get stamina. Just shut up and get it. It will help your end problems so much it isnt funny. This is found in the fitness power pool and is preceeded by hurdle (for jumping of course) and health (for regenerating). 3 slot both health and stamina. Hasten in my build was nixed. I finally decided in the end to lose hasten even though on test hasten sure made the difference in a particularly tough fight against nonsmah/lethal damagers. I may still lose something in favor of this berserker power and a super recharging knockout blow.

    --------------------------------------------------
    My proposed build
    --------------------------------------------------
    ---------------------------------------------
    Exported from Ver: 1.6.0.0 of the CoH Hero Builder
    ---------------------------------------------
    Name: new planner
    Level: 50
    Archetype: Tanker
    Primary: Invulnerability
    Secondary: Super Strength
    ---------------------------------------------
    01) --&gt; Temp Invulnerability==&gt; EndRdx(1)DmgRes(37)DmgRes(37)DmgRes(37)
    01) --&gt; Jab==&gt; Dmg(1)Dmg(19)Dmg(19)Acc(48)
    02) --&gt; Punch==&gt; Dmg(2)Dmg(3)Dmg(3)Rechg(7)Rechg(42)EndRdx(43)
    04) --&gt; Dull Pain==&gt; Rechg(4)Rechg(5)Rechg(5)Heal(7)Heal(46)Heal(43)
    06) --&gt; Swift==&gt; Run(6)
    08) --&gt; Unyielding==&gt; DmgRes(8)DmgRes(9)DmgRes(9)RibosExp(11)
    10) --&gt; Haymaker==&gt; Dmg(10)Dmg(11)Dmg(13)Rechg(13)Rechg(15)KB_Dist(15)
    12) --&gt; Combat Jumping==&gt; DefBuf(12)
    14) --&gt; Super Jump==&gt; Jump(14)
    16) --&gt; Hand Clap==&gt; DisDur(16)DisDur(17)DisDur(17)Acc(43)EndRdx(50)
    18) --&gt; Health==&gt; Heal(18)Heal(21)Heal(21)
    20) --&gt; Stamina==&gt; EndRec(20)EndRec(23)EndRec(23)
    22) --&gt; Knockout Blow==&gt; Dmg(22)Dmg(25)Dmg(25)Rechg(39)Rechg(40)EndRdx(42)
    24) --&gt; Boxing==&gt; Dmg(24)Dmg(27)Dmg(27)Rechg(40)Rechg(40)EndRdx(42)
    26) --&gt; Invincibility==&gt; CytosExp(26)CytosExp(31)CytosExp(31)
    28) --&gt; Rage==&gt; Rechg(28)Rechg(29)Rechg(29)TH_Buf(34)TH_Buf(34)TH_Buf(36)
    30) --&gt; Tough==&gt; DmgRes(30)DmgRes(31)DmgRes(34)
    32) --&gt; Unstoppable==&gt; DmgRes(32)Rechg(33)Rechg(33)Rechg(33)
    35) --&gt; Resist Physical Damage==&gt; DmgRes(35)DmgRes(36)DmgRes(36)
    38) --&gt; Resist Elements==&gt; DmgRes(38)DmgRes(39)DmgRes(39)
    41) --&gt; Foot Stomp==&gt; Dmg(41)Dmg(45)Dmg(45)Rechg(45)Rechg(46)EndRdx(46)
    44) --&gt; Resist Energies==&gt; DmgRes(44)DmgRes(48)DmgRes(48)
    47) --&gt; Conserve Power==&gt; Rechg(47)Rechg(50)Rechg(50)
    49) --&gt; Tough Hide==&gt; DefBuf(49)
    ---------------------------------------------
    01) --&gt; Sprint==&gt; EndRdx(1)
    01) --&gt; Brawl==&gt; Acc(1)
    01) --&gt; Gauntlet==&gt; Empty(1)
    02) --&gt; Rest==&gt; Rechg(2)
    ---------------------------------------------


    Any input from other Lashers is welcome (leaping/smashers )
  22. 28%?????? ARE YOU FREAKIN KIDDING ME???!?!?!?!!

    Holy crap. I guess My super speedster is never gonna make it anywhere. I am tellin ya this game is headed to the MMORPG trashcan with every other one. Melee classes being gimped, archetypes forced into cretain builds, nerfs eevryday...

    At 28% I may as well not even have armor. They really should exclude armor sets from this ED thing
  23. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]

    Take invincibility... Please... Ill gift wrap the focker for you and send you a framed picture of me on my bed in my skimpies with "XOXO love you lots Arcanaville" written on it in black marker.

    [/ QUOTE ]

    Much like passive resistance, this is yet another buff I was not asking for.

    [/ QUOTE ]

    Just because you weren't asking for it doesn't mean you can't enjoy it.

    Go ahead Arcana, you've earned it.

    [/ QUOTE ]

    haha... +1000 humor points for me