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Posts
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I think I have only done the RSF once (if that) so yeah I would be up for it at some point ... I might be a little tight on time this Saturday (2h30 hours from start time) which is normally enough for the matinee.
All this to say that I would love to run a RSF (if not on the Sat Mat, some time soon) and I should be available for the matinee even if we choose to do a simple Sister Psyche or Numina TF. -
Yup I think I will have the same problem you have LJ ... I might start doing something similar (maybe not weekly at first but we'll see)
21-30 ... I have a brute that should give this a try ... I'll get back to you with my impressions. -
This is how things stand
Operative Renault Strike Force (25-30)
Meet at Operative Renault in Sharkhead at the normal time 12h45 est.
1. Felony Kiss, 25 Dark/Therm corruptor (@Katfood)
2. Little Ball of Hate Fire/therm corruptor (@Cinder Spawn)
3. Spawn of Enron fire/elec dominator (Kaiser_Soze)
4. Mortella Heart, 25 Dark/Pain corruptor (@Thornster)
5. Dolores Mulva, 50 Fortunata (Mike_Honcho)
6. Scourge of the Night, 25 Dark/Dark corruptor (Electora)
7. Bobitron (with ... some toon)
8.
ALT -
Listen, I'm not trying to stir a dying fire but this started the comments
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Once he plows through Statesman, maybe he can kick TA in the behind. :P
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not anything TA said. Wording a reply that way HAS to be on purpose ... there is no way someone opens so many doors for innuendos without truly looking for it.
And with he :P at the end, it gave the impression it was what you were doing ... anyway ... I'm just saying that acting shocked and all is fun drama ... but if you pour the gas and light the match ... expect the fire.
(( that wasn't a gay comment btw, it's true for any sentence that would be worded similarly. ))
As for the topic at hand, I really like the bolt on the chest on a thin stripe of black ... that works well. I have never liked that face but once I read he was a villain ... it works better but I just don't like the snide-smirk look it has ... but it may be what you are looking for. I personnaly don't like how the angelic finishes with at "ring" at the neck level. To get rid of that feeling I would like to see how a neck cover would carry that up a little higher and reduce the necklace feel.
I would try different patterns with the gold on the legs too. They give the impression of high heel boots. I know the sharp pattern is used on many costumes without that effect but ... I would try something different. But, that is just me. -
actually I wouldn't worry too much about it ... I haven't been able to get one of those objects destroyed ... so ... it won't happen .. hehe
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Celebrity Kidnapping
Arc ID: 1388
I ran Celebrity Kidnapping the night before last and really enjoyed it. The overall idea was simple and typically villainous. The central character was familliar enough to associate a style and personality to it without actually being a "real character".
In the first mission, I didn't fight my way in but fought it out with the "prisonner" at my side instead. That made it lots a little easy but it was fun. I like how you had prisonners still fighting the guards when I came out (not sure if that was on purpose but if so, that was well done).
The second had a nice premise, but it was the most "ordinary" mission to me. Nothing really wrong with it but it didn't stand out either.
The third is my kind of mission. With villains double crossing villains being double crossed ... that is just funny to me. The bosses were fun and there were a nice amount of them. I was on difficulty lvl 3 so I'm not sure how many were meant by you and how many were just from normal spawning, but it was a nice balance. The fact I can't tell them appart is actually to your credit. The cops that appear upon freeing "the celebrity" kinda spawned on top of me but as a scrapper that wasn't really a problem.
Anyhoo, I had fun.
If you are up to reviewing one of my Arc, you can look up @Thornster both should show up. My 2nd one "The Heart of Artemis" (Arc# 162423) might be more in need of some stern reviewing but I would appreciate opinions on either. [The info for the first one is in my sig]
Thank you for your time and for the fun. -
I will submit
Title: The Heart of Artemis
Arc ID: 162423
CreatorÂ’s Global Name: @Thornster
Difficulty Level: Medium (It would be easy but Malta's are not so ... )
Synopsis: Greek Mythology speaks of a legendary artifact known as The Heart of Artemis. You stubble upon items that lead you to believe it may be re-forged. But, the advantage you may gain from doing so, is something no one will let you have.
Number of EB/AVS: 0
Story Type: Serious/Mood/Action (Villain oriented)
Mission Count: 4
Estimated Time to Play: 45-75 mins approx.
or you can give my first arc a try:
Arc Name: A Little RnR
Arc ID: 17523
Faction: Heroic
Your global/forum name: @Thornster
Difficulty Level: Medium
Recommended Team Size: Any with appropriate reputation
Mobs Encountered: Custom Villain Group (Very Rich Youths)
Number of EB/AVS: 2
Typical duration: 30-40 minutes (3 missions)
Arc Synopsis: There are some kids in town causing trouble and trying to climb the villany social ladder. Will you let them settle in and become a bigger problem? -
My pleasure Kat!
I will be bringing Mortella Heart, level 25 Dark/Pain Dom Corruptor.
And that is a Darling Thermal corruptor you are bringing Kat? -
Thank you very much for your feedback. I took my reply to the arc's thread just so the conversation can continue without polluting this thread.
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I don't know ... how would a Operative Renault Strike Force (25-30) sound?
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I will throw this in if anyone feels like reviewing it.
Name: The Heart of Artemis
Arc ID: 162423
Length: Long
Morality: Villainous
Description: Greek Mythology speaks of a legendary artifact known as The Heart of Artemis. You stumble upon items that lead you to believe it may be re-forged. But, the advantage you may gain from doing so, is something no one will let you have.
Intended this to be easy but with the Malta in there you should try it with at least a lvl 22. I intend to make a TF version of this so any constructive comments would be appreciated.
Things I would like to know: What do you think of the custom mobs?, does the "action" involve you in the story?, Is what is happening clear? Did you like my informative text in the intros? Did you get a good feel for each of CANUCK's agents?
This is my 2nd arc, so if anyone feels like giving my first Arc (in my sig) a review, you are most welcomed to do so. -
First, Happy Birthday!
Second, I have A Little RnR to offer (arc 17523) that is a hero mission with 2 bosses (on the lowest setting) at the end of missions 2 and 3.
And my latest arc called "The Heart of Artemis" (Arc # 162423) which is villainous. This one will have you facing Malta at some point so I suggest keeping it for 22+. But there are no EBs or AVs here so you will only be facing Lieutnants.
Any feedback would be truly appreciated. -
*****
Bacchantia
@SoulTrain2 - "Rites of the Maenads" (Lead Role)
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Bayani
@Bayani - "Ang Pagkagising Kaluluwa" (Story, but no appearance)
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Dragonberry
@Turkey Lurkey - "Art Attack" - (Cameo)
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FireBrandi
@FireBrandi - Getting to Know Oneself - (contact)
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Flame Enchantress
@Flame Enchantress - "I Hold With Those Who Favor Fire (Lead Role)
@Ancient Tree - "The Grove Tenders" (Cameo)
*****
Foo
@CelestialLord, ID #103642, "Defeat the Comics Haven Staff" (featured in second mission)
*****
Heracane
@Hericane - "The Lure of the Carnival" (Cameo)
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Hericane
@Hericane - "The Lure of the Carnival" (Contact, Cameo)
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Herracane
@Hericane - "The Lure of the Carnival" (Cameo)
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Herricane
@Hericane - "The Lure of the Carnival" (Lead Role)
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Juggertha
@Turkey Lurkey - "Art Attack" - (Cameo)
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Kai
@Kai - Hijacking the Bitstream (not named as such, but obvious)
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Lady Farsight
@Turbo-Ski - "Torment be Dammed" - (Lead Role)
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Lady Hericane
@Hericane - "A Training Exercise" (Contact)
@Hericane - "The Lure of the Carnival" (Cameo)
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Massacre Melanie
@Suichiro - "Ars Danger Simulator: Pushing the Limits" (Cameo)
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NikeIX
@Morgenstern CoH - "Taking Flight" (Lead Role)
*****
Pep Rally
@AceMACE "Tanker Tuesday:Night of 1,000 Tanks" #1755
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Project Reaver
@Turbo-Ski - "Torment be Dammed" - (Lead Role)
@Turbo-Ski - "Brass Reaver" - (Lead Role)
*****
Sarix Morrison
@Turbo-Ski - "Torment be Dammed" - (Lead Role)
@Turbo-Ski - "Brass Reaver" - (Lead Role)
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Soul Hunger
@FireBrandi - Getting to Know Oneself - (cameo)
*****
Soul Train
@Turkey Lurkey - "Art Attack" - (Cameo)
@SoulTrain - "Soul Train: Origins" (Lead Role)
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Thornster
@Thornster - "The Heart of Artemis" - (Opponent)
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Thor's Assassin
@Turbo-Ski - "Torment be Dammed" - (Cameo)
@Turkey Lurkey - "Art Attack" - (Cameo)
@Lokie - "The Saga of Valhalla" - (Lead Role)
@Fanny - "The Well of Discord" - (Cameo)
Assassin of Thor
@Thor's Assassin - "Destined for Valhalla" - (Lead Role) (TA cameo)
*****
Turkey Lurkey
@Turkey Lurkey - "Art Attack" - (Cameo)
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Turbo-Ski
@Turbo-Ski - "Torment be Dammed" - (Lead Role)
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Thornster is not an easy toon to draw but he fits the bill and you feel like using him, feel free.
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My Character site is linked below. Thornster, Starslicer, Capt Quebec and Maiden of the Pit all have some kind of Bio.
You can pick any of my toons though. -
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Just edit the custom creature you want to remove from your group. Get to the creature ID page (where you enter in their name and biography) and then, from the Group dropdown box, select "New." Type in "removal group" or something as the name of your new group. That should move the custom creature from that group into the "removal group."
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Hmm...I've tried that, it doesn't remove the toon, instead it just makes a "copy" of him (even with the exact same name) in the "new" group...hmm...I'm still stuck.
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Each critter is "Anchored" to one group ... you can't remove them from thier "Anchor" but you can from any other group they are part of. So ... once you have done the "new group" thing, your critter has a "New Anchor", therefore free to be simply removed from the other groups.
Go to the Edit Groups screen,
- select the group you want to remove them from,
- highlight the critter
- on the right there will be an option that says something like "remove"
- click on it
- Save
If it says "Base Group" instead, then that is the "Anchor Group" I was mentioning, go back to the previous post and follow the instructions. -
Happy Birthday again TA (got him on the Justice boards) and I have been to your DA page recently so I know what your wish might be ...
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Version 9-no green
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of the two I prefer this one
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Version 9 cracked
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The invasion here really doesn't work for me.
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version 9 cracked and green
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The invasion here really works ...
Not sure how the suggested mix would come out but ... apparently I like the green versions. -
Thank you very much Pro Payne, I have been following up on comments from ridiculous_girl too and here is a list of changes I made last night
- The energy melee now has claws
- The Archery has /Poison instead of /Martial Arts
- I changed the contact to a detective (which seemed to make more sense with the setup text)
- I corrected shipment everywhere (I must have been drunk)
- I removed an ambush in the first mission when you freed the ally. (needed file space and it didn't move the story along)
- Electric Mango was mentionned in a Patrol but then mysteriously appeared in the contact text ... so yeah I added some text to the end of mission clue to sum up the patrol conversation.
- Removed the timer on the 2nd mission (was going for a feeling of urgency but the mobs are trying to slow you down so ... )
- All of the mobs now have descriptions
- I changed the critter for the scientist (his supergroup said something like Actor - Doctor on TV, the new one says Ex-villain, captive ... which is closer to what I needed)
I think this addresses some of your concerns. I play tested it after and the minions were not as "deadly" even with the sonic debuff still there. I will go back with a controler or something to see how hard it really is and I still have that once around on the gramar to do.
My file size is at 99.97 or something, so ... I would have to remove some of my characters to add more text, and it may happen. But, with the new bios, the detective as the contact and a better balancing of the mobs (with the patch and some added changes) I think its a good step in the right direction.
Thank you very much for the feedback. -
Well I will submit mine.
Arc Name: A Little RnR
Arc ID: 17523
Faction: Hero
Creator Global/Forum Name: @Thornster
Difficulty Level: Medium
Enemy Groups: Custom
Promotionnal Poster in my sig. -
Listen ... no matter how hard the devs try to raise the bar ... there will always be "a mob easier to kill" than all the others ... you will always be able to pack it in one mission ... and if that gets you in trouble ... they will put two mobs ... or 3 until they find just how "little" they need to do to reach "acceptability" ... and once they find it ... they go right back to churning that one stupid mission until their fingers bleed ...
They were in PI before ... but they were there ... this isn't new ... it is just more widespread because it was really tooo easy. Lieutenant rewards for killing minions just wasn't fair ... but that is fixed ... so ... if they actually have to work .. alot will go back to ... who knows.
This is here to stay ... I will just play the game and hope this isn't too anoying. -
nope was the same thing before this patch ... the first group you assigned a critter you could not remove them from .... any subsequent group they can be removed from super easily. Its only for the initial one that you have to do this and it was like this before.