removing enemies from custom groups
Edit that particular creature, and when you get to the ID stage (where you set its name and description), change the little group tab underneath its name to "New" and then create a new group with a name like "blah" or whatever. This should transfer that creature to the storage group, and you can then add the new creature to your group as normal.
If want to delete the critter forever, just delete him from the My Characters window, then edit that faction under My Groups, and it should update.
In the future, a trick I've heard about is to make one giant group that holds every custom critter you've ever made as a sort of bullpen, and use that as the base when you add them to other custom factions.
Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball
well that's horribly inconvient considering how easy it was before this patch.
nope was the same thing before this patch ... the first group you assigned a critter you could not remove them from .... any subsequent group they can be removed from super easily. Its only for the initial one that you have to do this and it was like this before.
Arc: A Little RnR (17523) - Poster
Char Site | My DeviantArt
Global=@Thornster
i was trying to edit one of my custom groups. i wanted to exchange a broadsword/invul for a broadsword/superreflexes.
Yet when i try to remove the invul instead of seeing the remove tab it says base group and will not allow me to remove it? is there a new trick to alter the groups or do I have to remake the entire custom group to make 1 change?