Thoran_EU

Apprentice
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  1. As i was planning a respec for my lvl 46 Blueside character, I found out I actually want a Patron pool in its build. Am I still able to switch sides to redside and run a patron arc? Or should i have crossed over earlier?
    And am I able to run Patron arcs as Vigilante, or do i need to go full villain?
  2. Small preface, I've always played Scrappers during I3-I6, and have next to no experience with IO's, the Widow AT or Def based characters (which were considered gimped during the time I previously played. It was believed only masochists played /SR scrappers )

    In this build I've tried to build for recharge, to keep Mind Link up perma and keep the downtime on Elude to a minimum.
    Further i've tried to cover the (small) hole in the ranged and AOE defences when Mask Presence is suppressed.
    And on a shared 3rd place: +hp, +recovery and +regen.


    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Swipe
    • (A) Kinetic Combat - Accuracy/Damage
    • (42) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Red Fortune - Defense
    • (3) Red Fortune - Defense/Endurance
    • (5) Red Fortune - Defense/Recharge
    • (5) Red Fortune - Endurance/Recharge
    • (7) Red Fortune - Defense/Endurance/Recharge
    Level 2: Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (11) Crushing Impact - Damage/Recharge
    • (11) Crushing Impact - Accuracy/Damage/Recharge
    • (45) Crushing Impact - Accuracy/Damage/Endurance
    • (45) Crushing Impact - Damage/Endurance/Recharge
    Level 4: Super Speed
    • (A) Endurance Reduction IO
    Level 6: Dart Burst
    • (A) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Damage/Endurance
    • (43) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Chance of Damage(Energy)
    Level 8: Build Up
    • (A) Recharge Reduction IO
    Level 10: Indomitable Will
    • (A) Endurance Reduction IO
    Level 12: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Gift of the Ancients - Defense/Endurance
    • (13) Gift of the Ancients - Endurance/Recharge
    • (15) Gift of the Ancients - Defense/Endurance/Recharge
    • (15) Gift of the Ancients - Defense
    • (17) Luck of the Gambler - Defense/Endurance
    Level 14: Lunge
    • (A) Crushing Impact - Accuracy/Damage
    • (17) Crushing Impact - Damage/Endurance/Recharge
    • (34) Crushing Impact - Damage/Endurance
    • (34) Crushing Impact - Damage/Recharge
    • (48) Crushing Impact - Accuracy/Damage/Recharge
    Level 16: Spin
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (34) Scirocco's Dervish - Damage/Recharge
    • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (36) Scirocco's Dervish - Accuracy/Recharge
    • (37) Scirocco's Dervish - Chance of Damage(Lethal)
    • (37) Eradication - Chance for Energy Damage
    Level 18: Slash
    • (A) Crushing Impact - Damage/Recharge
    • (19) Crushing Impact - Accuracy/Damage/Recharge
    • (19) Crushing Impact - Damage/Endurance/Recharge
    • (33) Crushing Impact - Accuracy/Damage/Endurance
    • (36) Crushing Impact - Accuracy/Damage
    • (37) Touch of Death - Chance of Damage(Negative)
    Level 20: Mask Presence
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Serendipity - Defense/Endurance
    • (21) Serendipity - Defense/Recharge
    • (31) Serendipity - Endurance
    • (33) Serendipity - Defense/Endurance/Recharge
    • (33) Serendipity - Endurance/Recharge
    Level 22: Foresight
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Red Fortune - Defense
    • (23) Red Fortune - Defense/Endurance/Recharge
    • (25) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Recharge
    • (27) Red Fortune - Defense/Endurance
    Level 24: Mental Training
    • (A) Run Speed IO
    Level 26: Mind Link
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense/Recharge
    • (29) Luck of the Gambler - Endurance/Recharge
    • (29) Luck of the Gambler - Defense/Endurance/Recharge
    • (31) Adjusted Targeting - To Hit Buff/Recharge
    • (31) Adjusted Targeting - To Hit Buff
    Level 28: Placate
    • (A) Recharge Reduction IO
    Level 30: Tactical Training: Leadership
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 32: Eviscerate
    • (A) Eradication - Damage
    • (40) Eradication - Accuracy/Damage/Recharge
    • (40) Eradication - Accuracy/Damage/Endurance/Recharge
    • (40) Eradication - Damage/Recharge
    • (48) Eradication - Chance for Energy Damage
    Level 35: Tactical Training: Assault
    • (A) Endurance Reduction IO
    Level 38: Elude
    • (A) Red Fortune - Defense/Recharge
    • (39) Gift of the Ancients - Defense/Recharge
    • (39) Luck of the Gambler - Defense/Recharge
    • (39) Serendipity - Defense/Recharge
    Level 41: Maneuvers
    • (A) Gift of the Ancients - Defense
    • (45) Gift of the Ancients - Defense/Endurance
    Level 44: Gloom
    • (A) Thunderstrike - Accuracy/Damage
    • (46) Thunderstrike - Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Recharge
    • (46) Entropic Chaos - Chance of Heal Self
    Level 47: Darkest Night
    • (A) Endurance Reduction IO
    Level 49: Summon Widow
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (50) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (50) Expedient Reinforcement - Endurance/Damage/Recharge
    • (50) Expedient Reinforcement - Accuracy/Damage
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (9) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (7) Endurance Modification IO
    • (9) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Conditioning
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 3.75% Defense(Smashing)
    • 3.75% Defense(Lethal)
    • 2.19% Defense(Fire)
    • 2.19% Defense(Cold)
    • 5.63% Defense(Energy)
    • 5.63% Defense(Negative)
    • 1.88% Defense(Melee)
    • 2.81% Defense(Ranged)
    • 4.38% Defense(AoE)
    • 3.6% Max End
    • 51% Enhancement(Accuracy)
    • 75% Enhancement(RechargeTime)
    • 96.38 HP (9%) HitPoints
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 16.25%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 8.5% (0.15 End/sec) Recovery
    • 34% (1.82 HP/sec) Regeneration
    • 6.6% Resistance(Fire)
    • 4.1% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 2% XPDebtProtection


    Are there any crucial powers i've missed or any stupid power picks?
    Are there powers over- or underslotted?

    Maybe of interest to say, but I wanted a kinda cheap build, since at the moment I have only about 200M inf to spend on this character.
    The LOTG's, Miracle and Numina will probably be bought with Villain/Reward Merits
  3. Quote:
    Originally Posted by Honcho View Post
    First, all I really want is a MM who has a damage aura.

    For new primaries, I was thinking of elemental MMs. Fire, ice, lightning, sonic, heck throw in toxic. 3 little elementals, two mid sized elements, and a big elemental, something like a permanent bonfire for fire for example. A couple of blasts of the same element, and all you need is to come up with lv 18 special powers for them. All I ask is you give one of them a damage aura in place of either one of the attacks, or as the lv 18 power.

    Devs, make is so.
    So, with the exeception of electric (lightning) powers, Demons?
    2x Fire (Fiery Demonling and Ember Demon)
    2x Ice (Cold Demonling and Demon Prince)
    2x Toxic/Fire (Hellfire Demonling and Gargoyle)
    And the "sonic" debuff comes from your hellfire attacks.
  4. Well, Dod (as you call him) is waiting as soon as I have fitted him with some SO's
  5. Quote:
    Originally Posted by Psylenz View Post
    I am still in favor of a weekend gaming session, especially so our EU contingent does not have to stay awake until 5AM their local time to finish a rousing TF . Informally, and non-repeating style, I am suggesting 4PM EST on Sunday. I hope our new affiliate from Der Nederlands is able to join.
    Sadly I don't have the option to play during most weekends... And 4PM is still 10PM over here

    Wait, actually, I might be able to make it this weekend...
  6. Thoran_EU

    EU Superteam

    Yesterday i got a taste of an all MM semi-superteam, but because most of the other players are US based I wind up without much sleep if i want to run any serious TF's.

    So is there any interest in a superteam on any of the EU servers.

    And if so, which kind of superteam, i know about the fire/rad controllers superteam, but offcourse there are far more options. Let's first see if there's enough interest for a full 8-hero/villain team, and afterwards we can squabble about which AT's and powersets.

    The only rule so far will be that you can only play your superteamtoon with the rest of the superteam (except to be able to catch up)

    For the people interested, some reading material on the first conception of the superteam: http://coh.coldfront.net/index.php/content/view/658/32
  7. I've got to agree with Leese that Defiant wakes up around 18:00, during mornings or mid day there isn't much to do.

    The only non-eu server i've played on is Exalted, and that one wakes up around 23:00.

    After reading this post i might try Onion myself, always started playing on Defiant, cause after beta Union was marketed as "RP-only" server.

    Trouwens, Hoi! Eerste andere Nederlander die ik hier gezien heb tot nu toe.
  8. Quote:
    Originally Posted by Master0fCeremony View Post
    Meta gives u +DMG, +Rec, +Recovery and some Status Protection. Now u?!
    Your target needs to die first.
  9. Quote:
    Originally Posted by Comicsluvr View Post
    Well I have to say that I didn't think that my Wens sessions could match the fun we've been having on Fridays but it sure did last night. We mustered around 5ish and did Tips (which I now much prefer to Sewers) until one of our members was lvl 12 then did Posi 1. Once we finished that we did Synapse and it was a BLAST! We had Demons, Thugs, Bots and at least 2 Ninjas (one mine) and a great mix of Secondaries. We picked up one random MM player before starting and rolled over EVERYTHING. Even the GM towards the end was helpless. I think we had 1 death (hey, things happen) and I heard resummoning like twice all night.

    Stacked Leadership is fab. Our damage buff at the end was 80%. We had two Snow Storms, two Freezing Rains and two Hurricanes running for much of the evening.

    I'm very pleased with the reaction to this and the fun everyone is having. I'll look for the Friday team tomorrow night.
    The one getting leveled was me
    Thanks for the team guys, was quite woozy today cause of lack of sleep.
    Dodenbezweerder will be back next week, had a blast rolling over everything we encountered, both Babbage and the Clockwork King in less than a minute.
  10. Could i still join with my fresh out of the tutorial MM?

    Anyway, I'll try to be under the statue of Atlas @ 5PM EST (11PM GMT+1)
  11. Quote:
    Originally Posted by plainguy View Post
    I recall a couple of points that have been brought up in the past which made some sense against time.

    1. Debuffs have a cap limit which Time relies upon.

    2. Time is weak against mezz. Now Clarion incarnate helps this of course. But still its an issue.

    My question is, does anyone have a 50 Demon or Bot Time and could they HONESTLY respond what issues they do or do not have with mezzing leveling up and at 50. Personally at level 50 with my Robot Traps I do get mezzed but its usually for brief moment. I see my head drop down and then I wake back up, but nothing that would break my stride.

    The issue with being mezz of course is toggles drop. Traps does not have that issue.
    My Demons/Time hasn't hit 50 yet, but starting around the time you can have farsight (near)perma (so lvl 29, 3 recharge in farsight brings it's recharge down to 120s) most mezzes won't hit you through the combined awesomeness of farsight and time's juncture (which has an unbuffed equivalent of 9% def).

    And as OmniNogard says, the only time getting mezzed is bad is when the mez is way too long
  12. Not gonna be there this wednesday, starting up next week, but if you guys outlvl me on your playthrough tonight, I guess I can PL up to usefull lvls quite quick
  13. Hi, Thanks for the replies.

    The reason i didn't have Slowed Response slotted more is that I can't find a good way to use it. I agree with you it's a very nice debuff, but if i use it on a minion/luit, the crit is dead in 2 hits, and also on most bosses i feel it's potential is wasted.
    So if you got any good tips on using that power, please tell me
    Also, i'm wondering where te slots you used in that power came from, and why you chose those powers and those slots to take?
  14. Just one question, where is Hell on Earth? Even if you don't plan to use it, you can use it to give your pets another +5% defence and +10% resistance (Call to Arms and Expedient Reinforcement)
  15. I am fairly new to the IO business, and i was wondering if any of you have some good suggestions for improvement on this build.

    Especially considering the procs I have slotted. I've tried researching most of them but for some I just couldn't find any info on wether they would work or not.

    Also of note, the toggles eat quite some end (1.88/s), and with perma Hasten & Chronoshift most other powers will also, so anything (other than what i've done already) to decrease end consumption is appreciated. (But maybe that can be fixed with the right Incarnate choices).


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Time Manipulation
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Concealment

    Villain Profile:
    Level 1: Summon Demonlings
    • (A) Blood Mandate - Accuracy/Damage
    • (3) Blood Mandate - Damage/Endurance
    • (3) Blood Mandate - Accuracy/Endurance
    • (5) Blood Mandate - Accuracy/Damage/Endurance
    • (5) Blood Mandate - Accuracy
    • (7) Blood Mandate - Damage
    Level 1: Time Crawl
    • (A) Tempered Readiness - Accuracy/Endurance
    • (34) Tempered Readiness - Accuracy/Slow
    • (36) Tempered Readiness - Range/Slow
    • (36) Tempered Readiness - Endurance/Recharge/Slow
    • (36) Tempered Readiness - Accuracy/Damage/Slow
    Level 2: Temporal Mending
    • (A) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Heal/Endurance/Recharge
    • (9) Doctored Wounds - Heal
    • (11) Doctored Wounds - Endurance/Recharge
    • (48) Panacea - +Hit Points/Endurance
    Level 4: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (11) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (13) Dark Watcher's Despair - Recharge/Endurance
    • (46) Dark Watcher's Despair - Chance for Recharge Slow
    • (50) Impeded Swiftness - Chance of Damage(Smashing)
    Level 6: Enchant Demon
    • (A) Endurance Reduction IO
    Level 8: Crack Whip
    • (A) Force Feedback - Chance for +Recharge
    • (15) Positron's Blast - Accuracy/Damage
    • (15) Positron's Blast - Damage/Endurance
    • (17) Positron's Blast - Damage/Recharge
    • (17) Positron's Blast - Damage/Range
    • (19) Positron's Blast - Accuracy/Damage/Endurance
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 12: Summon Demons
    • (A) Sovereign Right - Resistance Bonus
    • (19) Sovereign Right - Accuracy/Damage
    • (21) Sovereign Right - Damage/Endurance
    • (21) Sovereign Right - Accuracy/Endurance
    • (23) Sovereign Right - Accuracy/Damage/Endurance
    • (23) Sovereign Right - Accuracy
    Level 14: Temporal Selection
    • (A) Doctored Wounds - Recharge
    • (40) Doctored Wounds - Heal/Endurance
    • (40) Doctored Wounds - Endurance/Recharge
    • (42) Doctored Wounds - Heal/Endurance/Recharge
    • (42) Doctored Wounds - Heal/Recharge
    Level 16: Distortion Field
    • (A) Unbreakable Constraint - Accuracy/Recharge
    • (37) Unbreakable Constraint - Chance for Smashing Damage
    • (37) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (37) Unbreakable Constraint - Hold/Recharge
    • (39) Unbreakable Constraint - Hold
    • (46) Lockdown - Chance for +2 Mag Hold
    Level 18: Hell on Earth
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (25) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (25) Expedient Reinforcement - Endurance/Damage/Recharge
    • (27) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (27) Call to Arms - Defense Bonus Aura for Pets
    • (48) Recharge Reduction IO
    Level 20: Time Stop
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (39) Basilisk's Gaze - Accuracy/Recharge
    • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (40) Basilisk's Gaze - Recharge/Hold
    • (50) Ghost Widow's Embrace - Chance of Damage(Psionic)
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (48) Endurance Reduction IO
    Level 24: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 26: Summon Demon Prince
    • (A) Edict of the Master - Defense Bonus
    • (33) Blood Mandate - Accuracy/Damage
    • (33) Blood Mandate - Damage
    • (33) Blood Mandate - Accuracy
    • (34) Blood Mandate - Accuracy/Damage/Endurance
    • (34) Blood Mandate - Damage/Endurance
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Red Fortune - Defense
    • (29) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Endurance/Recharge
    • (31) Red Fortune - Defense/Endurance/Recharge
    • (31) Red Fortune - Defense/Endurance
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 32: Abyssal Empowerment
    • (A) Endurance Reduction IO
    Level 35: Slowed Response
    • (A) Accuracy IO
    Level 38: Chrono Shift
    • (A) Doctored Wounds - Recharge
    • (43) Doctored Wounds - Heal/Endurance
    • (43) Doctored Wounds - Endurance/Recharge
    • (45) Doctored Wounds - Heal/Recharge
    • (45) Doctored Wounds - Heal/Endurance/Recharge
    • (50) Regenerative Tissue - +Regeneration
    Level 41: Tactics
    • (A) Endurance Reduction IO
    Level 44: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Assault
    • (A) Endurance Reduction IO
    Level 49: Acrobatics
    • (A) Endurance Reduction IO
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (46) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (42) Performance Shifter - EndMod
    • (43) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Supremacy
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 7% DamageBuff(Smashing)
    • 7% DamageBuff(Lethal)
    • 7% DamageBuff(Fire)
    • 7% DamageBuff(Cold)
    • 7% DamageBuff(Energy)
    • 7% DamageBuff(Negative)
    • 7% DamageBuff(Toxic)
    • 7% DamageBuff(Psionic)
    • 10% Defense
    • 1.56% Defense(Smashing)
    • 1.56% Defense(Lethal)
    • 7.5% Defense(Fire)
    • 7.5% Defense(Cold)
    • 4.38% Defense(Energy)
    • 4.38% Defense(Negative)
    • 3.13% Defense(Melee)
    • 5% Defense(Ranged)
    • 9.38% Defense(AoE)
    • 0.9% Max End
    • 24% Enhancement(Accuracy)
    • 1.5% Enhancement(FlySpeed)
    • 1.5% Enhancement(JumpHeight)
    • 1.5% Enhancement(RunSpeed)
    • 81.25% Enhancement(RechargeTime)
    • 1.5% Enhancement(JumpSpeed)
    • 12% Enhancement(Heal)
    • 5% FlySpeed
    • 12.05 HP (1.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 5.25%
    • MezResist(Held) 5.25%
    • MezResist(Immobilize) 4.7%
    • MezResist(Sleep) 5.25%
    • MezResist(Stun) 8.55%
    • MezResist(Terrorized) 9.1%
    • 15.5% (0.26 End/sec) Recovery
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 20% Resistance(Smashing)
    • 20% Resistance(Lethal)
    • 29.14% Resistance(Fire)
    • 29.14% Resistance(Cold)
    • 20% Resistance(Energy)
    • 20% Resistance(Negative)
    • 20% Resistance(Toxic)
    • 20% Resistance(Psionic)
    • 5% RunSpeed
  16. So, don't know if this is the right board for it, but on my demons/time i want to have perma chronoshift/hasten.

    At the moment i have 30% recharge bonus, and working on 2 sets for another 13,75% (so 43,75% total), and i was wondering how much more i need to get perma chronoshift (and hasten)

    Oh yeah, also of note, i have 1 Force Feedback +recharge proc (10% chance of +100% rech for 5 seconds), but that isn't very dependable.
  17. Put me down for Necro/Time. My current /time loves jumping into the thick of things ^^
  18. Quote:
    Originally Posted by Mistress Rue View Post
    Granted:
    http://paragonwiki.com/wiki/Sovereig...sistance_Bonus
    http://paragonwiki.com/wiki/Edict_of..._Defense_Bonus

    Probably not what you were hoping for, but...these get slotted on every MM I make
    Also if you've got a power like Hellfire or Gang War you can slot:
    http://paragonwiki.com/wiki/Call_to_..._Aura_for_Pets
    http://paragonwiki.com/wiki/Expedien..._Aura_for_Pets
  19. Wednesday 5pm EST (11pm GMT+1) might work for me.

    As for a toon, what goes well with /time other than demons?
  20. I would love to join, but I'm in the GMT +1 zone, so that might be difficult.

    As for a MM, i would prefer a /time MM, coupled with any primary other than Demons.
  21. Recently I got Farsight on my /time MM and i absolutely love it, especially coupled with Time's Juncture.

    But now I've got a question about how defense works regarding to Positional and Delivery tags, according to wikia almost every attack has a Positional and one or multiple delivery tags.
    How does this work with defense.

    Say, someone attacks me with brawl, an attack with a melee positional tag and a smashing delivery tag. Say I've got 15% melee and 15% smashing def.
    How does that add up in the DefMods section of the master hit chance formula? (HitChance = Clamp( AccMods × Clamp( BaseHitChance + ToHitMods – DefMods ) ) )

    Do i get the highest (which would be 15% in this case), or do i get some kind of addition (so around the 30%)

    And if it's only 1 of 2, on which should i focus, positional or delivery defense?
  22. Well, this is my new build,
    offcourse it will change during play, as it always will

    01 : Fast Healing hel(01) hel(40) hel(42)
    01 : Hack acc(01) dam(3) dam(11) dam(15) endred(23) recred(23)
    02 : Slice acc(02) dam(3) dam(39) dam(39) endred(40) recred(40)
    04 : Quick Recovery endrec(04) endrec(5) endrec(5)
    06 : Reconstruction recred(06) recred(7) recred(7) hel(15) hel(19) hel(21)
    08 : Parry acc(08) defbuf(9) defbuf(9) defbuf(11) recred(13) recred(13)
    10 : Combat Jumping endred(10)
    12 : Build Up recred(12) recred(45) recred(45)
    14 : Super Jump endred(14)
    16 : Integration hel(16) hel(17) hel(17) endred(50)
    18 : Whirling Sword acc(18) dam(19) dam(21) dam(37) endred(37) recred(39)
    20 : Hurdle jmp(20)
    22 : Health hel(22) hel(43) hel(43)
    24 : Stamina endrec(24) endrec(25) endrec(25)
    26 : Disembowel acc(26) dam(27) dam(27) dam(29) recred(29) endred(31)
    28 : Instant Healing recred(28) recred(36) recred(37)
    30 : Dull Pain recred(30) hel(31) recred(31) hel(34) recred(36) hel(36)
    32 : Head Splitter acc(32) dam(33) dam(33) dam(33) recred(34) endred(34)
    35 : Resilience damres(35) damres(48) damres(50)
    38 : Moment of Glory recred(38) recred(48) recred(48)
    41 : Focused Accuracy endred(41) endred(42) endred(42) thtbuf(43) thtbuf(46) thtbuf(46)
    44 : Conserve Power recred(44) recred(45) recred(46)
    47 : Stealth endred(47)
    49 : Invisibility endred(49)

    changes: Took out leadership, put in stealth+invis
    shifted fitness to lvl 20-24
    IH: 3 rchg
    MoG: 3 Rchg
    Resielence: 3 Dam res
  23. on point 1, that was a typo, i meant Slice

    2. That was a filler power, got any suggestions for better powers at that point?

    3. The last time i played was I4, when IH was still a toggle instead of a clicky, so i thought it wasnt that usefull as a clicky. but i might reconsider

    4. that's something i thought about myself too... I think i will do that

    Now lets see how long till my free re-activation ends...
  24. I just got back to CoH and i started playing a BS/Regen

    This is my char so far:

    Archetype: Scrapper
    Primary Powers - Ranged : Broad Sword
    Secondary Powers - Support : Regeneration

    01 : Fast Healing Empty(01)
    01 : Hack Empty(01) dam(3)
    02 : Slice Empty(02) dam(3)
    04 : Quick Recovery endrec(04) endrec(5) endrec(5)
    06 : Reconstruction Empty(06) recred(7) recred(7)

    And i will add:

    Edit: Hack will get 1 acc, 3 dmg, 1 end red, 1 rchg
    slash will get 1 acc, 3 dmg, 1 end red, 1 rchg


    06 : Reconstruction recred(06) recred(7) recred(7) hel(15) hel(19) hel(23)
    08 : Parry acc(08) defbuf(9) defbuf(9) defbuf(13) recred(15) recred(19)
    10 : Combat Jumping endred(10)
    12 : Hurdle jmp(12)
    14 : Super Jump endred(14)
    16 : Integration hel(16) hel(17) hel(17)
    18 : Health hel(18) hel(39) hel(40)
    20 : Stamina endrec(20) endrec(21) endrec(21)
    22 : Dull Pain recred(22) hel(23) recred(34) hel(37) recred(37) hel(37)
    24 : Whirling Sword acc(24) dam(25) dam(25) dam(40) recred(46) endred(46)
    26 : Disembowel acc(26) dam(27) dam(27) dam(29) recred(29) endred(31)
    28 : Build Up recred(28) recred(42) recred(43)
    30 : Assault endred(30)
    32 : Head Splitter acc(32) dam(33) dam(33) dam(33) recred(34) endred(34)
    35 : Tactics endred(35) thtbuf(36) thtbuf(36) thtbuf(36) endred(43)
    38 : Instant Healing recred(38) recred(45) recred(46)
    41 : Focused Accuracy endred(41) endred(42) endred(42) thtbuf(43) thtbuf(48)
    44 : Conserve Power recred(44) recred(45) recred(45)
    47 : Resilience damres(47)
    49 : Moment of Glory recred(49)


    __________

    Got any comments on my build?
    Those To hit Buf slots in FA, are they needed?
    or could i better use them somewhere else?
    (and where?)

    Also, if i follow this build, i will only have 3 main attacks + brawl till lvl 24, should i take whirling sword earlier? (and where?)