Help my Demons/Time Build


LIinfinity

 

Posted

I am fairly new to the IO business, and i was wondering if any of you have some good suggestions for improvement on this build.

Especially considering the procs I have slotted. I've tried researching most of them but for some I just couldn't find any info on wether they would work or not.

Also of note, the toggles eat quite some end (1.88/s), and with perma Hasten & Chronoshift most other powers will also, so anything (other than what i've done already) to decrease end consumption is appreciated. (But maybe that can be fixed with the right Incarnate choices).


Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment

Villain Profile:
Level 1: Summon Demonlings

  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (3) Blood Mandate - Accuracy/Endurance
  • (5) Blood Mandate - Accuracy/Damage/Endurance
  • (5) Blood Mandate - Accuracy
  • (7) Blood Mandate - Damage
Level 1: Time Crawl
  • (A) Tempered Readiness - Accuracy/Endurance
  • (34) Tempered Readiness - Accuracy/Slow
  • (36) Tempered Readiness - Range/Slow
  • (36) Tempered Readiness - Endurance/Recharge/Slow
  • (36) Tempered Readiness - Accuracy/Damage/Slow
Level 2: Temporal Mending
  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Heal/Recharge
  • (9) Doctored Wounds - Heal/Endurance/Recharge
  • (9) Doctored Wounds - Heal
  • (11) Doctored Wounds - Endurance/Recharge
  • (48) Panacea - +Hit Points/Endurance
Level 4: Time's Juncture
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (11) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (13) Dark Watcher's Despair - Recharge/Endurance
  • (46) Dark Watcher's Despair - Chance for Recharge Slow
  • (50) Impeded Swiftness - Chance of Damage(Smashing)
Level 6: Enchant Demon
  • (A) Endurance Reduction IO
Level 8: Crack Whip
  • (A) Force Feedback - Chance for +Recharge
  • (15) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (17) Positron's Blast - Damage/Range
  • (19) Positron's Blast - Accuracy/Damage/Endurance
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Summon Demons
  • (A) Sovereign Right - Resistance Bonus
  • (19) Sovereign Right - Accuracy/Damage
  • (21) Sovereign Right - Damage/Endurance
  • (21) Sovereign Right - Accuracy/Endurance
  • (23) Sovereign Right - Accuracy/Damage/Endurance
  • (23) Sovereign Right - Accuracy
Level 14: Temporal Selection
  • (A) Doctored Wounds - Recharge
  • (40) Doctored Wounds - Heal/Endurance
  • (40) Doctored Wounds - Endurance/Recharge
  • (42) Doctored Wounds - Heal/Endurance/Recharge
  • (42) Doctored Wounds - Heal/Recharge
Level 16: Distortion Field
  • (A) Unbreakable Constraint - Accuracy/Recharge
  • (37) Unbreakable Constraint - Chance for Smashing Damage
  • (37) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (37) Unbreakable Constraint - Hold/Recharge
  • (39) Unbreakable Constraint - Hold
  • (46) Lockdown - Chance for +2 Mag Hold
Level 18: Hell on Earth
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (25) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (25) Expedient Reinforcement - Endurance/Damage/Recharge
  • (27) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (27) Call to Arms - Defense Bonus Aura for Pets
  • (48) Recharge Reduction IO
Level 20: Time Stop
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (40) Basilisk's Gaze - Recharge/Hold
  • (50) Ghost Widow's Embrace - Chance of Damage(Psionic)
Level 22: Maneuvers
  • (A) Luck of the Gambler - Defense
  • (48) Endurance Reduction IO
Level 24: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 26: Summon Demon Prince
  • (A) Edict of the Master - Defense Bonus
  • (33) Blood Mandate - Accuracy/Damage
  • (33) Blood Mandate - Damage
  • (33) Blood Mandate - Accuracy
  • (34) Blood Mandate - Accuracy/Damage/Endurance
  • (34) Blood Mandate - Damage/Endurance
Level 28: Farsight
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Red Fortune - Defense
  • (29) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 32: Abyssal Empowerment
  • (A) Endurance Reduction IO
Level 35: Slowed Response
  • (A) Accuracy IO
Level 38: Chrono Shift
  • (A) Doctored Wounds - Recharge
  • (43) Doctored Wounds - Heal/Endurance
  • (43) Doctored Wounds - Endurance/Recharge
  • (45) Doctored Wounds - Heal/Recharge
  • (45) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Regenerative Tissue - +Regeneration
Level 41: Tactics
  • (A) Endurance Reduction IO
Level 44: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 47: Assault
  • (A) Endurance Reduction IO
Level 49: Acrobatics
  • (A) Endurance Reduction IO
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (42) Performance Shifter - EndMod
  • (43) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Supremacy
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 10% Defense
  • 1.56% Defense(Smashing)
  • 1.56% Defense(Lethal)
  • 7.5% Defense(Fire)
  • 7.5% Defense(Cold)
  • 4.38% Defense(Energy)
  • 4.38% Defense(Negative)
  • 3.13% Defense(Melee)
  • 5% Defense(Ranged)
  • 9.38% Defense(AoE)
  • 0.9% Max End
  • 24% Enhancement(Accuracy)
  • 1.5% Enhancement(FlySpeed)
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(RunSpeed)
  • 81.25% Enhancement(RechargeTime)
  • 1.5% Enhancement(JumpSpeed)
  • 12% Enhancement(Heal)
  • 5% FlySpeed
  • 12.05 HP (1.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 5.25%
  • MezResist(Held) 5.25%
  • MezResist(Immobilize) 4.7%
  • MezResist(Sleep) 5.25%
  • MezResist(Stun) 8.55%
  • MezResist(Terrorized) 9.1%
  • 15.5% (0.26 End/sec) Recovery
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 29.14% Resistance(Fire)
  • 29.14% Resistance(Cold)
  • 20% Resistance(Energy)
  • 20% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
  • 5% RunSpeed


@Treibhireas on Defiant, Exalted and Freedom

 

Posted

Quote:
Especially considering the procs I have slotted. I've tried researching most of them but for some I just couldn't find any info on wether they would work or not.
http://wiki.cohtitan.com/wiki/Table_of_Special_IOs

Hi Thoran,

I also have a Demon/Time MM that I am finishing up. I have a build put together but have not tested it out, so I will refrain from posting it here.

I went the route of Intuition - Rad Para, for my Alpha slot. So this meant that I really needed to clamp down on the End usage in my build because the Alpha slot wasn't gonna help. For my other MMs I choose Cardiac, and saved myself the headache of worrying about the blue bar.


 

Posted

Hi Thoran,

I have a suggested build to grow into the proc daddy you suggested. Also, your Demons and Demon Prince will pass out from lack of oxygen before you get close to level 50. Franken-slotting for these two pet sets, and this IS unique to Demons, is generally indicated. The heals, the resistance aura, the non-damage debuff and cold auras are NOT mitigated for endurance cost by Pet DAMAGE IO sets, and it's the price Demons pay for being so awesome.

It has been in the experience of this Demon Summoner and others that especially in the 2nd tier, you need endurance, resistance and heal enhancements. At level 50 (47?), 2 Centrioles and 2 Golgi, hamidon origin enhancers, will be so fine for the late game.


Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment

Villain Profile:
Level 1: Summon Demonlings -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), SvgnRt-PetResDam(7)
Level 1: Time Crawl -- TmpRdns-Acc/EndRdx(A), TmpRdns-Acc/Slow(34), TmpRdns-Rng/Slow(36), TmpRdns-EndRdx/Rchg/Slow(36), TmpRdns-Acc/Dmg/Slow(36)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-EndRdx/Rchg(11)
Level 4: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(11), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-Rchg/EndRdx(13), ImpSwft-Dam%(50)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Crack Whip -- FrcFbk-Rechg%(A), Posi-Acc/Dmg(15), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Summon Demons -- SvgnRt-Acc/Dmg/EndRdx(A), SvgnRt-Acc/Dmg(19), Heal-I(21), Heal-I(21), ResDam-I(23), EndRdx-I(23)
Level 14: Temporal Selection -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(40), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal/Rchg(42)
Level 16: Distortion Field -- UbrkCons-Acc/Rchg(A), UbrkCons-Dam%(37), UbrkCons-Acc/Hold/Rchg(37), UbrkCons-Hold/Rchg(37), UbrkCons-Hold(39), Lock-%Hold(46)
Level 18: Hell on Earth -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(25), ExRmnt-EndRdx/Dmg/Rchg(25), ExRmnt-+Res(Pets)(27), C'Arms-+Def(Pets)(27), RechRdx-I(48)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-Rchg/Hold(40)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(48)
Level 24: Super Jump -- Winter-ResSlow(A)
Level 26: Summon Demon Prince -- EdctM'r-PetDef(A), EdctM'r-Acc/Dmg/EndRdx(33), P'ngTtl-Acc/Slow(33), P'ngTtl-Dmg/Slow(33), P'ngTtl-Acc/EndRdx(34), P'ngTtl-EndRdx/Rchg/Slow(34)
Level 28: Farsight -- LkGmblr-Rchg+(A), RedFtn-Def(29), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/EndRdx(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Slowed Response -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-DefDeb(46), ShldBrk-Acc/DefDeb(48), ShldBrk-Acc/Rchg(50), ShldBrk-DefDeb/EndRdx/Rchg(50)
Level 38: Chrono Shift -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(43), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45)
Level 41: Tactics -- EndRdx-I(A)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), EndMod-I(43)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


I also slotted up Slowed Response more, as it is a formidable debuff.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Hi, Thanks for the replies.

The reason i didn't have Slowed Response slotted more is that I can't find a good way to use it. I agree with you it's a very nice debuff, but if i use it on a minion/luit, the crit is dead in 2 hits, and also on most bosses i feel it's potential is wasted.
So if you got any good tips on using that power, please tell me
Also, i'm wondering where te slots you used in that power came from, and why you chose those powers and those slots to take?


@Treibhireas on Defiant, Exalted and Freedom

 

Posted

Quote:
Originally Posted by Thoran_EU View Post
Hi, Thanks for the replies.

The reason i didn't have Slowed Response slotted more is that I can't find a good way to use it. I agree with you it's a very nice debuff, but if i use it on a minion/luit, the crit is dead in 2 hits, and also on most bosses i feel it's potential is wasted.
So if you got any good tips on using that power, please tell me
Also, i'm wondering where te slots you used in that power came from, and why you chose those powers and those slots to take?
Most of the slots I took from powers that had the luxurious procs in them. I didn't want to bust up your set bonuses. I believe on Slowed Response you are overlooking the little nugget that it is a targeted AOE power, like glue arrow, acid arrow. It's a one 'tick' freezing rain.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.