Small preface, I've always played Scrappers during I3-I6, and have next to no experience with IO's, the Widow AT or Def based characters (which were considered gimped during the time I previously played. It was believed only masochists played /SR scrappers )
In this build I've tried to build for recharge, to keep Mind Link up perma and keep the downtime on Elude to a minimum.
Further i've tried to cover the (small) hole in the ranged and AOE defences when Mask Presence is suppressed.
And on a shared 3rd place: +hp, +recovery and +regen.
Level 50 Natural Arachnos Widow Primary Power Set: Night Widow Training Secondary Power Set: Widow Teamwork Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery
Villain Profile: Level 1: Swipe
(A) Kinetic Combat - Accuracy/Damage
(42) Kinetic Combat - Damage/Endurance
(42) Kinetic Combat - Damage/Recharge
(42) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Combat Training: Defensive
(A) Luck of the Gambler - Recharge Speed
(3) Red Fortune - Defense
(3) Red Fortune - Defense/Endurance
(5) Red Fortune - Defense/Recharge
(5) Red Fortune - Endurance/Recharge
(7) Red Fortune - Defense/Endurance/Recharge
Level 2: Strike
(A) Crushing Impact - Accuracy/Damage
(11) Crushing Impact - Damage/Recharge
(11) Crushing Impact - Accuracy/Damage/Recharge
(45) Crushing Impact - Accuracy/Damage/Endurance
(45) Crushing Impact - Damage/Endurance/Recharge
Level 4: Super Speed
(A) Endurance Reduction IO
Level 6: Dart Burst
(A) Positron's Blast - Accuracy/Damage
(43) Positron's Blast - Damage/Endurance
(43) Positron's Blast - Damage/Recharge
(43) Positron's Blast - Accuracy/Damage/Endurance
(48) Positron's Blast - Chance of Damage(Energy)
Level 8: Build Up
(A) Recharge Reduction IO
Level 10: Indomitable Will
(A) Endurance Reduction IO
Level 12: Tactical Training: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(13) Gift of the Ancients - Defense/Endurance
(13) Gift of the Ancients - Endurance/Recharge
(15) Gift of the Ancients - Defense/Endurance/Recharge
Level 4: Ninja Run
------------
------------ Set Bonus Totals:
9% DamageBuff(Smashing)
9% DamageBuff(Lethal)
9% DamageBuff(Fire)
9% DamageBuff(Cold)
9% DamageBuff(Energy)
9% DamageBuff(Negative)
9% DamageBuff(Toxic)
9% DamageBuff(Psionic)
3.75% Defense(Smashing)
3.75% Defense(Lethal)
2.19% Defense(Fire)
2.19% Defense(Cold)
5.63% Defense(Energy)
5.63% Defense(Negative)
1.88% Defense(Melee)
2.81% Defense(Ranged)
4.38% Defense(AoE)
3.6% Max End
51% Enhancement(Accuracy)
75% Enhancement(RechargeTime)
96.38 HP (9%) HitPoints
MezResist(Confused) 2.5%
MezResist(Held) 2.5%
MezResist(Immobilize) 16.25%
MezResist(Sleep) 2.5%
MezResist(Stun) 2.5%
MezResist(Terrorized) 2.5%
8.5% (0.15 End/sec) Recovery
34% (1.82 HP/sec) Regeneration
6.6% Resistance(Fire)
4.1% Resistance(Cold)
3.13% Resistance(Negative)
2% XPDebtProtection
Are there any crucial powers i've missed or any stupid power picks?
Are there powers over- or underslotted?
Maybe of interest to say, but I wanted a kinda cheap build, since at the moment I have only about 200M inf to spend on this character.
The LOTG's, Miracle and Numina will probably be bought with Villain/Reward Merits
@Treibhireas on Defiant, Exalted and Freedom
Small preface, I've always played Scrappers during I3-I6, and have next to no experience with IO's, the Widow AT or Def based characters (which were considered gimped during the time I previously played. It was believed only masochists played /SR scrappers )
In this build I've tried to build for recharge, to keep Mind Link up perma and keep the downtime on Elude to a minimum.
Further i've tried to cover the (small) hole in the ranged and AOE defences when Mask Presence is suppressed.
And on a shared 3rd place: +hp, +recovery and +regen.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Swipe
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Combat Training: Defensive- (A) Luck of the Gambler - Recharge Speed
- (3) Red Fortune - Defense
- (3) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense/Recharge
- (5) Red Fortune - Endurance/Recharge
- (7) Red Fortune - Defense/Endurance/Recharge
Level 2: Strike- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (45) Crushing Impact - Damage/Endurance/Recharge
Level 4: Super Speed- (A) Endurance Reduction IO
Level 6: Dart Burst- (A) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Chance of Damage(Energy)
Level 8: Build Up- (A) Recharge Reduction IO
Level 10: Indomitable Will- (A) Endurance Reduction IO
Level 12: Tactical Training: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (13) Gift of the Ancients - Defense/Endurance
- (13) Gift of the Ancients - Endurance/Recharge
- (15) Gift of the Ancients - Defense/Endurance/Recharge
- (15) Gift of the Ancients - Defense
- (17) Luck of the Gambler - Defense/Endurance
Level 14: Lunge- (A) Crushing Impact - Accuracy/Damage
- (17) Crushing Impact - Damage/Endurance/Recharge
- (34) Crushing Impact - Damage/Endurance
- (34) Crushing Impact - Damage/Recharge
- (48) Crushing Impact - Accuracy/Damage/Recharge
Level 16: Spin- (A) Scirocco's Dervish - Accuracy/Damage
- (34) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance
- (36) Scirocco's Dervish - Accuracy/Recharge
- (37) Scirocco's Dervish - Chance of Damage(Lethal)
- (37) Eradication - Chance for Energy Damage
Level 18: Slash- (A) Crushing Impact - Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Recharge
- (19) Crushing Impact - Damage/Endurance/Recharge
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (36) Crushing Impact - Accuracy/Damage
- (37) Touch of Death - Chance of Damage(Negative)
Level 20: Mask Presence- (A) Luck of the Gambler - Recharge Speed
- (21) Serendipity - Defense/Endurance
- (21) Serendipity - Defense/Recharge
- (31) Serendipity - Endurance
- (33) Serendipity - Defense/Endurance/Recharge
- (33) Serendipity - Endurance/Recharge
Level 22: Foresight- (A) Luck of the Gambler - Recharge Speed
- (23) Red Fortune - Defense
- (23) Red Fortune - Defense/Endurance/Recharge
- (25) Red Fortune - Endurance/Recharge
- (25) Red Fortune - Defense/Recharge
- (27) Red Fortune - Defense/Endurance
Level 24: Mental Training- (A) Run Speed IO
Level 26: Mind Link- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Endurance/Recharge
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Adjusted Targeting - To Hit Buff/Recharge
- (31) Adjusted Targeting - To Hit Buff
Level 28: Placate- (A) Recharge Reduction IO
Level 30: Tactical Training: Leadership- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Eviscerate- (A) Eradication - Damage
- (40) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
- (40) Eradication - Damage/Recharge
- (48) Eradication - Chance for Energy Damage
Level 35: Tactical Training: Assault- (A) Endurance Reduction IO
Level 38: Elude- (A) Red Fortune - Defense/Recharge
- (39) Gift of the Ancients - Defense/Recharge
- (39) Luck of the Gambler - Defense/Recharge
- (39) Serendipity - Defense/Recharge
Level 41: Maneuvers- (A) Gift of the Ancients - Defense
- (45) Gift of the Ancients - Defense/Endurance
Level 44: Gloom- (A) Thunderstrike - Accuracy/Damage
- (46) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (46) Entropic Chaos - Chance of Heal Self
Level 47: Darkest Night- (A) Endurance Reduction IO
Level 49: Summon Widow- (A) Expedient Reinforcement - Accuracy/Recharge
- (50) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Expedient Reinforcement - Accuracy/Damage
------------Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (9) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Endurance Modification IO
- (7) Endurance Modification IO
- (9) Endurance Modification IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: ConditioningLevel 2: Rest
- (A) Empty
Level 4: Ninja Run------------
------------
Set Bonus Totals:
Are there any crucial powers i've missed or any stupid power picks?
Are there powers over- or underslotted?
Maybe of interest to say, but I wanted a kinda cheap build, since at the moment I have only about 200M inf to spend on this character.
The LOTG's, Miracle and Numina will probably be bought with Villain/Reward Merits
@Treibhireas on Defiant, Exalted and Freedom