Critique my Night Widow


Thoran_EU

 

Posted

Small preface, I've always played Scrappers during I3-I6, and have next to no experience with IO's, the Widow AT or Def based characters (which were considered gimped during the time I previously played. It was believed only masochists played /SR scrappers )

In this build I've tried to build for recharge, to keep Mind Link up perma and keep the downtime on Elude to a minimum.
Further i've tried to cover the (small) hole in the ranged and AOE defences when Mask Presence is suppressed.
And on a shared 3rd place: +hp, +recovery and +regen.


Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Swipe

  • (A) Kinetic Combat - Accuracy/Damage
  • (42) Kinetic Combat - Damage/Endurance
  • (42) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Red Fortune - Defense
  • (3) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Endurance/Recharge
  • (7) Red Fortune - Defense/Endurance/Recharge
Level 2: Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Recharge
  • (45) Crushing Impact - Accuracy/Damage/Endurance
  • (45) Crushing Impact - Damage/Endurance/Recharge
Level 4: Super Speed
  • (A) Endurance Reduction IO
Level 6: Dart Burst
  • (A) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Chance of Damage(Energy)
Level 8: Build Up
  • (A) Recharge Reduction IO
Level 10: Indomitable Will
  • (A) Endurance Reduction IO
Level 12: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Gift of the Ancients - Defense/Endurance
  • (13) Gift of the Ancients - Endurance/Recharge
  • (15) Gift of the Ancients - Defense/Endurance/Recharge
  • (15) Gift of the Ancients - Defense
  • (17) Luck of the Gambler - Defense/Endurance
Level 14: Lunge
  • (A) Crushing Impact - Accuracy/Damage
  • (17) Crushing Impact - Damage/Endurance/Recharge
  • (34) Crushing Impact - Damage/Endurance
  • (34) Crushing Impact - Damage/Recharge
  • (48) Crushing Impact - Accuracy/Damage/Recharge
Level 16: Spin
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (34) Scirocco's Dervish - Damage/Recharge
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (36) Scirocco's Dervish - Accuracy/Recharge
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)
  • (37) Eradication - Chance for Energy Damage
Level 18: Slash
  • (A) Crushing Impact - Damage/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Recharge
  • (19) Crushing Impact - Damage/Endurance/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Endurance
  • (36) Crushing Impact - Accuracy/Damage
  • (37) Touch of Death - Chance of Damage(Negative)
Level 20: Mask Presence
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Serendipity - Defense/Endurance
  • (21) Serendipity - Defense/Recharge
  • (31) Serendipity - Endurance
  • (33) Serendipity - Defense/Endurance/Recharge
  • (33) Serendipity - Endurance/Recharge
Level 22: Foresight
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Red Fortune - Defense
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Endurance/Recharge
  • (25) Red Fortune - Defense/Recharge
  • (27) Red Fortune - Defense/Endurance
Level 24: Mental Training
  • (A) Run Speed IO
Level 26: Mind Link
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense/Recharge
  • (29) Luck of the Gambler - Endurance/Recharge
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff
Level 28: Placate
  • (A) Recharge Reduction IO
Level 30: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Eviscerate
  • (A) Eradication - Damage
  • (40) Eradication - Accuracy/Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Endurance/Recharge
  • (40) Eradication - Damage/Recharge
  • (48) Eradication - Chance for Energy Damage
Level 35: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 38: Elude
  • (A) Red Fortune - Defense/Recharge
  • (39) Gift of the Ancients - Defense/Recharge
  • (39) Luck of the Gambler - Defense/Recharge
  • (39) Serendipity - Defense/Recharge
Level 41: Maneuvers
  • (A) Gift of the Ancients - Defense
  • (45) Gift of the Ancients - Defense/Endurance
Level 44: Gloom
  • (A) Thunderstrike - Accuracy/Damage
  • (46) Thunderstrike - Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Entropic Chaos - Chance of Heal Self
Level 47: Darkest Night
  • (A) Endurance Reduction IO
Level 49: Summon Widow
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (50) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Expedient Reinforcement - Accuracy/Damage
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (9) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (7) Endurance Modification IO
  • (9) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Conditioning
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
------------
Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 3.75% Defense(Smashing)
  • 3.75% Defense(Lethal)
  • 2.19% Defense(Fire)
  • 2.19% Defense(Cold)
  • 5.63% Defense(Energy)
  • 5.63% Defense(Negative)
  • 1.88% Defense(Melee)
  • 2.81% Defense(Ranged)
  • 4.38% Defense(AoE)
  • 3.6% Max End
  • 51% Enhancement(Accuracy)
  • 75% Enhancement(RechargeTime)
  • 96.38 HP (9%) HitPoints
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 16.25%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 8.5% (0.15 End/sec) Recovery
  • 34% (1.82 HP/sec) Regeneration
  • 6.6% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 2% XPDebtProtection


Are there any crucial powers i've missed or any stupid power picks?
Are there powers over- or underslotted?

Maybe of interest to say, but I wanted a kinda cheap build, since at the moment I have only about 200M inf to spend on this character.
The LOTG's, Miracle and Numina will probably be bought with Villain/Reward Merits


@Treibhireas on Defiant, Exalted and Freedom