Thirty-Seven

Renowned
  • Posts

    4490
  • Joined

  1. Quote:
    Originally Posted by Diggis View Post
    I don't like ties though. Outmoded fashion IMHO.

    And damned uncomfortable to boot.
    Ha!
  2. Quote:
    Originally Posted by Nerfed2Hell View Post
    Its funny, when someone finds an exploit, its all hush-hush while they rush to fix it... and anyone that takes advantage of the exploit in the meantime is subject to punishment. But when they do something wrong that only exploits the player, just tell the players to enjoy it because its new content.
    Exploiting the player?!? Really? That's what you are going with? Those two examples have not one thing in common with one another. What, you still burning about the AE issues after i14?

    /e facepalm

    Quote:
    Originally Posted by Nerfed2Hell View Post
    rediculous
    Also, the word you are looking for is ridiculous! There is NO "e" in that word. Never has been. Unless, you meant that you are being "diculous" again, which I might agree with.
  3. Thirty-Seven

    Electric Control

    Quote:
    Originally Posted by Candlestick View Post
    Kin because Elec/Kin is the new Fire/Kin
    How do you know that?
  4. Leo, yes, it is kinda random. My thoughts were simply that if a staff set gets introduced, it should have some sort of element of "super" to it... it should be a power, not just a weapon. Annnnnd, there is no Toxic damage as a damage type represented in melee... so I combined them.

    In retrospect, what I SHOULD have suggested was to have a First Tier power akin to [Change Ammo] that changed the appearance of the Staff from Toxic, to Fire, to Energy to Electric to Dark.... etc. That way, you get a variable set that isn't so pigeonholed. (In fact, it could include a Smashing and/or lethal mode that would make it look like a normal staff... which would require me to change the idea behind Sweeping Staff just a bit, but is at the end the best of both worlds).

    Quote:
    Originally Posted by Leo_G View Post
    This set is called Poisoned Staff yet it has spear attacks in it? Why?
    Because I couldn't think of a good name... and I wanted it to include a few pole arm-like attacks.
  5. Quote:
    Originally Posted by MTS View Post
    Is it intentional that the new badge-hunter site won't let you download this without logging in?
    I should hope not...
  6. I concede the point on the radius issue.

    Also... The fact that the proposed set does not lend itself to customization is a bit of the point. I, personally, do not want another purely weapon-based set. So, I proposed a more superpower related set that uses a staff, whip and spear in it's animations. It was intended to solve the issue of multiple damage types in a single set, and to make a staff more "super." I think I did alright.
  7. Perhaps something along these lines? I am VERY not up on Recharge/Damage type things, so those are likely to be off. Basically I was shooting for a set like Electric Melee... Also, with the -Res effect, the damage numbers will have to be fairly low. Also also, the Toxic should probably take a hint from Dual Pistols and make up about 30% of the damage, with the other 70% coming from the other component (mostly Smashing)... A notable exception being Toxic Cloud, a power that will do very little damage (maybe even none).

    With that noted, here's:

    Poisoned Staff (Melee set for Scrappers, Stalkers, Brutes, Tanks)
    This set centers around the player’s ability to create a staff composed of a mostly solid toxic slime. The draw animation will feature the player holding his fists in front of him and having the slime flow outward to create the staff

    Tier 1 — Toxic Smash [Recharge: Fast]
    Foe, Melee, ST: Minor Dmg(Smash, Toxic), -Res
    The player does a quick strike which smashes the enemy with his staff.

    Tier 2 — Poisoned Slam [Recharge: Moderate]
    Foe, Melee, ST: Moderate Dmg(Smash, Toxic), -Res, Chance for Stun
    The player holds the staff in one hand and brings the staff up over his head and back around to slam into the enemy.

    Tier 3 — Swath of Poison [Recharge: Slow]
    Foe, Melee, Cone: Moderate Dmg(Smash, Toxic), -Res, Chance for Stun
    The player holds his staff at almost full length and moves it back and forth in front of him, causing it to smash into enemies in a 45° arc.

    Tier 4 — Solidify (Build Up) [Recharge: Long]
    Self, Buff: +Dmg, +ToHit
    The player focuses for a moment causing his slime to become denser, and thus do more damage when it strikes an enemy. This will use the standard [Build Up] animation.

    Tier 5 — Sweeping Slime [Recharge: Long]
    Foe, PBAoE: Minor Dmg(Smash, Toxic), -Res, Knockdown
    The player creates his staff and it continues to extend, making a whip-like object. He whirls it around at ground level knocking down opponents in range.

    Tier 6 — Taunt, Confront [Recharge: Slow]
    Foe, Ranged, ST/AoE: Taunt, -Range
    The player holds his staff in one had while motioning toward the enemy to “come get some” with the other.

    Tier 6 — Assassin’s Spear [Recharge: Slow]
    Foe, Melee, ST: Special Dmg(Lethal, Toxic), -Res
    The player leans back, one foot in front of the other, and slowly creates an imposing spear the lunges forward driving the spear through the enemy’s body.

    Tier 7 — Devastator [Recharge: Very Slow]
    Foe, Melee, AoE: High Dmg(Smash, Toxic), -Res, Chance for Stun
    The player jumps into the air bringing his staff down as he falls, bashing into the targeted enemy and making a shockwave that can Stun the surrounding enemies.

    Tier 8 — Toxic Cloud [Recharge: Very Long]
    Foe, PBAoE: Minimal Dmg(Toxic), -Res, Stun
    The player slams the end of his staff into the ground (actually it will clip through the ground to make it appear as though the cloud is caused by the end of the slime staff breaking up) causing a cloud of slime particles to scatter.

    Tier 9 — Spear Barrage [Recharge: Very Long]
    Foe, PBAoE: Superior Dmg(Lethal, Toxic), -Res, Chance for Knockup
    The player slams his foot into the ground causing many spears of slime to erupt from the ground in a large area. Enemies who are hit may be knocked up.
  8. So... then what I hear you saying is that a Dom needs more damage... not that the PToD should go away?
  9. Quote:
    Originally Posted by Tenzhi View Post
    Dominators deal the same damage as Blasters?
    That's not what I said. A dominator deals its damage to an enemy with PToD and a blaster can deal its damage to an enemy with PToD... ergo, a dominator can deal its damage the same as a blaster can.

    Quote:
    Originally Posted by Bad_Influence View Post
    ...and a great deal of upper level NPCs in this game are sporting those little purple triangles which protect them from Control, to a great extent.
    They protect them from CONTROL not from DAMAGE. So what you are REALLY saying seems to be that Dominators should do more damage?

    And no, I was NOT saying that a Dom and a Blaster are on equal footings... just that the fact that they can't get mezzed doesn't seem to hurt a Blaster. It only hurts a Dom in so much as it's damage is inferior and well.... that's it, isn't it?
  10. Quote:
    Originally Posted by EmperorSteele View Post
    Bo Staffs. Spears. Halberds. Glaives.
    My biggest issue with this suggestion occurs in the first line. A bo does smashing damage. The others, do lethal and have significantly different fighting styles, as far as I know. This causes the issue that weapon custimization for a Staff set could NOT included bladed weapons. Which would require a seperate Pole Arms set. What I would MUCH prefer is if the developers created some kind of elemental staff set that did maybe Toxic/Smashing damage and gave melee a new damage type.

    Beyond that issue, I too think we should be focusing on actual powers. Psychic Melee/Armor, Plant Melee/Armor, Toxic Aura/Attack, Slime Form/Attack, et cetera ad infinitum.

    Quote:
    Originally Posted by EmperorSteele View Post
    Whirling Smash You spin your staff completely around, hitting all opponents within 15 feet for decent damage and a chance for Knockdown. Then you jump, spin and bring your staff down, hitting your current target hard for extra damage and knocking him back. Basically two attacks in one.
    Your average staff is about 6' (height of a person)... how are you hitting people 15' out? Oh yeah, you have 8' arms!!!
  11. Yeah in that case, it isn't possible outside of the Upgrade Plot "trick."
  12. Hmmm.... Get ALL of the History Plaques (CoH, CoV). I think there is some fun information on those that you just don't really see anywhere else. It also gives you an excuse to go to basically EVERY zone in the game and do nothing other than look around.

    There are SOOOO many things in the game world that most people just whizzzzz right passed and never really look at. I remember the first time I entered Ouroboros, for instance. I spent a good 15+ minutes flying to the various islands seeing if I could find anything interesting, and just LOOKING. (I admit I also took advantage of the teleporting into the pool thing for entirely too long.)

    Quote:
    Originally Posted by TerraShock View Post
    Redside new arc's, from Dean MacArthur, and Leonard were pretty well done I thought. The last part of Leonard's arc was intense.
    Quote:
    Originally Posted by Bunny_Slippers View Post
    "Oh Wretched Man"
    Seer Marino, Mercy Island
    By far one of the best written story arcs either side IMO. Most lvl 15 contacts will introduce you to her via a meet and greet mish (they'll also send you to a PvP zone liaison)
    These are the things I would have recommended. As well as the new arcs for heroside from i17! (Though I think the redside one is better.)
  13. I tend to jump a lot. I jump like a newb* when I am waiting for people to answer questions or for an invite I am expecting... when a Tank or someone refuses to start moving and I am on a squishy.

    And then there is randomly traveling around, going nowhere, and for me, usually killing grey cons. I also try to outrun captives that want to give me praise in open zones.

    Something I do during loading screens is to try to find different objects in the screen that fit exactly within the "ring" that comes up on Windows Vista computers. I used to try to find places that the hourglass would fit, like the nose portion of Statesman's mask.

    Reading Bios. I do that A LOT. I read my bio, I read random passersby's bios, teammates, contacts, trainers, enemies, etc. If I am bored, and there is a costume to look at, or a bio to read, I will probably read it.

    And if I am really bored and don't feel like playing at all... I will make a new character's costume and then probably end up not even making the character. I spend a TON of time making/looking at the costumes in the creator.







    * I have found that NO group of players jump in this game more than those who are new to this game. Perhaps they are used to games in which you can't...? Hence the phrase I have coined: "[Insert Name], jumps like a newb!"
  14. You know what's funny? I don't think the basic premise is a bad idea really. If this was meant to be a total joke... then there are a LOT of things you could have suggested that were so over the top ridiculous that even a lobotomized chimp would understand.

    Obviously the TFs requiring Group Fly is too far... but a GM or two that are only ever found in the air and radiate some sort of -Temp_Powers debuff would be very interesting. Also, if a pit like the one you are discussin were to exist, whatever is on the other side better be an optional objective (but a super cool one). If you modify a couple things, this would not be ludicrous.
  15. Quote:
    Originally Posted by Bad_Influence View Post
    1. Blasters need not ever deal with the PToD. Not ever. Not once.
    I am confused. Your argument here seems to be that because a Blaster doesn't have Control powers... that the Triangles don't exist. Blasters can then freely wail on EBs and kill them with their damage? A Dominator, though it does have control powers... will still deal its damage no matter what the amount of Status Protection an EB has... same as a Blaster. I guess I must be missing something?
  16. The pose does LOOK a little unnatural... but that is only because it looks to be a snapshot of a character in motion, not one that is doing nothing. Her arms are, by the look of it, midway through the motions that would be involved in casting a spell (as he described). If I had any drawing talent at all (and I don't), I would have drawn her in the pose that she would have reached near the END of the motion... just so it looked like something one would be in for more than a moment. But that fact takes NOTHING away from the drawing as it is.

    Also, I just posed like that and it is not uncomfortable at all... but I did feel like I should try to complete the motion that I had started to get my arms into that position... Especially after I read that the artist knew about martial arts.

    (As far as art goes, the only talent I have is for making images like the one in my sig. No kinda art at all, as far as I'm concerned.)
  17. I think it is best if you just do a search for @Nyrisa instead of looking for the ArcID... because with her occasionally editing/republishing it will shift somewhat often.
  18. Quote:
    Originally Posted by Caemgen View Post
    ??

    I pointed out he was using a translator to communicate is all. There was nothing else intended in my reply.
    I apologize for the misinterpretation then... I read it with a lot more snark and disdain than I guess was intended. It certainly seemed to me that it was basically saying "How could you not know that, jerk."
  19. If it is officially published, Ny, please do share it's number here so we can peruse it. If I see ya on, I would love to go on a test run!
  20. First, I am glad they aren't calling this a contest anymore... cuz it isn't. It is a very quickly over giveaway.

    Second, it's cool that they are willing to toss around free stuff. But:
    Quote:
    Originally Posted by Avatea View Post
    • Super Booster V: Mutant [Got it]
    • Super Booster IV: Martial Arts [Got it]
    • Super Booster III: Superscience [Got it]
    • Super Booster II: Magic [Got it]
    • Super Booster I: Cyborg [Got it]
    • Mini Booster: Temporary 30 Day Jetpack [Don't want it]
    • Wedding Pack
    • Mac Special Edition In-Game Item Pack [Got it]
    • Good Versus Evil In-Game Item Pack [Got it]
    • Freakshow Boss Costume Power [Don't want it]
    • Carnival of Shadow Harlequin Costume Power [Don't want it]
    • PPD Hardsuit Costume Power [Don't want it]
    • Praetorian Clockwork Costume Power [Don't want it]
    • Knives of Artemis Costume Power [Don't want it]
    • Carnival of Shadows Ring Mistress Costume Power [Don't want it]
    So, for me... I only have one possible prize. What are the chances I will randomly see it at the right time and score it in like 6 seconds? Zilch. But I will keep an eye open nonetheless.
  21. Personally, I like redside better... so I will be moving a few characters in that direction. Namely a Warshade I made fairly recently, and possibly my Fire/Kin Controller that I rarely play.
  22. Quote:
    Originally Posted by Caemgen View Post
    He's been around enough so regular watchers probably have a good idea about it but if you didn't you didn't, no biggie.
    So you just assumed that I knew and was intentionally being a d-bag to the guy who doesn't really speak English?!?! Wow, just wow.
  23. Nox and I discussed making an arc but have yet to actually do anything for it.
  24. There is no guarantee that you will. Technically the original offer only discussed pre-ORDERS getting access.

    Also, we have no idea... ask the Devs (but they ain't telling).