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Posts
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Joined
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Not going to happen because it would require the devs to implicitly approve of farming.
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I know Diamagnetic isn't working on my Warshade and I've had several other people say that their interface powers aren't working either. I don't know if it's been acknowledge by devs or not.
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Not really. There's "this is a game mechanic to stop the maps having to be stupidly large" and there's "Ambushes are used too frequently and inconsistently triggered, can someone look at them please".
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My understanding is that all Interface powers apart from the DoT component of Reactive are currently broken, which is why you're not seeing the effects.
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IIRC you can direct trade them with another player, but it does strip the boosters from the enhancement so it's of limited use (though if you traded them back again you would be able to sell them).
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It's a bug, you can turn them all back on in the map options. I presume it's related to the fog of war bug.
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Part of the problem is that as a rule the devs have put all the new (non-incarnate) content into the 15-30 range because "that's where most of the players are", but it means that there's now a *massive* amount of content 15-30 and still something of a dearth of new content in the 30-50 range (no, retconning Praetoria doesn't count as new content).
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It's not the ambushes that are the problem per se, it's the inconsistent way in which they're triggered.
Sometimes it's when you click a glowie or rescue a hostage
Sometimes it's when you finish reading/talking to someone
Sometimes it's halfway through reading/talking to someone
Sometimes it's seemingly unrelated to anything you've done
In one case it's because you ran through a huge room on the opposite side of the person who supposedly saw you, while stealthed.
It's the latter three that could really do with fixing. If you give us walls of text to read, at least have the decency to let us read them. -
Quote:The iffy grammar isn't limited to the new starter content. I ran through the First Ward arcs for the first time the other day and ran into Dominatrix telling me that she "Could care less" about what happened to the [MacGuffin] which really made me enjoy kicking the crap out of her.I never thought I'd be saying this, but I really miss the Snake missions in Mercy, along with Doctor Creed's arc. I also miss both Outbreak and Escape from the Zig
I feel I learnt more from those than the new Galaxy Tutorial and subsequent missions.
I think the amount of bugs, typo's and abominable grammar probably play a part in my not liking the new starting arcs. That, and I'm curious to find out if the Cult of Stheno is still around.
And the problem with the new content is that the "Tutorial" isn't a tutorial, it's an interactive intro and that's *bad* because it's billed as a tutorial and should be there to teach new players *all* of the basics so that if they don't do the starter arcs (which is extremely common thanks to the damn DfB) they'll still know roughly what they're doing.
That said, I enjoyed the starter content the first time around, probably redside more than blueside because you *expect* someone like Scirocco to manipulate you for his own ends which makes the early stuff less jarring than the blueside Manticore bits. It's just that now there's basically only one content path from 1-5 it gets pretty boring pretty quickly with multiple alts. -
Your suggestions are a good start, what else they want to buy kind of depends on the player. They might want powersets, they might want costume bundles, they might want extra Enhancement trays, they might want the Alignment System, they might want some powers like the Hover Board or Ninja Run - it's going to be different for everyone.
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You can simply copy the entire game folder from one machine to another, install the launcher on the new machine and point the CoH install to the folder you copied.
Note that I've only tested this using the NCSoft Launcher Installer and *not* the City of Heroes Installer. -
Quote:So the T2/T3 powers are better than Weave (or equal for tanks) and much better than Tough. Plus it counts as an effective 1.5 extra Def Buff and Res enhancements in every power that can take it? And that's assuming the powers are unenhanceable.3) You didn't actually read the post, did you? Because it's not. +10% (13% with both powers) to all resistances, 5% (+6.5%~ with both powers) to all defenses.
That's obscenely powerful. -
Each instance of Experienced can only be claimed once per character, but you may have more than one (I have 3 on my account, for example due to various Rewards). They stack, so you can have a 10 or 15-use "version" of the power in your tray and any subsequently claimed instances will add to that.
It sounds like you've got 2 (It should actually give you the number available listed in the mailbox when you go to claim it). -
That T2 power would make the pool more powerful than most Scrapper secondaries...add the T3 and you're close to outdoing most Tanker primaries.
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It exists because they didn't want to have to do tens of extra power animations per set in order to account for people using powers with a weapon still in their hand.
Gameplay-wise it has the effect of adding a slight delay to power activation if you have to redraw your weapon. To counter this, however, weapon sets have an accuracy bonus over the non-weapon sets. This is also why you can't have "optional" weapons, because you'd have to sacrifice that bonus to make it balanced. -
Yes and no. Probably yes up to the early-mid teens, but for some reason that I don't understand a lot of the freebies have been told/got it into their heads that Lv20 is the place to be and so simply want to get there as fast as possible. DfB may not be the absolute fastest way there, but when everyone is doing it so there aren't any teams available, it probably ends up that way.
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Well the biggies are Orbiting Death and Inky Aspect; both have long activation times and root you, which is a pain even if you're in human form and get mezzed, let alone if you're constantly shifting between forms and may also have to toggle things like Shadow Cloak, Combat Jumping, Weave, etc.
I agree that the ideal solution would be toggle suppression whilst in Nova/Dwarf so that you can return to human form without a 30 second window of uselessness. -
If only there was a precedent for GMs giving decent rewards...oh wait, they used to be worthwhile and then suffered a massive reward nerf for no readily apparent reason from which they never recovered, because who wants to spend 15 minutes taking down something that doesn't even give as much XP/Inf as most EBs, let alone something commensurate with the effort required.
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If you can afford to spring for the LoTG +Recharges then you can easily perma Mind Link on a Widow without Hasten or any Purples. Then again, you can also softcap *without* Mind Link (Though you may have to make some slight compromises to do it).
Basically, Night Widows are very cheap and easy to softcap and/or perma Mind Link. -
It's unlikely they'd release Titan Weapons so soon after Street Justice, but you never know.
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If you're talking from an RP perspective, there's http://virtueverse.net and the http://union.virtueverse.net sub-site.