Kindness Power Pool!
That T2 power would make the pool more powerful than most Scrapper secondaries...add the T3 and you're close to outdoing most Tanker primaries.
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I am going out on a limb but I don't think they mean 30% defense, etc. I think they mean more of like an extra 30% enhancement to defense powers you already have. Similar to how Alpha works. This pool, if nothing else, could save some slots.
Yeah...
1) It isn't that easy to make Knockback go away... especially since KD is a form of Knockback, and those powers would make it stop working.
2) Why the heck should there be a power that makes your Fear powers stop working?
3) Why is the +Def bigger than the +Res considering you need MORE Res to be equivalent to Def?
4) I don't think there SHOULD be a way to make KB just go away, learn to use it, or don't take those sets.
That T2 power would make the pool more powerful than most Scrapper secondaries...add the T3 and you're close to outdoing most Tanker primaries.
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Yeah...
1) It isn't that easy to make Knockback go away... especially since KD is a form of Knockback, and those powers would make it stop working. 2) Why the heck should there be a power that makes your Fear powers stop working? 3) Why is the +Def bigger than the +Res considering you need MORE Res to be equivalent to Def? 4) I don't think there SHOULD be a way to make KB just go away, learn to use it, or don't take those sets. |
2) Because Fear - as seen on Caltrops, Rain of Fire, Ignite - is an annoyance, and the current solutions (slows, immobilises or knockdowns) are fairly impractical. At a cost - again, a power pick and damage reduction - someone could use them without said 'solutions'. (Note that it's not affecting Terrorize, the much more useful 'stand in place and cower' status effect.)
3) You didn't actually read the post, did you? Because it's not. +10% (13% with both powers) to all resistances, 5% (+6.5%~ with both powers) to all defenses.
4) I'm not hating knockback sets - I'm hating those powers with wildly impractical knockbacks, in places where you wouldn't want them. Hand Clap, Lightning Clap, Peacebringers, etc.
3) You didn't actually read the post, did you? Because it's not. +10% (13% with both powers) to all resistances, 5% (+6.5%~ with both powers) to all defenses.
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That's obscenely powerful.
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There should be a high damage attack in their so that you can kill 'em with Kindness.
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2) Because Fear - as seen on Caltrops, Rain of Fire, Ignite - is an annoyance, and the current solutions (slows, immobilises or knockdowns) are fairly impractical. At a cost - again, a power pick and damage reduction - someone could use them without said 'solutions'. (Note that it's not affecting Terrorize, the much more useful 'stand in place and cower' status effect.)
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4) I'm not hating knockback sets - I'm hating those powers with wildly impractical knockbacks, in places where you wouldn't want them. Hand Clap, Lightning Clap, Peacebringers, etc. |
Looks like a pool I'd universally skip, frankly, and advise others not to take.
how i read that the tier 2 power does +strength to effect which is what powerboost says, the tier 4 however reads as just a straight buff
in any case i would never use this for any reason, yes some powers are annoying with kb, but thats why they are skippable or usable as set mules, and also i would NEVER take something that debuffs self
A simple pool to get rid of some annoyances while still being sort of useful - and very flavourful for the more pacifist-type heroes, and for sneaky villains. (Especially those packing flame-throwers.)
Kindness
Tier 1:
Gentle Encouragement: Auto, Small PBAoE (Not Self) ally +res (all, ~5%), +regen (~50%), -interrupt
A word of encouragement, a pat on the shoulder - just being there makes your friends and allies feel more at ease, able to handle more punishment and cope under pressure.
Gentle Hands: Toggle, -100 magnitude knockback, +10% strength to healing
Even delivering the most terrible attacks, there's a gentleness to your attacks - your foes are not sent flying, and your allies find your healing touches more soothing.
Tier 2:
Gentle Discouragement: Ranged -dam (-1000%, 5 seconds). 120 second recharge.
No. That's not acceptable behaviour. That over-the-top blast you're charging up? I won't have it.
Tier 3:
Gentle Face: Toggle, -100 magnitude afraid to all powers and summons, self +res (all, ~5%)
With a face like that, who would flee from you? And to strike that face... unconsciously, your enemies tend to hold back.