-
Posts
101 -
Joined
-
I think the reference to Blasters is a really good one for several reasons (I have always thought that a Dom plays most closely to a blaster style wise).
The Blaster inherient Defiance is actually of use less than Domination, which you might say is a nod toward Dominators, however when the inherients were added to hero AT (or officialized like the Crits with Scrappers), there was no nerf to the Blaster with the thought that it was balancing with Defiance. It seems like we should be in the same catagorie. Instead of counting on our inherient, use it as a boost for certain occasions.
Just some thoughts inspired by the remark about Blasters. -
[ QUOTE ]
[ QUOTE ]
Second point: What other AT is only useful 45% of the time? If the only thing we bring to a team is the use of Domination, then we are indeed only useful 45% of the time in optimal conditions.
[/ QUOTE ]
Much like Blasters, Tankers, Scrappers, Corruptors, MMs, Brutes, etc, Dominators need a team to reach full capacity.
Speed Boost, AM, even Hasten will help ya there.
[/ QUOTE ]
Actually, I don't see how many of those ATs need a team to come to full capacity, especially in the 40-50 game, and especially with the heros where the APPs do a much better job at filling in weak spots than our PPPs look to do. I'd take Psionic Mastery from the Controller PPPs or Force Mastery from the Blaster's in a heart beat since those are the two Hero ATs that we seem to be a mish-mash of. -
[ QUOTE ]
[ QUOTE ]
All of the complaints you've made about Doms can be applied to Blasters and to most Cor's. Most can't give them selves mez protection. Doms, like most of the AT's, need the support of a team.
[/ QUOTE ]
True, but Blasters and Corrupters bring heavy damage and heavy buffage to a team.
What exactly do we bring?
[/ QUOTE ]
And better HPs or self healing.... -
Yes, but he make many valid points that have been brought up time and again...what is a Dom supposed to be, to do? Control...well that is a vastly weakened control that post 40 almost all toons have the ability to do to some degree . Damage...but it is still so weak that Doms are outdamaged by virtually every AT in the game not just other villains, and Doms have a damage set!
Is Domination a balance...not with break frees and the abundant mez protection available in the game. Doesn't matter how much more powerful a Dom's holds are if a single break free will still negate them.
50 Influence Inspiration > a Primary Power Set+ the AT's Inherient ability (Something is wrong there)
Throw in low HP, a low damage secondary which pushes you toward melee, and no mez protection of your own and it starts to get down right ugly. -
[ QUOTE ]
Doesnt mind have -recharge? I thought Ice only had Slow.
[/ QUOTE ]
/Psi has -recharge, as far as I can tell mind/ has no secondary effect....maybe +agro -
Based on your comments, I take it you don't play doms in PvP....
There is still a very real issue with health levels and mez protection (especially when compared to Controllers).
No, I agree that a nudge in the right direction has occured, but to say we are good now is definitely an overstatement.
Glad its your final post on the subject. -
When CoV was still in beta, there were some early discussions on the beta boards about the uselessness of hold in PvP due to break-frees.
Same issues still exists today, however someone then suggested something then that has stuck with me. What if holds had a secondary effect, like most attacks, that was put into effect upon a successful hit with your hold, was unresistable (not subject to break-frees), and lasted the length of the hold (so if the hold went into effect it would go un-noticed, therefore only being of use if a break-free was used or the hold used on a hold resistant target). This way a hold power could still have an effect on combat, even when its primary purpose was being defeated by something like a break-free.
Any thoughts? Most likely would require some game re-engineering and would probably end up acting similar to a debuff (and therefore be opposed by defenders/corruptors), so I am not sure how viable an idea, but I thought I would bring it up. -
[ QUOTE ]
[ QUOTE ]
I don't know what the numbers on Dominators pets are - but controller pets have an accuracy of 300%. That is why sings can hold or hit almost anything in sight, and fire imps destroy all they go after. Wouldn't it only seem right that Mass Confusion have the same numbers on it? And that the recharge time is cut to that of what a summoned pet is now? It actually should be faster, since it doesn't stay around and do it's thing until someone spends enough time to kill it. And it should be breakfree resistant - taking four breakfrees to break it. As it is, Mass Confusion has no purpose or use in pvp, as it doesn't hit, takes too long to recharge and if it does hit is negated by the popping of one breakfree. It's Mind Controls signature power and probably the most useless power in the set from a pvp standpoint - and pve standpoint if you ask me, as other players usually just run it and kill all the confused ones anyway.
And Dominators do need some sort of damage help. The other night I was running a Dobbs mission alone on Malicious - I am level 41 - and I got to a red Super Arachnoid and while I could hold him - even with domination running - I could not do any damage at all! I am saying his health bar did not move - ever! I was firing off every attack and hold I had and even bile spray - nothing!!!! At level 41 even a Dominator should be able to run a mission on Malicious and be able to finish it. As it was I had to run for my life, reset back to villianous, reset the mission and run it that way. That is just sad.
[/ QUOTE ]
1) Mass Confusion could use some acc. But when you say all the people in your teams do is kill all the confused ones, you don't mention that it hits the entire spawn. Killing the confused ones before they kill each other off is the whole POINT when using Mass Confusion.
Have you ever used Mass Confusion? It's incredible with the right slots. It has a MASSIVE area of effect, and a high target cap as well. It lets us stack instantly on a boss with regular confuse, and if timed right, two bosses can be confused. Denouncing its use in PvE is a very clueless assumption.
2) While I agree we could use a boost to our ranged power now that our melee powers have been increased, the Super Arachnoids are Regen Scrappers with perma-IH. It takes the strongest of damage ATs thirty minutes to solo one. A well-known Dominator, Domination101, has a video of him soloing Johnny Sonata's soul, an AV, but he deemed it impossible to solo a super arachnoid. The problem here is the mob is very much overpowered.
3) Please someone fix the Patron Power Pools so the armor isn't the ONLY power worth taking. Please add Mez Protection to the armor if that's not possible.
[/ QUOTE ]
Besides your issue with what he said in regards to its PvE useage, I think it is of value that he was pointing out that Mind Control's tier 9 power doesn't stack up that well with the Pets in other sets. What is the right answer, I'm not sure...but I agree that this is one area where mind is below its peers. -
So still no real info on the numbers?
I would love to have the protection numbers on the Armors, its especially frustrating because of the emphasis they put on the fact that you would get the real numbers.... -
[ QUOTE ]
Some are confused by the melee powers available to some sets thinking you should be blapper type. Some are confused of the control primary and think you should be a controller. some are confused with the damage secondary and think you should be focused on damage.
I look at all those options and instead of seeing confusion I see options. I can pick a set with melee attacks and try to make a blapper type. I can pick a set with few melee attacks or totally ignore the melee and work on ranged. I can focus on the primary or the secondary as I choose. I can try to be ranged or melee with both primary and secondary. I can go for a control heavy primary or one that is more damage intensive.
[/ QUOTE ]
The only problem I see is that whatever you choose, you won't be doing it that well.
Also, the need for definition, albeit vague even, would help the dom community to figure out what their problems are.
So far, the comparision with Controllers (fair or not) is natural because of the shared Primary Sets, however we control very poorly by comparison.
Then, the comparison to damages dealers is equally natural because our secondary focus almost entirely (usually all but one power) on damage (to include melee damage), but we pale in comparision to virtually every AT in the game, not just villains and damage specific ATs, in that regard too...
So I think it is natural to wonder what it is that we are supposed to be good at, to shine at? Its not control, its not damage, we don't get buffs/debuffs, so what?
(I noticed my previous post was deleted....probably for naming a name.)
I would really like to hear ANYTHING the devs have to say on ANY dominator issue...please!!!! -
[ QUOTE ]
Anyway, some other PvP Dom impressions. There were a lot less people in RV last night, so it was a lot easier to tell what was going on. Sure enough, under normal conditions with a normal number of players Doms are quickly singled out and ganked into a fine red paste.
[/ QUOTE ]
This kind of reminded me of something else about my own personal experiences in PvP...basically that anything you seem to accomplish in PvP as a Dom is mostly due to the fact that the opponent didn't pay attention to you, or basically ignored you. If they decide that you are worth their attention, then you will come to a quick death.
My current PvP system was to team up (always a solid start, also the only real way for a dom to build up Rep points or bounty in SC), then hang in back until my target was engaged with another villain...then swoop in to attack and hope they were too occupied to realize that an easy target was right there. Sounds solid at first read, but actually quite sad when you realize that the AT has holds and a damage secondary that encourages melee..... -
[ QUOTE ]
The long and short of it though is Dominators aren't damage dealers and most Doms need to accept this.
[/ QUOTE ]
Then why do we have a damage focused secondary?
On these boards I constantly see what Dominators aren't, but can anyone tell me what Dominator's are? Please don't be a smart [censored] and say "Dominators"....
Despite the pleasant changes in i7 so far, some hard facts remain in place: Our Primary, Control Sets verbatim from Controllers, are weaker than Controllers. Our secondaries, hodge-podge attack sets from blasters mostly, are weaker than Blasters...So what the hell are we supposed to be?
We have worse hitpoints than the majority of ATs in the game, however those below us have elements that balance for that fact. So in addition to our weaker Primary and Secondary we are also less survivable (low hp, no protective powers).
Oh, and one thing that would help the discussion is the disillusion of the facilicy that Controllers are low-damage AT. Whats not to love with them? Control, Buff/Debuff and damage...is there anything else? Once side switching comes into the game there will truely be no use for Doms...
Just switch our primary and secondaries. Up the damage and make us a damage set that can kind of control....you know, what were are now, but it will be on purpose. -
[ QUOTE ]
[ QUOTE ]
NERF FOCUSED ACCURACY NOW !!!!
[/ QUOTE ]
Ahem.
lets give the Stalker standard answers right back at them.
-Get on a team
-get tactics
-eat yellow pills
Oh and get 10 more levels and max out you "States-O's"
Your examples would be like a level 20 villan entering Sirens Call and complaining that all the lvl 30 heroes with their SO's were destroying them.
D'uh.
Not a valid comparison.
[/ QUOTE ]
You took the words out of my mouth, er keyboard. Either way, thanks. Not that I expect it to keep the throng of Stalkers from crying foul until they have it easy again... -
I am wondering though, how easy it will be to accumulate the necessary salvage to use these regularly when you take into consideration the salvage storage bins. I know many of my primary toons have probably capped out on certain kinds of salvage that they could have been continuing to acquire if they had someplace to put the stuff. Just a thought.
-
Never feel bad for them.
-
[ QUOTE ]
actually if you are gonna nerf anything castle look at tk next cause its like.. annoying
[/ QUOTE ]
I hope this was sarcasm, because if you want to feel frustration, try PvPing with an AT in which virtually every power in your Primary can be negated with the little purple pill.
Leave TK alone, Hurricane was fine. Team up and find answers.
One thing that I think people, and unfortunately the Dev's too, are missing is that PvP is still in it's adolescence in CoX. Until Villains start getting to lvl 50, with Villain Hami-Os. It is will hard to get the real full dynamic of the balance of powers. Any major nerfs to powers or sets because of PvP so far is probably premature and in many cases may not be necessary because of tactics that will eventually develop.
One thing I will say about TK however, is that is should not be auto hit. Just like Hurricane, Placate, etc...should not be auto hit. Nothing should be auto hit in PvP. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
/em wonders when the devs are gonna realize that Force Bubble has the same "problem" that convinced em to zap Hurricane.
[/ QUOTE ]
The worst parts about getting debuffed by hurricane was the nasty to-hit debuff and its -range. The -tohit was easily countered at the higher levels(FA, AIM, BU, etc). The -range was the only form of mitigation against ranged toons for the Storm summoning set. It made only since that storm should be able to keep melee out when they are so vulnerable to everything else.
[/ QUOTE ]
Actually, the only thing I really wanted to change in this mess was the ability for Repel Fields to effectively trap a player against geometry in Base Raids. I'm aware other powers have the same problem. I'll address those individually, though -- the same type of change made to Hurricane can be made, but for the most part, those powers have fewer aspects to them that Hurricane does. That makes getting them right considerably harder.
[/ QUOTE ]
Well if thats the case _Castle_, you may wanna consider putting a 30 second timer on Telekinesis so that cant perma-pin folks.
[/ QUOTE ]
Actually, please don't. Or just add a change to the entry to all PvP zones on the villain side where the contact basically says "Oh, your a Mind/ Dominator, sorry your not allowed in."
TK is one of the only things in a Mind/ Dominator's set that can affect a PvP battle to any real degree, then even with that he most likely needs help in achieving a kill. -
[ QUOTE ]
I'll have to test it out, but I think it was the wrong direction to go in. Removing the autohit from Placate and requiring people to slot it for ACC would've been better. Then it has a chance to miss. As an autohit, it is overpowered.
[/ QUOTE ]
QFT.
I am a strong believer that NO POWER in PVP should be auto-hit. Especially one that basically doesn't allow someone to attack you but allows you to still attack them. -
[ QUOTE ]
[ QUOTE ]
I love playing this game, but I often get strange reactions from people when I tell them I play MMO's. How do you guys justify/explain playing the game/use of the game?
[/ QUOTE ]
Tell them it is your entertainment. Compare the fact that going to a movie with a date ($20-$40, depending on concession stand usage) for 3 hours is roughly the same amount you pay for 20+ hours of entertainment a month.
And if that doesn't work, put them on /ignore.
[/ QUOTE ]
I agree on the pricing, and also would like to add that it is a good alternative alot of the crap being floated on TV nowdays. Sure, there are a few good shows, but even those are abused with massive repeats mid-season. So that is another angle. -
I think that there is a lot to be said for the social aspect of MMOs. I know that I have only played one non-MMO game since delving into the MMO world (and that was because I was deployed to Iraq and unable to do MMOs).
The immersion aspect of a social game as well as the psydo-friends you make are unlike anything you can experience getting to level 30 on Mario (or whatever is cool on consoles nowdays).
I believe a further aspect of this is PvP. In normal PvE, there is a set level of difficulty that can usually be overcome by sheer effort put in, regardless of skill or tactic. However, in PvP the opponents are other players who want to succeed, or worse dominate, in the game and it requires your failure. When you succeed in PvP it might be said that you have defeated the Ultimate AI. I know that I get a greater sense of satisfaction succeeding in PvP.
Just some thoughts that were hopefully close to on topic. -
Probably an Eye-Gouge and a Shot-to-the-Nards too!
-
I personally find it ridiculous that Super Leap is faster than Fly. How can someone hop up and down faster from point A to point B than someone flying in a straight line? Sad.
-
I don't know if this has already been suggested in this thread (getting pretty long to read it all), but:
Windows
Originally suggested by: The_RaZ
Category: Wall Decor
Customizable? Y
Type: Purchased
Description: You can choose windows with a set of outdoor vistas to provide more atmosphere for your base. One example could be space views to give your base the feel of a space station.
Technically this could just be a form of Painting/etc...but the look could make it seem like a window. -
As far as shield are concerned. That powerset was mention by States in his response thread for the "Ask a Dev" series. Look in the Developer's Forum.
-
[ QUOTE ]
Now I will be stuck soloing thru cov too?
[/ QUOTE ]
Join a Supergroup/Villaingroup, then you should have no problem finding people to team with. I know I don't. Also, there is a little know feature in the game where you can make a team of your own by searching for and inviting others to team with you.