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Posts
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Joined
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Hello fellow Brutes...
I'm toying with a War Mace/Shield Defense IO build on my brute and would like some feedback/suggestions from more expirienced brute players.
I've posted the build below.
Thank you in advance.
The MD
Villain Plan by Mids' Villain Designer 1,92
http://www.cohplanner.com/
Click this DataLink to open the build!
Nightstick Justice: Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), ImpArm-ResDam(9), ImpArm-ResDam/EndRdx(9)
Level 2: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(15)
Level 4: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15)
Level 6: True Grit -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(17), Numna-Heal/EndRdx(17), Numna-Heal(19)
Level 8: Clobber -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(21), Hectmb-Dmg/EndRdx(23)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Build Up -- RechRdx-I(A)
Level 14: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Mace -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(25), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(27)
Level 20: Phalanx Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29)
Level 22: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29)
Level 24: Kick -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(31)
Level 26: Shatter -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 28: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(34)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 38: One with the Shield -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(40), Numna-Heal(40), Numna-Heal/Rchg(40)
Level 41: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(43)
Level 44: Disruptor Blast -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Mace Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50)
Level 50: Nerve Radial Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(43), Mrcl-Rcvry+(43), Numna-Heal(46), Mrcl-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46) -
Global Name: @The MD or @The MD 2
Server: Union
City of Heroes/City of Villains RP Characters:
The MD
Stonegiant
Lynix
Type of RP: Casual, In missions, Supergroup and character based.
Can be contacted: Global tells.
Times on: As much as I can15:00 - 00:00 is a good bet
Timezone: European Central Time -
I agree Lost, that person deserves a grand applaus for outstanding teamwork.
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Gonna miss you mate... No TF is the same without you...
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Signing up... for Hami tank, empath, holding troller or comic relief in timeouts
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Hamitank spot open? or do I bring something else?
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What's level minimum on the first respec? same as CoH?. If 24 is minimum I would love to party with you on the task, got a lvl 24 stalker. Is that 7:30 GMT?
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I determined never to stop until I had come to the end and achieved my purpose. David Livingstone
ISOLATOR BADGE!!! from Recluses Victory... finally!!!
My advice to future badgehunters... DO THE TUTORIAL and get isolator badge there -
I'll be there... What you need most, empath or holding controller?
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Thx for the last raid, felt good to beat him. Can't make it to 7 pm, so I'll join you guys asap.
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Well done all. Just under 3 hours?. See you all soon at next raid.
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I got damage/range and would like dmgres/endred. Hero name StoneGiant
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alas however, i got pwned instead of getting a badge
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I'll personally take you by the hand and drag you to the badge after Hamidon is defeatet... If we don't get him... I'll tp drop you onto it -
7 pm at the very latest... I would suggest 6:30 pm so we have time to organize and we meet at "The Hive" entrance in Eden.
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Have you got something in your eye ?
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Nope -
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but I want to do it on the quiet as I know there are certain player heroes that get a kick out of ruining this kind of event.
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Just like there are certain player villains that get a kick out of ruining this kind of event for the heroes
If you wanna keep this a "secret event" maybe the boards isn't the best place to organize it
I wish you good luck though... I'm lvl 22 in CoV... wait for me? -
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I dont see haste as a good to have recharge buff for taunt though as its not perma anymore cos what happens if you was relying on it and it runs out?
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I never rely on hasten as a buff for taunt. It's just handy when it's on -
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but then I'd loathe to be as slow as stone tankers
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Slow? as in movement or recharge? My tp self gets me around fast enough and my taunt is recharging fine in granite...
Ice tanker is too squishy for my liking. -
Greetings...
First of... what Dark said ;D... Second, I'm a Stone fan, I got taunt and mud pots running all the time when in team and it works well for me, mud pots for the melee ranged and taunt for the runners. The damage/movement/recharge reduction doesn't bother me... Damage: I'm a tanker = agro grabber and staying alive. - Movement: I tp self in Granite armor/rooted/Mud pots. - Recharge: Hasten/Build Up is 3 slotted with recharge and Taunt is 2 slotted, gets the job done. -
Hey guys/girls...
Finally got a villain to 15 and peeked into BB last night, and I even got to celebrate my very first hero defeat. I'm starting to develope a taste for PvP, so you'll be seeing more of me in the zones... beware ;P
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Just to mention an example: The last raid we had, when White Magus called for everyone out of the bubble...within 30 seconds everyone was at Cowards Hill!! We we're flabbergasted on teamspeak to say the least
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That's impressiveCan't say we have the same backup on Union
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But, I didn't see a reason for more ToHit in there as the +perception from both, is used for Stalker spotting., the ACC and 3xToHit in TD shud be capable to hit a Stalker thru DEF..
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I don't like to miss