Assault/Device build
Right based on levelling inumerable AR/Devs (although only to lvl 24, lost heart after that ) and a now successful lvl 38 AR/Dark corrupter. Bearing in mind anything I say is personal opinion, etc, and I am coming from a PvE persepective (being inexperienced with PvP I will leave it to others to advise on that style of play) I would recommend the following:
Take the one accuracy and one immobilise out of web grenade, and put one recharge each into burst and slug. This way you'll have a pretty reasonable single target attack cycle when fighting one or two enemies. Web grenade should cycle pretty quickly enough as is and the extra immobilise will help it last on tougher targets. Plus targetting drone will give you and extra boost to accuracy for it anyway.
Replace one recharge in caltrops with a slow (I can't remember if 2 slow enhancements caps the slow effect for caltrops, anyone know this? If so put this slot elsewhere). A single recharge will ensure caltrops is up all the time.
Take the defence buff slots out of combat jump, each one gives and extra 0.5% defence which is not really worth it to be honest. And in the same vein takethe defence buffs out of cloaking device, once you are seen the base defence is again minimal so the boost from buffs is very small.
Using one of the slots you have freed up put another to hit buff in targetting drone.
Take the extra slots out of heal, they are of minimal use in my experience.
I would definately try to fit in Flamethrower somewhere, it makes an excellent 1-2 punch with full auto. I'd slot mine 1 acc, 3 dam, 1 end red and 1 range enhancer (I find I don't use it often enough to merit a recharge enhancer and the extra range on a cone always helps). I would possibally suggest swapping out ignite, but this is most definately a personal choice as I found I could never get on with what is, in effect a single target storm effect with a very short range.
I would suggest an additional endurance reducer in accrobatics when you can fit it in because it's endurance drain is on par with TD I believe.
I would lose assault and tactics, their boost for a blaster, especially solo, is very small for a hefty endurance drain. I would replace them with stimulant (1 recharge red) and aid self (2 heal enh, 1 interupt red and one recharge red). This will boost your survivability immeasurably. If you have some extra slots I would recommend adding maybe another interrupt reducer and a second recharge.
Oh and I just noticed no beanbag in your build, this is very useful and helps survivability a great deal. I can't think of where to fit it though .
Hope this was helpful.
@Moondog
Union:
CoH: Moondog (WS); V-Rock (Tnk, semi-retired); Pole-Star (Bla); Demon Dog (Scr).
CoV: Midnight Gunner (Corr); Operative John Doe (Ban); Day-Star (Dom); Commissar Jaeger (MM).
I'm not 100% up on my /DEV info.. but I'll take a few niggle-picks at certain ones.
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06) --> Swift==>
08) --> Combat Jumping==>
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Maybe swap these two around, so "Combat Jumping" is first, then "Swift".. if anything to give you a lil more vertical movement on ur way to level 8.
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08) --> Combat Jumping==> EndRdx(8) DefBuf(40) DefBuf(43) DefBuf(43)
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The DEF it gives is very small and not entirely worth the slots.. they're better used elsewhere.
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16) --> Health==> Heal(16) Heal(21) Heal(21)
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Not worth, 3 slotting as DEFIANCE is your "tool" in most respects. 1slot is fine.
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28) --> Assault==> EndRdx(28)
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It's very end heacy... if keeping I'd suggest, 3 slotting EndRdx, to balance the EPS
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30) --> Tactics==> EndRdx(30) EndRdx(31) TH_Buf(33) TH_Buf(40)
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With "Targeting Drone" I'm not sure the ToHit Buffs are worth it, really. I'd do same as "Assault" slotting, maybe add another ToHit into "Targeting Drone".
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35) --> Trip Mine==> Dmg(35) Dmg(36) Dmg(36) Rechg(36) Rechg(37) Rechg(37)
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Trip Mine, as I remember from my MM, requires ACC, so you're best adding an ACC there in place of a REC, even with Hasten you'll get a fair few out now worries, as it's base Recharge is only about 20seconds.
That's all I can think of atm, I'll let the people who know DEV on a Blaster better, take a knife to the build.
If that's a PvE build, drop the ACC in attacks. (Oh, and definitely add 3rd Tohit in TD)
Well I'm happy the build didn't get totally scrapped , just some minor tinkering... *hold his breath for the arrival of a AR/DEV expert*
> MaXimilion - Was thinking semi PvP...
> Raziel - Tactics + Target Drone was ment for improved stalker spotting...
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> MaXimilion - Was thinking semi PvP...
>Raziel - Assault + TD was ment for improved stalker spotting...
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I guessed
But, I didn't see a reason for more ToHit in there as the +perception from both, is used for Stalker spotting., the ACC and 3xToHit in TD shud be capable to hit a Stalker thru DEF.. tho I cud be wrong, I dunno.
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But, I didn't see a reason for more ToHit in there as the +perception from both, is used for Stalker spotting., the ACC and 3xToHit in TD shud be capable to hit a Stalker thru DEF..
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I don't like to miss
Hi, I would like some tips/advice on this new build I've been messing with, since my current setup is <bleep>. Below is the new setup I had in mind.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Major Stone
Level: 50
Archetype: Blaster
Primary: Assault Rifle
Secondary: Devices
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01) --> Burst==> Acc(1)Dmg(3)Dmg(3)Dmg(5)EndRdx(37)
01) --> Web Grenade==> Acc(1)Acc(5)Immob(7)Immob(7)
02) --> Slug==> Acc(2)Dmg(9)Dmg(9)Dmg(11)EndRdx(39)
04) --> Caltrops==> Rechg(4)Rechg(11)Slow(13)Slow(13)
06) --> Swift==> Run(6)
08) --> Combat Jumping==> EndRdx(8)DefBuf(40)DefBuf(43)DefBuf(43)
10) --> Targeting Drone==> EndRdx(10)EndRdx(15)TH_Buf(15)TH_Buf(17)
12) --> Sniper Rifle==> Acc(12)Dmg(17)Dmg(19)Dmg(19)EndRdx(39)IntRdx(39)
14) --> Super Jump==> EndRdx(14)
16) --> Health==> Heal(16)Heal(21)Heal(21)
18) --> Hasten==> Rechg(18)Rechg(23)Rechg(23)
20) --> Stamina==> EndMod(20)EndMod(25)EndMod(25)
22) --> Acrobatics==> EndRdx(22)
24) --> Cloaking Device==> EndRdx(24)DefBuf(27)DefBuf(27)DefBuf(29)
26) --> Ignite==> Acc(26)Dmg(29)Dmg(31)Dmg(31)EndRdx(40)
28) --> Assault==> EndRdx(28)
30) --> Tactics==> EndRdx(30)EndRdx(31)TH_Buf(33)TH_Buf(40)
32) --> Full Auto==> Acc(32)Dmg(33)Dmg(33)Dmg(34)Rechg(34)Rechg(34)
35) --> Trip Mine==> Dmg(35)Dmg(36)Dmg(36)Rechg(36)Rechg(37)Rechg(37)
38) --> Super Speed==> Run(38)
41) --> Cryo Freeze Ray==> Acc(41)Acc(42)Hold(42)Hold(42)Rechg(43)EndRdx(45)
44) --> Sleep Grenade==> Acc(44)Acc(45)Sleep(45)Sleep(46)Rechg(46)EndRdx(46)
47) --> LRM Missile==> Acc(47)Dmg(48)Dmg(48)Dmg(48)
49) --> Buckshot==> Acc(49)Dmg(50)Dmg(50)Dmg(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
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