TheGodOfGods

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  1. There's a way to become really nasty. Teamming with other Kin/Elec's and pick on a same target. xP
  2. TheGodOfGods

    elec/wp stalker

    [ QUOTE ]
    Or just team up with another Stalker and dbl AS everything.

    [/ QUOTE ]

    True, but I usually say things based on solo PvPing.

    (Though I team more than I solo =x)
  3. PvP Stalkers usually go with either Spirit Shark/Hibernate or Dark Blast/Shadow Meld/and sometimes Soul Storm.
  4. Hmm, to me, animations aren't that biggie. =x

    So, w/e. xP
  5. Gaaah fxxk it. I typed all how/what to do sxxts, and clicked Continue button.

    Then the site just logged me out, and that 2 letter pages are all gone.

    Fxxk it. I'll pass.
  6. Defender advice would be easier to get in Defender forum =x
  7. I personally liked Fire/Ice/Fire and Ice/Ice/Fire
  8. TheGodOfGods

    elec/wp stalker

    [ QUOTE ]
    CB, HP, JL and CI can all be slotted with an end mod IO. Granted that's not much for 1 power to really be worth it but slotted in all it can be will suck down more end from my target for those longer duels.

    [/ QUOTE ]

    Do you REALLY get all CB, HP, JL and CI when you're building a PvP Stalker? Damn, that would be a big surprise if you really get all those. (I personally would never do that, b/c I'd be short slotwise, for TS/LR and other powers.)

    Plus, one 50 End Mod IO would make CB and JL to take about .5 end more and HP and CI to take less than 1 end more from the target.

    Not much change. (-Recovery might work well, but it only lasts like... Bleh-)

    As I've said above, there are only two powers that you can actually gain End from using them, CP, HP. (Others just take away the target's end and debuff recovery.)

    Plus, there shouldn't be any "LONG" fights, including duels.

    It's either you kill them in 2(which is highly impossible these days, unless they're damaged already.) to 4(or maybe 5, if their responses are slow enough) shots, or you run(or die if it's a toe-to-toe duel).

    That's why I think investing a slot for End Mod is a waste.

    I'd rather go for another damage proc if acc/dmg of the power itself is covered.
  9. Maaaaaaaybe /FA.

    FE+BU+AS = .......
  10. Who knows it'll get nerfed =/ like LR eventually fxxk us up, break us out of hide status =x

    I really don't trust/believe/have any hopes about devs.
  11. If it's only for PvE, then w/e, I wouldn't even care, plus, anything can be good. (unless you're trying to become an AV hunter.)

    If it's for PvP, then go for +Dmg -> +Recharge -> +HP.
  12. <QR>

    Mine would be something like this, btw.

    Sry for not adding this in my first reply =P

    (I started playing a web game and you know xP time just flew.)



    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Medicine
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick <ul type="square">[*] (A) Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (42) Touch of Death - Accuracy/Damage: Level 40[*] (43) Touch of Death - Damage/Endurance/Recharge: Level 40[*] (43) Touch of Death - Damage/Endurance: Level 40[*] (43) Touch of Death - Damage/Recharge: Level 40[*] (45) Touch of Death - Chance of Damage(Negative): Level 40[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (23) Red Fortune - Defense/Endurance: Level 50[*] (39) Red Fortune - Endurance: Level 50[*] (40) Red Fortune - Defense: Level 50[*] (40) Red Fortune - Defense/Recharge: Level 50[*] (40) Red Fortune - Endurance/Recharge: Level 50[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (3) Red Fortune - Defense/Endurance: Level 50[*] (3) Red Fortune - Endurance: Level 50[*] (5) Red Fortune - Defense: Level 50[*] (5) Red Fortune - Defense/Recharge: Level 50[*] (17) Red Fortune - Endurance/Recharge: Level 50[/list]Level 4: Agile <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (50) Kismet - Accuracy +6%: Level 30[/list]Level 6: Focus Chi <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (7) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (15) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (17) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]Level 8: Crane Kick <ul type="square">[*] (A) Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (9) Touch of Death - Accuracy/Damage: Level 40[*] (9) Touch of Death - Damage/Endurance/Recharge: Level 40[*] (11) Touch of Death - Damage/Endurance: Level 40[*] (13) Touch of Death - Damage/Recharge: Level 40[*] (13) Touch of Death - Chance of Damage(Negative): Level 40[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 18: Crippling Axe Kick <ul type="square">[*] (A) Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (19) Touch of Death - Accuracy/Damage: Level 40[*] (19) Touch of Death - Damage/Endurance/Recharge: Level 40[*] (21) Touch of Death - Damage/Endurance: Level 40[*] (21) Touch of Death - Damage/Recharge: Level 40[*] (23) Touch of Death - Chance of Damage(Negative): Level 40[/list]Level 20: Quickness <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 22: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[/list]Level 24: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (25) Performance Shifter - EndMod/Accuracy: Level 50[*] (25) Performance Shifter - EndMod/Recharge: Level 50[*] (37) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[*] (37) Performance Shifter - Chance for +End: Level 50[*] (39) Performance Shifter - Accuracy/Recharge: Level 50[/list]Level 26: Dragon's Tail <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (27) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (27) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (29) Scirocco's Dervish - Damage/Endurance: Level 50[*] (29) Scirocco's Dervish - Damage/Recharge: Level 50[*] (37) Scirocco's Dervish - Chance of Damage(Lethal): Level 50[/list]Level 28: Stimulant <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 30: Aid Self <ul type="square">[*] (A) Miracle - Heal/Endurance/Recharge: Level 40[*] (31) Miracle - Heal/Endurance: Level 40[*] (31) Miracle - Endurance/Recharge: Level 40[*] (31) Miracle - Heal/Recharge: Level 40[*] (34) Miracle - Heal: Level 40[*] (36) Miracle - +Recovery: Level 40[/list]Level 32: Eagles Claw <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[*] (33) Mako's Bite - Accuracy/Damage: Level 50[*] (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (33) Mako's Bite - Damage/Endurance: Level 50[*] (34) Mako's Bite - Damage/Recharge: Level 50[*] (34) Mako's Bite - Chance of Damage(Lethal): Level 50[/list]Level 35: Evasion <ul type="square">[*] (A) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (36) Red Fortune - Defense/Endurance: Level 50[*] (36) Red Fortune - Endurance: Level 50[*] (45) Red Fortune - Defense: Level 50[*] (45) Red Fortune - Defense/Recharge: Level 50[*] (46) Red Fortune - Endurance/Recharge: Level 50[/list]Level 38: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (39) Endurance Reduction IO: Level 50[/list]Level 41: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (42) Luck of the Gambler - Defense/Endurance: Level 50[*] (42) Luck of the Gambler - Defense: Level 50[*] (46) Luck of the Gambler - Recharge Speed: Level 50[*] (46) Gift of the Ancients - Run Speed +7.5%: Level 40[/list]Level 44: Dodge <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 47: Lucky <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (48) Luck of the Gambler - Defense: Level 50[*] (48) Luck of the Gambler - Defense/Endurance: Level 50[*] (48) Luck of the Gambler - Defense/Recharge: Level 50[/list]Level 49: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 1: Sprint <ul type="square">[*] (A) Unbounded Leap - +Stealth: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Healing IO: Level 50[/list]Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]21.5% DamageBuff(Smashing)[*]21.5% DamageBuff(Lethal)[*]21.5% DamageBuff(Fire)[*]21.5% DamageBuff(Cold)[*]21.5% DamageBuff(Energy)[*]21.5% DamageBuff(Negative)[*]21.5% DamageBuff(Toxic)[*]21.5% DamageBuff(Psionic)[*]6.88% Defense(Smashing)[*]6.88% Defense(Lethal)[*]5.31% Defense(Fire)[*]5.31% Defense(Cold)[*]6.88% Defense(Energy)[*]6.88% Defense(Negative)[*]5% Defense(Psionic)[*]13.8% Defense(Melee)[*]13.8% Defense(Ranged)[*]10.6% Defense(AoE)[*]27% Enhancement(Accuracy)[*]52.5% Enhancement(RechargeTime)[*]5% Enhancement(Heal)[*]10% FlySpeed[*]185.7 HP (13.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 11.6%[*]MezResist(Immobilize) 18.2%[*]7.5% (0.13 End/sec) Recovery[*]30% (1.68 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]3.13% Resistance(Negative)[*]17.5% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Touch of Death[u]
    (Storm Kick)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Red Fortune[u]
    (Focused Fighting)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Red Fortune[u]
    (Focused Senses)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Luck of the Gambler[u]
    (Agile)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
    (Focus Chi)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Touch of Death[u]
    (Crane Kick)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Luck of the Gambler[u]
    (Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Touch of Death[u]
    (Crippling Axe Kick)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Performance Shifter[u]
    (Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Scirocco's Dervish[u]
    (Dragon's Tail)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Defense(Psionic)[/list][u]Miracle[u]
    (Aid Self)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 25.1 HP (1.87%) HitPoints[*] 5% Enhancement(Heal)[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Defense(Psionic)[/list][u]Mako's Bite[u]
    (Eagles Claw)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 20.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Red Fortune[u]
    (Evasion)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Luck of the Gambler[u]
    (Maneuvers)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 15.1 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
    (Maneuvers)<ul type="square">[*] 7.5% RunSpeed[/list][u]Luck of the Gambler[u]
    (Dodge)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Lucky)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 15.1 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list]


    This is not the build any of my toons are using, just so you know. =P
  13. You'll only face Psy attacking based mobs seldomly.

    Just go with /SR, since it's easier to soft cap at lower cost.

    Your build seemed decent, but I'd rather have more Ranged/AoE defense, giving up a bit of your Melee defense, if I were you.
  14. Nvm then xP I usually take a look at the build, but since I'm in a different time zone, (I'm visiting Korea =P) I got really lazy for being on the forum at like 3:30 AM xP
  15. TheGodOfGods

    Lolz

    [ QUOTE ]
    [ QUOTE ]
    As said before, dps is not what stalkers are designed for the majority of the time. Hopefully it wont be nerfed to hell in pvp thats all I care about.

    [/ QUOTE ]

    I hope not as well.

    [/ QUOTE ]

    Indeed.
  16. &lt;QR&gt;

    Pretty good. This can be used as a guide, IMO.

    but yeah.

    [ QUOTE ]
    In a 10 enemy spawn, you will typically see 3-5 opponents who will attempt to hang back and all of their attacks against you will be going against your base Defensive values at least until you manage to close with them and put them in melee range.

    [/ QUOTE ]

    This happens.
  17. Hmm.. I think Kismet unique is +6% tohit, not acc.

    Acc and Tohit are two different things, so if you're trying for PvP, I'd recommand Kismet too, but then, your goal has nothing to do with PvP.

    So w/e xP.

    By the way, you said...

    [ QUOTE ]
    Since I am over on the 3.13 AOE def cap, I took a slot from Super Jump, put it in Fast Healing, and kept my Kismet in there.

    [/ QUOTE ]

    But the truth is... you cannot slot Kismet in FH.

    It's CJ. =P
  18. Don't get excited.

    Enough said/seen/heard/believed/blah.
  19. Uggh.... So now I get to get another annoyer? =x
  20. Here's mine, Pre-PvP IO's. =P

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    SP-DA Stalker PvPerZHARDCOREno.01 by KeenJin: Level 50 Natural Stalker
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Lunge <ul type="square">[*] (A) (3) (5) (11) (13) (15)[/list]Level 1: Hide <ul type="square">[*] (A) (50) (50)[/list]Level 2: Dark Embrace <ul type="square">[*] (A) (3) (40)[/list]Level 4: Murky Cloud <ul type="square">[*] (A) (5) (40)[/list]Level 6: Assassin's Impaler <ul type="square">[*] (A) (7) (7) (9) (9) (11)[/list]Level 8: Combat Jumping <ul type="square">[*] (A)[/list]Level 10: Shadow Dweller <ul type="square">[*] (A) (48)[/list]Level 12: Placate <ul type="square">[*] (A) (13) (48) (48)[/list]Level 14: Super Jump <ul type="square">[*] (A) (15) (17) (39)[/list]Level 16: Obsidian Shield <ul type="square">[*] (A) (17) (43)[/list]Level 18: Impale <ul type="square">[*] (A) (19) (19) (21) (23) (23)[/list]Level 20: Dark Regeneration <ul type="square">[*] (A) (21) (25) (31) (31) (34)[/list]Level 22: Build Up <ul type="square">[*] (A) (36) (36) (37) (37)[/list]Level 24: Stealth <ul type="square">[*] (A) (25) (45) (46) (46)[/list]Level 26: Ripper <ul type="square">[*] (A) (27) (27) (29) (29) (31)[/list]Level 28: Hasten <ul type="square">[*] (A) (37) (39)[/list]Level 30: Super Speed <ul type="square">[*] (A) (39) (40)[/list]Level 32: Throw Spines <ul type="square">[*] (A) (33) (33) (33) (34) (34)[/list]Level 35: Oppressive Gloom <ul type="square">[*] (A) (36) (46)[/list]Level 38: Soul Transfer <ul type="square">[*] (A)[/list]Level 41: Dark Blast <ul type="square">[*] (A) (42) (42) (42) (43) (43)[/list]Level 44: Shadow Meld <ul type="square">[*] (A) (45) (45)[/list]Level 47: Invisibility <ul type="square">[*] (A)[/list]Level 49: Phase Shift <ul type="square">[*] (A) (50)[/list]------------
    Level 1: Brawl <ul type="square">[*] (A)[/list]Level 1: Sprint <ul type="square">[*] (A)[/list]Level 2: Rest <ul type="square">[*] (A)[/list]Level 1: Assassination
  21. Attack Vitals: Power Slice(Start) -&gt; Nimble Slice -&gt; Vengeful Slice(Finish)
    Sweep: Build Up(Start) -&gt; Assassin's Blade -&gt; Ablating Strike(Finish)
    Weaken: Sweeping Strike(Start) -&gt; Power Slice -&gt; One Thousands Cut(Finish)
    Empower: Build Up(Start) -&gt; Assassin's Blade -&gt; Placate(Finish)

    Here you go.

    I never liked DB on Stalkers, so I'd not comment about the advice. I have nothing to give. =x
  22. TheGodOfGods

    Energy Melee

    True, I've played since like what.. Late I1? I remember things. It's just that I still do like PvPing more than PvEing.

    I know devs won't do shxt about PvP fixing, making it better, or changing it back to how it was before, but I just can't love PvE that much. Hence, I like PvPing more.

    That's why I've mentioned PvEwise, Elec/ is a lot better porting choice than EM/.

    I was just saying I'd prefer EM/ for PvP, since BS, which is one of the greatests that I think, was ported.

    edit: if you're wondering how I've been playing since late I1, I'll give you a hint. I'm on my fourth account. xP