<QR>
Mine would be something like this, btw.
Sry for not adding this in my first reply =P
(I started playing a web game and you know xP time just flew.)
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick <ul type="square">[*] (A)
Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (42)
Touch of Death - Accuracy/Damage: Level 40[*] (43)
Touch of Death - Damage/Endurance/Recharge: Level 40[*] (43)
Touch of Death - Damage/Endurance: Level 40[*] (43)
Touch of Death - Damage/Recharge: Level 40[*] (45)
Touch of Death - Chance of Damage(Negative): Level 40[/list]
Level 1: Focused Fighting <ul type="square">[*] (A)
Red Fortune - Defense/Endurance/Recharge: Level 50[*] (23)
Red Fortune - Defense/Endurance: Level 50[*] (39)
Red Fortune - Endurance: Level 50[*] (40)
Red Fortune - Defense: Level 50[*] (40)
Red Fortune - Defense/Recharge: Level 50[*] (40)
Red Fortune - Endurance/Recharge: Level 50[/list]
Level 2: Focused Senses <ul type="square">[*] (A)
Red Fortune - Defense/Endurance/Recharge: Level 50[*] (3)
Red Fortune - Defense/Endurance: Level 50[*] (3)
Red Fortune - Endurance: Level 50[*] (5)
Red Fortune - Defense: Level 50[*] (5)
Red Fortune - Defense/Recharge: Level 50[*] (17)
Red Fortune - Endurance/Recharge: Level 50[/list]
Level 4: Agile <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed: Level 50[*] (50)
Kismet - Accuracy +6%: Level 30[/list]
Level 6: Focus Chi <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (7)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (7)
Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (15)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (15)
Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (17)
Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]
Level 8: Crane Kick <ul type="square">[*] (A)
Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (9)
Touch of Death - Accuracy/Damage: Level 40[*] (9)
Touch of Death - Damage/Endurance/Recharge: Level 40[*] (11)
Touch of Death - Damage/Endurance: Level 40[*] (13)
Touch of Death - Damage/Recharge: Level 40[*] (13)
Touch of Death - Chance of Damage(Negative): Level 40[/list]
Level 10: Practiced Brawler <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[*] (11)
Recharge Reduction IO: Level 50[/list]
Level 12: Combat Jumping <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed: Level 50[/list]
Level 14: Super Jump <ul type="square">[*] (A)
HamiO:Microfilament Exposure[/list]
Level 16: Swift <ul type="square">[*] (A)
Run Speed IO: Level 50[/list]
Level 18: Crippling Axe Kick <ul type="square">[*] (A)
Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (19)
Touch of Death - Accuracy/Damage: Level 40[*] (19)
Touch of Death - Damage/Endurance/Recharge: Level 40[*] (21)
Touch of Death - Damage/Endurance: Level 40[*] (21)
Touch of Death - Damage/Recharge: Level 40[*] (23)
Touch of Death - Chance of Damage(Negative): Level 40[/list]
Level 20: Quickness <ul type="square">[*] (A)
Run Speed IO: Level 50[/list]
Level 22: Health <ul type="square">[*] (A)
Numina's Convalescence - +Regeneration/+Recovery: Level 50[/list]
Level 24: Stamina <ul type="square">[*] (A)
Performance Shifter - EndMod: Level 50[*] (25)
Performance Shifter - EndMod/Accuracy: Level 50[*] (25)
Performance Shifter - EndMod/Recharge: Level 50[*] (37)
Performance Shifter - EndMod/Accuracy/Recharge: Level 50[*] (37)
Performance Shifter - Chance for +End: Level 50[*] (39)
Performance Shifter - Accuracy/Recharge: Level 50[/list]
Level 26: Dragon's Tail <ul type="square">[*] (A)
Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (27)
Scirocco's Dervish - Accuracy/Damage: Level 50[*] (27)
Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (29)
Scirocco's Dervish - Damage/Endurance: Level 50[*] (29)
Scirocco's Dervish - Damage/Recharge: Level 50[*] (37)
Scirocco's Dervish - Chance of Damage(Lethal): Level 50[/list]
Level 28: Stimulant <ul type="square">[*] (A)
Endurance Reduction IO: Level 50[/list]
Level 30: Aid Self <ul type="square">[*] (A)
Miracle - Heal/Endurance/Recharge: Level 40[*] (31)
Miracle - Heal/Endurance: Level 40[*] (31)
Miracle - Endurance/Recharge: Level 40[*] (31)
Miracle - Heal/Recharge: Level 40[*] (34)
Miracle - Heal: Level 40[*] (36)
Miracle - +Recovery: Level 40[/list]
Level 32: Eagles Claw <ul type="square">[*] (A)
Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[*] (33)
Mako's Bite - Accuracy/Damage: Level 50[*] (33)
Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (33)
Mako's Bite - Damage/Endurance: Level 50[*] (34)
Mako's Bite - Damage/Recharge: Level 50[*] (34)
Mako's Bite - Chance of Damage(Lethal): Level 50[/list]
Level 35: Evasion <ul type="square">[*] (A)
Red Fortune - Defense/Endurance/Recharge: Level 50[*] (36)
Red Fortune - Defense/Endurance: Level 50[*] (36)
Red Fortune - Endurance: Level 50[*] (45)
Red Fortune - Defense: Level 50[*] (45)
Red Fortune - Defense/Recharge: Level 50[*] (46)
Red Fortune - Endurance/Recharge: Level 50[/list]
Level 38: Assault <ul type="square">[*] (A)
Endurance Reduction IO: Level 50[*] (39)
Endurance Reduction IO: Level 50[/list]
Level 41: Maneuvers <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (42)
Luck of the Gambler - Defense/Endurance: Level 50[*] (42)
Luck of the Gambler - Defense: Level 50[*] (46)
Luck of the Gambler - Recharge Speed: Level 50[*] (46)
Gift of the Ancients - Run Speed +7.5%: Level 40[/list]
Level 44: Dodge <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed: Level 50[/list]
Level 47: Lucky <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed: Level 50[*] (48)
Luck of the Gambler - Defense: Level 50[*] (48)
Luck of the Gambler - Defense/Endurance: Level 50[*] (48)
Luck of the Gambler - Defense/Recharge: Level 50[/list]
Level 49: Conserve Power <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[*] (50)
Recharge Reduction IO: Level 50[*] (50)
Recharge Reduction IO: Level 50[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Accuracy IO: Level 50[/list]
Level 1: Sprint <ul type="square">[*] (A)
Unbounded Leap - +Stealth: Level 50[/list]
Level 2: Rest <ul type="square">[*] (A)
Healing IO: Level 50[/list]
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]21.5% DamageBuff(Smashing)[*]21.5% DamageBuff(Lethal)[*]21.5% DamageBuff(Fire)[*]21.5% DamageBuff(Cold)[*]21.5% DamageBuff(Energy)[*]21.5% DamageBuff(Negative)[*]21.5% DamageBuff(Toxic)[*]21.5% DamageBuff(Psionic)[*]6.88% Defense(Smashing)[*]6.88% Defense(Lethal)[*]5.31% Defense(Fire)[*]5.31% Defense(Cold)[*]6.88% Defense(Energy)[*]6.88% Defense(Negative)[*]5% Defense(Psionic)[*]13.8% Defense(Melee)[*]13.8% Defense(Ranged)[*]10.6% Defense(AoE)[*]27% Enhancement(Accuracy)[*]52.5% Enhancement(RechargeTime)[*]5% Enhancement(Heal)[*]10% FlySpeed[*]185.7 HP (13.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 11.6%[*]MezResist(Immobilize) 18.2%[*]7.5% (0.13 End/sec) Recovery[*]30% (1.68 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]3.13% Resistance(Negative)[*]17.5% RunSpeed[/list]
------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Storm Kick)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list]
[u]Red Fortune[u]
(Focused Fighting)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list]
[u]Red Fortune[u]
(Focused Senses)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list]
[u]Luck of the Gambler[u]
(Agile)<ul type="square">[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Gaussian's Synchronized Fire-Control[u]
(Focus Chi)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list]
[u]Touch of Death[u]
(Crane Kick)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list]
[u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Touch of Death[u]
(Crippling Axe Kick)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list]
[u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list]
[u]Scirocco's Dervish[u]
(Dragon's Tail)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Defense(Psionic)[/list]
[u]Miracle[u]
(Aid Self)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 25.1 HP (1.87%) HitPoints[*] 5% Enhancement(Heal)[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Defense(Psionic)[/list]
[u]Mako's Bite[u]
(Eagles Claw)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 20.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list]
[u]Red Fortune[u]
(Evasion)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list]
[u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 15.1 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Gift of the Ancients[u]
(Maneuvers)<ul type="square">[*]
7.5% RunSpeed[/list]
[u]Luck of the Gambler[u]
(Dodge)<ul type="square">[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Luck of the Gambler[u]
(Lucky)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 15.1 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*]
7.5% Enhancement(RechargeTime)[/list]
This is not the build any of my toons are using, just so you know. =P