Advice re: Fire/Fire build
If it's only for PvE, then w/e, I wouldn't even care, plus, anything can be good. (unless you're trying to become an AV hunter.)
If it's for PvP, then go for +Dmg -> +Recharge -> +HP.
Try getting your S/L defense north of 30% and work on your HPs. This will make you a *very* tough scrapper, as opposed to the rather squishy one you are now. And if you're a typical, non-IO'ed F/F scrapper... well, you're sorta squishy--I sure as hell was before IO'ing out. My F/F scrapper has around 40% atm (will get to 45% by 50) and he can pretty much handle anything that's not Psi or toxic. In fact, if he chews a small purple (just combine everything into purples as they come in for a steady supply), he can easily tank an 8-man invinc mission spawn.
As for recharge, it's obviously nice to have, but other than getting HFs to recharge quicker, it doesn't really do too much for you unless you're going for one of the higher end DPS chains. I find Incin > Scorch > Cremate > Scorch (which requires some recharge, but not a ton) is more than good enough, and w/BA & FSC maxed out, your offensive output is already ridiculous.
An Offensive Guide to Ice Melee
So, taking Dave's suggestion, how does this build look to someone who plays fire/fire? Thanks in advance for any help.
Hero Plan by Mids' Hero Designer 1.401
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Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Scorch <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (3) Kinetic Combat - Damage/Endurance[*] (3) Kinetic Combat - Damage/Recharge[*] (5) Kinetic Combat - Damage/Endurance/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 1: Fire Shield <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (7) Reactive Armor - Resistance/Recharge[*] (7) Reactive Armor - Resistance/Endurance/Recharge[*] (9) Reactive Armor - Resistance[*] (21) Steadfast Protection - Resistance/+Def 3%[/list]Level 2: Cremate <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (9) Kinetic Combat - Damage/Endurance[*] (11) Kinetic Combat - Damage/Recharge[*] (11) Kinetic Combat - Damage/Endurance/Recharge[*] (13) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 4: Healing Flames <ul type="square">[*] (A) Miracle - Heal/Recharge[*] (13) Miracle - Heal[*] (15) Miracle - Heal/Endurance[*] (15) Miracle - Heal/Endurance/Recharge[*] (17) Doctored Wounds - Heal/Recharge[/list]Level 6: Hover <ul type="square">[*] (A) Soaring - FlySpeed[*] (17) Soaring - Endurance/FlySpeed[*] (19) Flight Speed IO[*] (19) Karma - Knockback Protection[/list]Level 8: Breath of Fire <ul type="square">[*] (A) Air Burst - Accuracy/Damage[*] (23) Air Burst - Damage/Endurance[*] (23) Air Burst - Damage/Recharge[*] (25) Air Burst - Damage/Range[*] (25) Detonation - Damage/Endurance/Range[/list]Level 10: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Karma - Knockback Protection[/list]Level 14: Fly <ul type="square">[*] (A) Flight Speed IO[/list]Level 16: Plasma Shield <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (27) Reactive Armor - Resistance/Endurance/Recharge[*] (27) Reactive Armor - Endurance/Recharge[*] (29) Reactive Armor - Resistance[*] (29) Aegis - Resistance/Endurance/Recharge[/list]Level 18: Fire Sword Circle <ul type="square">[*] (A) Obliteration - Damage[*] (31) Obliteration - Accuracy/Recharge[*] (31) Obliteration - Damage/Recharge[*] (31) Obliteration - Accuracy/Damage/Recharge[*] (33) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (33) Obliteration - Chance for Smashing Damage[/list]Level 20: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (21) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 22: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (33) Efficacy Adaptor - EndMod/Recharge[*] (34) Efficacy Adaptor - EndMod/Endurance[/list]Level 24: Consume <ul type="square">[*] (A) Performance Shifter - EndMod[*] (34) Performance Shifter - EndMod/Recharge[*] (34) Performance Shifter - EndMod/Accuracy/Recharge[*] (36) Performance Shifter - Accuracy/Recharge[*] (36) Performance Shifter - EndMod/Accuracy[/list]Level 26: Incinerate <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (36) Kinetic Combat - Damage/Endurance[*] (37) Kinetic Combat - Damage/Recharge[*] (37) Kinetic Combat - Damage/Endurance/Recharge[*] (37) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 28: Blazing Aura <ul type="square">[*] (A) Obliteration - Damage[*] (39) Obliteration - Accuracy/Recharge[*] (39) Obliteration - Damage/Recharge[*] (39) Obliteration - Accuracy/Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (40) Obliteration - Chance for Smashing Damage[/list]Level 30: Burn <ul type="square">[*] (A) Obliteration - Damage[*] (40) Obliteration - Accuracy/Recharge[*] (42) Obliteration - Damage/Recharge[*] (42) Obliteration - Accuracy/Damage/Recharge[*] (42) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (43) Obliteration - Chance for Smashing Damage[/list]Level 32: Greater Fire Sword <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (43) Kinetic Combat - Damage/Endurance[*] (43) Kinetic Combat - Damage/Recharge[*] (45) Kinetic Combat - Damage/Endurance/Recharge[*] (45) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 35: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (45) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 38: Kick <ul type="square">[*] (A) Accuracy IO[/list]Level 41: Tough <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (46) Reactive Armor - Resistance/Recharge[*] (46) Reactive Armor - Resistance/Endurance/Recharge[*] (48) Reactive Armor - Resistance[/list]Level 44: Torrent <ul type="square">[*] (A) Discouraging Words - To Hit Debuff[*] (48) Discouraging Words - To Hit Debuff/Recharge[*] (48) Discouraging Words - To Hit Debuff/Recharge/Endurance[/list]Level 47: Dark Blast <ul type="square">[*] (A) Accuracy IO[/list]Level 49: Tenebrous Tentacles <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Recharge[*] (50) Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (50) Enfeebled Operation - Accuracy/Immobilize[*] (50) Enfeebled Operation - Immobilize/Range[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11.5% DamageBuff(Smashing)[*]11.5% DamageBuff(Lethal)[*]11.5% DamageBuff(Fire)[*]11.5% DamageBuff(Cold)[*]11.5% DamageBuff(Energy)[*]11.5% DamageBuff(Negative)[*]11.5% DamageBuff(Toxic)[*]11.5% DamageBuff(Psionic)[*]31.1% Defense(Smashing)[*]31.1% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]6.75% Defense(Energy)[*]6.75% Defense(Negative)[*]3% Defense(Psionic)[*]25.5% Defense(Melee)[*]4.88% Defense(Ranged)[*]3% Defense(AoE)[*]2% Enhancement(Knockback)[*]15% Enhancement(RechargeTime)[*]2% Enhancement(Knockup)[*]5% Enhancement(Heal)[*]27% Enhancement(Accuracy)[*]3% Enhancement(Immobilize)[*]5% FlySpeed[*]155.6 HP (11.6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 1.65%[*]MezResist(Immobilize) 14.3%[*]MezResist(Stun) 6.6%[*]7.5% (0.13 End/sec) Recovery[*]0.63% Resistance(Smashing)[*]0.63% Resistance(Lethal)[*]1.88% Resistance(Negative)[*]5% RunSpeed[/list]
An Offensive Guide to Ice Melee
I am about to start outfitting my lv 42 fire/fire scrapper. I am really enjoying him. What set types should I emphasize---recharge, defense ( if so, to what? ), resistance ( if so, to what? ), regeneration, damage, something else?
Thanks in advance for any help.
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