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Posts
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Joined
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I'm looking forward to the new story arcs, the new NPC factions, possibly a few new S/TF's? Along with the look of the new zones, as I am just dying to see Cole's Tower up close.
Also, the ability to create a Praetorian is interesting to me. I wanna see what we'll be going through in the creation process. -
Orginally Posted By: OMGOMGILUVCO
"I bet issue 17 is gonan be Rival (varient of nemesis) then issue 18 Atlantis (varient of Lemuria)
issue 19 Good pvp issue 20 Cel Shading"
I laugh at how the CO fanbois assume that the dev team is taking ideas from CO now.
I am sorely tempted to go over to their forums and just go "Hmm, super powers, super villains, super heroes, robots, aliens... This game ripped off CoH lol" -
For Praetoria! For Emperor Cole! For VICTORY!
WOO! -
Oh, now that would be a treat. The chance to see new Praetorian missions with the new models for the Praetorian Guard! Now that would indeed be something to look forward to.
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*dies from an overdose of win and awesome.*
I LOVE YOU PARAGON STUDIOS! -
Anything that's not a Nemesis plot.
Recluse taking his speech off the loop.
Azuria stop losing things.
The Rikti invasion grinding to a halt.
Longbow soldiers pointing something out that wasn't completely obvious.
There's probably infinite possibilities and more. I just can't be bothered to list them. -
Goodbye, fellow forumite. Remember, Dr. Aeon will gladly accept you back with open arms...
And cake. -
As long as it's within reason and doesn't attract an oversensitive musician with a fistful of lawyers, /signed. It'd certainly create a bit of atmosphere and keep players engaged in the arc.
Oh, and remember, support Aeon! -
It's entirely obvious the Television is lying. Television makes no sense. Why would you trust such a mystery? Why would you even comprehend the words of a simple appliance that is somehow powered in the gutters and slums of Grandville?
Dr. Aeon is a professional in his occupation! We must listen to Aeon! Television seeks to make us all sit down and watch it's screen... FOREVER! And in poor quality! But Aeon can make the technology needed to make Television an LCD dream!
If you aren't going to support Dr. Aeon for Dr. Aeon, then support Dr. Aeon for Television! -
Thanks for the review PoliceWoman! Thank you for being very descriptive in the things you picked out and for noticing the grammar mistakes. I'll get to work on tweaking it up once I have somne free time. Thanks, once again!
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Agreed.
I am pulling my eyebrows out with excitement at this and now we have no new information.
Just... Please... GIVE US OUR INFO!!! -
I hope this one hasn't been asked yet, just stick a cone hat with a big D on me if it has.
With the arrival of the Praetorian Clockwork faction, will the models for Neuron and Anti-Matter's minions be replaced? -
The most painful experience I have had to date was three years ago. Me and my cousin used to, every weekend, get out our bikes and go for a ride in the park and then through the connecting forest. Now, in the middle of the forest is a giant acre of Graveyard. Nothing but headstones, dying trees and deceased people. The entrance to the graveyard itself is a deathtrap. And one time, we were just minding our own business, about to go into the graveyard on the bikes, when some stupid squirrel runs right infront of us, making us veer into eachother and leaving my head stuck in a bush full of Stinging Nettles. Apart from a bruised arm, my cousin is fine. I, however, feel like I have just been swarmed by a horde of evil bees.
So, deciding not to tell him that I've fallen into the bush and feel like I can't go on, I assume I'll be able to ride it off, I tell my cousin we should just carry on through the graveyard as we are halfway there. We get to the centre of the graveyard on our bikes and I start feeling slightly faint. I fall off my bike and wind myself on this headstone that just happens to be there.
All credit for such an experience goes to that damn squirrel. -
Ever had one of those missions that literally screams with 'A meeting between the current bad guy and a new mystery one would so seal the deal!' But... we can't... we just can't. There is the option of putting them both in and making it look like they are talking to each other, but the lack of a proper placing system means that they will almost indefinetly end up shouting at each other from opposite ends of the map.
So, why not introduce a new 'Advanced Mission Objective' called 'Meeting' where two NPC's are in a single room facing each other and flanked by their minions? It'd work much like a Battle, except they might be discussing a transaction of resources rather then tearing off limbs. -
Quote:Thanks again Mirror_Man for using your spare time to review yet another one of my Restarian arcs.Alright, I had enough time to run through this arc today, so here's some feedback I hope you find helpful
First of all, I noticed the new custom Lieutenant "Sentinel" didn't have the usual "Restarian" tag in front of it like the other custom characters did. I'm sure there's a reason for this, but it did make the Sentinels stand out from the other custom characters in the group. I found the Sentinels themselves, however, to have a great bio and a character design which made them seem like a natural part of the Restarian custom group.
Second, I noticed that the first mission mentions that the Restarians have had "skirmishes" with the Rikti in the past, even though the Restarians are (according to what I understood from the storyline) an alien race from outer space and the Rikti are from an alternate dimension. Again, it's possible I mis-read or didn't catch the detail which explains this, so I'm sure you'll correct me if I'm wrong
Finally, I did catch a spelling error in the final mission debriefing: "nad" I believe is supposed to be "and". Other than that, though, the spelling and grammar in this arc is just as good as it was in the last arc (unless I missed something, of course)
All in all, I was actually pretty amazed by how you integrated the advice GrinningSpade gave you into the arc so seemlessly. If I didn't know any better, I would have thought that the clues which allow you to understand the Restarians and access their computers were in this arc from the start.
Like the previous arc, I think you should request reviews of this arc to the reviewers in this section of the forum, as well. I'm sure they'll be able to help you improve your arc more than I can
Final Score: 5 Stars
There isn't really a reason why the Sentinels don't have 'Restarian' in their name. I just thought it looked better.For your second point, yes, the Restarians and the Rikti are from entirely different universes. The reason I couldn't put more in on their skirmishes and fights is because of the word limit on the darn box. I will say that back in the day storywise, the Rikti invaded the Restarian homeworld in a similar manner to Earth, which inadvertantly led to the empire's militarised society, the rise of the Emperor, and even the invasion of Earth. But all that will be explained in the third and final arc involving the Restarians.
That spelling mistake was cleared up starting from now.Thanks so much for the five stars and for the advice. It's very much appreciated.
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Thanks for the play GrinningSpade, and thanks for the feedback.
By the sounds of it, yes, I will have to change a few things too suit the story better. Mainly, it seems like dialogue tweaking and polishing. I've also taken into account your dislike with two of the enemies in my custom group using web grenade. I'll see what I can do to change that as much as I can.
Once again, thanks for your feedback. It's appreciated! -
Keywords: Custom Characters, Save the World, Sci Fi
Length: 3 missions
Morality: Heroic
Description: A strange race of aggressive and militaristic beings, calling themselves Restarians, are invading the planet! The job falls to Paragon's heroes to stop them.
Now, I know a thread like this is not going to get alot of attention and it is probably just going to slowly slip to page 100+ of this section. It is, however, the loudest way I can let people know that I have managed to write up the prequel to The Alien Tyrant. So, if you have played The Alien Tyrant and liked it, then play this one to see how it all began! -
Mercy Island: Breeding Season - Massive amounts of Snakes start to pop up everywhere and begin to fight everything they come into contact with, some may even try to assault Arachnos forts. Villains can stop the madness by defeating the designated Cobras leading the assault or by simply waiting until Breeding Season is over.
Port Oakes: Spectral Fleet - Off the edge of the coast near Fort Hades, three ghostly Pirate ships appear and begin sending up small boats filled with Spectral Pirates. Once they reach the shore, the boats begin to unload the pirates and they start to assault the fort. Villains can team up to take down the three Pirate Ships offshore.
St Martial: Roaring Stomachs - The Wailers sure get hungry on their hunt for Johnny Sonata, so they turn to the local populace for food. Wailers move around openly on the street and start attacking citizens. The more citizens that die, the greater the number of Wailers becomes. Villains can take down the Wailer Lord to stop the attack altogether.
Atlas Park: Temporal Disturbance - I was toying with the idea of whether this once could be player activated. Every time the villains win in Recluse's Victory, (or maybe just at random times to avoid too much grief) Arachnos mobs spawn in random locations because they've been 'temporally displaced'
Independance Port: Drug Runners - A Family cargo ship arrives in Independance Port, it's deck heavily populated by Family personnel. A team or two of heroes can land on the ship then fight their way through the Family protectors to confiscate the illegal goods onboard. There will be a time limit of an hour, which represents how long is left until the ship reaches the dock.
Talos Island: Council Expansion - The Council launch an attack on Talos Island using their giant Zenith Man robot. The robot moves through the city on a set route causing mayhem. Should the robot reach his starting point, he will take off back to Striga and, satisfied that the target has been softened up, Council troops will arrive all over the island in an attempt to control it. The takeover can be stopped if the robot is destroyed first.
Now my hand hurts. -
I'll get this down while it is fresh in my head.
Gamerwise, I am a redsider. I just find villains to be more intriguing then heroes. But boy, you proved me wrong when I played through this arc.
The missions were brilliant. The layouts were really immersive, and you really made it feel like a canon story. The custom characters and groups were excellently done, assuming you have space though you could add one more minion to the Adventurers faction. I like how each villain had their own little plot i.e World of Clockwork. The dialogue was absolutely hilarious, I just laughed at the reactions to many situations the Teens were placed in. Finally, when it boiled down to the final mission and we found out who the mysterious archenemy was, I can't believe I never realised or questioned why Teen Citadel's name was 'Citadel XP'
Overall, a very enjoyable arc with little to no flaws that I could find. Made me feel like a kid watching those old superhero shows again. Five stars. -
Rightio, hope you don't mind if I chuck in my arc, The Alien Tyrant #357388. I'll get to work reviewing Teen Phalanx Forever!
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If it's okay, I'd like the MA Super Team to review my arc please.
The Alien Tyrant by @Royal
Arc ID:357388
Keywords: Ideal for Teams, Save the World, Sci Fi
Length: 4 Missions
Enemy Group: Custom
Morality: Heroic
Level Range: 45+
Description: The Restarian Empire is back! This time, you're taking the fight to their home planet. Cut through an army of loyal soldiers to reach the tyrannical Emperor himself! -
Quote:Oh, thank you very much Mirror_Man! I am so grateful you decided to use your spare time to review my arc!It turns out I had a bit of free time today, The Hound, so when I saw your request I decided to check out your arc.
Now, I have my own review thread (where I usually post longer, in-depth reviews), but since I'm still kind of busy as of late I'll leave some comments here that I hope you find helpful.
First of all, I was honestly surprised by this arc. I'm not exactly sure what I was expecting, but I can tell you for a fact that whatever I WAS expecting, this story arc exceeded it greatly. The custom group is very well designed (with perhaps one minor nitpick); the storyline is a bit formulaic, but nonetheless enjoyable to play through; and each mission flows nicely into the next from start to finish. Add to the fact that there were almost no spelling/grammatical errors (I'll point out the few I found), and you have a solid AE experience.
I do have so minor nitpicks, of course.First of all, while I found the custom group "The Restarian Empire" to be very well done, it might help to add one more Lieutenant to the mix if you have the space. When a custom group is the central enemy of a story arc, I generally use the rule of thumb "at least 3 Minions", "at least 2 Lieutenants", and "at least 1 Boss" (not counting unique named characters, of course). Of course, if you don't have the space, or you like the group the way it is, I wouldn't suggest taking anything out of the arc to add another custom character. It's up to you.
Second, it MIGHT help to change the "defeault stance" of the rebels in the 3rd mission to Energy Field or something similar that makes them stand out. While I had no problems finding the bosses in the 3rd mission, I will admit I found it a bit tedious to track down all the rebels in the large outdoor map, so Energy Field might help players find them easier.
Finally, the spelling/grammatical errors. The first one I found was in the 4th mission dialog send-off, "eachother" needs a space between "each" and "other". The other was the use of "you're" throughout the arc in place of "your". "You're" is a conjuction of "you" and "are". "Your" denotes ownership. For example, when one of the Restarian officers says "I'll have you're head!", he should be saying "I'll have your head!". Other than that, however, the spelling/grammar in this arc is fine (unless I missed something, of course).
Overall, I think this arc definitely deserves some recognition in the AE Community. There are many MA Story Arc reviewers in this section of the forum, and I'd suggest you ask them for reviews of this arc so they can help you improve it even further. Maybe it's because this arc slightly reminds me of my own "Galactic Protectorate" series, but I'd definitely like to see some other story arcs from this author.
Final Score: 5 Stars
I am extremely happy you like my custom group and will definetly be adding another Lieutenant to their ranks. The stance of the rebels will be changed to something more noticeable and I will clean up the grammer mistakes I have made.
Once again, thank you so much for playing through my arc! -
Me too! Well done and thanks for getting the site up!
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Sadly, yes. It was probably the most stupid thing I have done on this game. I had more creativity storms and couldn't resist the urge to delete it and write something else up.
I can remake it entirely if you want, so people can follow the story better. -
Quote:Okie dokie. I'll try that then. Sounds like it's time for my bartering side to come out. *grabs clipboard and puts on wacky suit and ridiculously big fake smile*You really have to work to sell your arcs these days. A thread like this does nothing, really, you have to go door to door and knock on a lot of doors.
Quote:The description implies that this is a sequel to some other arc. What was the first one?
It got about eleven ratings and four stars before this whole Great AE Depression we're currently stuck in.