ThatGuyThere

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  1. Quote:
    Originally Posted by Steelclaw View Post
    Dear Santa,

    [ AWESOME IDEA HERE ]

    Sincerely,

    Steelclaw

    /this.

    If I could sign twice, I would.
  2. I find your results interesting.

    It would be interesting (and immensely time consuming) to see how much of the Salvage moved that you didn't ever touch.

    Similarly, I bet over a period not-much-greater-than 3 days, you'd have people (some people) resort to using Tickets to getting some, thus eventually limiting your income.

    Still.

    Billions in several days, and not experiencing losses? ...interesting results.
  3. ThatGuyThere

    Inf in storage?

    Quote:
    Originally Posted by Chilling_Temper View Post
    Based on CIT's reported numbers:

    3,679,521,639,372 liquid inf tracked.


    Imo, it's not a very representative sample because it's targeting achievement junkies (myself included) who I would find more likely to actively work to make money in the market (and get those badges).
    Well, if that represents the wealth of, say, the top 10% (which is one serious spitball figure), that still lets us ...

    ... completely make stuff up about how much the other 90% has.
  4. Quote:
    Originally Posted by Techbot Alpha View Post
    I can't stand the tools.
    Strange experience I had once...

    I was RPing a... let's say, unique-looking character, with some other roleplayers. I had a couple of these "tools" come up and start making rude and / or risque comments to my character, in heavy Leet Speek. The other characters tried to "defend her honor", but she said she was used to jerks, and nothing these guys could say would really hurt her feelings.

    Then I got a tell from one of them, "O R U RPing? Perten u r teh char, and stuf?" (in heavy Leet, so it took me a moment to translate).

    "Yeah", I said. "We're RPing." ... pretty much expecting more backlash.

    "OK SRY", came the reply.

    And then, in Local, without the Leet, "I'm sorry. What I said was probably inappropriate. I didn't mean anything by it."

    ...

    And my character and his had an in-character conversation, about the biases my character had to deal with based on her appearance, and how people tend to pre-judge others based on how they look, when that doesn't really actually say much about the person they are.

    Kind of amusing.
  5. Quote:
    Originally Posted by Golden Girl View Post
    You can choose what types of clothes you wear - you can't choose what size your chest is.
    ...thus allowing you to judge their taste in clothes, sure.
  6. ThatGuyThere

    Inf in storage?

    Quote:
    Originally Posted by Fulmens View Post
    That gives me a number of 4 trillion inf total. That seems really, really low considering there was 3 trillion before the market ever went live.

    Anyone got any other ideas for how to guess these numbers?
    I ain't rich, but I would never store in Gleemail. Or on the market, actually.

    The only storage I have is low-but-not-impossible bids on always-desirable stuff, like LotGs, Respec Recipes, and desirable purples.

    I'm not sure there's any reasonable way to account for all that.
  7. I would like to see Tip missions in Paragon City offer a "rogue" choice. I can get behind that. I was a little disappointed to find there was no such option - Rogues in Paragon City can only choose to become Heroes.

    (Presumably, Rogues can continue to be Rogues in the Isles; I don't know, I never tried. And this all applies to Vigilantes in the Isles, too, in a vice versa sense.)

    I do think that a Merit Reward for "re-affirming" Rogue / Vigilante is appropriate, too; less than the 50 for re-affirming Hero / Villain, but then, Heroes & Villains get Alignment Rewards, and Rogues / Vigilantes don't, and that might be a big enough difference on it's own.

    Of course, Rogues and Vigilantes have access, albeit indirectly, to every TF / Strike Force / Oroboros Arc in the game. So more access to more avenues to Reward Merits.

    So, give Rogues and Vigilantes, say, 40 Reward Merits, instead of the "50" that Heroes and Villains get.

    Wait - you say we do? Well, good, then. (I've heard. Never done it, so I don't know.)

    Then just let me stay a Rogue in Paragon City, and I'm a happy guy.
  8. Quote:
    Originally Posted by GreatRock View Post
    Namely, the abilities to make your cleavage larger then your head. Real girls, in real life, don't have breasts that big. And that bothers me a lot. I'll admit I'm sensitive to that stuff, I am not as.. endowed... as others, but still! I imagine that feature was developed by males, for males. All the females I know set their cleavage at a minimum, because thats an actual size.
    I've known women who ... were endowed to a degree you claim is impossible. One wonders how they might feel, at you saying there are no such women.

    Certainly, they are ... less common in real life than in the game; but... ...the game is a comic book simulator. A genre where women with this particular super-ability are quite common. And in my experience there are more reasonable women in the game than in the genre at large (as a percentage).

    If your request is for a slider that, for lack of a better turn of phrase, has "more diversity in the lower range", I support your efforts, and agree with your desire to add more options. You may freely add as many options as you wish, as long as you don't remove any.

    If your request is to take away the other end of the slider, well, then, I disagree. I rather like that end of the slider. It produces an effect that is altogether similar to the comix-pages of my fair youth.
  9. This..

    Quote:
    Originally Posted by Spectral_Ent View Post
    Yes, the IC Missions channel!

    ...

    The channel is just called "IC Missions", and it's open to join so please go ahead and do so.
    ...seems interesting and promising to me.

    Is anyone on this channel? Are channels like this cross-server, and if so, would this not be... immensely confusing? ...is there a Virtue-only version of this?
  10. Quote:
    Originally Posted by Biowraith View Post
    I'd agree it's something the devs ought to be wary of, but I don't think they've fallen into that trap yet.
    Thank you, Biowraith. That's exactly what I was trying to say, but couldn't parse, in my head, for whatever reason.

    I feel that on the whole the Shiny New Parts are pretty well distributed across 'gated' versus 'non-gated' content. As someone who plays in vast majority 'non-gated' - specifically, non-TF - content, I sometimes get jealous of the specific elements included in TFs but not Hero Tips (my personal fave content).

    But then, I console myself with the content that's in Hero Tips, but not TFs (side switching, Alignment Merits, burning buildings, the 'rescue rogue bane spider' mission, and a bunch of other elements).

    I'm hoping they do an issue with another 5+ tip missions (and better, another alignment mission) per 'range'. That'd make me a very happy camper. But if I 'have' to sit though 3 TF updates or add-ons in the meantime, that's okay with me.

    Edit to note - A strong thumbs-down, actually, on "moral choices" arcs being limited only to Praetorians / new characters. That's new tech that's behind a gate ("must make new Praetorian"), and only behind a gate, with no indication of when it's coming out from behind that gate. Boo!
  11. Quote:
    Originally Posted by Golden Girl View Post
    Yeah, I think they made a big mistake with GR - they shouldn't have made all those TFs for the Praetorian content.
    The content in Praetoria was / is similarly "gated" - you have to be a Praetorian (ie, a new character) to play.

    The specifics are different, but the argument still stands - and Sam / OP already said "save it for the TF" is just his name for the theory / argument, not literal.

    Edit to Note - I don't actually agree with the OP's proposal. I'm just pointing out that his argument is many 'new shinies' are only available to certain characters / playstyles, not literally that they're only on TFs.

    I'm also not trying to pick on GG, her post was just the shortest to quote.
  12. Quote:
    Originally Posted by Arbegla View Post
    Eh, my idea is a lottery system.
    This idea is covered in Clever.

    Although I wouldn't have the lottery be for Inf. I'd make it for something exclusive-ish, that gets used up...

    ...like a Gold Title. Or a special jetpack. Or other such thing that lasts, say, 24-48 hrs of game-time.

    Special enough that everyone wants it, but not so special that anyone needs it. And make sure people can buy multiple tickets in this draw!

    /e goes away to think on this...
  13. Quote:
    Originally Posted by ransim View Post
    I find these groups, they're awesome for about a year, then eventually people get tired, bored, get lives, move on and then you're stuck looking for the next group to play with.
    Yeah, I had a good SG going where we ran missions IC each night. It was massive fun. When it crashed, I heard Sad Trombones for days.

    But it seems you can mostly find (1) a group that runs missions, or (2) a group that RPs.

    I'll continue to reach for that rainbow, though!
  14. Roleplaying
    Ballistic Barrage and / or Milk TankLvl 44 / 39
    Corrupter / Tank
    Mostly Hero - slash - reformed Villian / All American HeroPlaying 2-3 nights a week for 2-3 hours after 7:00 estBoth characters would love an SG where people did Hero Tips a lot, because I love doing the tip missions - short & sweet, great rewards. I love running missions "in character".

    Milk Tank
    is a female human affected by a radioactive cowbite. She's a small-town girl in the big city, and is very much a "do good" kind of Superhero. She's fun in virtually all settings, but probably won't team much with people from the "kill the villain" school of superheroing.

    Ballistic Barrage is a reformed villain, who's still trying to get a handle on the "reformed" part. She's trying to get used to idea that she's not there to punish but to have people arrested to be punished later - a bit more Batman than Superman, let's say.

    Global Name - @Kittah
    Player PvP Preference -
    Distinctly prefer not.

  15. Quote:
    Originally Posted by Fulmens View Post
    That guy there? Look at Pandaemonium.
    This requires a Toon on Freedom.

    Anyone wanna give the the Cole's Notes version, instead?

    Edit - Not the Emperor kind.
  16. Quote:
    Originally Posted by Clave_Dark_5 View Post
    That'd be an awfully long list. Awfully long.
    Emphasis on Awful.

    You appear to be suggesting that the flaw lies in the tickets - and, for some strange reason, the building itself.

    I don't believe this would hold out, in practice. While farming for tickets is quite beneficial, possibly (probably) moreso than 'farming' conventional maps, you've actually done nothing to eliminate farms - in fact, you specifically note you haven't.

    What AE needs, more than anything, is a feature by which dead (and, preferably, 'bad', but that's simply not possible - my trash, your treasure, and whatnot) arcs are pruned. Instant improvement.

    (Exploits closed, too, but the regular game requires that, too.)

    The only, but absolute, flaw with the AE system is the presence of Sturgeon's Law.
  17. Quote:
    Originally Posted by Plasma View Post
    This thread took a totally awesome turn with this gem.
    I suspect Fulmens actually means Enyalios might have made things too easy...
  18. /signed!

    ...make them all single-use, too. Or, maybe three uses.
  19. Quote:
    Originally Posted by Nethergoat View Post
    Should paying customers be punished for engaging in reward seeking behavior?
    Only if you want to alienate people and create needless ill will.

    As I said the last time around, Fix It and Forget It.

    This game isn't big enough to survive banning people for playing efficiently.
    The Purity Police don't care (perhaps they imagine that the 50 sufficiently moral and upstanding players left would somehow justify Paragon Studio's continued employment?), but its a point reasonable players should grasp instinctively.
    Man, I could just sit and listen to this guy talk all day.

    Do you have, like a radio show, or something?
  20. Ah. Gotcha.

    I knew the Globals Vs. Procs thing. I just... Yeah. Sorry.

    I'm with you now.
  21. Quote:
    Originally Posted by GavinRuneblade View Post
    Additionally, the level of the IO doesn't matter if you slot a 50 into inherent health then flashback to Outbreak at level 1, it still works.
    Wait, what?

    I was... told this was untrue, at least at one point (if not several).

    If I'm beneath the level of the proc, the proc still fires?
  22. Quote:
    Originally Posted by Jophiel View Post
    That's pretty much the definition of a game exploit so I'm not sure how you'd hold this opinion and then later agree that it's an exploit.
    If I can purchase ladders for 4 gold, break off the steps, and sell back the two 10' poles for 3 gold each, and there's nothing in the game to stop me from doing so, am I cheating? No, the game allows it, and if it's allowed, it's not cheating. Am I exploiting? Yes - the game shouldn't allow it, but does.

    The difference there is pretty clear, to me.

    Exploits are using game rules to accomplish game functions that are not intended. Using Hami-O's to boost stats the designers never intended them to boost is therefore an exploit; you don't have to use Leet Haxx to get the game-code to do it; just drop the Hami in. In fact, if I'd never read the Wiki, I wouldn't ever have realized doing so was considered an exploit. (Admittedly, or probably ever realized doing so was possible)

    Cheating is altering game-code, game-logic, or game-rules to accomplish game effects that are not intended. I see it as... very hard, to cheat in computer games. The old Game Genie for the Nintendo was one. If someone made a "diablo de-randomizer" that'd be a cheat. Or most mods for games, that alter the game-files to make the game easier, constitute cheats.

    One uses existing functions in the game to break the game.
    One alters the rules of the game to break the game.

    Similar in some ways; massively different in others.

    That's how you can exploit, but not cheat.

    (Note that I may well be guilty of not using the dictionary-definitions here, but they seem markedly different concepts to me; if 'exploit' and 'cheat' are synonyms, there clearly needs to be a word for the other concept I've put forth.)
  23. Quote:
    Originally Posted by Jophiel View Post
    No they didn't. Finding ways to break the game rules and have underling class mobs give boss level experience is taking advantage of a bug, hence an exploit. Revisiting game balance in general is not.

    Why don't you finds events where the devs explicitly said it was an exploit and compare it to that instead of making up your own examples?
    Well, because the number of "dev-approved" exploits are quite limited.

    Alright. Let's try this. The Hamidon Exploit. The devs have said it's an exploit. They intend to fix the exploit. They've asked not to use the exploit. In this matter, at least, it's similar to the MA exploits.

    (Nobody much uses it anymore, though, making it kind of a bad example. And it's kept going for, like, literally years. But still.)

    If the devs fix it tomorrow, should they also delete any characters with mis-slotted Hami-Os? Should they backtrack all the Inf those characters have earned, and take it away? Merits, too?

    Or just prevent it from happening in the future?

    Also -

    Quote:
    Originally Posted by Jophiel View Post
    Finding ways to break the game rules
    I think this is a key portion of where our difference in opinion lies. I'm not sure you can "break" the game rules of a computer game by using game-functions. A comparison might be missile-jumping in Quake; it's something the designers didn't intend, and didn't expect. It's "cheating" only in a very subjective sense. The game code is doing exactly what it's supposed to; it hasn't been hacked, changed, or altered.

    If you use the "guns and ammo" codes in Doom, or Quake, or whatever, is that cheating? If you use the Konami Code in Contra, is that cheating? Or playing an alternate game mode?

    Similar idea. Boss-Level-Henchmen is in the game code, even if it's not supposed to be. I'm not sure that asking, or insisting, that people play the way you personally want instead of the way the game allows is... prudent. Even if the 'you' involved is a dev.

    Also - Note that I'm not saying it's not an exploit. It clearly is. But I'm strongly opposed to "punishment for infractions".
  24. Also not an economist. Not a marketeer either, but I've heard their arguments here, and they make immense amounts of logical sense.

    If you price cap in the auction house at - chosen at random 1,000,000, you're not actually preventing transactions over 1,000,000. You're just preventing them from taking place at the auction house.

    In other words, it doesn't do what laypeople expect it to. It doesn't limit the cost of goods - it limits the availability of goods.

    Since that's not (or rarely is) the intent of the suggestion, it works out to being a bad idea.

    Edit - Scooped!