ThatGuyThere

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  1. The question comes down to urgency and magnitude.

    If my nemesis just stole The Blowing-Up Device that's going to, y'know, blow up Manhattan, or something, then I, as a Hero, suck up my personal losses, and stop him from using the device.

    But that's if he's planning on using it, like, right now; if it's "Stop your nemesis from getting away with the device" or "save your family", you probably save your family, because hey, you can get another crack at your nemesis later.

    As GG points out, with some heroes, and some of these situations, the fun is watching them "choose the third option". If you're using this diabolic choice outside of a video game (...or inside, really...), make sure to leave space for the 'chooser' to say, "I'll try very, very hard to do both!".
  2. Quote:
    Originally Posted by Winterminal View Post
    I believe the problem that many people have with the reward items is not cost. Rather, that the majority of available rewards have little to nothing to do with being an Incarnate.
    This.

    I know I said it before. I'm saying it again because I want to stress what the "You just don't want stuff content-locked" people aren't countering - because, I feel, they can't.

    It isn't Incarnate stuff* that's currently "locked" behind the Incarnate system. It's just regular "stuff", like you'd get in a booster.

    Unless you're suggesting that only Incarnates can Catch Breath / Collapse, and Swoon, or have a swords-crossed emblem.

    Make it all Incarnate-Type-Stuff, and my objection goes away. I mean, you won't have brought me all the way around to "I like it", but you'll have brought me to "Sure, whatever, that's an Incarnate thing".

    * - Awesome McIncarnate Armor excluded, and some of the the chest emblem things.
  3. Would I pay? Gladly. /signed. Can I sign twice? Is there another place to sign?

    Also, I have no problems with most forms of gated content, or the general idea of gated content. I dislike the fact that there's only one route to the incarnate powers, and that route is through trials, but I've gone into detail about that elsewhere.

    The specific problem here is that some of the option(s) being made available as "incarnate rewards" have been requested for some time - and aren't specifically incarnate. Purple IOs are only "better" than normal IOs in ways that "hardcore" players will notice / exploit / enjoy. Particularly rare / cool / awesome / hard badges have, among badgers, their own rewards (I presume - I know little about badge-ing).

    The Incarnate Armor, made of pure Incarnium, that you have to be Incarnate to wear? Sure. Awesome. Incarnate-only, just like you (previously) had to be Vanguard to wear Vanguard armor. I don't like it - but I get it (it became way harder to justify when my level 1 could get to the RWZ, but I digress). An Emote where you stream Raw Incarnate Energy, shooting awesome beams of Awesome in every direction? Great. Incarnate-only, I can get that; makes sense. Another where the symbol from your slotted incarnate powers swirls around you, proving your coolness? Hey, fabulous.

    But the Datastream aura, the Rainbow trail - they don't speak of Incarnate to me. They speak "OMG I totally have a Lvl 1 Concept that can use that!". And I think that's the disconnect, here - they're providing high-level rewards that, functionally, aren't for high-level characters. They even know they're not for high-level characters, because they made it so you can email 'em around. That's the problem. To me.

    (Well, the big problem. There's others, but that's the only one I give a hoot about.)

    To ClawsandEffect - Thank you. As someone with only-one-Fifty (that I haven't played in literally months), that constantly replays the level 21-40 content on new alts, it's nice to have someone be willing to hear our side out, and admit they're reconsidering their viewpoint. Thank you for hearing us out.
  4. ThatGuyThere

    Solo content.

    Quote:
    Originally Posted by TonyV View Post
    That's because you have way too high a standard for what you consider "upper echelons." I'm genuinely curious what you consider that level.
    Previously, an IO'd out 50 - Frankenslotted - was "upper echelons", with the ability to stretch my "faves" into having an "IO Build". Note that I wasn't there, either, but I could see there from where I was standing, and it looked like I could get there.

    Now, the "upper echelon" is "unlocked all Incarnates slots, and slotted good options for them (that don't have to be the rare, but that'd be nice)". Getting to this level adds a considerable amount of time on top of what it takes to get a well-built, IO'd 50 - and requires a specific playstyle (Trials).

    I don't actually begrudge those who do have the time to pursue it. F'instance, before, I understood that there'd be a gap between what I was trying to build and a "actually IO'd out" toon, and a "purple'd out" toon, and I considered that gap pretty reasonable - people with more time / dedication / energy than me can manage even better results; that's fair enough.

    I just think another route there would ... well, would be a massive improvement.

    Quote:
    Originally Posted by docbuzzard View Post
    You have completely mis-characterized what was said, and it amazes me to see you repeat it.

    It is clear for anyone who can read that the devs wanted iXP and other incarnate rewards to be available predicated on a certain level of challenge.
    It's interesting, Doc - I see both what you're saying, and what Dispari is saying, in the Dev's statement. So Dispari isn't the only one who sees what they put in their post. But you raise a point about what the Devs say, as well.
  5. ThatGuyThere

    Solo content.

    Quote:
    Originally Posted by Steel_Shaman View Post
    ...prior to now a solo player could achieve the exact same "level of power" as a team player. That is no longer the case. It is that change that has caused me to question the lack of a solo option in this system.
    Damnit. That was exactly what I've been trying to say, yeah.
  6. ThatGuyThere

    Solo content.

    Quote:
    Originally Posted by EvilGeko View Post
    I caught that (TFs being hard for you), but again, I want to challenge some of your perceptions. TFs can be a pain, but the WST is usually MUCH easier to get people to do. Especially, if it's a super quick one.

    ...

    Good luck.
    Fair enough. I have run TFs, and they were fun; I'm not unwilling to run them (again). I just don't have the hours in the day.

    And I suspect that I'm not the only one.

    Not directing this at you, personally, Geko, but there are many who are able to trial, trial, TF, trial, and don't understand that others don't have that kind of time - even if they'd like to.

    And the most recent set of offerings seems directed more at those with "more time to play" than the previous several years' worth did.
  7. ThatGuyThere

    Solo content.

    Quote:
    Originally Posted by Eva Destruction View Post
    The trials take 30-40 minutes if you don't count the time spent forming them. On a less populated server during off-hours, that time can be significant.
    This. But also, not this.

    It's still the fact that if I run a Trial, at (let's say) 45 minutes from "Hey, I should do a Trial" to "Woot, my Reward Table result!", that's between half and all my playtime of one evening, and 1/3rd to 1/8th of my playtime for the week. That's a pretty significant portion of my gameplay.

    And, as noted, large-sized team playing isn't a "big thing" for me, for any of my toons, before level 50.

    And, I hadn't mentioned it before, but because of my situation, I also have to be able to take occasional 5-7 minute gameplay breaks mid-session. I might not have to at all, on any given night; but I absolutely have to have the ability to do so. I've 'lost' Friends-list people over this before - which I actually completely understand.

    That said, "30-40 minutes" is substantially different from the "about an hour" I'd been hearing, and different enough to make a "weekly" Trial roughly do-able, ish; and I appreciate that. I might try one sometime, then.

    All of that said, I stand by the thrust of my post - there are people for whom the "moving goalposts" is a factor, and the fact that only one style of gameplay - which is essentially not even possible before level 50 - can be used to advance "beyond" that level.

    I realize I'm pretty intensely saying, "TFs and Trials aren't possible for me", and I suspect it'll be pointed out - and I agree - I'm pretty much a minute minority. But it's noteworthy that until the introduction of Incarnate content, there was very, very little I was absolutely excluded from (essentially, the TFs themselves) because of those restrictions - it was just that some things might (would) take much more time.

    Edit to add -
    Quote:
    Originally Posted by EvilGeko View Post
    Also, doing the Weekly Strike Target is an absolutely reasonable way to engage the Incarnate system now. You can easily move up towards uncommons on a casual play schedule doing them.
    It would be interesting for some of the Strike Targets to not be "team play required", like Oroboros arcs, for instance. I think that'd be fantastic.

    But your suggestion that the WST provides an alternative to me, when my post is about how I find it difficult to run Task Forces seems ... well, it doesn't actually sync up well with the well-reasoned observations made in the rest of your post.
  8. ThatGuyThere

    Solo content.

    Quote:
    Originally Posted by EvilGeko View Post
    If you liked the game before the Incarnate trials, I don't see what's changed to make you suddenly stop being able to find fun in the game.
    I'm only speaking for myself, here.

    I don't play much; maybe 6-8 hours a week, broken into 3-4 play sessions. I have only ever done two to three Task Forces, back when I had more time to play. I mostly run Tip Missions, because that way I can "save up" my play time (by earning Hero Merits) to get "good stuff". I run solo, or team with my spouse (who plays even less than I do), or with a very short list of friends.

    Before the Incarnate system, I was excited at the prospect of getting to Level 50 on either of my "mains". I could then fine-tune them with the Invention system, particularly with Hero Merits, and get them to the very upper levels of performance. Even with my quite-limited time investment, I could "max out" a character. And as others have mentioned, CoX is actually pretty good, in general, at making sure you do feel that you're getting better-and-better - you can take on larger spawns of higher difficulty; there was an "awesome level" that I could attain, even playing on a purely casual basis.

    Now, there's a level of power I'll simply never obtain.

    It is my feeling - and I understand some will debate the "truthiness" of it, but it's definitely my feeling - that my play-time doesn't suit itself to Incarnate Trials. And I now feel as if the "upper echelons" of gameplay - which I was once able to look forward to reaching, on a "wow, imagine that I can get there someday" - are now out of reach. And it's dramatically altered my interest in playing characters over level 40.

    I still make new alts, and I still enjoy the game. And yeah, I still run Tips on my 40+ characters, sometimes. But on the whole, the entire game is less engaging, specifically because there's a whole scale of power I know I'm never going to reach.

    A solo option that I could work on at my own pace - even glacier-slowly - would keep me working towards Incarnate power. But currently, they're essentially unachievable to me.

    tl;dr - The reason the "fun" drained is that the goalposts moved. I was working on the old goalposts, and comfortable with my rate-of-advancement towards them; I now feel I'll never reach the new goalposts. That changes the "fun quality" of running towards them.
  9. Quote:
    Originally Posted by Zombie Man View Post
    Please be very clear about this: If I buy the Ice Trail Aura with Incarnate Merits, are you saying that the Ice Trail Aura will be unlocked on all toons from creation and level 1 and onwards?
    Yes, please answer this. The answer's been unclear before.
  10. For what it's worth (bupkiss), it doesn't sound like a condoned, organized, governmental "thing"; more like the guards getting their kicks torturing the inmates by forcing them to goldfarm.

    Which, you know. Still awful, yeah, but probably not how all that many gold farms out there work.

    And on the list of "awful things guards do to prisoners", this seems ... well, not to be on the top of the list.
  11. Quote:
    Originally Posted by Arilou View Post
    People like different things. Film at eleven. A company takes a classic turn-based strategy franchise and decides to turn it into an FPS set in a completely different time perid. Some people like it, I certainly don't, and sure as hell won't buy it. But does that mean that no one is going to like it? No.
    Oh hey; no argument. Don't misunderstand me; this course might prove immensely popular and profitable for CoX even as I don't really go for it. And if so, so be it, I suppose; they're under no need to cater to me.
  12. Quote:
    Originally Posted by Golden Girl View Post
    It's based on the game direction
    I'm willing to argue there have been mis-steps in that regard in the past; bases, PVP, and arguably AE. The fact that "it's the direction things are going" is not the same as, "it's the best possible choice".

    It might be. I dunno. But you don't, either. And we're both hoping the Devs do.

    I just think it's unfortunate that what you propose is the best path for the game is the worse (not worst, mind) path for me - and others.
  13. Quote:
    Originally Posted by Aura_Familia View Post
    Or that people are doing it because it's the only credible way to unlock the powers.
    Also, this.

    Until there is a solo option, accurately determining how many would want a solo option would be difficult.

    Also, please don't think, GG, I'm picking on you. I'd direct the same or similar disagreements at someone who argued that since people still go on sewer runs, clearly we need more first-level content instead of new incarnate trials.
  14. Quote:
    Originally Posted by Golden Girl View Post
    I don't claim any percentage numbers

    But the amount of 50s being played compared to pre-Incarnate times suggests that quite a few people are enjoying what the devs have offered us from I19 onwards
    Really?

    Because around me - me being, me, my spouse, and the 2-4 people I team with - it's gone from 0 to 0.

    Perhaps it's a sampling thing. Maybe your sample group, around your level 50 you enjoy teaming on, is biased toward those who enjoy level 50s and teaming.

    You don't have the numbers to support the conclusions you're arguing, but you continue to argue them. I'm not arguing "soloists outnumber teamers", or anything - because I freely admit, I have no way to know that.

    As has been said before around here, "So you're arguing from a position of ignorance? Always a strong choice."

    (Note I'm also not arguing that Incarnate Content isn't a hit. Because I have no way to know that either - and admittedly, reason to believe such an argument is untrue. But I'm not convinced that it has been more successful than solo content would have been. Or that it's wise to pursue more Incarnate Trials to the exclusion of solo content.)

    Edit - Arguing that the Devs are producing what the numbers tell them is desired seems ... flawed. It's possible - I think likely - that numbers would seem to tell the Devs that occasional, highly profitable, AE farms are highly desirable. After all, lots of people play them, many times over... ...right?
  15. Quote:
    Originally Posted by Golden Girl View Post
    the devs seem to be giving the lowest priroity (sic) to players who refuse to team, which is only natural, as not only are they a tiny minority
    Do you have numbers on this? How small a minority?

    Are there only 1,000 soloists, total? Is it 15% of the playerbase? 10%? 1%?

    Are soloists poorly represented on the Forum because they're, well, soloists, and just "play the game to play the game"? Are they statistically over-represented on the forum?

    This isn't a real statistic. We can assume that the Devs have been lead to believe that most people team and most people would / do enjoy Trials.

    But the devs have made misguided assumptions about the playerbase before (coming from good places, mind you; that, I do believe).

    I hope they have the numbers to back the decisions they're making here - but I'm pretty sure you don't.

    Edited to note - Okay, about ten replies came out while I was typing this, and I was left behind in the conversation. And GG already replied to the same point from someone else (in exactly the manner I anticipated). Sigh.
  16. I support this 110%.

    /signed.

    I only get about an hour to an hour and a half to play every 2-3 days. This would let me go Incarnate, if I'd like.

    Great idea.
  17. ThatGuyThere

    Hi everyone !

    Quote:
    Originally Posted by Rah-Kiel View Post
    (So, before anything, i'm french, and my english is. . . a little bad. See by yourself.)

    [ Pour les francophones, si il ya, ça sera peut-être plus simple:
    En bref, je voulais savoir si ce serveur avait bien (comme on me l'a dit) une grosse communauté RP, et si, pour un nouveau joueur grand amateur de RP, il y avait une possibilité de m'y intégrer. Sur ce, bonne soirée! ]
    Votre anglais, c'est bien! My francais? <CA> c'est trop mauvais.

    Bienvenu au Virtue! Nous avon beaucoup des RP, tres bien. Beaucoup RP mauvais, aussi. :P
  18. Quote:
    Originally Posted by seebs View Post
    The other obvious thing they could do would be to declare that some tabloid did a huge expose on "supervillains and superheroes: why they're not very important", resulting in the whole market being reset (like they did for the merge) and every inf total over 1M inf being divided by 10.
    ...you mean, like, ED, only for wealth?
  19. I have run one task force, ever, and have limited desire to change that (although I might try a Hamidon raid sometime). I play solo in large majority; or in small (2-4) groups of RP and SG 'mates.

    I have not yet run any incarnate content. I look forward to opening the Incarnate slot on several of my characters. I look forward to Incarnate content I can attempt solo. I understand it will be 'slower' than in groups - so's the main game, and I'm totally okay with that.

    I understand and agree with Arcanaville's assertion that group incarnate play should be 'tackled' first, and don't mind waiting. But I would appreciate the devs letting me know I'm waiting <for> something.

    If all Incarnate content is to be Task Forces, I'd just like to know. It won't make me ragequit, or storm around, or yell. In fact, it'll free me up to do other things, in game, instead.
  20. My spouse just started playing, on a netbook.

    From the sounds of things, even if unintentionally, adding this new launcher may well increase the minimum requirements of the game, and stop my spouse from playing.

    That will probably lose two subscriptions.

    Raising the minimum requirements in any way on an ... older title is, IMHO, a Bad Idea.

    /signed, to keep our current launcher;
    /unsigned, to switch.
  21. Quote:
    Originally Posted by Everyone
    And never show her this thread.
    /this.

    Or her friend, actually.

    ...and why are you still here? Go talk to her, fool!
  22. Quote:
    Originally Posted by MeanNVicious View Post
    In other words no real answer, or the general answer of "no one would care". Again the very first time I mentioned this was simply wondering at the "wow" factor of it all.
    I find it interesting that we read the same posts and reached apparently opposite opinions on what the others were expressing.

    I'm pretty sure the consensus was, "Oh, totally possible, that'd be awesome".

    That might not be the answer you'd hope for, but it's not "no-one would care", either.
  23. Quote:
    Originally Posted by Frogfather View Post
    5) We did tell you to go ahead burn your inf. We would cheer you on. Would we cry when you passed us? Not even a little bit.
    As purely an observer, I would hope the '88s would light another squazillion, to try to overtake you again.

    That'd be worth watching.

    ...maybe twice.
  24. Quote:
    Originally Posted by Frogfather View Post
    Yup, I see the 88s as the equivalent of building a giant laser to carve a picture of ones face into the moon. Ultimately, just a pointless expression of wasted resources in a tribute to ones own hubris that is clearly visible to anyone who bothers to look.
    Indeed.

    Boasting about the possibility is weak.

    Burn your own giant pile, and impress the heck outta all of us!

    /e prepares to watch the conflagration...
  25. Quote:
    Originally Posted by Golden_Avariel View Post
    60!!! Double the amount for getting the 2nd? Really? Wow... I will have to do that then. It seems extraordinarily high for something so easily accomplished.
    Woah. Can someone confirm the 60?

    This seems reasonable, and might convince me to keep a Rogue / Vigilante around.