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It's a start. The suggestion that it should be changed is fair enough. That the OP is at a loss for what would be better might mirror the conceptual difficulties that led to it being what it is, but surely someone has a better idea. I don't have one, but there's gotta be something better than the mutant cooties attack we currently have.
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Unfortunately something like this will probably never happen. There's a contingent of people who somehow think learning to play a character requires dragging backside through 50 levels of play. I can only imagine how frustrating it would be to try to teach any of these people the simplest of things. But while this philosophy persists being 'handed a level 50 character', so-to-speak, will be viewed as some sort of cardinal sin.
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Fleeing foes in general are annoying. Fleeing +4 AVs are ridiculous. I was on a team the other day and we were doing some missions with multiple AVs in them. In one mission we were fighting CoT and ran into a female AV (whose name slips my mind) who was already a pain in the backside due who her WAY too frequent phasing/force field power that left her "UNAFFECTED" every few seconds recovering HPs in that ridiculous AV fashion. It was difficult enough to begin with but then she started running back and forth across the map, half the time in a sped up fashion (siphon speed maybe?).
Yeah, the AI fleeing needs to be fixed. AVs are enough of a pain in the backside without it. Enemies in general should be a great deal less likely to run if they're higher level than you, and decreasingly likely for each successive enemy tier above minion.
And if they're going to retreat they should really retreat. Not run off and get half-absorbed into the architecture or come wandering back 5 minutes later. -
Tenzhi
Greco/Roman: Ophion
Other: Huang Long
Togglobite
Greco/Roman: Erebus
Other: Kuk -
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Quote:You can team in WoW?They have greatly streamlined getting groups for most anything. I read a lot about how the grouping interface in CoX is great, WoWs is 10x greater. The fact I can pick what instance I want to do, select role and hit enter, then have it put all required people in group and put me into instance is great.
Speaking as someone who doesn't put teams together, I've been on numerous random teams in CoX, but never once in all the months I played WoW did I get on a team other than with one of my RL friends. -
Quote:The only mission I particularly like is the one where you fight Maestro.Also, though Striga doesn't get used as much as some zones, it is still possibly my favorite zone in the game. Cool missions, really cool temp powers, and Hess is an awesome task force.
I'll sometimes do the Hess TF if invited, but it is the most disappointing TF I've done in the game. "Hey, look at this giant robot you're gonna fight! Psyche! You're actually just going to fight this boring Council mook who doesn't deserve to be named, much less to be an AV."
The zone itself and most of the missions I've done in it are irritating enough to me that if I'm on a team that insists on going there I'll drop them almost as quickly as if they were insisting on going to a PvP zone. -
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That trick never worked for me. Of course, I already have a couple of 50s regardless, but I was never able to get either a Kinetic or an Empath to 20 much less 50. They always seemed to get stuck in the teens lingering in a dry spell of team invites. I strangely had better luck with Cold/, FF/, Sonic, and even Trick Arrow/.
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I agree. I'd like to see things change/get resolved from time to time. Faultline's revamp was a sort of step in that direction. I think Boomtown and Dark Astoria, in particular, could use some progression. Boomtown should've been rebuilt or something by now. And surely we should be concerned with actually pushing back the fog of Dark Astoria and perhaps freeing trapped citizens (or their ghosts - the details of that catastrophic event are fuzzy to me).
Erect a force field dome around the Pit and repopulate the Hollows.
Clean up Crey's Folly.
Have that damned Giant Robot launch from that mountain in Striga for a change. -
Quote:I like both of those ideas, but they would need the ability to switch maps without zoning in order to avoid the stigma that Perez Park's tree maze has, methinks. (Ideally, I'd think, the map would be a layered image and entering certain sections would switch map layers for that area.)I'd like the Troll Tunnels to be made into part of the Hollows - like the Faultline tunnels, but going under the whole zone.
And the same with the sewers - make the normal sewers into a tunnel-style network under each zone, but not joining together, and keep the Abandoned Sewer Network as the city-wide linking zone. -
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The Knights of Paragon, on Virtue, were formed on the boards here even before the game actually started up.
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Quote:I can't speak for the OP, but for my part I've found it to be irritating while I'm teaming. There have been a number of times while faceplanted and waiting for the chaos to die down so that I may spring back to my feet, that I notice I have a full enhancement bar and say to myself "now would be a good time to use those rather than doing it at an inopportune moment that would cause a hold up" only to be reminded that such a convenience is not possible. It's not as annoying an inconvenience as, say, the annoying pointlessly forced trips to the trainers, but it is a minor irritation.The question is raised then, why is being unable to work enhancements will in a defeated state "Lame" to begin with? Does the prevention somehow go against the story of the play at that point in time, when you are defeated and helpless? Would not it make logical sense that in a defeated state you would be at your enemies mercy?
If you have to make some sort of enhancement change that is absolutely critical after you died, what's wrong with going to the hospital. Seriously, is hitting Hospital or Base really that hard to do?
I'm sorry, but your post makes absolutely no sense, and I doubt you have any actual justification for it outside of not being able to check your combat numbers while in a defeated sate. -
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Quote:Considering that I was already placing CoX over WoW, population numbers are probably not what makes one game "better" than another in my esteem.Except maybe those things don't matter as much to as many people as we'd like to believe.
If numbers are the concern it would seem that all you have to do is hit on the right magical formula of pleasingly collecting shiny gewgaws that allow you to join a clone army and potentially war on your clone army neighbours.
Perhaps the next Star Wars game will provide the right clone army.
Quote:Actually, the question was about making COX the TOP MMO...not simply better than WoW. Still an interesting question to discuss though. -
In order for WoW to be better than CoX it would have to severely step up its character creation, lower requirements on travel powers even further, and really work on being a lot less boring overall.
Oh wait, that wasn't the question, was it? -
Quote:It's not at all a hypocritical stance to take. If I'm level 32 and playing with a team that's running around level 32, a level 17 person or two getting invited to the team doesn't affect me as long as they aren't set as the head honcho. I don't lose anything from merely *playing* with a low level character. However, in being recruited by a much lower level team I do lose something. And since it is those who are recruiting that will be seeing the search comments it makes perfectly non-hypocritical sense to advertise "my level or higher" there.I'm actually right with you on the "my level or higher" crowd, for exactly the reasons you stated. It's a hypocritical stance to take. If someone's not going to play with people lower level then him but wants to play with me because I'm higher level, then why would I want to play with him? It's a self-defeating position, because it relies on that rule applying to you and only you, and I don't enjoy those kinds of things.
Basically, recruiting lower level people and sidekicking them up is a far different situation from being recruited by lower level people and losing access to your powers. Such a big difference that I'm somewhat surprised you wouldn't notice it. -
With the right presentation, ugliness becomes hilarious, and occasionally loveable.