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I select them on the pet bar in the same way I select my teammates on the team bar.
I seem to recall that there's also a slash command for targetting pets by name or tier, but it's been awhile since I played a MM and dealt with that directly. I believe Paragonwiki.com had a list... -
Quote:I wouldn't be shocked at all. If someone gives you a car without any gas in it, it won't be going anywhere until you get some gas... but the fact remains that they still gave you a free car.But I digress, go cancel your subscription and try logging in. You might be quite amazed to find that all your "free" content is suddenly barred from your use. More than this, you would then be quite shocked to discover that, upon reactivating your subscription, your free content is suddenly restored! It is almost as though the two are connected in some unfathomable way.
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Quote:Exactly as acceptable as it is for you to rip open that other cereal box without paying for it.Was it really free? Is it acceptable for me to just rip open the cereal box in the isle and take the decoder ring?
EDIT: Also, updates happen before you log in, so you can technically get the free update without the subscription. -
100M? I might have half that between all 27 of my characters on Virtue.
I suppose if someone can buy F-117s on a regular basis, Ferraris seem eminently affordable. -
More emblems is nice, but I'd rather have more things like the armor pieces, skulls, jewels, chains, etc. that get lumped in with the emblems.
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Dispersion Field is imperative to take, I'd say.
Personal Force Field doesn't generally need any more slots, unless you're using it for IO Sets for some reason.
Deflection and Insulation do well enough with three Defenses each, though you might find you want to put an End Reducer in them as well.
And I usually slot Dispersion with three Defenses and an End Reducer. -
Even Looney Toons have a basis in real life. Belief is incumbent upon the believer. If it is broken by a slightly absurd bit of costuming amidst people flying, shooting laser beams from their eyes, and withstanding massive gunfire with hardly any ill effects, the problem isn't the costume.
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That's just the subscription to play the game. It doesn't necessitate them releasing any updates/expansions at all. Which is to say that if they didn't release any of the Issues the game would still be $15 a month, and thus any Issues that have been released sans extra charge can be said to be "free content".
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Quote:Not at all. It doesn't have to live up to Real Life expectations, it only has to fit the paradigm of its own reality. If there were a dimension where Nerf was deadly, it would be feared there despite being squishy and relatively harmless in Real Life.It still has to be quite practical though, otherwise, it'd be too silly to be able to take even slightly seriously
In Comic Book World, nothing necessarily obeys the same universal laws that govern Real Life, and thus what is impractical in Real Life isn't necessarily so in Comic Book World. -
I love the "old" Arachnos outfits. Superhero/Villain costuming is not about boring real-life practicality.
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Quote:I only play on Virtue, but I've run out of space there so many times that I've probably deleted three or four times as many characters as I currently have (two pages and four slots, one slot of which is currently free).I got a free slot from a Vet reward and I am PARALYZED trying to decide which one of the dozens of character ideas I have to use. I have all slots on all servers used, and have deleted nearly as many characters, perhaps even more.
Wouldn't you know it? As soon as I got home this morning I was struck with inspiration, but I'm fuzzy on background and don't have a good name yet. I'm also waffling between Tanker and Scrapper. But it's better than where I was. -
So hard to resist playing with DS... must wait til GR so I can avoid redside... urg...
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Quote:Of course, in the case of a Tanker-type set most of them couldn't be weapon systems. But it would still be very interesting. A defensive/armor set that's all or mostly clicks...Basically, how about this:
Instead of damage resistance, each added armour piece would be kind of like a pet that takes a percentage of incoming damage with a specific level of health of its own. So, the armour would stop some damage, but would get damaged itself and break off eventually, requiring you to reapply the armour. Hence, the set will have no toggles and only very costly clicks, but would have to support its armour by reapplying it when it breaks.
OK, that I can get behind!
Maybe throw in at least one Lock-On targetted toggle (say, 40' range?) that fires a minor damage small AoE (8-10' radius?) attack at the target every 5-10 seconds, possibly in place of a more standard taunt aura.
Any way you go with it, the concept is very intriguing to me. -
I'm currently in a creative slump. I used to be teeming with character ideas. My problems would revolve around trying to get the costume creator to match up to my mental image, or trying to most closely match what I thought the character's powers should be.
Lately, I've got nothing. I have to start by deciding what AT/powersets I'm interested in and then putter about trying to come up with something visually appealing to strike my fancy and hopefully stir up a ghost of an idea as to the origin. Not to mention coming up with some sort of fitting name. -
Quote:I was thinking that the whole pet idea would be a neat tier 9 power, then you mentioned a Mech Armor Mastermind and my brain did a flip.Personally, I'm not keen on the whole concept of an 'armor' armor set, but the ablative armor mechanic might be cool...
Thinking out loud:
-What if there was a click power that granted you an invisible pet.
-This pet would be linked to the caster to take damage in the caster's place (think MM Bodyguard but the pet take all the damage).
-If need be, make the caster 'Untouchable' while the pet is alive.
-Like MM pets, when you cast it, the 'Armor' appears in a pet window so you know how much damage it could take before you have to 'summon' it again.
-Of course, the pet is unbuffable and unhealable by teammates. You could have powers in the set that 'repair' or 'enhance' your 'armor' pet though.
...basically, it's like taking a Mastermind set and replacing the pets with personal armor...almost exactly that...actually, I'd want this to be a MM set...like a mech suit mastermind or something >_>
Each of the pets could be a weapon system, attacking enemies automatically, and the Bodyguard mode simulates the armored aspect well enough on its own. The best part is, is that you'd be the only Mastermind not worried about your pets getting in everyone else's way, or having to position them. That almost deserves its own thread! -
Afraid I don't have an answer, exactly, though if I didn't know better I'd say you were running the installer every time instead of clicking the shortcut that points at the updater in the game directory.
In any case, here is the Technical Support section:
http://boards.cityofheroes.com/forumdisplay.php?f=578 -
I've been using AVG for awhile, myself. However...
Quote:I have run into this problem once, at work, where AVG could not remove a particularly troublesome virus (and it was proving resistant to direct manual deletion and Killbox deletion as well). To that end, I keep Malwarebytes' Anti-Malware around. It's seemed to get the removal job done when other avenues fail.I only have 2 suggestions. I have used the previous freebies but nothing is free on the internet. We tried avg and got a virus and it could not remove it.
I also use Spybot's immunization. Just 'cause. -
Quote:A version of it is in Invulnerability and I think a couple of other sets as well. It is a click power that heals you some and gives you a bonus to max HP. I think it's more likely they would go this route than add some sort of phantom HP bar if they were going for the effect you describe.Okay, I haven't played aroudn enough with willpower to know how Dull Pain works, do you think you could dumb it down for me?
Quote:I like this, from a thematic perspective.
You have armor on, but as the enemy chips away at it, you become more exposed. I wonder if getting weaker as you approach death might not make things too difficult, though
Quote:The Ablative armor idea is really spectacular! Unfortunately I don't think there's a way to make it work. If you do the Dull Pain route (Grants a bonus to Maximum HP) you'll wind up with a higher regenerative rate, since it's purely percentage based. This could throw the set out of whack as the player starts regenerating huge amounts of HP every second. Plus it'd be a pain in the neck for the player as their "Armored HP" drops. The ablative Damage resistance is neat, but outside of a timer I don't think it would work (30% damres for 60 seconds, -.5% damres per second, for example) which means your armor is falling apart when it's -not- being hit... -
A lot of black cloth dye is actually green (some of it is red or indigo, too, in my experience). This becomes easier to see when you try to stretch it to dye too much cloth, or don't get it to set properly. In comics, black objects are often given coloured highlights. Indeed, a number of things which are "black" technically aren't.
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Quote:That's just it - even as "large" as Rock Armor is, it clips severely when you increase your sliders such that you can end up obscuring much of the graphic. Were it smaller it would be completely obscured.I suppose "close-fitting" is a bit of a misnomer. I mean more along the lines of it not being as "large" as Rock-armor and the like, which forms more massive objects on your character's surface.
Quote:Well, see, the problem with this is someone may want to - Design a character who "transforms into their armor
- Design a character who visibly wears normal clothing under their armor
- Design a character who uses armor in a way that is currently not available in the costume creator
- do any combination of the three
Quote:Actually I definitely agree, and that's pretty much why I'm making this thread,
I DID have an idea wherein the "Basic" armor toggles would set up a sort of "spectral wounds" system. Your Health replaced with sort of "False health" bar over the real one. You would take X amount of "fake" damage, before the toggle is forceably shut off, with a somewhat long recharge time, if it is. Each toggle would represent a signifigant segment of your "Fake" health, and when they were all gone, you'd be helpless, like a hermit crab out of it's shell.
edit:
Ooooh, Further idea, the first four powers are the armor toggles, the rest are powers that keep hte toggles running, or boost them in some way!
The "Edit" addendum is interesting as well, and similar to how I thought Shield Defense should work a toggle power with various Auto and Click powers that augment it.
Actually, if you ran with the ablative armor idea throughout the set you could create a pretty unique set. Say the armor is ablative with underlying deflective properties, you could have a set that has high resists at the upper end of the HP scale, but which relies on an increasing defense bonus as the resistance is worn away. I still think the graphics would end up having to be pretty bulky to work, though. -
A problem with a "close-fitting" armor graphic for a power is that it would very likely/often have horrible clipping. I do not believe such FX scale according to your sliders.
And, really, it seems like people would be better off just picking a power like, say, Invulnerability and then putting together a costume reflecting their armor. Methinks there would have to be a *really* unique aspect to the powers involved in order to make it appealing as a set. -
I'm not a fan of the elitism that tends to surround these sorts of unlockables, and would rather they had just been available to everyone the moment they were put in the game. I feel the same way about unlockable weapons, costume pieces, capes, and auras. No matter how many times I've had to unlock such things myself, if they made them all available from the beginning to everyone starting tomorrow I wouldn't be "pissed" because IMO that's how it should have been from the get-go.
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Really? 30 FPS is my happy point. Anything above that is largely unnoticeable to me in this game. And I've yet to see a game where there's a noticeable difference above 60 FPS. A friend of mine was bragging about how he got Arkham Asylum running with max settings at something like 200 FPS. It's a novel thing, but ultimately pointless. Kinda like getting a riding mower to go 100 MPH.
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Quote:Good call. It would make it sort of like Repurposeing except for Recipes. Perhaps with cheaper costs for creating another recipe from the same set.I would love experimenting but I think the cost would need to be more.
I was thinking something along these lines:
Common Recipe -> Uncommon Recipe (same level): The common recipe plus its 3 salvage to craft plus the inf cost plus 2 uncommon salvage of the same level range.
Uncommon Recipe -> Rare Recipe (same level): The uncommon recipe plus its 3-4 salvage plus its inf cost plus 2 uncommon salvage of the same level range and 2 rare salvage of the same level range.
Rare Recipe -> Other Rare Recipe: the rare recipe plus its 4 salvage plus its inf cost plus 1 more rare salvage of the same level range.
Ultra Rare Recipes would not be allowed.
So instead of crafting the enhancement you would be crafting the new recipe.
And I would definitely leave Purples (and probably the PvP Recipes) out of the picture.