Crafting: Experimentation and Repurposeing
I would love experimenting but I think the cost would need to be more.
I was thinking something along these lines:
Common Recipe -> Uncommon Recipe (same level): The common recipe plus its 3 salvage to craft plus the inf cost plus 2 uncommon salvage of the same level range.
Uncommon Recipe -> Rare Recipe (same level): The uncommon recipe plus its 3-4 salvage plus its inf cost plus 2 uncommon salvage of the same level range and 2 rare salvage of the same level range.
Rare Recipe -> Other Rare Recipe: the rare recipe plus its 4 salvage plus its inf cost plus 1 more rare salvage of the same level range.
Ultra Rare Recipes would not be allowed.
So instead of crafting the enhancement you would be crafting the new recipe.
total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
So long as the risk/cost for crafting a random recipe is high enough, sure. I would say something like 8-10 rare salvage within the same level range could be considered costly enough. No?
@Rylas
Kill 'em all. Let XP sort 'em out.
Dunno about balance but this is an awesome idea.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
A very cool idea!
/signed
>
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

I would love experimenting but I think the cost would need to be more.
I was thinking something along these lines: Common Recipe -> Uncommon Recipe (same level): The common recipe plus its 3 salvage to craft plus the inf cost plus 2 uncommon salvage of the same level range. Uncommon Recipe -> Rare Recipe (same level): The uncommon recipe plus its 3-4 salvage plus its inf cost plus 2 uncommon salvage of the same level range and 2 rare salvage of the same level range. Rare Recipe -> Other Rare Recipe: the rare recipe plus its 4 salvage plus its inf cost plus 1 more rare salvage of the same level range. Ultra Rare Recipes would not be allowed. So instead of crafting the enhancement you would be crafting the new recipe. |
And I would definitely leave Purples (and probably the PvP Recipes) out of the picture.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I propose two new things to do at crafting tables:
Repurposeing
This would allow you to break down rare salvage into uncommon, and uncommon into common (keeping within the same type - Arcane/Tech). Perhaps granting more than one piece of lesser salvage in the process.
It would also allow you to go the other direction and use several pieces of common or uncommon salvage to create one piece of salvage of the next rarer tier.
It might even allow converting two or more pieces of rare/uncommon/common salvage into another piece of salvage of the same type and rarity.
Experimentation
The mad scientist/wizard at work. This would simply allow you to use several pieces of salvage to create a random recipe. Number, rarity, and type could affect the chances.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound