Force Field Secondary?
Dispersion Field is imperative to take, I'd say.
Personal Force Field doesn't generally need any more slots, unless you're using it for IO Sets for some reason.
Deflection and Insulation do well enough with three Defenses each, though you might find you want to put an End Reducer in them as well.
And I usually slot Dispersion with three Defenses and an End Reducer.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
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Before you enter the realm of IO's, what I normally pick up on my Force Field masterminds are:
Personal Force Field, Defection Shield, & Insulation Shield seem like no brainers to take. How should I slot these? I looked around & it seems I11 is the most recent force field guide I could find(the Force Fielder`s Bible). Are any of the other powers worth taking to protect Minions? or what other Force Field powers would you recomend?
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force bolt - duh..required...no slotting
Deflection Shield - 3DEF
Insulation Shield - 3DEF
Dispersion Bubble - 3DEF\1(or more)-END
Also Repulsion Bomb isn't a horrible power and something to look at. I personally never take personal force field on my MM's...but that's a personal preference.
The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?
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Before you enter the realm of IO's, what I normally pick up on my Force Field masterminds are:
force bolt - duh..required...no slotting Deflection Shield - 3DEF Insulation Shield - 3DEF Dispersion Bubble - 3DEF\1(or more)-END Also Repulsion Bomb isn't a horrible power and something to look at. I personally never take personal force field on my MM's...but that's a personal preference. |
I played a /FF Mastermind for a group only toon and man I Looove personal force field. I took medical up to resuscitate and recall friend. I saved people loads of trouble all the time, by not dying and recalling the team to save spots and rezing them or letting them insp rez. It is also good to run through TF and then recall team to the place you need to be. I think PFF is VERY nice imo.
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
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I think it's fine on a defender or controller...but with MM, you cannot control your pets and they lose their supremacy bonus when you run personal force field. I've rarely been in a scenario where I personally needed it as a MM.
I played a /FF Mastermind for a group only toon and man I Looove personal force field. I took medical up to resuscitate and recall friend. I saved people loads of trouble all the time, by not dying and recalling the team to save spots and rezing them or letting them insp rez. It is also good to run through TF and then recall team to the place you need to be. I think PFF is VERY nice imo.
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Again it could be a taste thing (I don't make MM FF toons to provide the kind of support you do), but I find PFF highly situational as a mastermind and I never pick it up except towards the end when I have nothing better to pick up (typically lvl 49). If you're found it that useful I think that's great, just not something that fits my playstyle. If I wanted to teleport\rez\zoom to other spots on the map...I'd make a dark MM with superspeed (which would do all the above that you mentioned, but without needing to dip into pools).
The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?
Personal Force Field, Defection Shield, & Insulation Shield seem like no brainers to take. How should I slot these? I looked around & it seems I11 is the most recent force field guide I could find(the Force Fielder`s Bible). Are any of the other powers worth taking to protect Minions? or what other Force Field powers would you recomend?