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Posts
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Joined
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Quote:I did that and his health bar barely moved. And then he split again and I had to kill that one and attack him some more and his health bar barely moved again. Several unending bifurcations later I ran out of useful Insps and his health bar hadn't even gone down to 75%. And that was with my blaster. I don't even want to try it with my defender or corruptor.I've have no idea why people are having such a hard time killing Trapdoor. When I do the arc I'm usually solo'ing it so I can just blow through -1/1 and get my badge. My usual strategy is to rush down to him, pop a bunch of purple and reds, and kill his ***. When he splits I quickly dispatch the clone and finish the job.
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Quote:Putting aside number of posts, since it's irrelevant: Given that you can "solo every mission" that isn't a TF, I'd wager I'm closer to the average player than you are. Though in all my teaming experience, I'd say even my skill in the game is (sadly) slightly higher than the average player's. If people want to play a more difficult game, there are far more options in place for increasing difficulty than decreasing it - it shouldn't be thrust upon the player unless they expand on the options to decrease difficulty.I can solo every mission meant to be soloed (by which I mean everything but TFs) on any character. Ergo, when someone complains something is far too difficult for them to solo it is absolutely their fault and not the devs'.
Interesting idea to assume a game with hundreds of thousands of subscribers should be balanced around you and you alone, but I'm afraid things don't work that way. At best, you can end up having the same views as the majority, but with 12,000 posts under your forum name you're fooling yourself if you think you're any representative of the average CoH player. -
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I've not found TFs in general to be very fun in the past, and I believe nothing has changed that will affect that.
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Yes, it is. If missions weren't normally meant to be soloed, there wouldn't be increased difficulty for teams, or mission arcs that *require* teams. Ergo, when something is far too difficult for me to solo it is absolutely their fault. But I'm charitable enough to forgive them as long as I have the option to auto-complete the poorly designed mission in question.
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I can't beat Trapdoor now (at -1!) and they're making it *harder*? Inspirations helped a lot: they allowed me to remove 1/8 of his HP between chasing down his far too frequent and apparently unending "bifurcations" before the inspirations ran out and I died. I'd like to bifurcate the Midas-eared person who designed that encounter and then the bastitch who decided it couldn't be auto-completed - I have a sharp axe and a dull sword available for the task and right now the latter sounds altogether most suitable.
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Sounds like a potentially real Super Soldier serum isn't far off!
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And now that I'm actually playing, I have developed a new frustration: Trapdoor is too difficult for my Blaster to defeat. Which means it's highly likely none of my current 50s will be able to defeat him.
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Indeed. I have to say I was introduced to DRI as a Thrash Punk band in the late 80s/early 90s by a cousin (a skater, of course) who was heavily into such music. Given that DRI's popular emblem at the time was Thrashman (and I believe the shiny new album at the time was Thrash Area or something - the only song of theirs I personally recall is Beneath the Wheel, but they're largely not my kind of music), it would seem bizarre to say they weren't some form of Thrash.
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There are very few TFs I've done which I found enjoyable. Most of them have been a tedious experience that makes the monotony of radio missions appealing. Although, I suppose there's the Mender Silos TF, which is in the 45-50 range IIRC... I've only rarely seen anyone recruiting for it in the past, but perhaps that has changed. Of course, since it's one of the few I like it probably doesn't have any of the key ingredients but would merely be another place to potentially get shards from fallen enemies at random.
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I grew to hate my MA/Regen character who was my first or second character created after they changed Regen so that it was necessarily more click-intensive. I began to hate him even moreso when Willpower came out and it was more Regeneration-like than the current Regeneration set. I haven't been able to bring myself to delete/recreate him as a Willpower character, either.
My other first/second character is an Inv/EM Tank, and while I don't hate him, exactly, I become disillusioned/disappointed with him when I play him because his sturdiness isn't what it used to be. -
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Quote:Ah, then it's bound to be even more frustrating since it will rely almost completely on luck-of-the-drop. I foresee myself having to defeat tens of thousands of level 50 enemies to acquire numerous incarnate shards in order to make the items necessary to perform the upgrades. That information makes me better prepared for the frustration.Incarnate crafting a) uses no recipes - they are already "learned" b) can be done on the fly - Open the powers window, then next to "Combat Attributes" is "incarnate powers" c) no market to mess with - everything is "bound" aka no trading in any fashion.
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I just reactivated my account and haven't even started in on it and I'm frustrated with the accumulation of stuff to make/upgrade the Alpha Slot nonsense. This frustration stems from my past experience with the annoying crafting system and marketplace. I figure I may as well be frustrated in advance.
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Man changes his name to Captain Awesome, friends change his nickname to Major Idiot.
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A spectacle has to look spectacular in order to be worth watching. Michael Bay's Transformers are far too over-greebled and busy in design. This makes them look terrible in general, and really bad in action sequences involving multiple robots - especially when the action sequence is poorly lit.
Any way, was that supposed to be Alpha Trion on the moon? Or a really small Unicron? -
It's certainly worth the Endurance, but I can't say it's worth the annoyance of having to wait for it to recharge and retoggle it every single time an enemy manages to mez in my general direction.
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Quote:I prefer to roux the day. It seems more difficult at first, but once you get the hang of it, it's all gravy.
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Quote:It isn't "trailer trash speak", it's merely leaving "from C" implied to avoid a somewhat more awkward sentence. "A and B are both different from C, but A might be more different (from C) than B is." It's quite common that purely logical construction is sacrificed upon the altar of aesthetics in English. (Songs and poems being the worst offenders in that regard. In related news: Into The Woods was awesome!)No, it's plain wrong. Just because it's fallen into common usage (damn you, Sondheim and your Into the Woods!) don't make it right no how, no suh. Being "more different than" is trailer trash speak, sorry.
Quote:It's like when people say "taunt" when they mean "taut." -
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I usually have my costume as right as it can possibly be from the start. If it's not quite right, it's either due to needing one of the ridiculous costume unlocks (be it level, crafting, or other types) or simply because what I really need for the costume just isn't in the game. Occasionally, there will be changes/additions to the game that cause me to tweak a costume that was previously just fine but now can be better than just fine.
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No matter what Stephen Fry says, of will never be a suitable replacement for 've.
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Whatever you do, chances are you're insulting or offending someone. People are irrational twits who'll murder a harmless Tar Baby out of ignorance.
The character in question is essentially a caricature of bigotry (a term that has wider meaning than mere racial intolerance, though people often forget it). Her comment about liberals merely falls in line with her ongoing motif of intolerance to beliefs and opinions that are alien to her own. Which is to say that it is symptomatic of her bigotry rather than her political leanings. -
True enough, but until the generation it speaks to is no more, there will always be someone around lamenting the shiny newness trying to push the comfortable oldness into its grave even if it was likely headed there on its own given time. This is as natural a part of the cycle as the replacement of old with new is itself. "Get off my lawn (even if it's going to be your lawn in a few years anyway)!"