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Posts
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Joined
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How about an issue with 5 new contacts per zone with 10-15 missions each. Give us something to do that wont be completed in 5 hrs.
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...You want a single issue with 400-600 new missions? What ARE you smoking? Complaints about I12 aside, that's an insane suggestion. -
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Or so they can fit the Stone melee animations in with the upcoming Shield defensive set. But dont take BaBs word for it at all.
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That's silly. That would involve not blaming the guy in the animations department for an issue completely unrelated to his job! -
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None could even dent Romulus and crew.
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...Which I find weird. My team last night blew through him like a wet paper bag. No tank (though two brutes) nor anything else exceptional about the team makeup. This is sounding like the early Honoree problems, where some teams mysteriously can NOT get past him, yet other teams barely blink. Wonder what the cause is this time? -
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I love you, Posi.
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To another four years!
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Agreed. I, for one, welcome our new larger dev team overlords. Amazing things got pulled off with a tiny team - a larger one, and we should have a truly amazing game. -
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Psychic Shockwave for Dominators is an AOE power which does damage as it if it a single target power. For Blasters, this will not be the case -- the AOE divisor will be in place. In other words, divide damage by 4.75.
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Thank you, Castle, for confirming that you haven't completely lost your friggin' mind. -
The biggest flaw I see in this is the reliance on TFs - thus being VERY reliant on assembling/running teams. Particularly for ball-busters like Quarterfield, that's easier said than done.
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I'd like to add extra emphasis on Enemy Variety. This is probably what's really murdered CoV for me. Particularly at the higher levels, it seems like almost half my missions are against Longbow, and another quarter are Arachnos. Give me SOMETHING else. ANYthing else. My villains usually die off around Nerva because I'm just so sick and tired of seeing the same boring red and white in every single mission. CoV has a ton of unique factions that see almost NO use.
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Oh, and I kept a tally of how many times the globals disappeared on me during the Double XP Weekend when I was logged in: 73 times.
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You're far more determined than I am. After #5 I just gave up and figured I'd deal with it being a bit quieter than normal. With the global issue, I personally blame Freedom. (Hey, it's a trend!) -
Dark/Dark. Siren's Song has NOTHING on Fearsome Stare.
Dark/Dark: 5
Rad/Son: 3 -
Thanks for replying to things, WW. It's good to hear from one of the actual devs on this subject - no offense to Ex or LH, but I trust the words of a dev team veteran on this one. Really does a lot to reassure, hearing it from somebody who's as attached to the game as we are. Sounds like we're good to go for the future.
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The mez resist from the Aegis unique is 20%.
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Permanently. Against all forms of mez. With the potential for set bonuses. As opposed to getting it versus just one mez type and having to refresh it every hour. The two are only vaguely equivalent, really.
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Taking health gives a substantial improvement in a characters regen rate.
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But even Health's regen boost is useful for reducing downtime - the in-combat difference is almost nil. When heavily stacked with set bonuses sure it gives a little edge, but I'd hardly call it a significant boost.
[quote[I view these buffs just like most things in the game. Some are good, some are meh, and some are nearly useless.
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This is true. But the ones that are nearly useless shouldn't be. There's no logical reason for them to have the same cost, the same availability and less utility. The numbers (to my knowledge) are what they are because the devs were expecting them to be stacked from multiple stations to reach higher. Since they can't be stacked like that, several have lost their usefulness, or have been relegated to extreme niche roles. The stations CAN be generally useful, but they need to be tweaked so the benefits are worth the costs. Not just the component cost, but also the cost of convenience - going out of the way to get the buff in the first place. -
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Some of them give a noticeable benefit.
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But most do not. I love the -KB empowerment - it plus my Steadfast IO makes me rock solid in PvE. But most? Most aren't even worth the time to walk to the empowerment station.
The mez resists are a meagre 18% - enough to shorten a 30 second hold by about 5 seconds.
The elemental resists are 5%. That's not even worth mentioning.
The regen increase? A little better than half what you get from Health. -
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I think the rub comes in with a split 50/50 on how people view
1. Forced Raiding if you get an IoP(when the IoP value is so low--i.e. you can get the same effect with IOs without forced raiding)
2. Instant win raid pylons forcing you to reduce size of base
3. Destructable items (though you can mitigate this somewhat)
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Pretty much. Would I love to do the CoP? Sure. Would I enjoy the content of it? Definetly. On the other hand...
Do I want to have to re-earn several million prestige because of a raid happening during an off-time for my SG? Do I want to have to tell my entire SG they have to spec into PvP builds just to keep the teleporter network from being obliterated? Do I want to have to tear down the entire base and rebuild it because it has more than ten rooms and that makes defending it from raids nearly impossible? Do I really want to tell my entire SG that to actually play the new content, they have to go out and grind prestige for a couple of months so we can buy more control/a bigger generator/defensive weapons/a Secure plot/etc? Not a chance in the world.
The CoP needs to be fixed, yes. But at this point it's a pointless goal because critical points to make it feasable (such as having more than a tiny number of SGs per server able to survive the concequences of getting it) need to be addressed first. Opening the CoP is meaningless if the main function is to open an SG up to having their base destroyed. -
I would kill for an enhanced Oversight Center and combo unit. For the higher PvE SG, the problem is usually more plot space than anything else, and I'd be willing to pay extra to consolidate my control and energy rooms down to a single smaller space.
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Missions that involved an NPC raid on your base.
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This. By far and away, this needs to be in. The 'SG-Safeguards' should be EXACTLY this. Run a series of missions through the computer and get to a PvE base raid. (Well, for variety's sake alternate between this and the mentioned 'raid the enemy base' counter.) PvP base raiding is, for most groups, impractical or too frustrating to be worth it. A fun set-up of defending your turf versus, say, onrushing waves of Nemesis troops would be extremely fun and something I'd gladly do over and over. It would instantly justify the costs of building a combat-ready base for me.
Edit: To echo Peterpeter's point - these SHOULD be scaled for full SGs/coaltions of SGs. Multiple groups. One of the things that frustrates me with base raids is the low limit on player slots and the inability for coalitionmates to participate. -
My wants are pretty much what's shown already - the ability to host more than 2 zones per beacon (at higher cost, likely) would be VERY in demand, and the ability to port directly to outside a mission door post-defeat also a great goodie to have. Both would be excellent QoL improvements.
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This is... terrible. Absolutely terrible. Your advice - what of it there is - is so painfully bad. Putting off Follow Up and Focus until 24 and 26, despite that they're the cornerstones of the Claws set? No knockback protection aside from MAYBE Hover? No acc slotting in half your attacks and a max of one damage enhancer? Six slotting Stamina and Fly despite ED? Single slotting Dark Regen? People reading this, PLEASE do not follow this guide.
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Name: The Silver Guard
Website URL: http://silverguard.guildportal.com
Leaders: Blinding Strike, Bridgit Mathews, Maria Aguilar
Method of Contact: Through the Guildportal site or by messages to any of the leaders.
Description: Protection. Respect. Truth. Trust.
These four principles are the basis of the Silver Guard. Less an organized super-force and more a cooperative team of equals, the Guard is dedicated to fighting for right and justice in Paragon City. Each member fights that battle in their own way - the Guard's function is to provide support, knowledge and camaraderie rather than to give orders.
The Silver Guard is an RP-based supergroup, oriented towards heroes (not anti-heroes) who are looking for a group that's more family than super powered army. We're justifiably proud of what we've build - a team with 50+ members who support each other both on and off the battlefield. Our primary focus is the role-playing aspect, as we are in character most of the time, though when the Guard Steamroller gets going we plow plenty of missions under as well. While we never have a problem with helping new players learn the game's ropes, a point of pride is that our membership is fairly intelligent, so you can trust the people who are fighting at your side. We believe in fair play, having fun, being social, trust and friendship.
We're an older group, fast approaching our second anniversary and have the usual fully stocked base, a global channel and one of the largest and most active coalitions on Virtue - the Shield of Paragon. We run frequent events - weekly meetup nights, plus our current Task Force Blitz marathon and the usual host of less consistent outings.
In action, our approach is simple: we have few requirements save that you're an active member, that you're intelligent and that you're there to have fun. There are no prestige requirements, nor is there a great amount of bureaucracy - promotions are based solely on being a good leader and activity, and our team relies on the idea that we are all intelligent, capable heroes who work alongside each other rather than an army to be ordered and led. We even have foregone a group uniform, preferring to let each member express themselves with the silver and blue in their own way, when they feel.
If this sounds like the kind of supergroup you've been looking for, please feel free to check out our website. The questionnaire is simple, and you'll have an opportunity to meet with one or more Silver Guard members in-game to make sure our group is right for you. We look forward to hearing from you! -
Phew. Alright, we just finished the third major revision of the Silver Tower - home to the Silver Guard. Pics from the previous two incarnations are visible earlier in this thread: pages 48 and 49.
The current floorplan upgrades from 12x16 to a ridiculous 16x20. I had help this time - while I did the layout and about a third of the rooms, one of the other officers did the majority of the decorating (and honestly did far better than I). The process as a whole took about five days, plus several more of tweaking. We're very happy with the results - it fits all the mechanical aspects we want (ie everything!) while providing massive amounts of decorative space for our RP-centric SG.
Rather than paste up the four page text chunk and the 60+ images, I'll just make it work in one click: the Silver Tower Guided Tour via our Guildportal page. Should be accessable to anybody. -
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You shouldn't HAVE to have a Rad to take down an AV, you shouldn't HAVE to have a stone tank to take down another specific AV,
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As opposed to the multiple teams reporting doing just fine with Invuln, Ice or even Fire tanks? Seriously. You're complaining about the reduced effects of debuffs on AVs - which is a separate issue from this TF. It applies to every AV out there, not just these. So it isn't exactly a valid critique point for the TF's design, but rather of an entirely different issue. -
Suggested by: Me
Catagory: Wall Details
Customizable: No
Type: Map of Paragon
Description: It's a big wall-mounted map of Paragon City. They're in the tram terminals. It would be a perfect thing to hang on the walls of a control room. -
Phew, and after a bunch of work, here's the upgraded design. We upgraded from a 12x12 to 12x16 - shockingly, we managed to actually SAVE prestige by doing this. We went from 2 million in the bank to 4 million, mostly by cutting corners (we didn't need the Turbine Generator, so we downgraded, swapping out 150k 3x3 decorative rooms for 50k starter power/control rooms of the same size, etc). Sadly, we have enough now banked to upgrade the plotsize AGAIN, but after spending nearly ten hours building and decorating, I think we can wait on that.
The Layout
Entrance and Reception
Meeting Hall
Coalition Banners 1
Coalition Banners 2
Atrium 1
Atrium 2
Atrium 3
Atrium 4
Lounge 1
Lounge 2
Kitchen and Diner Counter
Manditory Micro-brewery
Dance Floor/Sparring Ring
Shooting Range
Medbay 1
Medbay 2
Teleporters
Officer's Office
Generator
Arcane Study
Alchemy Lab
Scrying Altar
Summoning Circle
Library 1
Library 2
Monitoring Center
Dormitory
Inside a Dorm Room
Enhancement Storage
Inspiration Storage
Science Lab 1
Science Lab 2
Science Lab 3
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(Pasted over from the other thread - stupid mistake on my part, putting it in the wrong place.)
So - I'm an officer in the Silver Guard. We're a Top 50 SG on Virtue (I believe our current rank is in the high 30s, at 14.8 million prestige). Recently, we realized that with the new base rent that we've got a MUCH larger amount of banked prestige than expected, and we decided it was time to upgrade. I present to you all a little before and after sequence.
Keep in mind a few things - first, we're completely ignoring raiding at this point and the base is not set up with that in mind. The rewards are simply not worth the costs. We're also a very heavy RP group, so decorative space was a priority. Additionally, we're part of a VERY active and strong coalition. Our responsibilities for the teleporter network are to mantain our eight beacons - we didn't need to expand those as the rest of our mates already fill the other zones (doubled and tripled up in many cases).
This is the Silver Tower as it has been for the last few months - the original design was meant to be sleek, modern, and focusing on functionality first:
Main Layout
Entrance 1
Entrance 2
Medbay 1
Medbay 2
Teleporter Bay 1
Teleporter Bay 2
Workshop 1
Workshop 2
Lounge 1
Lounge 2
Kitchenette 1
Meeting Room 1
Generators 1
Hallway 1
Dorms 1
Dorms 2
Enhancement Storage 1
Inspiration Storage 1
Control Room 1
I'll post the after once the rebuild is complete in a day or two.
Edit: Whups, forgot to add. This design wasn't my doing - the revision will be, but this one's the work of one of the other officers. -
You know, I find it a little sad that none of the devs have mentioned my original stomping ground - the original Neverwinter Nights. I miss that game, crappy and unsupported as it was.