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There are PVP battles in Siren's Call?
Pics or it didn't happen.
Anyway, I'm talking about the thing where there's a gaudy red star on the map and you run over there and you see a ton of Longbow fighting Arachnos so you throw out Seeds and Creepers and there's a bunch of confusion and destruction and there's a text-flash of "VILLAINS HAVE WON A ZONE BATTLE!" and then you laugh maniacally (optional).
I thought a few of those would move the progress bar at the top of the screen, but it's either not moving or moving very slowly, so I thought there might either be a secondary method of advancing it or a fundamental misunderstand on my part. Edit: Or, failing that, I was hoping that someone knew enough to say something like "Oh, it takes 25 battles to win if the bar starts in the middle." -
Quote:That is odd, though I'm not sure what would have worked better. Something tied to SG bases would make sense (e.g. a Mission Computer option), but then some people would miss out. You could perhaps make a case for using the various stores (although it's questionable with many Natural heroes) or Vault Reserve (which is even worse), but that could be significantly more inconvenient in some cases.First of all, I don't actually have a problem with Dual Builds, themselves. I have a problem with the necessity to visit a trainer to swap them.
At any rate, I think there's a difference between (1) suspension of disbelief for gamey elements and (2) dubbing in your own story over the actual content, so I question the relevance of much of that discussion. -
All the PvP zone guides seem to be broken, so:
How does the zone control thing in Siren's Call work? I got my team to win a battle or two, but the blue and red bar doesn't seem to be moving much. Do you just need to win tons and tons of battles, or is there something else going on there? -
Quote:Neither does Martial Arts in CoX. Dragon's Tail is the only good move you don't have by level 18.A good, practical martial art doesn't have complicated fancy moves. Any self-defense expert will tell you, in a fight you use the basics. You punch, you kick, you choke, you maybe throw.
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I always figured there was also some sort of permission aspect as well, where you're not allowed to start throwing around wild untested powers until you can prove to the FBSA/Arachnos that you know how to do so without going all Sunburst on us.
(Also: Longbow canon.) -
It does if you expect me to need to hand-wave. Unless something villainous on my part is more than just hinted towards, the general theme retains the "light in the darkness" feel of a good person working in a corrupt environment. If blandly stating "real life" as an example of this isn't clear enough, there are plenty of examples in entertainment. The first thing I think of is Russel Crowe's character in the first half of American Gangster, where the rest of the police force being corrupt thugs does not reflect poorly on the protagonist, it highlights him. You'll also notice he doesn't just bust out a machine gun and murder all the law enforcement in the entire area; he actually works around them until he can do enough good to surpass them.
Quote:Yes, you can claim that your villain does all of this not for the money but because of something else, but you're still going against the grain of the narrative.
Quote:I run through practically every contact on my villains, and I don't try very hard.
Quote:My point was that if you ignore everything, you basically ignore all of City of Villains.
Quote:I still don't see how you can explain GETTING those contacts in the first place, since I really don't think you can claim you don't care that your Broker wants to get rich, you just wanted to knock over a bank.
Also, as mentioned, that's the single hardest part to justify. I don't see that one outlier as crushing the entire experience.
Quote:And then again, what do you do 30-35, when practically all missions are against Longbow? Ret-con them into bad guys?
Again, that's canon!
Quote:But I just don't see helping one bad guy beat another bad guy as the definition of a "hero."
Quote:You may end up beating on bad guys and "not care" that you're actually helping make other bad guys that much stronger. -
Quote:I'm not just doing whatever they ask, though. I do get to choose my contacts. This isn't real life, and there's no slippery slope."Selling yourself out for money" is only bad because you end up doing whatever they with the money ask, not out of some sense of loyalty or ethics.
Quote:...you still end up skipping half the game.
Also, in my specific case, my proper villains have done most of the "evil" arcs already (via previous research). Doing the blander ones will actually be new to me.
Quote:Look, if you ignore "petty chatter by the contacts,"
You don't have to ignore or hand-wave the contact chatter because it doesn't reflect negatively on your character's motivations in the first place (assuming, again, that you skip a few things like Stone Cold or Doc Buzzsaw).
Quote:...couldn't this much hand-waving just ret-con hero-side into this kind of setting? Because it ought to. -
Pocket D War Witch Task Force please!
Level 30-35 would be nice. -
Quote:As already pointed out, most character-specific examples of that text need to be ignored anyway (unless you really do only ever play characters who have psychotic voices whispering orders in their heads and who can't ever cover up or lack hair because it's mentioned a couple times). The "selling yourself out for money" bit is a particularly weak part of the alleged villainy we engage in, since a very large fraction of the game's story is written on the premise "you just saved the hostage/country/world from some sort of pointless spite-driven annihilation, but money changed hands at some point, so you're basically Hitler."Well... When paper missions tell you that the voices in your head order you to smash, when practically every missions is you selling yourself out for money that's only spoken of but never seen, and when half the time you buckle under pressure because someone threatened you... I'd say the game succeeds a lot more often than you give it credit for.
Quote:Because even a mission that has you fight Arachnos can still paint you as the jerkiest of jerks, and evil, to boot.
...fighting the Council to collect gambling money for a casino run by the mob...
...collecting cybernetic body parts by ripping them out of people's body...
...Timmothy has you harass the Rikti and kill their offspring...
...Daos sends you to kill - not defeat, kill - his own son
...Dobbs has you crush the Arachnoids' last hope for a cure...
...Darla Mavis has a sickeningly bitter story of revenge...
...Angelo Vendetti has an even more sickening one
...that's not even counting all the straight up "agent for the mob" or "agent for Arachnos" characters who basically hire you out to forward Arachnos' goal.
Most CoV content follows one of three patterns:
- Outright save someone or cripple an evil plot, but get paid for it. Contact explicitly reminds you how evil this makes you.
- Outright save someone or cripple an evil plot, but do this at the request of a card-carrying villain. Contact explicitly reminds you how evil this makes you.
- Enact elaborate plan to embarrass a big-name hero to no practical end and without doing anything resembling lasting damage. (Darla Mavis' arc and the Recluse Strike Force are good examples of this.) Contact gloats at great length as though they've actually accomplished something.
The first two rely on the notion "acts of good are inherently evil if even one bad person is involved, even if it doesn't do him any good." The third is a pointless display of immaturity by your contact and little or no effect on anyone else.
My hero isn't so sanctimonious that she'll refuse to hurt the Mafia because the Evil Empire is involved, nor do I have trouble justifying a task done for the Evil Empire if the target is the Mafia. Your own characters' motivations aren't forced to be anything specific by the story, most of your actions aren't inherently evil, and most of the things that have bothered Samuel_Tow have been petty chatter by the contacts that doesn't even try to relate itself to player character motivations. -
Quote:Odd, that's never worked for me. I thought it looked out of place, but it's never done anything...You do know that you can manually set the level of each enhancement as you slot it, right? When the little box with the various enhancements is showing, down in the bottom right corner is a number. Just type in the level you want the enhancement to be. If the number you type is lower/higher than the enhancement goes, it'll be set to the minimum/maximum level.
*checks*
It works in this version, though. Thanks! -
Quote:This was one of the main things bothering me (as I somewhat agree with Samuel_Tow's dislike of hand-waving). Most of my heroes hate Longbow, though, so it's easy to explain as a ruse to draw Longbow out for a fight. (My villains are less bothered by them, incidentally.) The Kidnap side quest would be hard to justify... but wait! There's no reward for that one. Even my puppy-kickers skip it.Even in Mayhem Missions (which are -hard- to justify, though I've found a few ways)
Quote:Do YOU want to stand there while two super-powered individual lob explosives at each other? Does it -really- make it any safer when one of the people throwing explosives is a Cop?
Quote:Even the simplest of Paper missions try to paint characters as sociopathic jerks, and most contacts do a lot worse.
Most arcs do not fit this mold. Paper missions virtually never do--they don't even try to tell you that you did something unpleasant to the innocent civilian you rescued from the Council or that you put the powerful artifact to evil uses after you stole it from the Circle. Also, you just saved someone's life or stopped the Circle from killing dozens, which is why people who love playing puppy-kickers aren't happy about the writing in CoV.
Quote:Even if you cherry-pick only the least evil of evil contacts, even if you stick to the least evil of evil paper missions, even if you somehow avoid fighting MASSES of longbow or robbing a bank in Paragon City every other day, even if you manage all of that, you're still doing enough hand-waving to unscrew your hand from your wrist.
Honestly, I doubt that you have many (if any) specific examples in mind. You're making broad statements about content that doesn't exist. -
I realize it's not a huge issue, but--has anyone found a way to add Ninja Run to existing characters? I don't want to take the time to rebuild some of them because it took an annoying amount of effort to set my IO levels in many cases. (For example, I have some characters who I wanted more accurate numbers on who use level 30 versions of recipes that go up to 50. Forcing only that power down to level 30 by swapping around enhancers to trick the level-setting isn't much effort if you only have to do it once or twice, but I've done this on a lot of builds!)
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Quote:They're also the single worst choice for someone who hates running out of endurance!OP, I know you said no toggles, but you should know that well-built Dark Armor tanks are said to be nigh-impossible to defeat.
My friend has a near-50 Elec/Elec Tanker, I recommend that. He can be as liberal as he wants with his blue bar and never run out, he has huge Resist and Regen numbers, the build has several cheap IO set bonus opportunities, and the build has a few "wacky fun" powers (especially Lightning Rod). Also, he can do respectable AoE damage. It's not the premier Tanker build, but it works well, and it can do handy things like solo-tank U'Kon Gr'ai (Rikti Raid GM).
(And this is partially-IO'ed, at level 40!)
Edit: And seeing few Controllers has got to be a fluke, even with Dual Pistols coming out last week. Over the last few months, it has been normal to see less than half as many Defenders on as any other AT. For example, peak times on Infinity most of last month had the following show in Search across all level ranges, fairly consistently (numbers are approximate, to within about 5 characters either way): 40 Scrappers, 35 Blasters, 30 Tanks, 35 Controllers, 15 Defenders, 10 Kheldians. This was actually worse for Defenders than it appears here, though, because there were never more than 3-5 above level 35. I remember one search I was doing for an ITF that showed 0 Khelds, 2 Defenders, and 16 Controllers. -
Quote:That argument works as well for being opposed to Blasters as it does for being opposed to redside heroes. My suspension of disbelief has trouble describing how normal humans hit by my "long range missilerocket" are harmlessly arrested instead of being turned into chunky salsa, but it's not difficult to imagine my Dom--who can obviously use her powers to restrain--merely knocking out any PPD officers who she needs to defend herself against. The overall narrative actually works OK for a hero redside, and you can skip most nasty bits without missing anything or needing to powerlevel, especially with AE.When there is a City of Heroes as part of the same game, why insist on making heroes in the City of Villains where they don't go by design? The narrative just doesn't support it as well as it does in City of Heroes.
Little or no "dubbing in" is necessary to make most redside arcs heroic.
Quote:Is it the ATs?
Quote:Is it the settings? City of Heroes has plenty of run-down slims, too.
Quote:What can you get in City of Villains that you can't get in City of Heroes that a hero would need?
Quote:Why take an AT and try to make it do something it's not supposed to do when there's an AT designed to do what you want?
Quote:Why order an item off the menu, but request so many changes that you end up describing another item in the same menu?
Quote:Why go out of your way to cheat the system...
Quote:...while villains do end up doing a lot of not-necessarily-evil stuff, it's always under the guise of being evil with some excuse why this is still nasty. -
Maybe. I've never had a character complete every available arc, so I'm likely enough to miss him. Also, only his first arc is all that villainous; the third one could be, but even on my real villains (which my Corr and Crab are) I swear that guy is a double agent working for Blue Steel or something.
"No, really Lord Recluse! I tried to betray them, but the heroes were just one step ahead of us! You should keep me around because I'm such a puppy-kicker! I mean, look at what I did to that teacher that was 'educating' the Freakshow to embrace their crippling drug addictions for a good cause!"
Quote:As to playing villains who are secretly heroes - no, I don't. It's a cop out in my eyes, as there's a whole other city for them. Getting over my moral high ground and making a villain who is both clearly evil and still cool as an antagonist is something of a challenge to my writing skill.
Edit: My character's biography:
This woman is a hero from Paragon City. She felt bad for the all the innocent citizens suffering under Lord Recluse, but nobody seems to be getting anywhere by fighting him. She was in Brickstown during some sort of breakout at the Zig, and on a whim she bribed an Arachnos pilot to fly her over at the same time as some thug he was supposed to transporting.
Some mercenary guy gave her some jobs fighting monsters, and now everyone is talking about a "Destined One." She's a bit confused about why nobody important seems to care that a declared hero is walking around in the Rogue Isles, but she feels like the citizens appreciate all the rescuing and gangbusting she's doing, so she decided to stay for a while. -
Yes. lol nonAmericans. You can't have a server list merger for the same reason as CoV can't have consignment houses: If that happened, you might have fun on your own and not look longingly at Americans/CoH. You need to be reminded of your place in the devs' world!
Now stop posting on our forums and get back to your ghetto!
(For the record: I very nearly transferred my characters to the EU servers when they came out because I wanted Passport on my badge toon. I wonder if that option is still open...) -
I looked at it like this at first; what amused me was that I normally find it unnecessary to even go this far. I missed that Vahz mission entirely, and the rest of my time is being spent saving Cap from the Bat'Zul, defeating the captain of the Sky Raiders, busting the mafia, stopping break-ins, and saving Sharkhead from the Leviathan. At higher levels I'll be rescuing Hard Luck's brother, fighting aliens and Nazis, and even beating on Recluse and the Arachnos patrons. "Steal" newspaper missions aren't hard to justify when the targets are dangerous villain groups, and "kidnap" missions never have had much in the way of kidnapping going on.
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Does anyone here play redside characters who, in the RP sense, are proper heroes? I have one that I rolled partially as a joke (playing off of all the wannabe villains you saw before CoV came out), but I'm finding that it doesn't take much effort to justify in character.
This is just a curiosity. I'm not (currently) looking to join any RP groups or anything like that. -
I did a 6-hour Dr. Q TF that then had an extra 3 hours of waiting for a GM to fix a bug.
I had a fun ITF on a different character after that, though. -
I was surprised at how extensive this list is. Good job.
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I've seen several pictures of lava floors, all done similarly. I understand the "bonfire under dirt" sections, but there are also some flat sections in dark speckly red that I don't get how to do.
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Quote:My contention is that purples aren't generally "available." It is virtually impossible, for example, to purple out 16 characters (split hero and villain) playing 5 hours a week, assuming you haven't been playing those same characters for like four years (which "altoholic" definitely implies). The only people for whom purples are "available" are the very serious players who have considerable time to invest in the game, which was intended by the Devs and is thus "working."I'm altoholic and I love all my toons, why shouldn't I put any best enhancement avaliable for the toons I love?
Also, the context of your statement seems to imply that you should be going for PvP sets; if purpling out a full server doesn't seem unreasonable enough for a casual player, how about fully slotting PvP sets on an entire server?
Basically, the problem here is that you're complaining about the lack of access to something that was put in the game on the premise that access to it should be restricted. That seems silly to me.
Quote:PvP is nonexistent because it's more broken than before thanks to purple IOsets: will you ever try entering bloody bay at lvl 15 with TOs or DOs if you know there are full purple slotted enemies?
It can be a fun way to kill time, but the people who are still here after this long of a PvP dry spell tend to be the ones that have fun doing other things, too. Other content can be done somewhat easily, and you always get something for it.
PvP is a hassle, and you only get badges and crazy-expensive recipes out of it; since those rewards are the two main things put in the game for people with a farming mindset, you basically have the situation that PvP is currently aimed purely at farmers. Since farmers have a lot of other things to be doing already, and since these tend to give more reliable results, there's just not much reason to PvP. -
Exactly. You only need to do much farming if you want one or more purple sets (or lots of LotG, Numina's, etc.) But why would I want to Purple out anything, even partially? I'm not soloing AV's and TF's, and PVP is basically nonexistent.