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Posts
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Joined
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SSA Pt. 3 - Yay! (but I'm still working on lowbie alts - so that'll be a while)
50% off - Yay! (already have it - but nice addition to play mechanics)
Path Auras - sorta-Yay! (you folks are going to make me upgrade my video card, aren't you)
3 new Rare Melee DPS IO Enhancements... um... Don't like it.
I'm sure it makes business sense, and I am also sure some may be intimidated by the prices of several of the IOs at the market, but leveraging the market as a means to eliminate game mechanics seems somewhat out of place.
I would have preferred some temp power that boosted drop chances on teams of four or more for 1 character for one day (maybe two) after purchase. I'm not saying "insta-purple-koolaid-drop" power - just a limited increase in percentage chances in exchange for investing play time + points.
Ah well, you build the world. I just rent.
Take care of your ear, Zwil / be well. -
Can't wait to use it on my LvL 50 characters...
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Ok, these server stability issues are really, really getting annoying.
Beyond the forgivable (while you work out the bugs) market problems: not showing bidding / for sale numbers. The servers respond like garbage since the last update. Now, Virtue, the login server, and it appears the global chat server are down right now - in the middle of a weekend afternoon no less.
If this is approaching taking the game to "the next level" I'd appreciate you not Power Leveling the servers.
Not very constructive, I know, but neither is paying for service and getting shoddy server performance. -
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Quote:Thanks - yes, I know about paragonwiki (and the horrid wikia mess). I'm looking for something a bit more tied into the player / character database - without having to run an additional client / tracker on my system.www.paragonwiki.com
Well-established and updated continuously for the past history of the game.
NOTE: Do not use the "wikia" version as it hosts malicious things to harm your computer and is a haven for RMT ads.
The Vault looked promising, but never got off the ground. And while I know the Aion powerwiki has it's issues - it's the best thing going within the corp infrastructure atm. -
Are there any plans to roll out something like the Aion Power Wiki for City of Heroes?
The City Vault was a great idea, and Power Wiki appears to have delivered for another of the NCsoft properties. Just thought it would be a natural fit.
See also: Beta pics of the City Vault on Massively -
Quote:I think that you may be getting stuck on the connection between the badge mechanic and the aesthetic outcomes of weapon customization. Yes, I'm proposing using the Accomplishment / Achivement / Defeat badge system to provide Unlockable ammos. That this would necessarily translate to having to use a particular model for a particular proc ammo type isn't what I am thinking at all. Would I really love some sort of Goo Gun from the Man/Woman in Black badge - probably - or a set of Rikti Pistols, sure. Do I want to swap between these every time I toggle a different ammunition (maybe... but probably not)This particular suggestion, the idea of using a Costume Effect to expand Gameplay effect is just one suggestion that's just badly thought out from the beginning.
Regardless, if there are or are not weapon models or live gun swapping involved, (neither of which is necessary for what I'm suggesting) the Badge Earning Mechanic is what's at the heart of providing the Weapon Customization options.
So, the only sort of the Costume Effect that I'm suggesting be used is the Badge Earning mechanic, the same mechanic that provides access to Accolade Powers, titles, and - yes - the Models in Weapon Customization.
My suggestion would be to use that by unlocking badges, players are provided additional proc damage types to use (or not) as part of the Swap Ammo portion of the power set.
Tying the two together using the current triggers for Weapon Customization, (*whether there is a new pistol model involved or not*), seemed the most logical and thematically appropriate trigger mechanism - If you'll pardon the pun.
Mulling over why suggestions like unlockable ammo types may (or may not) be a bad idea is one of the reasons these forums are here. If you want to engage in a conversation about it - I'm fine with that. But if your method of engaging in conversation is to say in effect 'some players have bad ideas' without attempting to engage the proposition, then certainly - feel free to "just end it there". -
Quote:Exactly, which is why modifying the damage type and possibly the animation would be the perfect way to logically extend the utility of the set.Ammunition switching is the secondary effect of Dual Pistols. You can't simply add more options at any point without taking into consideration what that does to the balance of the set as a whole.
As for "why DP / not my set" arguments - why not Aim for DP? The balancing factors are already in place. According to the logic of the set, you suffer the lack of a +tohit and +dmg bonus for the tactical utility of swapping ammos in the set.
I never suggested doing it without taking the balance of the set into consideration. It is a matter of providing options in the proc types of the ammo as a secondary effect - and one which is one of the major strategic advantages of the set.
I would disagree however on the necessity of the power. Swap Ammo is not necessary by any means. It might be silly to some people not to take it, but then it might be silly for blasters to not take their nova power or tanks to skip fire / ice resist powers, but players make those choices out of the options provided. The choice to take the power, buy an IO proc or Set or unlock a particular additional damage type as I'm suggesting by completing an objective in the game isn't anything other than an additional choice.
I'm just suggesting one more option which seems readily available through current game mechanics, capable of being balanced and logically consistent with the nature of the power set.
As to the extension of the idea to the Temporary Power revamp and in relation to powers beyond the Dual Pistols set, I'll admit that's a bit of a flight of fancy - but not one I think which is wholly impossible (potentially technically difficult to balance, yes), but I've been pleasantly surprised with the way that layers of complexity have been added to the game across several aspects of the game and yet the core simplicity of the AT + Power Set + Origin Enhancement mechanic has survived and remained a perfectly viable way of playing the game. -
Not exactly, more like modify the proc powers - but yes, essentially you'd remake the game without really destroying the core - similar to the way IOs remade the game without completely making SOs useless. (less effective, yes, useless, no)
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Ok, there you're confusing me. I don't think the benefit that I'm proposing is substantive, and you seem to be suggesting that it's both fractional and substantive.
Certainly, people are going to want any additional bits at level 1, and I'd suggest that that's a good thing (keeps them motivated to explore, level, etc.), but provided that the additional damage types were balanced in relation to the four existing damage types, there wouldn't be a substantive change in the power set, only a tactical advantage based on knowing which ammo to use against which enemy.
Yes, there will probably be those who would cry foul, doom, what have you, but the core mechanic is still sound and (probably) easily created and more importantly easily balanced. You don't have to go beyond the base 4 ammo sets to play well, and indeed you don't (technically) need to ever take Swap Ammo to even play the set well. It's a tactical power choice based on how much button smashing you want to do within or between mobs, just like many other power sets.
And this proc system which has been coded as a result of Swap Ammo / Dual Pistols has additional advantages which are easily exploitable beyond the power set of Dual Pistols itself. The Devs have said that they want to make the access to the Temporary Powers in the game easier and more equitable (probably through crafting).
Technically the possibility exists to modify the procs of just about any power in the game via a series of crafted, unlocked, whatever Toggle powers which are not reliant upon IOs, Set Bonuses or the like - essentially bringing what might otherwise be inaccessible bonuses (due to market prices on recipe / IOs) to players on at least a temporary - if not permanent - basis. -
I understand what you're saying regarding the mechanics, but I'm not entirely sure it would be as difficult as you are proposing. The ammos are essentially just Toggles and toggle powers can exclude / shut off the operation of other powers (Kheldian forms, Walk, Granite Armor, etc.)
So adding additional damage types wouldn't necessarily be a fools chore of work beyond the balancing of the secondary effect / damage types. -
Just a thought. Since weapon customization is part of the game what about differentiating Dual Pistols by making some additional ammo types unlockable? The three existing ammo types are nice, but rolling in Energy, Negative Energy, Psionic, and *maybe* Quantum would be a nice addition with possible animations / models being pulled from Rikti and Rularuu to Shivans (blob hands, plz
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And maybe temp powers for Electrolytic (Hamidon) and Prismatic (Titan) instead of taking the merits / HO / TO?
Just to clarify - these would ONLY be for the Secondary effect, I still think the set should remain primarily Lethal damage. -
Quote:Threadjack cross-post question about video settings as relation to game performance. Random bits about life, sanitary habits of player's pet hamster, hijack this log, with a transitional reference to how OP's problem with This Game messing may be a result of e-mail no longer functioning while on wireless.Extrapolation about some potentially desirable feature being hinted at in red name post
Declaration that said feature will ultimately ruin the game
Threat of account cancellation
Quote from dead comedian. -
Quote:You can also just make a GOD MODE folder in Windows 7 (works in Vista, but crashes some 64-bit installs) for one easy list of all the settings. Best part - it runs off a pen drive as wellEvery iteration of Windows introduces new ways to obfuscate or bury important setting menus, but that's one of the uses of Google.
1. Create a new folder.
2. Rename the folder to
GodMode.{ED7BA470-8E54-465E-825C-99712043E01C}
(NOTE: that you can change the GodMode text, but the following period and code number are essential).
3. The folder icon will change double click it to show the GodMode window -
I just checked and I'm getting similar issues. The Updater launches, and the Connecting # just cycles up - no file check / transfer & the only button visible is "Quit". I'll keep checking today (snow day) while I play with bases on live.
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[ QUOTE ]
Oh MY GOD! Do the devs even care about this game anymore? It is obvious that they have no intention of continuing to support or listen to there community and instead are driven to destroy the game by any means necessary.
They are nickle and diming us to death with micro-purchases and in-game ads that add nothing to the game at all.
WAKE UP PEOPLE!!! It is obvious that this is the first step in Server consolidation. Everybody will be moving over to Freedom, increasing there lag and leaving the rest of the game a ghost town.
And what will the Devs be doing with there ill-gotten gains? Watching Rome burn while playing the lute!!
Evil I tell ya....EVIL!
[/ QUOTE ]
HA! You had me going there for a bit, but I guess to paraphrase Moby: "You don't want [the Devs] to be like funny people who buy books... you want [them] to be evil people who make smoothies out of kittens." -
Ok, having passed out twice after reading this I just need to post to say WOOOOOOOOT! THANK YOU!!
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A Few Questions:
<ul type="square"> [*] Will advertisers be able to bid against each other for placement of their ads in some sort of "dutch auction" arrangement?[*] Are all of the locations with billboards going to have unique IDs when it comes to these advertisers, so - say - we are less likely to run across the same ad over and over?[*] Will advertisers be able to shape their campaign based on the particular city zone, server? [*] What are some of the management metrics you have for shaping placement?[*] What sorts of statistics (aggregate or not) about player activity or information will you be sharing with Double Fusion as part of the partnership?[*] Will City of Heroes / City of Villains players be eligible for any sort of discount for ad placement for their in-game activities (Super/Villain Group Ads, etc.)?[*] Could the City Vault have some sort of archive space with a list and photos of all the current and past ads?[*] Will we be able to petition ads we feel are inappropriate / out of context with the game or will it be opt-in / opt-out only?[/list]-----------------------------
I'm all for the ads myself, its a nice touch - NCsoft seems committed to making sure the ads make sense in the context of the game environment and that they had editorial control on what goes in and what doesn't. (just like any other major media platform)
My hope is advertisers take the opportunity to be part of our community seriously and do their best to make the ads reflect the atmosphere of the game. -
I'd love to be able to re-design bases from scratch - mark some items as "keep in storage" and others as "sell" - click a button and have it all either moved to a temporary storage "bin" area off-map (or) sold off - depending on the marked selection.
It would also be nice to be able to mount the beacons a eye-height in relation to the base of the teleporter (little mounting slabs, or stands - something)
Arched wall sections (to round of the corners of square rooms). -
Eight configurable new power trays:
THANK YOU! THANK YOU! THANK YOU!
Contact display redesign:
THANK YOU! The sheer lagfest that is often accompanied by opening the contacts window be gone - and never come again!
Will origin and / or enhancement types also be a sort criteria?
Inspiration Conversion:
Hurray!
3-to-1 is sort of steep - could we get credit for items not dropped into the tray because it's full?
Does this conversion count as "crafting" for the badges?
Will we be able to change the shape of the inspiration "tray" / window?
Level Up Boost:
Nice Touch - Thanks for celebrating with us
Chat improvements: Great! ( but, um... )
Can we also get a "disable Right-Click menus" toggle in the settings? Or some way to select what (out of the available options) we would like to see in the menu?
Don't get me wrong, I like the features and menus under right-click most of the time - but with the lag I get sometimes and the way that the camera / character rotation interact I've had some pretty odd things happen while right-clicking (people getting added/removed from Global Friends, etc.)
More Real Numbers:
Numbers are nice! Will all of these numbers be available as part of the City Vault system? -
Nice, but I'm waiting for the Xyplex Terminal Server Edition!
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Dual Weild:
Hmm, well, I was hoping for a dual weapong set with a bit more meat to it. (Arnis sticks - Kamas - telescoping batons - a couple mini-sledge hammers - hand blades - pistol / blade combos) but I suppose these will have to do.
They're a bit long and I'm not so sure how they are going to look with the Huge model. Hopefully they'll be a combination of a death-of-a-thousand-cuts and some decent defense bonuses (from each attack). I'm also hoping the animations are a bit like Arnis with rotundra, etc. Proof will be in the puddin'.
Will Power:
I'm not particularly a fan of the defuse glow and auras from Willpower - they're a bit too much like the sonic buffs / are way too bright for anything that one could consider a Natural origin character.
I wouldn't mind momentary animations that accompany activations, but the screeshots simply look like Re-Colored Regeneration, Re-Colored Invulnerability and Re-Colored Gravity Distortion Animations. Recycle / reuse - fine - but fade the auras after they initialize.
Oh, and if you've got some "really cool" sound effects in the background - put that on an mp3 player and listen to it on an auto-repeat loop it for a week or two before you make it permanent / barring that make sure the sound effects fade as well. (plzthxwootbbq) -
Awwww... now I want a gun that Quacks. Big ol' blunderbus, a cloud of smoke, and a hardy hi ho Mallard Man!.
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Buffs:
The costs for the buffs are just nuts/whacked/crazy - see Roget's for more synonyms - yeesh!
I can see burning that much salvage to "program" the device to give that buff (for an influence cost or something besides more salvage).
How are we to test these? If most characters don't even have the salvage to refine to test these buffs, how are we to know if they are useful / if they are over-powered / if they even remain active by the time most people can get to a mission.
Invention (tests):
Nice place to put them - crazy-looney-nutso costs again, however. - both of them cost more tier 2 salvage than I have on most of my characters (and I build the bases for both the SG/VG)!
Overall Value:
As it stands - this base "feature" is staying on the shelf. I won't install it primarily because of the high salvage drain on the SG/VG which we still need for item construction in some cases.
The only potential use I can see is for missions granted via the SG/VG computer (for IOP, etc) and the costs for the buffs are prohibitive compared to gathering together a decent team.
/em grief