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Quote:
I mean, heroes haven't received any "hero only" content in a long time too!
(again beyond the story arcs that each side got).
I'm pretty certain that IS what's being talked about here. Nearly all the Hero arcs allow you to be the BFH (Big Freaking Hero), while the majority of Villainside are, still, you get to be the lackey or Arachnos, someone else or whatever. Or, y'know, doing it 'for the greater good' in co-op content. Why do Heroes always take precedence there? I'm pretty damn sure there have been comic arcs where the Heroes have teamed with the Villains to try and do good and, while they get the consolation prize of 'X' being stopped/prevented/saved or whatever, they still just helped a Villain be a Villain. We don't GET that in this game, though; we only EVER get the other way around. And that does suck. -
Seriously, is it just me? Or are things just this quiet? It's getting mildly depressing now... =/
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Quote:Agreed. ALL of my Agreed. D-Mac and that lot are some of the best writing, IMO, hands down. The Hero side arcs of the same batch are also pretty good.More arcs need to follow the lead of Dean MacArthur/Leonard Silman and Vincent Ross. Giving the player villain the spotlight of a story arc is the best thing that can be done to quell the "bad villain writing" complainers (such as myself). More spotlight, less lackey. Same with future trials and TFs; the Greater Good plot is old. Add some villain/rogue specific stuff and you'll make a lot of people happy. To top it off, always add a solo path. Solo paths should never come "later." They should come alongside the 'fast track.'
What should be avoided? Pancake-loving Pancake Dr Pancake Graves and his Pancake arc of Pancake. Even I, the ragey mc-rage bot of ultimate raging, do not have enough rage and hatred for that arc and its....I'd hesitate to call it writing, given the way it makes your character look like an utter, brain-dead, feckless half-wit. It's bad. It's beyond bad. Kill it with fire. -
Because, instead of being run like companies like High Moon Studios, who's lead Dev is a massive (and awesome) geek, and Paragon, who are all awesome geeks and gamers, the 'Big Players' in the industry are run by money grubbing scumbag suits, like EA, Activision etc. They aren't making games for the sake of awesome gaming, which has the side benefit of people screaming "Take ALL my money!", no; they are instead trying to aim directly for the money. And making widdly-poor games while they're at it.
I'm sorry, bitter and jaded? What makes you say that? *CoughDIEEACough* -
I take Confront on Scrappers that have weapons AND a cool animation. Some of them are bit naff, but stuff like Staff, DB and TW have cool animations. And only if I need a power pick to fill a slot, something that doesn't need Enhancing. On tight builds, I skip it.
Taunt? Never skipped. Tanks are for herding every bit of aggro you can ("Hit me! I said HIT me! You call that a punch> My Granny can punch better than you, and she's dead!") and Brutes, well....Damage, damage, more damage, aggro, damage ("BROOT SMARSH!!") -
Quote:The upcoming Power Pool Changes in I24 would like to say "Hello, you're wrong. Have a nice day."They don't fix old stuff that only a minimal amount of players use. What they do instead is drown that old stuff under new stuff hoping you forget about it. Sort of drinking a bottle of booze to drown your sorrows. They just keep supplying the booze ( aka new stuff ) in hopes you forget.
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Quote:Because a radioactive fire-breathing dragon lizard wasn't cool enough for them, and chrome never goes out of fashion;Well, no, but that's cheating a bit since each animal head is its own separate category. They don't really have "options" beyond that. We also don't have mechanical hoods, come to think of it, and now I'm thinking that might not be a bad idea.
Still, I think mechanical tails are about as long time coming as non-mechanical arms for Robotic Arms. Seriously, what do I have to do to get Foreshadows arms?
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Null *really* needs to be a more prominently introduced contact if he's going to be a 'stopgap' for a long time. Like, placed near every trainer/notoriety contact kind of noticeable.
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Might as well do an art dump, as it's quiet...
From last years F-Art contest;
Z22 Pyre Fox, one of my characters
His younger brother, X21 Ice Wolf, and an attempt at human faces (blegh)
My personal vision of a re-designed/updated Malta group that people didn't seem to agree with....meh. Apparently bulky and outdated is the new 'in'? /gripe
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Quote:We don't have any mechanical animal heads. Even being able to add details like cyber-eyes would be cool, but no...I had to shelve my mecha-dragon concept, hehDo you realise that, as of right now, tails are the ONLY costume category that we don't have mechanical options for? We have mechanical hats, mechanical hairs, mechanical arms and legs, mechanical heads, but all our tails are animal. Can we please have one that's robotic, too?
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Quote:Suggestion; Remove TO and DO level enhancements, rename SOs as simply 'Training Enhancements'. Given the Dev 'lore' about trainers helping you unlock potential, yada yada, the new TOs would represent what you can do without dipping into more exotic stuff, i.e. IOs and ATOs
EDIT: That said, I probably wouldn't complain too much about removing Training and Dual Origin Enhancements, as long as there was something to replace them. And I mean something available in the stores or as drops, without having to gather supplies and craft them. I would not want to have to level to twenty two without having ANYTHING in my powers.
Give the new TOs the current SO level numbers, even make 'em scale with level if they want, and make them attuned. Bam. Slotting just because half the chore it currently is. Everyone wins? -
If not for IOs, then please god make SOs attuned. And, while we're at it, get rid of TO and DO enhancements. Serious question, how many people actually use those things anymore?
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Quote:Hmn. I like you. I'm going to call you SteveI personally find feedback on writing, storylines, lore et al. to be quite useful. When Im putting together a storyarc, I try my best to tap into the kinds of stories that our playerbase is looking for. This is harder to do when Im working on something thats tied to the larger narrative, but even small changes in storytelling style can make a world of difference if those changes are what your audience is after.
The biggest lesson that the community has taught me personally is how to write better villain content. A lot of feedback Ive seen on the forums has asked for villain stories that are self-driven and proactive. Its a lot more fun to hatch your own diabolical scheme than to have one handed to you by Arachnos. Its more difficult to write, certainly, but the payoff is usually worth it. If it werent for direct and critical feedback from the community, I might not have learned that lesson so quickly (if at all).
So personally, I welcome constructive criticism. Sometimes people can get... passionate about the storylines, certainly, but isn't that a good thing? Besides, I already knew Id need to have thick skin if I wanted to succeed in this industry.
The short version; give us more writing like D-Mac and Leonard! Those arcs were awesome! And please, never again do what you did in Dr Graves! That was....'bad'. To put it mildly.... -
Quote:Impossible.Once several years back he was absolutely positive I was on drugs.
Machines cannot be on drugs.
Unless they are from Transmetropolitan of course...Link NSFW due to language -
This wouldn't be an issue if there was consistency.
There isn't. We get gems like D-Mac and Leonard's arcs.....and then we get the Sister Psyche to Penny Yin copy-paste bloody mess that happened recently.
The Dev writers have SHOWN they can do good stuff. Ergo, there is NO excuse for producing half baked junk anymore. This isn't Issue 1.
Edit: You also made me agree with Venture. Bah, I say! -
So, yeah, in case people missed it, OP has been updated and Commissions are open.
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Quote:Yes, because being defeated by a two inch curb is neither super nor Heroic/Villanous.You want to jump when your feet are part of the ground?
Serious answer: I could think of a few QOLs for /Stone before this, but I wouldn't be against it.
Even the Daleks can manage that. They can manage stairs! And they OLD! -
Much 'easier' solution; have each power grant it's own power.
To clarify; make Group Fly a click that auto-casts on pets and gives Players a pop-up asking them if they want to be granted flight. This, like shield buffs, would be cancel-able to prevent unnecessary hassle for people who had Null always accept it or needed to use a ground-only power. Bingo. No more having to have stupid cohesion, everyone gets the benefit. Heck, it'd be even more useful in stuff like Hamidon (if anyone still runs that...)
Team Teleport would, ideally, grant everyone effected in the radius a temporary teleport power. Like how the 'flying disk' Frisbee power 'gives' the other player a power, only this one has infinite uses on a timer instead.
Sounds like much less hassle to me. -
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Pretty much, yeah. The commissioner asks the artist to draw however many characters doing whatever, whether that's just standing there looking cool or in action shots, whatever.
We apparently aren't meant to, so I won't talk about prices. The prices I can't mention are in the link in the OP -
Commission Status is now OPEN.
Let the Silence of the Robots begin! Heh -
Quote:I'm sorry, which butt are you pulling this 'fact' from?given that you can level to 50 in about 4 hours if you really want to, how is doubling that to 8 hours going to make much difference?
I have NEVER seen anyone level from 1-50 in four hours, even when AE was at it's worst. And, even then, if people are doing so, they are in the MINORITY.
People need to stop butt-pulling such figures like everyone and their dog can do so with ease. -
Quote:Because you cannot currently make such combinations as a DP/SR or Energy Blast/Invul character, or things like that. Which does lock out quite a lot of Hero and Comicbook concepts. Which isn't a good thing by any stretch of the imagination...Sorry what I mean is that I'd like them to be different mechanically from what we currently have in the game. If it is not substantially different, why not just make it a power set? If you still disagree that's fine of course, that's just my opinion.
Either way, I won't complain too much about new archetypes, provided they are interesting enough. =)