Ignore Team Teleport Option
Had the same thing happen on a TPN yesterday. Instead of being polite and realizing that was the worst possible time to use the power - they challenged me to pvp in a /tell.
It explained a lot about their attitude. They kept sending me tells in private demanding I "prove" myself to them in pvp. I told them privately "I do not pvp" and they kept saying quite rude things...so I ignored them.
I wasn't upset for ME... I was more upset for the 5-6 people who did die because they didn't have tp prompt on.
Challenged to "prove" yourself? How do you prove lack of idiocy by PVPing?
Regardless, I'd agree - yes, the prompt is available, but for those that just don't want to accept, ever, having an "Always say no" would be nice.
Doesn't the prompt go away if you turn off team tp powers through Null the Gull?
If you select this option, you will be unaffected by the power Team Teleport, even if you use those powers yourself. Your pets and minions will still be affected by those powers. Other teleportation powers such as Teleport and Shadow Step will be unaffected by this setting. You can reverse this setting at any time by returning to Null the Gull. |
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Yes, Null's option will stop the popup from even appearing.
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Doesn't the prompt go away if you turn off team tp powers through Null the Gull?
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"You doubt the glory of my CAPE SLEEVES?!" - Doba Ajiba
Null *really* needs to be a more prominently introduced contact if he's going to be a 'stopgap' for a long time. Like, placed near every trainer/notoriety contact kind of noticeable.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
Yeah, should also be placed in Pocket D and other common gathering places for TFs/iTrials. I'm assuming his setting is per-character and not account wide?
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Um ... he.... er... is in pocket D. Top of the truck villain-side. And yes, per character.
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Null disables getting moved by the actual "Team Teleport" power, but he doesn't, as far as I know, let you ignore the teleports and/or prompts caused by an Incandescent Destiny, which is, I think the issue here. At the very least it's Incandescent, rather than Team Teleport, that I tend to see spammed during TPNs.
Doesn't the prompt go away if you turn off team tp powers through Null the Gull?
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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But you have to do Null's missions first. They include bringing Null a shrubbery and chopping down a tree with a herring.
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I'm finding that on almost every iTrial now, there is at least one joker who loves using his team teleport power - repeatedly. On one trial, a player used it during TPN, when people had mark of death. Didnt go over well.
When you ask this person to stop, the answer is either
1. Tough, Deal with it (sometimes with a few choice 4 letter words )
2. Turn on the team teleport prompt
I've done option 2, but I'm still having to repeatedly dismiss dialogs, when I would LIKE to be concentrating on finishing the trial.
I would like a third option to completely ignore team teleport - with no prompt. They can spam their power to their hearts content, and I dont have to have the constant annoyance of dialogs popping up in the middle of the screen.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )