Techbot Alpha

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  1. Quote:
    Originally Posted by Nos482 View Post
    Got those too in the form of Crabs. But yes, a few more options would be nice.
    All the EATs, technically. And in extremely limited ways. Energy Blast/Invul character? Nope. Dual Pistols/Super Reflexes? Nope. Assault Rifle/Willpower? Negatory.

    There is a TON of concepts locked behind that barrier.
  2. Quote:
    Originally Posted by Yogi_Bare View Post
    Powered Armor Suits are too generic and easy to emulate (costume creator + blast set = voila!... whatever power armor suits your fancy).
    We don't have wrist mounted blasters, armature guns and fold-out missile racks, though. PPD, Robots, IDF and others do. I, for one, would like those options, somewhere and somehow.
  3. Agreed. I didn't even agree with the story 'reason' to killing Psyche off, mostly because it was handled so bloody badly and involved massive catching of the idiot ball.

    But the total retcon from level 1 was just...ugh. It was crap, frankly. Not the writing teams finest hour...
  4. Blast/Armour or Assault/Armour AT we're still missing. For a quick, sake of the argument example, Iron Man. Energy Blast/Invulnerability or Energy Assault/Invulnerability. It's not entirely accurate (that'd be Energy Blast/Armour Gadgets/Super Strength/Invulnerability) but close enough. There are plenty of other characters that fit that bracket.
  5. Hair and faces. GOOD hair and faces, not the outdated, old, overly polygonal junk from Issue 0 we have too much of right now. Dear god, would it kill to have some shoulder-length and longer hair for men that wasn't almost square? Some day-to-day hairstyles for both genders that wouldn't look out of place on the street? A re-render of some of the female long hairs so that it wasn't square? Like, ACTUALLY square in places? And with decent textures?

    Oh, and some young/teen faces for both genders that don't look uncanny valley levels of 'weird' or contorted. Please? Male models suffer from this especially. Did the person responsible for the Issue 0 designs actually, y'know, look at real people? At all?
  6. Quote:
    Originally Posted by Dink View Post
    Thanks for the comments guys! I love doing hairstyles and try my best to make them look realistic with what I have to work with!

    Mad Grim: I will have more pics next week as my deadline is fast approaching
    More hair! MORE! Pleeeeeaaaase! Can we not have HD versions (not replacements, just *better* versions) of the existing old hair? Some of the styles are nice, only having them all badly textured and with blocky polygons does no ones appearance any favours. We are in such dire need of more good hair, on all three models. Please, Dink, that and faces, I'm begging you. I'd buy a pack of JUST hair and faces, I've gotten that sick and tired of the old stuff



    Quote:
    Originally Posted by Dink View Post
    Thanks guys! it's so awesome to come into work and read such awesome comments

    I have been pushing for a Hairstyle pack so lets keep our fingers crossed!

    And just a reminder EVERYTHING will be ported to Female and Huge ^_^ I will start that next week after I finish all of the pieces.
    Be shutting of the Up and taking my Money!!
  7. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Longbow would probably give the player villain a call and ask them to help subdue Recluse for the greater good in exchange for an Incarnate Slot.
    Ok, you got me, I laughed
  8. From IMBD;

    Quote:
    No reason is given whatsoever in the film for his absence. Christopher Nolan was adamant that there would be no mention of the Joker. "We're not addressing The Joker at all. That is something I felt very strongly about in terms of my relationship with Heath and the experience I went through with him on The Dark Knight. I didn't want to in any way try and account for a real-life tragedy. That seemed inappropriate to me. We just have a new set of characters and a continuation of Bruce Wayne's story. Not involving The Joker." He is neither seen, heard, nor mentioned throughout the whole film. In the novelization of the film, it is suggested that the Joker is now a lone inmate at Arkham Asylum. Another reason is that Nolan thought that no one could do Joker role as Heath Ledger did. Perhaps he wanted to honor Ledger by not showing the Joker anymore, subtly saying that Heath is the only true Joker, and that no one can ever replace him - a likely honor to Ledger's talent.
    I find his reasons perfectly acceptable, personally. *shrug*
  9. This thread;



    Veridian, Doc...PLEASE, listen to this guy! This is AWESOME!
  10. ....Somebody get Sam a visa so he can be hired, stat
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    I'll close by saying this: I like the old Launch City of Heroes story arcs the best of the whole game. I know the Nethergoat and the Techbot will kick me in the shins and say they're horrible gameplay, and they are.
    Dead right! *gets kicking*

    Quote:
    But I like the STORIES they tell and the way they tie into the broader world. I like the City of Heroes of old less because it was good at letting me punch things in the face or good at having characters die dramatically, but more because it was a well-crafted, tightly-woven world within which stories made sense and motivated me to want to learn more.
    That I can agree with too, actually. HOWEVER; A story in a gameplay setting must make use of every available asset. Right now, the old stuff is, while good writing, also like...well, it's like the whole book is grey. And the text is a really bad font that gets mildly painful on the eyes to read after a while. It doesn't matter that the writing itself is clearly solid; the execution is off-putting, immensely so. That is my major beef with the old content. Keep the story the same, by all means! But please, dear FETH update the mechanics! I know you like Defeat Alls over and over, Sam, but I think I'm safe in saying a lot of people do not.
  12. Quote:
    Originally Posted by PRAF68_EU View Post
    The thing about the Turban is it's a religious symbol (of Sikhism). CoH tries to avoid religious symbols, although that prohibition has declined recently.
    So are crosses, and we have plenty of those as chest details. We even have a vaguely Pentagram like chest detail.

    i.e. stupid 'rule' (I've never seen it written down) is stupid. If anyone makes anything offensive, report and mod-smack the idiots. Simple.
  13. Right, opinion bomb incoming.

    I didn't like the Dark Knight Rises.
    I freaking LOVED the Dark Knight Rises.

    It established stuff clearly. It was punchy, it didn't drag, there was just the right balance of dialogue and action to keep you(me) from getting bored with either. Selina Kyle was handled very well, and wasn't just a Hollywood 'pretty face on legs' character. In fact, I'd argue she was far better than the more 'traditional' Selina from Arkham City, who had a frankly ridiculous outfit (certainly not bullet proof from the front...) The choice of actress was, in my opinion, very solid. In fact, all the cast performed admirably, I thought.

    There was no real point where I felt 'wait, that doesn't make sense'. If there were any holes, my brain didn't twig due to being happily swept along with the tide of story telling. I was one who did get suckered by the twist(s) and was more than happy with it.

    Bane himself...Eh, I honestly don't see/hear the problem people had with his voice. There was the odd word I missed, sure, but for the most part I could hear him perfectly. I also, frankly, loved his voice. It was creepy and yet at the same time charismatic, somehow suggesting that, whatever you thought contrary, this man was right. And you should be somehow ashamed for doubting him. Hard to explain, awesome to listen to.

    I could go on and on, but I guess this is something of a marmite film; you either love it or you hate it. I loved it
  14. Quote:
    Originally Posted by Aurora_Girl View Post
    *chuckle* Okay, well, let me try and explain:

    I'm not crying in a corner, or having a crisis of conscience because I upset people. It's kind of like bumping into someone in a crowd; whether you intended to or not, you apologize because it's the right thing to do.
    Which doesn't mean anything and is even worse, in fact, if you don't do it for the right reasons and don't actually mean it.
  15. Quote:
    Originally Posted by Aurora_Girl View Post
    So...you *are* evil, then. Well, not evil, really, just not good. More like a chaotic neutral. Lex Luthor without Superman.

    Good will always win, because evil is dumb. Maybe I'm naive, mayhaps even a little misguided, but I root for good to win because it's GOOD. Who wants to see the Chitauri slaughter the Avengers? Who honestly wants to see Vader kill Luke?

    To be less pedantic, good always wins because that's what humanity needs. The belief that no matter how bad the odds, the truly good can triumph. Whether it's defeating the universe-devouring aliens or helping the cussing grandma across the street, people need to believe that being good is a good thing.
    I don't even have enough facepalm for this....This. You have broken my Facepalm.exe. Well done.

    You've made it abundantly clear that you don't 'get' Villain aimed content, and that's fine...right up till the point where you completely label it as the wrong thing. D-Mac's arc, as one of the best examples to date of Villain content, is not 'kicking kittens'. Why the hell would my characters want to do that? My main, Alpha, likes cats, mostly because he holds them as being smarter and more independent than humans. They also listen to every word he says and don't question him. One of my Rogues is part cat. Saying 'Being a villain means kicking kittens and puppies and eating babies!' is just....it's PANCAKE. Pancake PANCAKE pancake (replacing what should, by all rights, go there....)

    Sam and co. have already explained it better than I can, especially given my annoyance with the apparent block-headedness here and the obnoxious heat right now. But, please, for the love of feth stop going on about something you have self-admitted to not having the foggiest clue about.
  16. Quote:
    Originally Posted by Energizing_Ion View Post
    To me that's a double negative.

    If all of a sudden all of CoH's (blue side) content was now able to be played by villains, it would indeed unlock more content for my villain.


    Again just because it's not "villainous" enough doesn't mean it's not content that villains can play.


    Content is content whether a person likes the story behind it or not (to me). If I don't like Darrin Wade's arcs because they're evil (most of his missions are)...does that mean that's not content (something to do) for my villain? No...
    Aaaand you're being purposefully obtuse and/or trolling. Good day.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    Well, it sounds like a bigger change than it really is, and it also doesn't all have to happen all at once. Let's try and paint a first step.

    With Marshal Jason Blitz gone (I forget if he's dead or in prison), a new warlord emerges on Warburg. Fortunata Erin Gossamer, disgusted with how the villains of the Isles betrayed her master, takes off her helmet and assumes control over what's left of the Warburg armies and begins a concentrated war against the Rogue Isles, and Arachnos especially for doing what they did to Blitz. This puts extreme pressure on Arachnos, who are already engaged in a war on multiple fronts. Even with their Homerowrld portal disabled, the Rikti are still a real and pressing threat that tie up Arachnos forces in an uneasy backstabbing alliance with the Traditionalist. The events of both Galaxy City and Faultline have put Arachnos in a state of cold war with the US government, who now have a policy of looking the other way when licensed heroes from Paragon City make blatant invasions of Arachnos soil. The Praetorian war is still ongoing, sapping massive numbers of Arachnos soldiers to stem the tide, especially with the uneasy "truce" between the Rogue Isles and the US. And with Mot rampaging in Dark Astoria, causing Scirocco to defect, Arachnos has never been as weak as it is now.

    Sensing a weakness in the power structure, Guido "The Mooch" Verandi attempts a power play in order to usurp power over Port Oaks. He overtakes the Arachnos skeleton crew guarding the government building, but is beaten back by Emil Marcone's forces coming to "save" the building. Guido is forced to retreat, occupying the lightly guarded Villa Montrose and fortifying his position there against the attack of both Arachnos and Family forces. Just as it seems like the island will remain in Arachnos hands, Emil turns on his allies and takes over all of Marconeville, along with the government building itself. It transpires that Emil has been receiving massive amounts of guns, men and money from Sbastian Frost on the Mainland, who wants Port Oaks freed from Arachnos customs control to use as a staging ground for his drugs trafficking and smuggling. Emil Marcone declares the island free of Arachnos rule and forms the new independent nation of Port Oaks, with himself as "president."

    Family forces now control the entire island except for Villa Montrose, which has been fortified and serving as the base of operations for the "rebels" - Guido Verandi's Mooks. Having taken control of the heavy turrets and fortified the exterior walls, the Mooks are now essentially impossible to shift from their position. Mooks can still be seen throughout the city, fighting with Family forces, setting fires, placing explosives and smuggling supplies to keep up Guido's guerilla war. It transpires that the Verandi at Villa Montrose are also receiving the aid of the Council, whose positions on the island have become threatened by Emil Marcone's aggressive moves to control the island and suppress all other military force. In the midst of the chaos, the Lost have stepped up their preaching, the Hellions have all but overrun Oil Spill and the Snakes have infested Dockside. Arachnos forces still remain on the island, holed up at Fort Hades. They lack the supplies to retake the island, but are holding the position as a landing strip for reinforcements when and if those become available.

    ---

    OK, now consider what would have to be done for this one zone to be changed:

    1. Swap spawns around. Move almost all Family spawns to Marconeville and have them patrol the streets. Move almost all Mook spawns to Villa Montrose and have them stand around with guns drawn. Move all Turrets spawns to stand on top of the wall around Villa Montrose and make them hostile to spawns around the wall. Move all Hellion spawns to Oil Spill. Pepper the rest of the zone with a combination of the other factions there. Remove Council spawns from the zone almost entirely to simulate them having been forced underground. Move all Arachnos spawns and Veluta Lunata inside the Fort.

    2. Swap the banners on the Arachnos tower with the new flag of Port Oaks, or remove them altogether. Either remove the Arachnos propaganda posters or just have them spray-painted over so they're defaced. There aren't that many of those.

    3. Build up the wall around Villa Montrose to be higher and look like it's been reinforced with scrap materials. Possibly make it look like it's been shot at and had explosives blown up at it.

    #1 doesn't require any art time at all, just someone to sit down and reposition spawns like what War Witch did for the Hollows. #2 requires very little art time since the changes are fairly minor. #3 does require some art time, but it isn't actually terribly necessary. And that's ALL you need to do for one Issue. Change that one zone and leave the others as they are. Then NEXT ISSUE, change another one. I know it's not "simple" or "easy," but it is realistic.

    Oh dear lord, someone, please, make this happen! It sounds awesome!
  18. It probably occupies the same power slot, in the way that Super Jump will turn off Combat jumping and vice versa, but you can still run fly with any of the three running. So it'll be a mechanical limit rather than a design limit.
  19. Quote:
    Originally Posted by Energizing_Ion View Post
    Yep...you don't like the coop content...


    It's still content for/that villains can do...so that one is a split like it should be...

    so..it's Villains 2, Heroes 2....ta-da!
    And now you're being purposefully obtuse or purposefully trolling.


    None of the Co-op Content is 'Villain' Content. It is Hero content that Villains can tag along with. That does not, by dint of still being Heroic, make it Villain Content. There is a difference.

    Example; Heroes want to take down Dr Madness, but don't have access to certain Rogue Isles privileges that, oh look, villains do. 'Fortunately' the Villains also want to take down Dr Madness, but for purely selfish and destructive/villainous reasons. They realise that, solo, it's probably a fairly bad idea to take on the 'good Dr', so, hey, Heroes can be dragged along as meat shi- I mean, accomplices.

    While the Heroes may get to defeat the Doc, it's the Villains, ultimately, who are calling the shots, in charge and who get the most profit from such a mission. i.e. the complete opposite of what we have right now, where the Villains just...well...meekly shut up and go along with it all 'for the Greater Good', which is the lamest excuse in a story line ever, short of actual deus ex machina.
  20. Quote:
    Originally Posted by Zwillinger View Post
    What an interesting idea...
  21. Quote:
    Originally Posted by Energizing_Ion View Post
    I know what you're saying, you want more "villainous" content where you get to stab people in the eyes and watch them bleed to death (hyperbole).


    My point that you seem to miss is that you are getting "Villain" content (the story arcs not coop stuff)...whether or not you like it is another point together.
    Oh for the love of...

    Villain side new arcs = Villains
    Hero side new arcs = Heroes
    Co-Op stuff 'For the Greater good!' = Heroic

    Villains 1, Heroes 2. Does that make it painfully clear enough what my point was yet?
  22. Quote:
    Originally Posted by Energizing_Ion View Post
    So what you're saying is both sides (heroes/villains) are getting new content (story arcs)? Yes? Glad we agree

    My point is, you may not like the villain content (story arcs) but you are getting the content. If the devs were only pouring out Co-op and hero only content then yes I can see the point but there are equal story arcs going out.
    See that? That is a wonderful thing called missing the point.

    The majority of Hero arcs, i.e. the old, Issue 0, Issue 1 and above stuff, while awful mechanics wise, still treat you like the big freaking Hero. You save the day, rescue the girl/guy and defeat the Big Bad. The new arcs simply do that much, much better. With better writing and mechanics.

    The majority of Villain arcs, however, again the old stuff, are NOT like that. You don't get to be the big freaking villain, you get to be lackey #502. You get to be an errand runner and minion. The newer Villain stuff FINALLY does away with that pile of bull-doos and lets you be the big freaking Villain...like ALL Villain content should be. This isn't City of Lackeys, it's City of Villains. Ergo.


    You also missed the point about co-op, i.e. 'For the greater good'. I'm a VILLAIN. I don't do 'Good'. It's part of the job title. They *need* my help, therefore I am damn well going to get something out of it. Whether that is loot, souls, magical mcguffins or cold hard cash doesn't matter; Villains should never be written in as badly as "Oh, well, guess I'd better play nice again, eh?"
  23. In fact, time for one of those longer, rambly posts from myself.

    Villain side is about being a Villain. Not a minion, not a mook, thug, low-life or guttersnipe (unless you want to be, of course), no; a bona fide Super (or non-Super) Villain.
    Grass grows, Birds fly, Heroes are Heroes and Villains are nobodies lackey.

    Hey, Arachnos? You want help with a job? You damn well commission me. Heroes causing you trouble in Nerva? Convince me. What makes this worth my while? I mean, I'm sure you can keep throwing minions at them till that works, of course. Acceptable losses, right? Or, well, foot my bill, and I can deal with it more professionally.

    Hardcase? One, I'm the villain, you're the minion. Two, if you ever try and boss me around again, the Wailers will be using your ribs as toothpicks for the next century! Clear? If I'm going to be working with two-bit errand runners like you, and emphasis on the with not for, then I'm damn well going to be doing it for a price. Or something equally worthwhile.

    Black Scorpion? Oh, yes, the big scary tank man. Oh, what's this? I appear to have ground you and your little toys into the floor, face first. What was that about respecting me, again? I'm sorry, speak up a bit?


    This 'story' is about the Players. WE are the big freaking Villains, or big freaking Heroes, or big freaking sort of kinda maybe fence-sitter characters. THAT is how the stories should go.
  24. Quote:
    Originally Posted by Bronze Knight View Post

    In essence tankers, to me at least, don't feel like the biggest threat in the room at any given time. They just do the "come get me" emote and the mobs arbitrarily dog-pile him. Useful, but not terribly engaging to play.
    That's fine. I'll be over there, soloing the x8 'Lone Wolf' missions from the DA arcs, quoting Optimus Prime and being unkillable
  25. Quote:
    Originally Posted by GadgetDon View Post
    Those are three examples of great stories caught in the lousy story-telling system. World Wide Red is one of my favorites, one of the most evil plots my heroes stop.

    There are other great stories. Freakalympics is fun silliness, the council time travel story was interesting. But they're told in the old annoying mission style.

    I know there's always a desire to do new stuff. But I'd love it if, say, every other issue or so, one arc gets brought up to snuff. Either simple blue pencil stuff (kill redundant missions, kill hunts or reduce the numbers in the hunts, etc.) or a true revamp with dialog trees, punch someone and then get info or have them follow you, etc.
    God freaking AMEN! I know if I've said it once I've said a thousand damn times...