Does having Ninja Run or Beast run really cause a game imbalance ?


Aggelakis

 

Posted

Is there any reason why Ninja run or Beast run have to turn off combat jump ?? Is it really going to destroy the game and make every character over the top super powered ??

It would be really nice for thematic reason if at least beast run didn't toggle off Combat jump. Personally I need CJ active for defense reasons, but beast run sort of helps me keep some of toons in character. Sort of sucks to have a 4 legged bug stand up 90% of the time because game mechanic reasons.


If anything suppress the movement a bit with combat jump on. So Combat Jump + Beast run = Normal Beast run.


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Posted

Personally I hope when they do customisation for power pools they add the ninja/beast run animations as alternates for super speed, super jump and combat jumping.

To answer your question though: Same reason super jump turns combat jumping off. They don't want you having full mobility and full defense at the same time, I suppose. Especially they don't what you having full mobility in combat, which is why travel suppression exists.


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Posted

It probably occupies the same power slot, in the way that Super Jump will turn off Combat jumping and vice versa, but you can still run fly with any of the three running. So it'll be a mechanical limit rather than a design limit.


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Posted

It's definitely a design limit, because they don't have to be part of the "jumping mode" (I'm not 100% sure what it's actually called) - powers that are flagged with "jumping mode" are mutually exclusive, but can be run alongside any power that is not flagged with "jumping mode" - we're able to run sprint/etc alongside CJ/SJ/etc because sprint/etc is not flagged with "jumping mode".

There's "fly mode" and "stealth mode" and probably several other mutually-exclusive "modes" that I'm forgetting.

Note that design decisions are less likely to be changed than mechanical limitations overcome.


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Posted

Quote:
Originally Posted by Aggelakis View Post
It's definitely a design limit, because they don't have to be part of the "jumping mode" (I'm not 100% sure what it's actually called) - powers that are flagged with "jumping mode" are mutually exclusive, but can be run alongside any power that is not flagged with "jumping mode" - we're able to run sprint/etc alongside CJ/SJ/etc because sprint/etc is not flagged with "jumping mode".

There's "fly mode" and "stealth mode" and probably several other mutually-exclusive "modes" that I'm forgetting.

Note that design decisions are less likely to be changed than mechanical limitations overcome.
This makes the most sense to me.