Tater Todd

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  1. Quote:
    Originally Posted by Leo_G View Post
    In my experience, Blazing Aura is useless for damage. If Cauterizing Aura doesn't have its damage or range boosted over BA, there's no point for me to slot it for damage and this is coming from a DP/Fire/Ice blaster who often is in melee range.

    Looking at my options, if they fix Cauterizing Aura so that it doesn't detoggle:

    *2 Boosted Heal IOs
    *The absorb proc from Preventative Medicine
    *2 Boosted Recovery IOs
    *??? Was thinking the Blaster ATO that gives mez protection? Not sure on the chances of that proccing though. It probably needs to hit something to work. Needs to be an enhancement that's good with just the 1 slot though and damage/accuracy is probably not going to net much good.

    I figure, if CA will enable me to easily run Hot Feet, I'll just use Hot Feet and Burn for PBAoE dmg. If CA won't suppress the sustain effect (the damage will suppress) might as well capitalize on that.

    /2 cents
    This is pretty much how I'm slotting it. My Rad/Fire Blaster is a force to reckoned with on BETA and he can actually survive long enough to kill most things now.
  2. This build will be even more impressive once the new set bonuses drop.
  3. Quote:
    Originally Posted by Starflier View Post
    Our superteam made it to 42 before calling it for the weekend. Despite some problems on Saturday it went pretty smoothly the rest of the time.

    Sunrazer is now a walking death machine and can only get tougher and better.

    Thanks again for all the help guys.
    Congrats! The OF Proc REALLY adds great control and damage to Fire Control.
  4. Ugh, I love the set but I've given up on it.

    I only play my one Poison Toon and the only power that I really use is Poison trap :/
  5. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I think Hawk would do the same thing, to be honest.
    Same for Zwill...he used it like 1000 times in the vid lawlz.
  6. How so? Based off of one power? Reaction Time can be debated but it's about martial arts. Martial Artist always have amazing reaction times...well the ones in the movies do.

    *waits for martial arts pwned gif*
  7. Woah...did you guys just make a Killers Instinct Reference?!

    And there's talk of RARE getting back together as well...hrmm.

    Anyway, Hey Synapse ol' buddy ol pal...were you guys able to squeeze in or make any changes to Assault sets?

    I believe that there was talk of adjusting the Assault Sets that lacked A Snipe?

    EDIT: The sad part is the fact that I would like both the onion rings and the min vfx option...onion rings are amazing...especially with marinara sauce.
  8. With all these changes...

    A New TAoE set

    New Set Bonuses

    New Proc System

    Changes to lackluster procs

    Nuke Changes

    New perspective of blast sets

    "Tier 3" ST Blasts getting a boost

    New Powers in our Power Pools

    Blaster Secondaries changes

    A New Dom secondary

    and MORE!?!

    I...I just have to wait until Beta hits...this is probably the biggest game changer (literally) issue wise for me since I'm a Ranged Toon Player.

    All of my builds in mids will have to be redone! Which isn't a bad thing!

    I can't even make any true I24 builds because the changes are so great that most of my current builds will be moot.

    This is issue is made of pure win.
  9. Quote:
    Originally Posted by MisterD View Post
    As opposed to..that illogical sense that we often speak here
    Granted, MisterD but C'mon really?! Stealth with no benefits? What's the point? The player will "see through" the weak thematics and delete the toon in a heartbeat to roll another MM (dramatics aside).

    There's no way for Spec Ops to logically use their stealth unless they stopped attacking altogether or used their attacks in intervals...which the game can't do...or at least not back then.

    Quote:
    Originally Posted by Paladiamors View Post
    EXACTLY. Not like it would be a massive increase, but snipe criticaling coming out of stealth would help. Otherwise, get rid of it and give them another attack. Otherwise it floats right around the level of being totally useless.

    Theme aside, not really sure why they even HAVE stealth if they don't get the critical aspect. Doesn't make a ton of sense.
    Oh yeah, I think Bronze Knight and a few others mentioned this years ago but the Spec Ops should get the Assassin's Crit that the PPD Ghost have.

    Well they were designed at a different time...the game was SOOO different back then...thinking back on it it's crazy. I'm so glad that we have such an amazing Dev team now.
  10. Quote:
    Originally Posted by Bronze Knight View Post
    I think SpecOps got stealth because it was thematic for them... Remember that the set launched with COV its possible that was the reason; same with Serum it was the kind of 90's/80's U.S. military thing that fit into the set.

    Problem is, as you say, the pets aren't smart enough to use stealth effectively.
    That and their attacks should at least crit when stealthed...that at least makes logical sense.
  11. Holy Thread Explosion!

    Well Doms do need something with the whole snipe deal but I don't know what.
  12. Quote:
    Originally Posted by EnigmaBlack View Post
    I guess I need to change my sig. even if it's just one more TAoE set...
    Good job!
    I know, about time.
  13. Well I actually like Caltrops because with the right procs it can be turned into a KD patch which adds a lot of safety especially when you stack it. The Damage procs also add up...but again I can also see the issue with it because it doesn't play Nice with Electric Control at all.
  14. Quote:
    Originally Posted by RaikenX View Post
    Oh no doubt. That's the very reason I never did the same, myself. But we're also talking about assault sets that have DoT in nearly every power. MA only has it in like...2 powers. One of which i would personally skip (caltrops). But...that could very well just be me.
    I actually love the stuffing out of caltrops because not only does it deal damage but it can be used as mitigation...but I guess if I pair it with Elec it would be best to drop Caltrops...*sigh*.

    I might try it with Grav, Earth or maybe even Ice.
  15. Tater Todd

    Hmm Hmm Hmm

    ^___^

    No Prob Oed!

    I don't expect an I24 fix but I25/I26...

    That Hmm was mighty suspicious!
  16. I was wondering about that as well.
  17. Quote:
    Originally Posted by RaikenX View Post
    Yanno...I gotta admit i'd rather see BoS in the MA set rather than caltrops myself (I skipped Thorntrops on my plant/thorn dom too)...I seriously would never concider dropping the t9 power for it. Especially for the reasoning of sleep conflict. You're basically talking about...what...2 power sets? Electric and MC. This will be slightly less of an issue with Electric as the sleep re-applies AND drains stuff of blue. MC...well...yeah...that kinda gets hosed. But honestly...in a team setting...anything that ain't you is gonna conflict with those powers.

    Plus...as I understand it...the range on the "splash" is probably gonna be pretty small. Think /Poison/.
    I don't know. The only reason why I never made an Elec/Thorn is because of the DOT of thorns...especially trops and burst...both of them tick fast...enough to make Static Field useless...just like the pairing with Elec/Fire.

    I guess I could wait until everyone is drained but that takes a lot of patience.
  18. Quote:
    Originally Posted by Dysmal View Post
    This must make it really hard to level.
    Not really! I avoid those groups or at least a huge spawn of them on my blaster.

    Quote:
    Originally Posted by Arcanaville View Post
    Malta have those ridiculous 30 second stun grenades. Most critter groups cannot hard-mez quite so continuously. Even multiple illusionists find it difficult to keep a blaster perma-held for 30 seconds due to their near-50/50 accuracy on Blind.
    Well one also should scale down the difficulty with Side switching content...the mobs tend to be quite tough.

    I have difficulty with Mezz with the groups I mentioned a few posts up but I think the new I24 changes should cut my personal woes down by 3/4ths.

    And Yes Raiken Malta are just plain unfair...the same goes for Longbow...God do you remember how powerful their sonic grenade was a few years ago? O.O
  19. Like a few others have said in the TA thread. Sonic could use absorb...in fact to me it makes more sense than Cold and FF.
  20. Storm Summoning is wind awesomeness but we Wind folks need more! Fire has so much AT love it's just plain silly! Also more Water love but I think we will see more down the line especially considering how much everyone loves water blast.

    Yesh, optic blast would be AWESOME and the Martial Assault set gives me a Semi gambit vibe...I might for a similar theme.

    I would love to see a Toxic or Poison melee set but Radiation Melee will probably cover that.
  21. Quote:
    Originally Posted by Granite Agent View Post
    I'm gonna guess perma-stunning Malta would be an exception here ...
    Or KOA or Carnies or COT or Arachnos or Freaks ect. I guess she was talking about the norm?

    I personally avoid most enemy groups on my blasters.
  22. Quote:
    Originally Posted by Demon_Shell View Post
    Serum is the worst Mastermind, unique flavor power due to the crash, yes. But there are more than a few powers that are worse than that.
    Demon_Shell, I honestly think that serum is downright horrible; if you look at it from an AT standpoint or not and then you look at the Mercs as a whole and it just seems like insult to injury.
  23. Paragon Studios actually posted about job openings on the City of Heroes Facebook Page I believe.

    Go to their FB page and look up July 17th.



    Paragon Studios is hiring! We're currently on the look out for an amazing UI artist and animators! If you're interested in working in a giant warehouse (and with a bunch of insanely awesome people), check out our jobs page here! - http://www.paragonstudios.com/careers/