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I'm all for the change and I have used many of these pieces throughout my characters. I'd rather go and change each one to have the pieces match up the way I want, which most will work with this change, than to have it not happen at all.
There are quite a few characters where I couldn't use the pieces because the color wouldn't take at all because of the baked in tinting and I had to go to another piece or give up on the costume concept altogether.
While I'm normally on the side of more options, if its a take it or leave it issue, I'd rather take the change. -
Quote:There's many more than that. Elastigirl - both the DC character and Incredibles character, the Metal Men could all stretch and morph, Clayface, Elongated Man, at one time Martian Manhunter (not sure if he's currently portrayed with that power) but it is / was part of his shapeshifting ability. Also Miss Martian, Plasticman's son. There's Elasticman, Rubberman. Heck, back in the day of Chip and Dale's Rescue Rangers, Dale was Rubberbando."Quite a few" reads as: Mr. Fantastic, Elongated Man, Plastic Man. Maaaaybe the Venom/Carnage family. So...that quantitative statement is purely subjective. I, for one, wouldn't call it a *staple* comic book power. I'd use it if it were ever implemented, sure, but as the game engine exists now it's not possible.
It's my opinion, but that's quite a list of characters, many from the rise in comics. I already admitted to the fact it's impossible within the game. There's no way to have a power effectively take a character model and have it shrink or grow. It's possible to have models be made bigger or smaller than the current scales allow, but not actually grow/shrink.
Quote:Wall-crawling Quote:Impossible with the way the game currently works. No ifs, ands or buts about it. Impossible *forever*? Maybe not, because (as is so often stated) power customization was once also called impossible with the engine at the time. The engine changed, and thusly did the options.
Quote:As for whips? The three whip powers for Demon Summoning took as much animation/production/coding time as an entire powerset, so...do the math. Not labor or profit-efficient at the time.
I'll refer you back to the original question as stated within the thread title. Powerset Wise what Comic Book Stables Are We Still Missing? Not, what are we missing that is only possible within the game engine was we players in our limited understanding gained from gleaning of dev posts and snippets of conversations at meet and greets can be added to the game. -
Quote:I know that, but I was simply answering the question. There are quite a few elastic, stretching heroes and villians out there and its something we don't have. The question didn't ask "what comic book stable powers do we have that are only possible with the current engine".Impossible, would break the toons... as said a few times in this thread alone.
Quote:What a great idea, but weren't the EATs... well you know, kinda bound into the backstory? What faction do we have in game that can change into different animals?
Quote:Like Staff Fighting, or more like the Shillelagh we have for War Mace?
Quote:(Most likely) Won't happen, waaaaaayyyy too much work. That's why I suggested Tentacles.
Regarding thrown weapons, I meant along the lines of knives, shuriken, grenades. There could be some that explode, like exploding shuriken. Or even alternate models for the sets.
Walk walking isn't "Impossible with the current engine." There are complications with it, probably moreso now because I'm betting there's lack of documentation on it. Remember the BAB shark haning out on the portal corp wall?
I'll admit that I have no idea about the probability of grappling swinging or some other varient, but there were many people who claimed it was also impossible to customize powers. Things can change. -
Things like an eye beam only powerset, or wrist canons, etc... I'd put into power customization category, not necessarily a powerset that is missing.
Some of the powers that I see missing would be:
Elasticity: the ability to stretch limbs to attack, immoblize, hold foes
Partial Shape Shifting: this pertains to changing limbs into assorted weapons
Animal Shape Shifting: - in truth I see this more of an epic AT than power set - changing into different animals each having a subset of different attacks and travel powers. Example: Jungle Cat / Wolf - beast run power attacks include claw strike, bite, and double-claw rakes. Gorilla - super jump attacks include several different punches w/ stuns side effects. Serpent - super speed, coil (crushing damage chance for hold), venom bite - high damage attack with chance to paralyze and debuff resistance
Stick-Fighting
Whip Melee
Nunchucks
Thrown Weapons
Missing Travel Powers: wall walking (not necessarily wall crawling), grappling gun / rope / whip swing -
Character 3: Duel Pistols: Shuffle Shot. Taking the playing card motiff and how you can "shuffle" through the bullet type being used.
Duel Pistols or Blades with card motiff: Double Deck
Any powerset you want, still using the card motiff: Black Spades, High hand -
First, the reactor was stated to be a fusion reactor. One that apparently a single scientist figured out how to turn into a neutron bomb. So, within the context of the film, this isn't something that was easily weaponized. Capable of being weaponized yes, which is the source of Wayne's trepidation, but the improbability of that occurence outweighed its benefits well enough that he had it made.
He still took plenty of precautions, Its location was secret, heavily fortified, and beneath an entire river.
It was a plot device and one I found no more difficult to swallow than a man dressing up as a bat to fight crime. -
Well, he didn't leave them entirely to their own devices. He did leave them someone to take up the mantle of Batman.
That said, there were a couple of story threads that were either tied off at the wrong place, or left dangling.
The main one was the money issue. We last see him so poor that the electricity is cut off at Wayne Manner, it was seems to be within a day of him losing all his cash.
Just how is it that he and Selena are well off enough to live their new lives. Has she suddenly changed her ways and stopped being a theif?
While it's implied, it is never flat out stated to the Selena character that her actions are as much to blame for what's going on in Gotham (near the end). Why was she so willing to leave (holly? don't remember the character's name from the comic and it was never stated in the movie). Why were they friends?
If Bruce is leaving "robin" to take up the mantle of Batman, how can he without the resources of Wayne Enterprises at his disposal?
My only assumption is that when Miranda took over control of the company, her infusion of funds is going to keep it going. With Fox still there to helm the company and R&D still in existence, that somehow Fox and Blake will end up working together.
The movie would've been just fine without the inclusion of the other cop who died at the end and Selena's friend. But outside of these nitpicks I found the film to be really good.
The pacing was a little fast, but that was because we had so many characters to follow. We never got to sit with some of the heavy moments when they came and quickly went to the next scene which kind of robbed those scenes of their weight. -
I watched the first two films before seeing TDKR last night.
I'll agree, the first is the origin, Wayne becoming the symbol that would strike fear into the corrupt and give hope to the hopeless. That's the story arc for the Batman character. But that's not all that happens here. There is a thread that starts in Begins for Bruce's story arc as well. I'll get to it in a bit.
But in the second, he is looking for a way to stop being Batman. Bruce wants that happy life with Raechel and in the end, believed that she wanted that with him too. He's even willing to come out and publicly admit to being Batman until Dent take does. Dent convinces him before "outting himself" that Gotham still needs Batman. In the end, Batman takes the blame for Harvey's crimes because the city still believed in Harvey Dent.
If Joker's plan to have the city lose it's champion in Harvey come to light, the city would plunge back to darkness.
By Batman taking the blame, Harvey stays clean.
8 years later in TDKR we are shown the results of that action. The Dent Act putting away all those criminals into prison with no parole. While Batman was able to take the blame, Bruce couldn't come to terms with the loss of Raechel's life - the loss of his dream to live a life with love.
Alfred makes it quite clear to the audience, Bruce may have stopped being Batman, but he never moved on. Which is why we get the ending we do. It isn't slapped on, its the completion of the character arc started from TDR. If he stayed Batman, or died as Batman, then he still never moved on as Bruce.
Which is is alluded to all the way back in Begins, where Raechel tells him that Bruce is the mask and until he's willing to stop being Batman and become Bruce again, they can't be together. So forward to the end of TDKR, while Bruce doesn't end up with Raechel, he does learn to let Batman go (for himself) and once again become Bruce Wayne, only with Selina Kyle.
With regards to those who allude Selina Kyle as "99% woman" as I've seen here and also mentioned in some critic reviews, I don't by it. Unless the 99% are suppossed to be represented by thieves who are willing to steal from the rich to fulfill mostly selfish ambitions. Well, I guess some people might view that as appropriate, but in watching the film, I didn't see that as her representation.
In fact the allusions of the 99% thing I think are mostly misplaced. After all, the people that end up taking over Gotham are the criminals, being led by Bane. The new "justice system" by Crane who is also a criminal. Besides those haning out at the court, I get the impression that most people have taken to hiding in their homes.
Personally, I think that TDKR is in a sense, the perfect bookend of this trilogy. It ties off the arcs begun in BB. The ride took off with BB, that crested with TDK, and comes to rest with TDKR. I found it fun over all with some excellent movie moments provided in all three films.
I don't think this was as good as Avengers, which I contend has been the best super hero movie to date. I do place it well above the average though. I'd give it an 8 out of 10.
There were just certain aspects missing to it. The romance between Bruce and Selina just didn't seem to work for me. I could see why Selina ended up taking to Bruce once she discovered what he was really about. I didn't see it from his end. I didn't get Bruce and Talia at all, as it made zero sense besides "im getting some" which is kind of out of character for Bruce.
And finally, Talia's character seemed somewhat under developed, such as her willingness to be blown up by her own bomb to achieve her father's goal of destroying Gotham. Why stay around to die there, sacrifcing not only yourself, but your entire organization effectively ending the LoS which had existed for centuries? None of that made any sense to me outside of total fanaticism. Very seldomly do leaders of fanatical organizations seek to achieve their goal while simultaneously destroying both themselves and their organization. -
Book 4 is probably the worst of the series, but doesn't make it a bad book just not as good as the others. Rumor has it that the editor backed off giving GRRM a bit more slack. As such the story meanders quite a bit.
Book 5 gets better in that respect though. -
You could roll a Shield / Kinetic Melee Tanker. You get Focused Burst for a single target attack and Repulsing Torrent for a ranged cone.
Add Shield Charge as a short-ranged AoE and if you want damage, for Pyre from the ancillary pool and pick up Fire Blast for another single target attack and Fire Ball for another ranged AoE.
You won't get a constant single target chain. But as a Tanker you won't have to work as hard to get to the soft-cap on defense so you can focus the build toward more recharge. Getting another nuke from the Judgement slot with the right Alpha, you might have enough recharge to use a combination of the two single target ranged attacks, the cone, and aoes to have a decent chain event if it's a mix.
Being able to get into melee, using AAO to boost damage, shield charge, Burst (pbaoe), fire ball should do pretty good.
I know my Fire/Fire/Pyre has decent recharge and can chain combustion, burn, fireball, fire sword circle, pyronic judgement for tones of aoe. It's just all done in melee. -
I'm hoping that the mystery behind the new blood bending ability is further explored in the up coming season.
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I second rag doll physics. Mobs end up contorted in ridiculous manner, although it could sometimes end up being funny. Most of the time not.
Particularly when it's your pet writhing on the floor after being knocked down and unable to get upright.
Mob AI is terrible. I've recently seen confused mobs simply run off without attacking anything nearby to just stand in a random spot.
Mobs running off even mid combat when their nearby mobs are still fighting. And not just running off but going clear across a map. -
I agree with Zombieman on this. Skyway doesn't need to be consolidated into Steel. One of the things I like about Paragon is the variety one can see while choosing a leveling path.
In fact, I agree with what others have said about having a "shining city" and "gritty city" leveling paths.
Shining City:
Atlas Park - Steel Canyon - Talos - Founders Fall
Gritty City:
Kings Row - Skyway - Independence Port - Brickstown
Then there's the Hazard Zone leveling path:
Hollows - Fautline - Coatoa - Striga - Crey's Folly
They should make a co-op Hazard Zone leveling path too:
Low level (5-15), Terra Volta (made 15-25) - Boomtown (25-35) - RWZ(35+) / ITF in Cimerora -
I liked the series, despite my growing contept for the way many anime has a superman complex for its main protagonists.
I didn't think the ending was weak, but it was rushed because they tried to tie up many of the earlier episodes in what felt like a series of one-off stories into a meta-story. There was just too much ground to cover and they I'm not sure if those earlier episodes were written with the ending in mind, otherwise, they should have sprinkled in clues, or placed certain characters in the background etc... throughout. -
I posited this question in another thread, but I'll ask it here. Have you considered, (if at all possible) that instead of tying all snipes to to-hit buffs, which since blasters are more vulnerable to getting hit and thus getting debuffed, can cause them to lose their to-hit buff quick snipe, making them charge-up?
Say as long as a player has Snipe clicked down, the damage of Snipe will increase until it's maximum timer forces it to trigger. The power can remain interruptable, so it may warrant a slightly higher DPA than a quick click attack would.
Also, will the click-to-sustain powers be usuable prior to an attack? I know that Drain Psyche isn't changing, but what about the Lightning Clap change, and the ToF change?
For that matter, if ToF will require a target, can it be made corpse clickable too?
Will they be changed to fire through mez?
And finally, will the click powers still be equal to the toggles or have slightly higher values?
Thanks! -
Quote:Also Dark Manipulation should be able to use Death Shroud instead of a single target attack that could end up forcing the player to lose out on a good alpha strike attack, or lowering dps in prolonged fights due to interupting attack chains in order to make sure their buff is up. The down side of this is the current design may allow for those powers to have higher values that would go down due to being changed to an always available toggle buff.Hmmm. I can appreciate wanting to keep this relatively consistent between the secondaries, but I wonder if a little leeway might be granted to put these into more logical powers. As the previous poster pointed out, Lightning Field makes a bit more sense and at least syncs up Fire Manipulation. I understand your reasoning for wanting it in that level range, but I think I would prefer the Sustain ability being put in a more logical power and leaving it up to the player to choose when to take it over the alternative we have for us.
Which is why we need to test it -
Will the sustain effect continue to work while mezzed?
And if so, does that place users of /Dark Manipulation ToF (or whatever the new power name is) at a higher risk if they get mezzed prior being able to fire off the attack, or if at the opening of the fight, the use it, missed, and get attacked then mezzed? -
Sweat, I understood when he said "I am the law"
I'll be there. -
I'm still wary of the to-hit requirement for snipes. Sets without Aim and or snipes will need some careful balancing or risk falling well below other sets, enough that people may steer clear of them due to obvious under performance.
Then there's the issue if to-hit debuffs will effect this new ability. If it does, then blasters who have little ways of mitigating attacks or targeted debuffs can end up even more penalyzed.
I recall a while back someone posted the idea of a "cloggle". A click that can be held down and while held, the effect remains like a toggle. I wonder if instead of the to-hit requirement, something like this would be possible for snipes.
Click Snipe, the longer the click is held down, the higher the damage of the snipe goes, until it's max (animation time) then it'll fire even if still being held down. Click and let go, it'll fire off faster, but with less damage. The snipe is still interruptable, and therefore, even it's shortest DPA is better than it normally would.
If possible it seems a more elegant solution than people trying to figure out how to get enough of a particular buff, avoiding debuffs, etc.. to include a power. -
I agree, a non-combat basead skill system wouldn't work within the current design of CoH because if there were such a thing, each mission would need to be re-written to include all of the different ways it could be completed.
It would be an undertaking of enormous magnitude, one that I doubt the studio would have the resources available to achieve in a reasonable time. Not only that, but at this stage in the life of the game, rewiring how they game could be played to such an extent probably isn't feasable.
But that's not to say that creating an MMO with such possibilities is impossible. I don't agree with Goat that every player seeks efficiency in reward. If that were true, then you would only encounter players with a very small varience in AT/primary/secondary choice as players would gravitate towards those combinations that are most efficient at gaining reward. Not everyone is a farmer. -
That depends on how gaining xp is delivered. If there were a skill system where you could still fight your way to named boss and beat them up to get your info, or hack security systems that allow you to sneak in, set off alarms to call the attention of guards away from key passages you need to take, and finally, coerce the named boss into giving up the goods.
Where each of those acts awarded xp that would equal to clearing your way via combat. Provide multiple ways for a mission to be completed, with equal amounts of efficiency and awards. -
Don't let JB's jaded post fool you, Tankers can solo AVs, even without Lore pets.
My Fire/Fire/Pyre Tanker with only the t3 Alpha slot has soloed quite a few AVs, with just the use of a couple of inspirations (small purple) to keep his melee defense at cap.
I didn't build him for typed defense, but went with Melee (which is not the common choice anymore) and then went for recharge. Granted, it took IOs (no Purples mind you), and Fire/ is considered the weakest Tanker Primary, and while not every AV is possible at the moment, it still is possible. -
Hehehe, gues where I keep my dice.
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I recently received a marketing survey for Cityof and one of the questions was about cross-server teaming. To which I replied that Yes, I would be interested.
I tend to think of each server, or Shard as it's been referred to as in the past, as parallel universes to each other. Then one day there would be a major event in which those seperate shards were some how joined, and all players from every shard could participate in the conflict.
Once resolved, the result of which was that there was a conduit / portal that now connected these previously seperate shards to one another.
Super / Villian groups would still be bound by their main server so that if you want to join that particular group you either need to transfer or create a character there. But for general, incarnate, and pvp content, teaming would be possible across the servers.
The name issue is easily resolved via a server tag. The "alternate universe" explaination at least provides an in-game reason for characters of the same / extemely similar names to occur. They don't even need to be alternate versions of the other, just a hero from another universe with the same name.
This would be great for low population servers where finding a team during off-peak hours could be difficult.