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In a perfectly balanced system, Defense should have the same expectation for performance that Resistance has, regardless of accuracy and/or ToHit buffs. This, currently, is not true.
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I like this one =)
Take a scrapper with a max resist set and hit it with the whole chain. It should take that many clicks of power to kill a max def build using a max ho-hit build. I too feel there are way too many +to-hit buffs and powers and not enough def. I play both resist and def based toons and I know my resist toon can survive long enough to have a little fun fighting several opponents while my def toon only gets to play long enough to run away and hope opponent's travel supression lets me get far enough away since my life bar is gone.
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In a perfect world this is great, but how would one put that in? If the attack you dodge is brawl and then they hit you with ET it just doesnt work. Look at Ice tanks, they arent good at PvP because of their def at all. It is their huge res to slows and hibernate. In the arena an Ice tank is almost never missed yet they have one of the highest base def with all their toggles on. This carries over huge to PvE, Ice Tanks really arent viable in PvE as an AV agro machine. AVs to hit is so high, like players in PvP, that they dont miss, and with their only decent res being to cold then their def is almost always totally negated. -
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1) You have the default To Hit value (ie no buffs), your target has no Defense value. How often do you WANT to hit him? Conversely, as the defender, how often do you expect to be missed?
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I say if one has no def and the other has no accuracy then they should hit 50% of the time.
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2) You have the maximum possible To Hit value, and your target has no defense value. How often do you WANT to hit him? Conversely, as the defender, how often do you expect to be missed?
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With max tohit against someone with no def then 100% of the time.
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3) You have the default To Hit value, and your target has the maximum possible defense value. How often do you WANT to hit him? Conversely, as the defender, how often do you expect to be missed?
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In this case the defender should never be hit.
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4) You have the maximum possible To Hit value, and your target has the maximum possible defense value. How often do you WANT to hit him? Conversely, as the defender, how often do you expect to be missed?
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This seems very much like number one. You are both on equal footing so 50% of the time. The ability for one to hit another should be equal to that of the persons ability to dodge it. With that said 50% seems solid. Though since every attack can be slotted for acc then the tohit value always has an upper footing against the average player.
In the current system if someone has the max tohit they never miss. This makes def completely useless, powers like elude, pff, and many others should mean something more than pop bu and aim and you win. More importantly though I feel that all def should be based on the way it is applied such as AoE, ranged and melee. With powers that arent considered of what type they are, nrg, fire, cold... powers like transfusion, LR, and any targeted power that deals no damage completely negate defense. -
To be honest when we ran this the first couple of times I passed them on my stone tank and ported the team in the final room and totally missed them. We thought it was a total cop out of the devs that they just wanted to put a mish in that was already made but one time I got feared as I ran through em and they took me down uber fast in granite. Thats when we realized that it was pretty cool we were interupting a villain respec.
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Where: Statesman can be found in IP west of the hospital just off shore on a boat with a helicopter on it.
When: It can be completed as often as you like but you can only receive one rare recipe as a reward every 24 hours as well as a Synthetic Hamidon Origin Enhancment (SHO) every 24 hours. You may choose only one of these though you will get a rare recipe just for completing the TF.
Why: It seems that Lord Recluse is developing a device he calls "The Web" at this point it is unsure what it does; however, LR seems to believe that it will change the tides to his advantage. Your job is to stop this device from being made. The funny thing is States comes up with some silly excuse he cant do it. He says he would but LR would use it as a reason to declare war, as though there isnt a war already.
Mission 1: Disrupt Web Factory (In IP at the sub beside the boat)
<ul type="square">[*]Capture Arbiter Sands [*]45 Web Parts to Destroy[/list]
You must do the latter first. Basically run around the mission looking for cables to destroy, the smaller the cable the faster it goes down. run around the parking lot and destroy the cables you find there. After that go here then run down and destroy the cables you pass on your way. Once at the bottom there are tons to destroy. If you wish you can totally avoid all Arachnos as they arent required to finish the mission. As soon as you have enough cables Arbiter Sands will appear here. run back up top and take him down with ease. Onto mission two.
Mission 2: Capture Dr. Aeon (PI, Portal Corp)
<ul type="square">[*]Capture Doctor Aeon [*]Defeat Koral [*]Defeat Mu Drakhan [*]Defeat Shadow Spider [*]Defeat Viridian [*]Return Home[/list]
Statesman tells you to go to PI, he says they have set up a portal to get you to where you need to be, Cap Au Diable. So you go in the portal and sure enough you are in one of Dr. Aeon's labs. You run forward some and a cut screen interrupts you. You watch him dribble on saying he's scared and he is gonna go through a portal to get away. Now of course you believe him so you run after him and go through a portal that shoots you into the future. The thing is youre trapped there until you get the code to get out. You run in a little bit and another cut scene interupts your game play and this one is a whopping minute and a half, so go get a drink take a bio and come back. The cut scenes are okay but they get very boring after the 3rd time you run the STF. He tells you that his AV henchmen have parts of the code and if you want out you gotta defeat them which you have no hope of. So you run to the vators which take you outside, in RV. The first AV, Mu Drakhan can be found at Golf. He's a Mu so any powers the res end drain are nice. He is pretty easy to defeat and for some reason the pill box has no turrets on it so there is no issue in taking him down. Now you proceed to Korol which is a big psi spider beneath the RV Statue. Again he is pretty easily defeated but watch out because he does have Psychic Wail and it can take your team down to the one shot limit if you arent careful. Two down one to go. Run over to bravo where you can find Shadow Spider, she has caltrops that will make you super slow without a kin on the team. But like all the others she is pretty simple to defeat. the final guy, Viridian, can be found behind City Hall in the parking lot. He is fast. He likes to run once he gets lower in HP, so if you can hold him if not make sure your tank picks up the extra agro from other mobs. Now that you have all the code pieces you can go back to the present. When the mission is over you cant click exit mish you have to run back in the building and go back through the portal.
Mission 3: Villain Respec (In IP at the sub beside the boat)
This mission is really easy but time consuming. The door isnt easy to find so you will ahve to look around some trying out doors. Once in the door you can have someone run to the end and port the team. Or you can fight the endless hordes of CoT, your call. You'll find just before the final room there is a group of villains doing the respec. You are gonna KS their mission. I wouldnt try and solo them unless you have some nice buffs. They are a group of 8 bosses, one of them is a psi dom. Plus they have fear so no BFs or fear res = dead you. After them there is one more group of CoT kill them and you enter the final chamber. First make a circle around "arresting" all of the CoT then take down the vines. Once all the vines are down the tree becomes vulnerable. Now take him down. After he falls click the glowy and you get a temp power.
Mission 4: Capture Dr. Aeon (for real this time)(In IP at the sub beside the boat)
<ul type="square">[*]Find Real Security Chief [*]Defeat Wretch [*]Defeat Silver Mantis [*]Defeat Barracuda [*]Defeat Ice Mistral [*]Capture Dr. Aeon[/list]
First things first, make a bind such as: /bind t targetname Security
This will make finding Security Chiefs far easier. There are a bunch of mobs but only the ones with a Security Chief in it need to be taken down. After each Security Chief is defeated an ambush comes for your group so make sure the tank watches for it and grabs the agro. As soon as you get the key you can go into the Aeon Corporation Building. Now watch out because if you have any agro outside they can follow you in. The mission spawns one AV per level and they are random as to which one. Take it slow and move as a group and you will be golden. On the final level Dr. Aeon is there. Take out the mobs around him then go for his mob. The person with the temp power needs to hit him with it or you cant do any damage to him. Doc Aeon is ten times the man LR is because his pets are EBs, and LR only has bosses. Not to mention the EBs get real power sets that can do some major damage. Make sure your team stays on the AV version of Aeon cause he is all that matters. You may have to cast that temp power a couple of times but make sure you do if not he will be intangible but can still attack you, like super duper Pff. After he goes down move on to the final mission.
Mission 5: Stop Lord Recluse (IP the chopper beside States)
<ul type="square">[*]Defeat Recluse's Inner Circle [*]Defeat Lord Recluse[/list]
Some how the Freedom Phalanx is able to sneak a huge ship into Grandville. You get to go whoop butt hero style. You have a couple options you can take down all of the Arachnos, or you can just run to about the middle of the map where you will find the inner circle. Clear the nearest mobs to the ramps and then you get to attempt a pull. Ive found the best way to pull is using a /em blaster. Have them hit boost range and and use a single target attack from the top of the ramp. I would suggest GW first as she likes to use some major heals and imo takes the longest to defeat. The order doesnt matter if you can get them 1 by 1. If they came at the same time then get GW first. After her I suggest Sirocco as he has some nasty AoEs. Beyond that you decide. Once they are defeated Lr comes out with an anoying cut scene and says Im gonna beat you. Now for all you badge lovers out there you get to do something that villains can only dream about, you ge to actually take down the Arachnos flier. This is optional as it isnt required but can become a nuisance later if not dealt with now. It will respawn though so be swift when you deal with LR. Once the flier is done for buff up, have the tank take LRs agro and "play" with him. I highly suggest taking down the tower that gives him the damage buff because it hurts even stone tanks. While you work on the towers repair men will come out and try to heal the towers take them down really fast or they will do some major healing to them. Move onto the yellow one next to lower his tohit buff. At this point your tank should have no trouble dealing with LR, but make sure the repair men dont rez a tower you took down. Now take down the other two towers in whatever order you want and make LR kiss the dirt.
Viola it ends. A screen pops up much like the respec trial asking what you want. It gives you the choice of a select few SOs, an SHO, or a rare recipe. I generally take the recipe and go straight to Wentworths Fine Consignments (WFC). Good Luck -
Just a little confused here. Is he saying that is one slots an IO that has res to taunt of placate it will work 100% of the time if said IO is in a passive?
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Ill bet Castle is wishing he had never said anything on this post at all.
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Not at all!
Samurai: It was a player, not an NPC. I know, since I was playing him! He is a Spines/Regen scrapper.
The power: What you are seeing is actually a graphics bug created by the demo-record/playback process we use to take screenshots.
And now you know!
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Awe I prefered to keep us wondering and speculating. But hey Castle quoted meh :P -
Ill bet Castle is wishing he had never said anything on this post at all.
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It could also just be a change in animations for a claws or spines power.
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Or it could be the Nemesis Staff seen from a strange angle.
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If that were the case then what is in his right hand? Perhaps it is a new set coming or a temp power one can craft. If there are going to be any new sets any time soon one would hope for tank primaries as they are severely lacking in comparison to other ATs. -
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Does that 30-40 minutes include the time it took you to get Shivan's and/or nukes? If not, how long do you spend in prep time before each of these solo runs?
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The hero respec trial needs shivans and or nukes? That thing is the biggest joke of a trial in the game. I get so tired of waiting 10 minutes between each wave playing tag with the coolant belts. -
Here is what makes little to no sens to me. i4 the patch in it's entirety was about the arena. That was now 4 patches ago. To say they care little for pvp then why did they make an entire patch dedicated to it. Fix the arena and fix bases. I have never lost a 1 vs 1 rated duel yet if you look at my record it says I have lost 2, why? Because the arena is bugged and when you petition for such a matter they say sorry too bad.
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I spent 50 hours nonstop in RV... my conclusion... no sg badge for the fusion generator.
I remained in sg mode the entire time, my sg exists only for pvp. As an sg we have spent much much much much much much ( you get it) more than 50 hours in pvp zones. Posi can we get a dev to look into this and make sure the badge is indeed being awarded or if it is still bugged. Thanks -
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well i cant see what else you would call "nerfing" burn
posi might not remember it but its one of those powers that we "use" to use
since hes not nerfing things..maybe he can tell us when he plans on fixing the power he messed up then?
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I would call Burn's change many things:
Power alteration
Reduced in effectiveness
Strength modification
Debuff to the power
etc.
Just because I don't use the word "nerf" does not mean things will never be adjusted in a downward direction.
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He danced around that one. I'd really like to know what they plan for burn. States said a long time ago that Fire tanks are supposed to do more damage and burn was the reason why. Now it is jsut a pretty useless power that only people new to the game take. I think it would be nice for them to look into the power that people have no use for or dont take rather and modify them for the better or jsut scrap them all together and replace them with a usefull power. Burn for example is the complete oposite of something a tank wants. As we all know tanks are supposed to take agro not make people flee from them. -
People people... why scream nerf... scream buff. Perhaps it isnt EM that is overpowered but the other sets underpowered?
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There's just no excuse for this power to be so lame.
Act: 2
BI: 1.3888 sm/.5 en (1.8888 total)
Horrible.
Let's look at comparable powers, either pool powers available without prerequisites or first powers for other tanker primaries:
Gash is better
Scorch is better
Frozen Fists is better
Stone Fist is better
Jab is better (Although jab is as weak, but has a much faster activation)
Bash is better
Air Superiority is better
Boxing and Kick: both better
Flurry, believe it or not, is better from a dps standpoint (act 3/bi 3.18)
In short: Barrage is the worst attack in the entire game. Fix it, please.
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While I agree it sucks I would rather have the choice not to take it, however, the arguement it is the worst power in the game is based on what exactly the BI? Well just by quoting BI you are saying it is higher than brawl, the activation? Play a rad, once you get up in level you dont ned it anyways, you are looking at one power in the entire set... the hifhest dps attack in stone and SS are both BI of 9.9 yet EM gets a 9.9 and a 12.2 with BU and slots that is a melee power with a fast activacation quick recharge and a BI of 34.8... plus it is energy damage not crappy lethal or smashing. You wanna talk a crappy set? Try ice secondary, I havent played my fire/ice tank much since they killed burn cause he cant do much of anything he has no damage. Why dont you take the BI and activations times then average it for each set calculate in all the res out there in the game and give a ratio as to whats set has the best BI with least res... I think you may stop complaining a lil. -
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Wow, Burn got better? They removed the fear!
Oh, they didn't? Carry on.
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Heh, no kidding. When will they realize that is the core problem with burn.
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No, the core problem that Burn had is that it allowed tanks to do blaster damage.
This has been corrected.
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Tanker inherent = gauntlet = powers have taunt in them = baddies should attack them
Tanker = agro machine = things should flock to them and attack them like mad
Burn = crap = power that makes baddies run away = clearly not a tank
Anything that makes people run away is foolish to give to a tank... tanks want power that make baddies run in and attack them giving tanks fear that makes baddies run away makes NO sense.
However Im here to talk about toggle dropping, while I agree that blasters should not have the ability to drop toggles, what do you expect a FF def or troller to do in pvp now? My 12.5% buff to def isnt even viable. For one I cant put them on myself another thing is a blaster hits thrgouh them like nothing... I depend on toggle dropping as the only ability worth while I have. Peopole always make the joke about how badly regen has been nerfed... look back at FF controllers NOTHING has been nerfed more and harder NOTHING.
If I have a tank running at me I can turn on force bubble and keep them away, unless they are invuln or stone with rooted up.
So then I have the option to shoot them like a fool with force bolt to get them away by detoggling them, if I cant detoggle them two hits later = one dead FF def. Getting rid of detoggling to FF in any way makes FF much weaker than any other troller secondary, emps can keep themselves alive and give real buffs to their team, rads can debuff people like mad, kin can suck the end right out of you and buff themselves and others, dark can slow people to a hault and debuff and heal and stun, sonic buffs RES and has a cm type power, trick arrow I am not familiar with. FF puts on a shield that can be out done by popping a luck, and any blaster with aim can hit through it like nothing. As of right now the only thing FF Def have going for them in pvp is detoggling. -
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Streak Breaker (I just talked to Poz about it
If you miss three times in a row, then your next attack will always hit.
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I hope you mean if they have no def powers on cause that isnt really fair to someone using PFF or Elude or really any Def based powers. Im not even sure if this is in place for pvp but if it is I dont like it as someone that loves def based builds, ie sr, ice tank, ff =) -
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Right.
You do NOT need to reform your SG. We have the bug fixed here internally, and in the patch after the next one your SG will get it's 20,000p per member, up to 15. You need to do nothing in order for this to happen, it will be automagic.
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hehe automagic ah that made me happy I like that word thanks for the laugh Posi. =) -
DOOOM!!! alright so I changed my slots on my ice/devices, devices is a waste of time now, blaster to 3 dam 1 acc and two recharge so I can kill somewhat as fast as before... however now I lack the end to fight more than 2 mins and an lt, this is just sad sad sad sad