Symar

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    222
  • Joined

  1. I tend to go for either punny names or two word (adjective noun) type names.
    Death Weta and Cricketeer both sound good.
    A friend suggested Lady Linyphia, but that's relating to a spider. Otherwise it'd be good.
  2. This happens to me a lot, but that's besides the point.

    I have a Soldier, got her to level 24, went Crab. Whoo and all that.
    Dumped her by the wayside because I was very not happy with her name and costume.
    Rather than take the time to reroll, I'm willing to rename her.

    Some art here and there, mostly unrelated, had inspired me to the following costume:



    I just need a name now :/
    Any help please?
  3. What your quote doesn't say is that it's based on 4e rules (love 'em or hate 'em), only contains 5 classes (the first 4e Player's Handbook alone contains 8, and they're well over 2 dozen officially supported classes now), and runs more like an online single player game with optional co-op.
    Oh, and since it's 4e, it's set a few hundred years in the future from 3.5 Forgotten Realms. Whatever tie-in they're trying to do is somewhat of a failure based on that alone. And Salvatore is involved in the writing for the game, as well.
    And it's called Neverwinter. Neverwinter Nights is a whole different game.
  4. That's really cool! Great art!
    And the concept is a million times better than the Crab I made (and subsequently have never played again).
  5. Quote:
    Originally Posted by Heraclea View Post
    Super Spelling! All your tells, chats, and forum posts will be spelled correctly and free from lolisms.
    That must fall under Interface, along with Freem effects.
  6. Symar

    Alpha Slot

    Quote:
    Originally Posted by Kahlan_ View Post
    I don't understand this. Could you explain?
    You can unslot without losing what you put into it. The enhancement isn't locked in.
  7. Symar

    Alpha Slot

    I think I'll be going for Cardiac Core on my Blaster. Better End usage is always nice, and would let me use Hasten more often. Plus increased Range.
    And if the Defense will boost powers like Combat Jumping, even better.
  8. Symar

    lolincarnates

    Quote:
    Originally Posted by Shadestorm View Post
    I'm a ninja.
    So am I. It's awesome.

    Plus I went with Elec Melee so I don't feel the no-AoE pain that people complain about. *shrug*
  9. Symar

    Sunday 14th

    I'd love to come but I haven't ever run most of these. And if you're going for no deaths...
    Ah well.
  10. Symar

    Mystic Assassin

    Ooh. I like. I generally don't read this stuff, but I like this one. Sorry, nothing to say beyond that. Makes me wish I could meet her in-game, heh.
  11. I agree with Sam here.
    If we put the choice *in* the mission they would turn solo-only. And since I do about half my tipping with friends, when we reach that stage we'll be forced to split up. No thanks.
  12. I'd say XII is the worst of all the ones I've seen.
    Yes, I'd rather play X2 over it.

    X wasn't horrible, and I liked the sphere grid. Plot had highs and lows, and I never managed to get any final weapon except for Yuna's. I did totally pwn Omega without even trying, though.

    Loved IX, even though I haven't ever beaten it yet.

    VII got me into it, but looking back (and even trying to play it again) I realize how horrible it actually is.

    But of the pre-playstation era I've only played IV, V, VI, Legends 3, and Adventure, so I don't know who Garland is. Didn't make it far enough into IX to have it revealed either, though upon mention I think he had just shown up.
  13. Quote:
    Originally Posted by Rabid_Metroid View Post
    Go with FX in PvP only, then maybe change just one of the powers to colored FX.
    Agreed, probably one of the earliest ones so you have it soon.
  14. Well I know floppy ear isn't perfect, but it's still an animal ear option. And one I'll use if other ears won't work based one head options.
  15. 2 though 4 are already easily done in the current game.
  16. I like it!
    I'd go with the 3rd hairstyle, but the 1st is pretty good, too. I'd say the 4th but it exposes the human ears.
    Another option is to go with the floppy ear design instead, if you want a shorter hairstyle.

    And I understand about the tail clipping. Sometimes, you just gotta do it, but it's not always horrible.
  17. Gald I could be of help!
    Show us what you come up with if you don't mind
  18. Quote:
    Originally Posted by Ironik View Post
    doom?
    It's not an MMO forum if nobody is crying Doom before anything even happens.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    OK, then, change of plans. The werewolf concept is out. It's reserved for another character if and when we see more melee proliferation. This means that I'll need a brand new concept for a Sword/SR Stalker. Since this makes the question much broader, I'm open to even the vaguest descriptions you guys have. "Spirit from the afterlife who wants revenge" or "robot who turns invisible" or anything of the sort is perfectly acceptable. I really need to salvage this Stalker, even if I have to turn him into something completely different. So long as I still have a Sword/SR Stalker after all is said and done, I'll be happy.
    Does Sword have a dagger option? If so, you could easily swing this towards an "assassin." Even without one, it just means you're an assassin with a sword.
    I misread and though you had said Shield at first (which Stalkers don't even get) and was thinking some sort of mage-assassin with an elemental shield. However, that idea could still work. An assassin trained in some magic arts (could be explained by whichever epic pool you choose) in order to better fight wizards and normal folk alike. This could also explain away your high evasion from SR. And it lends itself towards a mage-y costume, although you'd go for a more streamlined one.

    I can try to whip together a costume if you want a visualization.
  20. Quote:
    Originally Posted by Samuel_Tow View Post

    So, instead, I think I'll go in another direction for the time being, at least as a test, that being a ripoff of an entirely different character - Final Fantasy VII's Nanaki, known to players as Red XIII, or whatever they chose to name him (my neighbour named him after me when he played).
    I named him Nanaki, because I had already known that was his real name from watching my cousin. Made for some interesting dialogue at his hometown. "Who's Nanaki?" "Nanaki is Nanaki." Right...


    Jade green sounds like a neat color to go with it. And you don't have to go with the big bulky chest either. You can make it more scrawny if you desire.
    I have a character with a werewolf form, but it's not her default form (although she always keeps the tail), and she's a DP/Mental blaster on top of it all, so in werewolf form she's flipping around these massive pistols. It's fun. Kinda generic brown but I used some clockwork shoulderpads and a big belt in her normal color scheme (grey and white). I also have a macro set up to do the howl cc emote to change into that form.
  21. Quote:
    Originally Posted by Maniac_Raid View Post
    Sure you could! Have him wear a hat!

    Civilian 1: Oh my god! Look it's MegapunchBotX000!
    Civilian 2: What? No, that's just Martin, he works in accounting.
    Civ1: But... he's huge, and looks all robotic like.
    Civ2: Yeah, but he's wearing a hat. Hats are used to keep your body heat, since like 80% of that is lost through the top of your head. Why would a robot need to keep it's body heat?
    Civ1: Hrm.. yeah, I guess you're right. Must not be him.
    Chicken Boo!
  22. Quote:
    Originally Posted by ForeverChild View Post
    can you imagine walking down the streets of Atlas Park as a civilian and being attacked by Hellions
    No, I can't.
    Is it going to set my level to 1 while I'm in 'civilian mode' or something?
    Why would I give up all my powers to move slower through zones?
    What sort of tips are you talking about, anyway? What could I hear in there that I couldn't somewhere else?

    Really, use one of the 5 slots you can get, make a civilian outfit, and then use Walk.
    I already make a civilian/casual outfit for my characters.
  23. Here's my go at it. I think I have the right blue.

    For some reason, I thought 'Witch,' which made me think of medieval times (must be all the fantasy gaming), and I wound up going this direction with it.

    An alternative would be to put the Arcane border on the collar, but I went without it.



    And here's the code:
    Code:
    {
    CostumeFilePrefix fem
    Scale -4.733
    BoneScale -1
    ShoulderScale -1
    ChestScale -0.7363
    WaistScale -0.3929
    HipScale -0.6538
    LegScale 0.004615
    HeadScales  -0.28,  -0.14,  -0.47
    BrowScales  0.09,  0.33,  -0.47
    CheekScales  0.47,  0.71,  0.8
    ChinScales  0,  0.38,  -0.04
    CraniumScales  0,  0,  0
    JawScales  0,  0,  0
    NoseScales  0.33,  -0.19,  0.14
    SkinColor  255,  195,  155
    NumParts 28
    BodyType 1
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 armored_medieval_01
    	Texture2 !HIPS_Magic
    	DisplayName P1525729866
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  99,  130,  192
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 Armor_Medieval_01
    	Texture2 !CHEST_Magic
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  99,  130,  192
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
    	Texture1 !v_sf_face_skin_head_12
    	Texture2 None
    	DisplayName P687117166
    	RegionName Head
    	BodySetName standard
    	Color1  0,  1,  204
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Small_01
    	Texture1 skin_Small_01a
    	Texture2 skin_Small_01b
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  99,  130,  192
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Tallboot
    	Texture1 smooth_01
    	Texture2 !Boot_Magic
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  0,  0,  0
    	Color2  99,  130,  192
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  0,  1,  204
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Long_04
    	Texture1 Long_01a
    	Texture2 Long_01b
    	DisplayName P2681220175
    	RegionName Head
    	BodySetName standard
    	Color1  31,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Tiara_07
    	Texture1 Tiara_01a
    	Texture2 Tiara_01b
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName standard
    	Color1  99,  130,  192
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  0,  1,  204
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  0,  1,  204
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName standard
    	Color1  99,  130,  192
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Magic
    	Texture1 !Cape_MagicHarness_01
    	Texture2 !Cape_MagicHarness_01_Mask
    	DisplayName P4269687129
    	RegionName Capes
    	BodySetName "High Collar"
    	Color1  99,  130,  192
    	Color2  59,  59,  59
    	Color3  99,  130,  192
    	Color4  59,  59,  59
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx capes/CapeMagicLongFem01.fx
    	Geometry magic_01
    	Texture1 !X_Cape_CloakoftheEighthCircle
    	Texture2 !Cape_CloakoftheEighthCircle_Mask
    	DisplayName P4269015351
    	RegionName Capes
    	BodySetName "High Collar"
    	Color1  99,  130,  192
    	Color2  59,  59,  59
    	Color3  99,  130,  192
    	Color4  59,  59,  59
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  68,  102
    	Color2  126,  165,  241
    	Color3  0,  1,  204
    	Color4  126,  165,  241
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  99,  130,  192
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P1848153390
    	RegionName Head
    	BodySetName standard
    	Color1  0,  1,  204
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P546439883
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    }
  24. Symar

    Waggro

    Quote:
    Originally Posted by Silverado View Post
    I always interpreted it as W-Aggro aka Wife Aggro
    Same, and I've heard the term for years.
  25. Symar

    Hey, Champion...

    Quote:
    Originally Posted by Aneko View Post
    The reward is having done something for which there are no other rewards, because you're not expected to even try it.
    Works for me!