Sylph_Knight

Legend
  • Posts

    322
  • Joined

  1. I would like to know this as well. I'm trying to pull something of a duplicity boss battle where you ambush a monster but then it turns out there are TWO.

    Also, if there's a way to have one ally pop in at the start of a fight ("Hey, I made it just in time!"), I'd like to know an effective way to work that in as well. So far ambushes only seem to work at 75/50/25% incrementals.
  2. Quote:
    Originally Posted by zyphoid View Post
    another shift at this point would make the current incarnate content a total joke.
    Sounds good, sign me up! I have a Superman complex to feed.

    Quote:
    I mean i love the idea of more power, but the only one my km/ela scrapper even finds annoying is ug and the confuse at the end. If i had another shift the confuse would be annoying, but the rest of the trial would be a breez.

    Street hunting in da would be like street hunting in pi. As in not very challenging.

    So, as much as i want more power,
    YES!!
    Quote:
    i want the game to require me to need that more power first.
    Er... NO!! >.<
  3. Quote:
    Originally Posted by Agent White View Post
    Yeeeaaahh. Again. Timeline in the game is fuzzy. There's 2 timelines going on.

    the 1-50 'timeline'. And stuff that's 'now'. 1-50 develops gradually and in chronological order. 'now' stuff is retroactive and is always happening 'now' regardless of when/where you're at. So far, they've added iTrials to the 1-50 timeline and not 'now'.

    otherwise, Praetoria would have far far fewer contacts, given several archvillains taken down in the trials give missions in the 1-20 'era'.

    It just means you know what happens in the future, but the past is still there. It's not happening 'now'. Not yet anyway.
    Hypertime!!
  4. Quote:
    Originally Posted by M_I_Abrahms View Post
    You know what struck me about this overview? The bit about how we've cleared out Cole's generals. It makes me wonder if Infernal and Black Swan are going to make an appearance mid-Trial, and what it means if they don't.
    Since the standard content takes place in Night Ward, another magical realm, it will more than likely be where we take out Black Swan and Infernal. The trial is a whole separate piece of lore.

    Quote:
    Originally Posted by Haetron View Post
    This actually isn't working anyway, apparently the pages weren't up long enough for google to cache, or its been requested they be pulled, or Im just not aware of other ways to access google cache where it might be available.

    It very well could be that last one. If there is another way to access the cached pages on google besides their search engine, I'd love to hear how, it'd be useful beyond this one thing.

    Edit: Hooray for search operators. Figured it out myself.
    Google also has a cached thumbnail, though not the entire page. It is barely legible but there are no screenshots listed for anything and the information is pretty much what you've read here in the forum.
  5. Quote:
    Originally Posted by Johnny_Butane View Post
    That's why the scope and scale of the game world and of what and who we were fighting needed to grow before we got to even this far into the Incarnate system. We needed to move into a cosmic scale theater of operation.

    But it didn't grow up, or out, it fell over sideways and now we're 'demigods' fighting OP palette swaps of the Freedom Phalanx and getting hit by rocks.


    .
    Johnny and I don't often agree, but this is one time where I stand with him. The problem is that the narrative and visual scope have not reached the next scale. Incarnate Power has been largely hinted to be Cosmic (or at least Sub-Cosmic) in scope. During the first Rikti War, Statesman single-handedly destroyed entire Rikti Motherships. I know it's not feasible to present this type of situation in the standard game, but having opponents in which the visuals and narrative imply to be of a similar power scale would be appreciated.

    With the exception of the Underground Trial and the Praetorian Hamidon forces, the psychic landscape of Minds of Mayhem (where we are possibly made weaker simply because we're not fighting in a physical domain), and the Incarnate-empowered enemies of Dark Astoria, everything we have fought to date was a palette swap. The civilians in TPN were just another unnecessary reminder of this poorly-designed perception of escalating threat scale.

    I can bring myself to forgive Lambda, BAF, and Keyes because the narrative suspects the player to be in their fledgling days as Incarnates prior to amassing adequate power. But TPN is just a mess. I hope we continue to see the visuals and narrative pushing for escalation in scope with future Incarnate content, because palette swaps are just demotivating to fight. I personally hope if we fight the Warworks in another trial again that they're just presented during a very small portion of the trial and featured as unshifted enemies in order to show us how far we've come before introducing us to a new enemy group to fight.

    As an aside, locking us out of 2 of the 3 level shifts in standard content was a bit lame.
  6. Without spoiling much, Promethius has a whole new batch of dialog in Issue 22 that discusses a level of power beyond that of an Incarnate, but he has made it quite clear that he will not provide you with this power until after we defeat Battalion, whose appearance is to follow after we defeat Praetoria. I loathe to think that this "ascended" state would be represented merely as part of the upper echelon of the current Incarnate system, because that would hint at our next batch of upgrades being years down the line.

    As for the Incarnate trials - I have never really been a fan of their design. I feel that there are too many barriers for casual players to participate and that they would have been better implemented as zone events.
  7. Quote:
    Originally Posted by Scythus View Post
    Y'know, I'll laugh if the Well turns out to be some kind of cyborg computer with sigils inscripted on it constructed by ancient aliens and seeded through the universe. That'd probably end the magic accusations.
    You would be referring to something akin to Big Gold.

    http://en.wikipedia.org/wiki/Fight!_Iczer_One
  8. Quote:
    Originally Posted by FredrikSvanberg View Post
    Weeell, Lord Recluse used a machine and super-science to steal Statesman's powers in his Strike Force. As far as I could tell anyway.
    If memory serves, I'm sure that machine was used as a tuning focus for some kind of magical effect. Aeon rants for a while about how he combined magic and technology into the Grandville web right before that mission.

    This is subsequently followed by a successful Wisdom check, at which point he begs you to destroy it before it siphons his Super Intelligence.
  9. Quote:
    Originally Posted by Haetron View Post
    Again, what losses has Wade actually taken? Malaise KNEW he was going to die, and did it all specifically so he could take down Sister Psyche in the process. Wade just took advantage of something Malaise already wanted.

    And then there's a magical summoned disposable aspect. Huge loss there.

    And then there's generic female CoT mage that is completely unnotable at all except for being a bag of hp for the player to beat on.

    Which, she had to be. Having her be an interesting character or even a reuse of Echidna, which would have made sense, would have detracted from the Penelope Yin action hour, which is what SSA6 basically was.
    Should he run out of minions, pray tell who will fetch him his wine glass for the climactic showdown in SSA7?

    But since we're naming names - let's also not rule out the PC Villains, our favorite new Rularuu cult, and Johnny (from SSA4).
  10. Sylph_Knight

    Premium IO's?

    Quote:
    Originally Posted by Johnny_Butane View Post
    At the very least, what I coughed up should grant me a direct line to Positron's phone to regularly call him at home at 3:00am and nag him about Tankers.
    And I would pay real money for the audio logs for those discussions!

    Quote:
    Originally Posted by Johnny_Butane View Post
    At the very least, what I coughed up should grant me a direct line to Positron's brain to regularly call him at home at 3:00am and nag him about Tankers.
    A Tanker that can deal Psychic Damage?! O.O

    Make it so!

    To be fair though I'd probably abuse that ability for the same purpose. I'm a very power-hungry player.
  11. Quote:
    Originally Posted by Haetron View Post
    What valuable manpower and resources? He's sent one assassin who was a generic CoT mage and summoned a minor little magical monster to fight you. Wade is worried that you might catch up to him and prevent his plan, but he's not taking any great steps to do so.
    I would reason that Wade was never the most popular man on the dance floor, and now that Statesman has been murdered he is going to have even fewer opportunities to rebuild his forces. Everyone with an ear turned to the situation knows Darren Wade now. He has reached breakout capacity. That said, one would think that the decision to waste a perfectly loyal pawn would give one pause considering how many he has already lost. It's a very sloppy tactical decision, and a sign of wastefulness.

    It's not the value in the pawn itself that troubles me, but that he would waste his resources and attention in the first place. There's no reason at all that he should feel threatened by you in the grand scheme of things, since whether or not you are a physical match for him is irrelevant.

    Speaking of Stateman's death: I will give the Death of Superman story one thing - it took into consideration Superman's very strength of influence over the rest of humanity. When he died, crime rates soared as the criminal underworld suddenly felt empowered without the living symbol of truth and justice bearing down on them. We have heard of no such change in the CoX universe, as if grief was the only thing that resulted from Statesman's fall.
  12. You know, something bugged the hell out of me in SSA6 that hasn't been mentioned here. It took a while for it to settle in because of all the crap they pulled with Sister Psyche, Manticore's latest screw-up, giving Penelope Yin that atrocious costume, and the incompetence that permeates the heroic side of this plot...

    It is mentioned at the end of the SSA6 that Darren Wade explicitly desires to kill you because you somehow stand in the way of his plans...

    But why would he waste resources on someone he has easily outmaneuvered time and again? All he has to do is get his schemes to play out and obtain the ultimate power he desires, thereby rendering all your efforts ineffectual. Someone who has schemed for a decade should have the foresight to realize that allowing his pride to get in his way is beneath him at this stage. He has the combined abilities of two of history's most powerful heroes at his disposal - if he can't beat you, then so be it... he's got bigger fish to fry at this moment.

    You should be an afterthought when compared to his ultimate objective. Instead, he is wasting valuable manpower and resources trying to defeat a hero who is significantly more powerful (or resourceful) but only barely more competent than the rest of the FP because he is still too many steps ahead for you to catch up at this stage.

    Were it otherwise, then why didn't our character stop these FP clowns before they went hammering on their own toes and place themselves and the entire world in jeopardy? It's like I'm watching a bad anime where the villains are focusing all their invasion efforts on the only city on the entire planet with its own super-powered defense corps time and again thorough the use of incremental force deployment without considering the option of taking the back door and creating widespread chaos that cannot be contained. Such a tactic would ultimately defuse societal, military, and economic structure and thus render their adversaries' efforts to prevent such happenings meaningless.

    Even the all-seeing Darren Wade is showing his incompetence. Isn't there anyone in this arc who has the power to make the plot move along for a reason besides "Because"? That's how a grade-schooler justifies action.
  13. I think we can sum her problems up with "Control" issues.

    Ba-Dum-Ching!
  14. Quote:
    Originally Posted by Little_Whorn View Post
    +1,000,000.

    Beefcake melee'r: "Look here, Longbow! Your wimpy attacks are no match for my defenses! I've spent 10 billion on this build! Come get some!"

    *Dom rolls up and mezzes the entire spawn, rendering them immobile and completely unable to act.*

    Beefcake melee'r: "Aww..."
    To which I must retort: Death is the best type of mez.

    No expiration, XP and Influence bonuses (or penalties, if you're on the receiving end), complete target debilitation, and difficult to reverse.
  15. Quote:
    Originally Posted by Papaschtroumpf View Post
    Yes Agility is +recovery, it is actually great with SS since endred will not help rage crash or hasten crash, but +recovery will help recover from them
    I don't mean to bring conflict to your opinion, but I did want to add something regarding this.

    Endurance Reduction from Vigor and Cardiac won't repair Rage or Hasten crashes, but it does mitigate the concern that those crashes lead into - Toggle crashing due to total Endurance depletion, usually caused from your Endurance being too low when those power crashes hit.

    Your slotting and playstyle will drastically alter your preference on dealing with the crash problem, but my research and experience has personally found that the added Endurance Reduction across all powers in a +Recharge bonus-heavy build results in far better Endurance savings over time. When you break down the Endurance mechanic, it's truly about the average cost of all toggles and clicks used in a cycle vs Recovery rate over an extended period.

    I could see how a more conservative slotting scheme with attacks would lean more favorably towards Recovery, but bear in mind that on an Invulnerability set the only powers to benefit from the Alpha's Recovery benefits are Stamina and, if you took the Energy Mastery ancillary pool, Physical Perfection.
  16. Quote:
    Originally Posted by NuclearMedicine View Post
    Bottom line, if made available through the Paragon store would you "purchase" either Radiation Armor or Radiation Melee?

    I know I would!

    Just a fun topic, discuss or aggro in as you see fit.
    I know a few friends who would, though seeing as how I haven't really used a new character besides my main for more than 3 days since the game launched there isn't much to be gained for me personally.

    But given the trend of Power Proliferation, I would love to see this if only as a continuation of that practice.
  17. Quote:
    Originally Posted by GenericCommander View Post
    I guess I get frustrated with the enhancement system.

    I'm an old school nintendo game player.

    If I have the wooden ax and then I buy the magic ax it does more damage.

    The enhancments aren't simple like that so I find myself frustrated with makeing the best brute I can.
    I think a lot of the advice here is basically illustrating the point that, like how many builds tend to slot Health specifically to take advantage of the Health procedures, there are better things than Stamina to spend excess slots on for IO bonuses. So instead focus only on A) slotting Endurance Modification enhancements and B) taking the procedure from Performance Shifter.

    As an aside to think about, the gains from the Performance Shifter are intermittent and somewhat random, but it can occasionally prove beneficial when you are starting to bleed Endurance or facing against something that is sapping at your Recovery rate, because the Endurance restoration it provides is not tied into the Recovery mechanic.
  18. Quote:
    Originally Posted by LSK View Post
    First off it is great if your on a team with buffs to increase those but that is not the case to most retrospect. I have been on many teams that feel the need for speed sort of speak. IE you wont get those buffs, or there is not those buffs on teams. Not to mention not everyone got those kind of alphas you might have. Spring attack to a lot of people is not that great. I took it in beta when they first introduced it and was very disappointed in it. It is also a big KB factor not so great for melee toons.
    If you thought I was responding to your advice earlier and were simply responding in turn - I apologize, because that wasn't the case. I was directing it to the opening post from Crazy_Indian86 and should have made it more clear. Everyone's got their preferences and I offered mine, plain and simple. I know you're not telling me my advice - and certainly not that my own build - sucks, but picking my advice for Crazy_Indian86 apart because it's unconventional comes off as abrasive.

    I don't have the available data on Crazy_Indian86's personal playstyle preferences, finances, experience, variables for their maximum planned development besides IO utilization, or teaming opportunities... so I offered situational advice based on my own observations over the years with the Invulnerability / Super Strength set combination. I felt you hit many of the basics quite well with your build recommendation so I didn't want to repeat the obvious such as the Rage missing in the build presented in this thread's opening post.

    Additionally, as Hyperstrike mentioned - Spring Attack is a knockdown rather than knockback due to its magnitude and late-game builds can bring its recharge down to 30-35 seconds, allowing its use for every 4-5 applications of Foot Stomp, or once per mob. Combined with Energy Torrent in the case of this player's respective Ancillary Pool choice, you will have 3 multi-target attacks by the end-game, more than enough to sweep up most minions in a single chain.

    As an aside, as a recommendation for Crazy_Indian86: my build and those used by many of my friends rarely have 6-slotted attacks that use less than two procs in each, resulting in a noticeable increase in damage while still obtaining most of the desired set bonuses. However, the sets that include one of these two procs will generally be of the more expensive variety or don't offer the defense bonuses that the KB sets provide.

    I'll throw my build on here when I get home later for reference. I don't expect anyone to copy it because it was designed specifically for my own aggressive and utility-oriented playstyle (and, mind you, it is rather expensive) but that's the point of offering advice - so that others have fragments of knowledge which they can pick and choose which components to take home or leave behind depending on what they feel is beneficial to them.
  19. With all honesty, late-game you will not require Tough and most situations that call for stat caps will likely involve buffers on your team anyway, rendering Tough and Weave to the status of Endurance sinks. Granted, Weave will almost always have a use, unless you're built with extreme ( - EXTREEEEEEEEEEEME!! - ) Defense IO slotting. But honestly, the Fighting Pool doesn't offer anything you can't get out of IOs, Alphas, or *gasp* Inspirations.

    Use those freed power slots on some utilities.

    Also, not sure why Super Speed was taken when you already have Fly. If you want fast, just take Afterburner, which can double as an emergency Defense Buff and Escape power while reaching speeds that almost rival Super Speed but with the bonus of full 360 degree movement.

    I do, however, recommend getting Spring Attack from the Leaping pool. An extra AoE will be useful throughout your career, and it's probably the earliest one you'll get.
  20. Quote:
    Originally Posted by SlickRiptide View Post
    That doesn't explain anything at all, IMO. Your mileage may vary, of course. Maybe we've discovered a new way to clone souls, though. You just pinch off a piece and plant it inside the soul of another person and let it take over like a cancer or parasite.
    This.

    I'm not a religious person, but there seems to be this sense of perpetuity with a spiritual existence. CoX throws that out with the concept of multiple personalities and psionic entities - which make sense in their own right, except there is so much written about the concept of death and spirits in the CoX lore which introduces a sense of individuality in each of the aforementioned subjects that stems beyond physical form. How exactly DO these measure up on the spiritual scale of things?


    Quote:
    Originally Posted by Dark_Respite View Post
    Have played the arc now a couple times (both hero and villain side). As with all things, my first thought was "How would I re-do the cutscene?" (Especially to help the story make more sense...)

    My hero version is this, with a couple slight changes to mission 3. (Villain version still needs work...)

    a) Numina is there to conduct the ritual, as the magical member of the Freedom Phalanx (and a member of the Midnight Squad). Manticore is there because Psyche's his wife, Penny is there just in case "Aurora" tries any shenanigans at the last second, the hero is there in case Wade pulls some stunt.
    b) The urn is already there, and a clue found indicates it's meant as a psychic repository.

    [NUMINA BEGINS THE RITUAL, PSYCHE IS ON THE ALTAR, MANTICORE, PENNY, AND THE HERO ARE NEARBY. THEN...]
    [PSYCHE ON THE ALTAR] Psyche: My powers... no... NO-!
    [NUMINA REACTS AS PSYCHE THROWS HER HEAD BACK AND SCREAMS] Numina: What the...?
    [MANTICORE LOOKS AT HER] Manticore: What's wrong?
    [NUMINA LOOKING UP AT PSYCHE] Numina: The ritual... it's... it's pushing her powers out of control!
    [HERO REACTS] Hero: What?!
    [NUMINA, MANTICORE, PENNY, AND THE HERO ALL GRAB THEIR HEADS] Everyone: AAGGHH!
    [SHOT CHANGES TO PARAGON CITY EXTERIOR - CIVILIANS EVERYWHERE ARE IN AGONY]
    [ANOTHER SHOT OF PARAGON - MS LIBERTY IN AGONY]
    [ANOTHER SHOT OF PARAGON - INSIDE PHALANX HEADQUARTERS, SYNAPSE, POSITRON, BAB, ARE DOUBLED OVER WHILE CITADEL LOOKS ON HELPLESSLY]
    [PENNY YIN CONCENTRATES (TWO-HANDED CASTING/HEALING MOVE)] Penny: I can... do this!
    [NUMINA, MANTICORE, PENNY, AND THE HERO ARE GASPING FOR BREATH, BUT PSYCHE IS STILL SCREAMING] Psyche and Aurora both: AAAAAAGGGGGHHHHHH!!!
    [PENNY GASPING] Penny: I did it! I'm shielding us!
    [MANTICORE LOOKS AT NUMINA] Manticore: Stop the ritual!
    [NUMINA SHAKES HER HEAD] Numina: I can't...
    [CUT TO SHOT OF AN ARTIFACT SOMEWHERE DEEP IN ORANBEGA - IT'S SURROUNDED BY THE BODIES OF THORNS - AS WELL AS TYRKA'S BODY] Numina: It's being empowered by something here in Oranbega...
    [HERO LOOKS AROUND] Hero: Oh, no...
    [SHOT OF PARAGON, CIVILIANS STILL IN AGONY]
    [PENNY STOMPS HER FOOT] Penny: There's gotta be SOMETHING we can do!
    [CUT TO PSYCHE ON THE ALTAR] Psyche: Justin...
    [MANTICORE SHAKES HIS HEAD BUT IS SILENT]
    [HERO LOOKS AT MANTICORE] Hero: What if we knock her out?
    [PENNY SHAKES HER HEAD] Penny: Then Wade will take over her mind completely!
    [NUMINA LOOKS UP AT PSYCHE] Numina: Shalice, mind-ride out of there... use Penny... HERONAME... Justin... but GET OUT OF THERE!
    [PSYCHE STILL SCREAMING] Psyche: I can't... Aurora... I'm... sorry...
    [DIFFERENT CLOSEUP OF PSYCHE] Aurora: NO-!
    [THE URN GLOWS BRIEFLY THEN BACK TO PSYCHE] Psyche: Justin... please...
    [MANTICORE REACTS] Manticore: No!
    [BACK TO PSYCHE] Psyche: You must!
    [MANTICORE REACTS] Manticore: I'm not killing you!
    [CLOSEUP OF PSYCHE] Psyche: PLEASE!
    [HERO LOOKS AT MANTICORE]
    [PENNY LOOKS AT MANTICORE]
    [NUMINA LOOKS AT MANTICORE]
    [MANTICORE LOOKS DOWN AT HIS HANDS, THEN DRAWS THE BOW AND NOCKS IT]
    [CLOSE UP OF HIS FACE] Manticore: Shalice...
    [MANTICORE FIRES]
    [LIGHT FLARES OVER THE ALTAR, THEN THE WHOLE SCENE GOES BLACK FOR A MOMENT, THEN...]
    [IN PARAGON CITY, PEOPLE ARE RECOVERING]
    [INSIDE PHALANX HEADQUARTERS, THE PHALANX RECOVERS] Synapse: It's stopped...
    [ANOTHER ANGLE OF THE HEROES] Positron: But at what cost?
    [BACK IN ORANBEGA, LOOKING DOWN FROM ABOVE, MANTICORE AND THE REST ARE KNEELING AROUND PSYCHE'S BODY] Manticore: Shalice...
    [FADE TO BLACK]

    It's longer, I admit... but I think it'd tie up a lot of loose ends, and give it a bit more resonance.

    *shrugs*

    Michelle
    aka
    Samuraiko/Dark_Respite
    Why can't we have nice things like this?
  21. Quote:
    Originally Posted by Dr_MechanoEU View Post
    Well considering we now have a ritual that can bring back the Dead (that valentines arc is really coming back to bite them in the backside isn't it?).

    Oh and the 'wanted to die' thing totally ain't going to work this time, Sister Psyche did not want to die, she died because it was the only way but it wasn't the same thing as Statesman.

    So yeah, no pulling the 'oh he was happy in death' crap again is going to work, Sister Psyche clearly wants to come back and be with her beloved husband not dead as a doornail.

    So Devs...watcha gonna do about that rather large plot hole?
    As Vox Populi brought up previously with how Sister Psyche dealt with Malaise - a good old-fashioned concussive blow to render someone unconscious can solve so many problems. Why did Manticore not just knock out Sister Psyche instead of outright killing her? I'm sure he's probably the best-equipped character for this task given the variety of utility arrows he carries around - surely one of them MUST have been designed to facilitate this.

    There are some serious competency issues to be had with this entire arc, and the latest fiasco takes the cake. It's also too much of a coincidence that our heroes would inevitably choose the one method out of all the available options for this procedure that could have been potentially hijacked given that the Circle of Thorns were previously involved in an earlier part of this arc. Furthermore, was this the ONLY site in the entire city where this ritual could have been performed, or were they all hijacked? What would have happened if one of the Circle's mages had used this ritual prior to Sister Psyche's attempt? Where was Numina and Infernal, or the Midnighter's Club - you know, people with real experience in magical affairs? WHO DOES NUMBER TWO WORK FOR?!?! >.<

    Furthermore - HOW was fixing Psyche such an urgent matter? Could she not have toiled for a while until Darren was successfully apprehended so the chance of him interfering with a cure be nullified entirely? The condition seemed more of a fairly tasking inconvenience more than an immediate threat.

    I'm sorry, but this whole arc is simply strewn with bad writing. I prefer not to bash the developers because they truly strive to please us, but it felt like they so desperately wanted to shift gears that they didn't take the time to comprehend how competency might come into play. This wasn't about characters being kidnapped in the face of overwhelming odds and brutally slain behind the scenes like the aforementioned death of the former Ms. Liberty - these were "I tricked you all" moments where the Heroes were in a position of control and the situations only work only because the Heroes didn't use common sense while they were still in control of the situation.
  22. Quote:
    Originally Posted by Golden Girl View Post
    Mot is dealt with by the end of the DA content


    ---
    | |
    ___
    o.-
    .
    .

    Quite so.
  23. As discussed in a previous thread covering this subject, the Well of the Furies seems to be defined as more like a natural Force - one that represents a Race's Potential rather than, say, Gravity. In a way, the Well is more of a psionic or preternatural construct rather than a truly magical entity. It feeds on and is empowered by human achievement, becoming a wellspring from which inspiration and power can be manifested to overcome physical or psychological limitations. Even beings that do not draw superhuman benefits from it from it remain passively associated with it. It is what separates humanity from the animals in the CoX continuity. In at least that capacity, it is much like the Speed Force in DC's "continuity".
  24. Nuts, wish I saw this earlier.

    You still need to get this shot? Because I know quite a few people who would be more than willing to fill as background extras.