Swift_Frost

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  1. Swift_Frost

    Claws/?

    I still love my claws/sr even tho fire/sr just screams "BURN BURN BURN!"

    problem is i just cant seem to find a build suitable in mids for my fire/sr to pimp out. unlike my claws/sr 2 -res procs and a whole lot of other stuff.
  2. Swift_Frost

    Finally!!!

    heh yea i was suffering to...i thnk everyone was
  3. Swift_Frost

    Fire/SR AV Build

    i can also post my build even tho its just in a different thread which i can link, here - http://tinyurl.com/kncv69

    i also use the same attack chain as norse
  4. yea sure

    EDIT:
    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Mulciber: Level 50 Mutation Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed

    Hero Profile:
    Level 1: Fire Sword <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (3) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (5) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (5) Crushing Impact - Damage/Recharge: Level 50[*] (7) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (7) Red Fortune - Defense/Recharge: Level 50[*] (9) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (9) Red Fortune - Defense: Level 50[*] (11) Red Fortune - Endurance: Level 50[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (11) Red Fortune - Defense/Endurance: Level 50[*] (13) Red Fortune - Defense/Recharge: Level 50[*] (13) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (15) Red Fortune - Endurance: Level 50[/list]Level 4: Cremate <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (17) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (17) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (19) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 6: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (25) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 12: Boxing <ul type="square">[*] (A) Empty[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (25) Numina's Convalescence - Heal/Endurance: Level 50[*] (27) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (27) Miracle - Heal: Level 40[*] (29) Miracle - Heal/Endurance: Level 40[*] (29) Miracle - +Recovery: Level 40[/list]Level 16: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[/list]Level 18: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (31) Luck of the Gambler - Defense/Recharge: Level 50[*] (31) Luck of the Gambler - Defense: Level 50[*] (31) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (33) Performance Shifter - EndMod/Recharge: Level 50[*] (33) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[*] (33) Performance Shifter - EndMod/Accuracy: Level 50[*] (34) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Agile <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (34) Luck of the Gambler - Defense/Recharge: Level 50[*] (34) Luck of the Gambler - Defense: Level 50[*] (36) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 24: Dodge <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (36) Luck of the Gambler - Defense/Recharge: Level 50[*] (36) Luck of the Gambler - Defense: Level 50[*] (37) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 26: Incinerate <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (39) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (39) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 28: Quickness <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 30: Lucky <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (40) Luck of the Gambler - Defense/Recharge: Level 50[*] (40) Luck of the Gambler - Defense: Level 50[*] (40) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 32: Greater Fire Sword <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (42) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (42) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (42) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 35: Evasion <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (43) Red Fortune - Defense/Endurance: Level 50[*] (45) Red Fortune - Defense/Recharge: Level 50[*] (45) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (45) Red Fortune - Endurance: Level 50[/list]Level 38: Weave <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (46) Red Fortune - Defense/Endurance: Level 50[*] (46) Red Fortune - Defense/Recharge: Level 50[*] (46) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (48) Red Fortune - Endurance: Level 50[*] (48) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 41: Fire Sword Circle <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (48) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (50) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (50) Scirocco's Dervish - Damage/Endurance: Level 50[*] (50) Multi Strike - Damage/Endurance/Recharge: Level 50[/list]Level 44: Flurry <ul type="square">[*] (A) Empty[/list]Level 47: Super Speed <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 49: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]13% DamageBuff(Smashing)[*]13% DamageBuff(Lethal)[*]13% DamageBuff(Fire)[*]13% DamageBuff(Cold)[*]13% DamageBuff(Energy)[*]13% DamageBuff(Negative)[*]13% DamageBuff(Toxic)[*]13% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]5.5% Defense(Ranged)[*]5.5% Defense(AoE)[*]73% Enhancement(Accuracy)[*]62.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]175.7 HP (13.1%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 20.9%[*]7.5% (0.13 End/sec) Recovery[*]62% (3.47 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]3.13% Resistance(Negative)[*]10% RunSpeed[/list]


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  5. well see my build on my fire/sr has 96%end reduction in all attacks and 80-88%end reduction in the toggles side from ss which only has 1 end red in it
  6. rooughly with the way i had that chain back when i did use it...i had incin with 80%rech with 77.5global rech...it was fun chain but also with pretty much the same rech you get to use gfs&gt;incin&gt;cremate&gt;fs which imo is a funner and cooler chain to use.
  7. i asked if i could open the mailbox and it didnt understand.
  8. i like my build alot, i chain Follow Up&gt; Eviscerate&gt; Slash&gt; Focus
    with the fury of glad proc in evis

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Swift Frost: Level 50 Mutation Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Strike <ul type="square">[*] (A) Hecatomb - Damage/Recharge: Level 50[*] (46) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (50) Hecatomb - Accuracy/Recharge: Level 50[*] (50) Hecatomb - Damage/Endurance: Level 50[*] (50) Hecatomb - Chance of Damage(Negative): Level 50[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (3) Red Fortune - Defense/Endurance: Level 50[*] (3) Red Fortune - Defense/Recharge: Level 50[*] (5) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (5) Red Fortune - Endurance: Level 50[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (7) Red Fortune - Defense/Endurance: Level 50[*] (7) Red Fortune - Defense/Recharge: Level 50[*] (9) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (9) Red Fortune - Endurance: Level 50[/list]Level 4: Agile <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (11) Luck of the Gambler - Defense/Endurance: Level 50[*] (11) Luck of the Gambler - Defense/Recharge: Level 50[*] (13) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 6: Slash <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (13) Crushing Impact - Damage/Endurance: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (17) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (17) Achilles' Heel - Chance for Res Debuff: Level 20[/list]Level 8: Follow Up <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (19) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (19) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (21) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (21) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 10: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 12: Boxing <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (23) Numina's Convalescence - Heal/Endurance: Level 50[*] (25) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (25) Miracle - Heal: Level 40[*] (27) Miracle - +Recovery: Level 40[*] (27) Regenerative Tissue - +Regeneration: Level 30[/list]Level 16: Dodge <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (29) Luck of the Gambler - Defense/Endurance: Level 50[*] (29) Luck of the Gambler - Defense/Recharge: Level 50[*] (31) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 18: Focus <ul type="square">[*] (A) Apocalypse - Damage/Recharge: Level 50[*] (31) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (31) Apocalypse - Accuracy/Recharge: Level 50[*] (33) Apocalypse - Damage/Endurance: Level 50[*] (33) Apocalypse - Chance of Damage(Negative): Level 50[*] (34) Thunderstrike - Accuracy/Damage/Endurance: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (33) Performance Shifter - EndMod/Recharge: Level 50[*] (34) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[*] (34) Performance Shifter - EndMod/Accuracy: Level 50[*] (36) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Quickness <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 24: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[/list]Level 26: Eviscerate <ul type="square">[*] (A) Scirocco's Dervish - Damage/Endurance: Level 50[*] (36) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (37) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (37) Multi Strike - Damage/Endurance/Recharge: Level 50[*] (37) Empty[/list]Level 28: Lucky <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (39) Luck of the Gambler - Defense/Endurance: Level 50[*] (39) Luck of the Gambler - Defense/Recharge: Level 50[*] (39) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 30: Weave <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (40) Red Fortune - Defense/Endurance: Level 50[*] (40) Red Fortune - Defense/Recharge: Level 50[*] (40) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (42) Red Fortune - Endurance: Level 50[*] (42) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 32: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 35: Evasion <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (42) Red Fortune - Defense/Endurance: Level 50[*] (43) Red Fortune - Defense/Recharge: Level 50[*] (43) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (43) Red Fortune - Endurance: Level 50[/list]Level 38: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (45) Luck of the Gambler - Defense/Endurance: Level 50[*] (45) Luck of the Gambler - Defense/Recharge: Level 50[*] (45) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 41: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]Level 44: Flurry <ul type="square">[*] (A) Empty[/list]Level 47: Super Speed <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 49: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]5.5% Defense(Ranged)[*]5.5% Defense(AoE)[*]74% Enhancement(Accuracy)[*]82.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]190.8 HP (14.2%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 14.3%[*]11.5% (0.19 End/sec) Recovery[*]78% (4.36 HP/sec) Regeneration[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]3.13% Resistance(Negative)[*]10% RunSpeed[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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  9. and since mids handed the project over, no offense to the owner of it now...mids got the shaft.

    were now on i15 and there hasnt been any word on a mids update for at least a couple months.

    BIG EDIT: just looked at there forums and it appears mids will most likely have an update maybe within a week. dont quote me on the maybe within a week.
  10. Swift_Frost

    Am I alone?

    currently im in league with the op. i have this great build and what not for my fm/sd...but my fm/sr and claws/sr get moar playtime currently.

    i have always had a troubling time to get another toon to 50
  11. Swift_Frost

    Claws 4 Brutes

    to be honest...
    i used to hate evis in a chain but since i have the second -res proc in evis. i love evis!
  12. Swift_Frost

    The PvE God...

    grrr....no claws/sr with both -res procs

    thats what my claws has right now

    well thats my vote claws/sr
  13. EDIT: nope its just mids...

    btw when will it be updated?
  14. lol...but i want to see this 500bil build
  15. my claws/sr scrapper has around 4b invented...so i doubt you spent 500b
  16. the funny thing of this is the bow attacks...i fought chimera on my fire/sr, talking to a friend of mine prior to this saying im so gonna get my blank handed to me like with my claws/sr(no aid self btw).

    so i get to chimera and guess what...not a single melee attack was used. only bow.
  17. look at the to hit logs...alot and i mean alot of people are noticing that mobs have what is called an untyped attack meaning that it has no defense or resistance attribute attached to it. meaning itll always hit and it will do full dmg no matter what.
  18. dont worry i saw this on siege today...there alot of attacks that were changed from typed to untype whether it was supposed to happen or not it did and needs to be fixed

    issue 15 was released to live with a bunch of unforseen bugs
  19. Most of the time with recharge intensive builds 3 Recharge IO's in hasten is all you need. You can shave off some extra seconds with more slots, but that's entirely up to you.
  20. but if you do it with weave/cj/guass/+3 io, your attacks can actually be slotted better.

    here my fm/sr build that uses that same slotting.
    it has 45.2%defense to melee/ranged/aoe
    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Mulciber: Level 50 Mutation Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership

    Hero Profile:
    Level 1: Fire Sword <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (3) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (5) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (7) Red Fortune - Defense/Recharge: Level 50[*] (9) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (9) Red Fortune - Defense: Level 50[*] (11) Red Fortune - Endurance: Level 50[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (11) Red Fortune - Defense/Endurance: Level 50[*] (13) Red Fortune - Defense/Recharge: Level 50[*] (13) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (15) Red Fortune - Endurance: Level 50[/list]Level 4: Cremate <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (17) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (17) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (19) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 6: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (25) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 12: Boxing <ul type="square">[*] (A) Empty[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (25) Numina's Convalescence - Heal/Endurance: Level 50[*] (27) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (27) Miracle - Heal: Level 40[*] (29) Miracle - Heal/Endurance: Level 40[*] (29) Miracle - +Recovery: Level 40[/list]Level 16: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[/list]Level 18: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (31) Luck of the Gambler - Defense/Recharge: Level 50[*] (31) Luck of the Gambler - Defense: Level 50[*] (31) Luck of the Gambler - Recharge Speed: Level 50[*] (50) Gift of the Ancients - Defense/Endurance: Level 40[*] (50) Gift of the Ancients - Defense/Endurance/Recharge: Level 40[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (33) Performance Shifter - EndMod/Recharge: Level 50[*] (33) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[*] (33) Performance Shifter - EndMod/Accuracy: Level 50[*] (34) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Agile <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (34) Luck of the Gambler - Defense/Recharge: Level 50[*] (34) Luck of the Gambler - Defense: Level 50[*] (36) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 24: Dodge <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (36) Luck of the Gambler - Defense/Recharge: Level 50[*] (36) Luck of the Gambler - Defense: Level 50[*] (37) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 26: Incinerate <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (39) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (39) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 28: Quickness <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 30: Lucky <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (40) Luck of the Gambler - Defense/Recharge: Level 50[*] (40) Luck of the Gambler - Defense: Level 50[*] (40) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 32: Greater Fire Sword <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (42) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (42) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (42) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 35: Evasion <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (43) Red Fortune - Defense/Endurance: Level 50[*] (45) Red Fortune - Defense/Recharge: Level 50[*] (45) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (45) Red Fortune - Endurance: Level 50[/list]Level 38: Weave <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (46) Red Fortune - Defense/Endurance: Level 50[*] (46) Red Fortune - Defense/Recharge: Level 50[*] (46) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (48) Red Fortune - Endurance: Level 50[*] (48) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 41: Confront <ul type="square">[*] (A) Taunt Duration IO: Level 50[/list]Level 44: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 47: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (48) Endurance Reduction IO: Level 50[*] (50) Endurance Reduction IO: Level 50[/list]Level 49: Super Jump <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]13% DamageBuff(Smashing)[*]13% DamageBuff(Lethal)[*]13% DamageBuff(Fire)[*]13% DamageBuff(Cold)[*]13% DamageBuff(Energy)[*]13% DamageBuff(Negative)[*]13% DamageBuff(Toxic)[*]13% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]5.5% Defense(Ranged)[*]5.5% Defense(AoE)[*]57.5% Enhancement(RechargeTime)[*]64% Enhancement(Accuracy)[*]10% FlySpeed[*]175.7 HP (13.1%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 24.2%[*]9.5% (0.16 End/sec) Recovery[*]52% (2.91 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]10% RunSpeed[/list]


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  21. [ QUOTE ]
    I was attempting to beat my dreaded foe the "keep the Red Caps from escaping" mish on a team with my fire/rad. I had respec'd him, and took Bonfire just for this. It was going great. I was tossing red caps everywhere. A bunch got through, but the mish was about to be completed. I am fairly positive it was the last mob. A few more got through, and I saw that only one more could escape. As I looked, the Bonfire decided to toss a Red Cap directly into the portal.

    [/ QUOTE ]

    oh thats funny
  22. wouldnt deflected be ranged attacks and dodges would be aoe/melee?
  23. i think it was just caused by lots and lots of people trying to download

    this sort of thing happens alot with the coh updater
  24. well that may be true but anyone that can read and that played a claws character should know which is which.

    i was making a joke, but seeing as noone took it as that. i think its ok to assume that noone on the forums has a sense of humor anymore.

    but enough of this senseless blabber from people that have no sense of humor...lets get back to talking about the op's claws/regen.