Any good Claw/SR builds out there?


JAXMAN

 

Posted

I love melee classes and although I've played off and on since i4, I have never once tried Claws or SR. So I am going to finally get around to it for both and want to know if there are any great builds out there. He will be PvE and mainly ST. All of the powers from Claws and SR look pretty good minus Confront and Swipe. Is there anything else I should skip? I've heard Shockwave is kind of weak for damage and the KB is killer?

Anyway here is a build I have planned out. Let me know what y'all think and if there's anything I could do better. Thanks!

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Malisk: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(29), Ksmt-Def/EndRdx(29), Ksmt-ToHit+(31)
Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), RedFtn-EndRdx(42)
Level 4: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 8: Follow Up -- HO:Membr(A), HO:Nucle(11), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(19)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(19), Mrcl-Heal/EndRdx(33), Numna-Regen/Rcvry+(45)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23), P'Shift-EndMod/Acc/Rchg(48), P'Shift-Acc/Rchg(50)
Level 22: Focus -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Dev'n-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(50)
Level 24: Quickness -- Run-I(A)
Level 26: Agile -- GftotA-Def/EndRdx(A), GftotA-Run+(33), GftotA-Def/Rchg(34), GftotA-Def/EndRdx/Rchg(34), LkGmblr-Rchg+(43)
Level 28: Dodge -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(34), GftotA-Def/EndRdx/Rchg(37), GftotA-Def(43), LkGmblr-Rchg+(46)
Level 30: Lucky -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(42), GftotA-Def(46), LkGmblr-Rchg+(46)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(43)
Level 38: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(45)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Super Speed -- Run-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9.5% DamageBuff(Smashing)[*]9.5% DamageBuff(Lethal)[*]9.5% DamageBuff(Fire)[*]9.5% DamageBuff(Cold)[*]9.5% DamageBuff(Energy)[*]9.5% DamageBuff(Negative)[*]9.5% DamageBuff(Toxic)[*]9.5% DamageBuff(Psionic)[*]4.88% Defense(Smashing)[*]4.88% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]7.06% Defense(Energy)[*]7.06% Defense(Negative)[*]3% Defense(Psionic)[*]6.75% Defense(Melee)[*]7.38% Defense(Ranged)[*]6.13% Defense(AoE)[*]5.4% Max End[*]68.8% Enhancement(RechargeTime)[*]41% Enhancement(Accuracy)[*]5% FlySpeed[*]155.6 HP (11.6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 11%[*]MezResist(Stun) 2.2%[*]18.5% (0.31 End/sec) Recovery[*]42% (2.35 HP/sec) Regeneration[*]11.6% Resistance(Fire)[*]4.1% Resistance(Cold)[*]12.5% RunSpeed[/list]


 

Posted

Just noticed I put 6 lotg:rechs on, lol. Took the slot off CJ and put it into Tough for extra HP from Steadfast. Then I figured I could save a little money by removing the blessing combo from SJ and placing the extra slot on Focused Senses.


 

Posted

Instead of putting that extra slot in Tough, put it in Slash and slot an Achilles's Heel chance for -Resistance proc. It will help out your damage vs tough single targets.

It will take a while to get soft capped so once you get to 32 you will love Shockwave. It simply provides so much damage mitigation it's hard to describe. Enemies on their backs do considerably less damage. Once your defenses are built up, you can use Shockwave offensively. Aim at the front of the spawn and open with Shockwave, you can pack the spawn tighter so you can hit more with Spin.

On teams knockback is all about how you use it. Bunching spawns against a wall, or knocking runners closer to the tank, or away from squishies and the team won't mind it. Scattering a spawn just because Shockwave recharged will not be popular.


Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA

 

Posted

i like my build alot, i chain Follow Up&gt; Eviscerate&gt; Slash&gt; Focus
with the fury of glad proc in evis

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Swift Frost: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike <ul type="square">[*] (A) Hecatomb - Damage/Recharge: Level 50[*] (46) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (50) Hecatomb - Accuracy/Recharge: Level 50[*] (50) Hecatomb - Damage/Endurance: Level 50[*] (50) Hecatomb - Chance of Damage(Negative): Level 50[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (3) Red Fortune - Defense/Endurance: Level 50[*] (3) Red Fortune - Defense/Recharge: Level 50[*] (5) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (5) Red Fortune - Endurance: Level 50[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (7) Red Fortune - Defense/Endurance: Level 50[*] (7) Red Fortune - Defense/Recharge: Level 50[*] (9) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (9) Red Fortune - Endurance: Level 50[/list]Level 4: Agile <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (11) Luck of the Gambler - Defense/Endurance: Level 50[*] (11) Luck of the Gambler - Defense/Recharge: Level 50[*] (13) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 6: Slash <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (13) Crushing Impact - Damage/Endurance: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (17) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (17) Achilles' Heel - Chance for Res Debuff: Level 20[/list]Level 8: Follow Up <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (19) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (19) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (21) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (21) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 10: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 12: Boxing <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (23) Numina's Convalescence - Heal/Endurance: Level 50[*] (25) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (25) Miracle - Heal: Level 40[*] (27) Miracle - +Recovery: Level 40[*] (27) Regenerative Tissue - +Regeneration: Level 30[/list]Level 16: Dodge <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (29) Luck of the Gambler - Defense/Endurance: Level 50[*] (29) Luck of the Gambler - Defense/Recharge: Level 50[*] (31) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 18: Focus <ul type="square">[*] (A) Apocalypse - Damage/Recharge: Level 50[*] (31) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (31) Apocalypse - Accuracy/Recharge: Level 50[*] (33) Apocalypse - Damage/Endurance: Level 50[*] (33) Apocalypse - Chance of Damage(Negative): Level 50[*] (34) Thunderstrike - Accuracy/Damage/Endurance: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (33) Performance Shifter - EndMod/Recharge: Level 50[*] (34) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[*] (34) Performance Shifter - EndMod/Accuracy: Level 50[*] (36) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Quickness <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 24: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[/list]Level 26: Eviscerate <ul type="square">[*] (A) Scirocco's Dervish - Damage/Endurance: Level 50[*] (36) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (37) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (37) Multi Strike - Damage/Endurance/Recharge: Level 50[*] (37) Empty[/list]Level 28: Lucky <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (39) Luck of the Gambler - Defense/Endurance: Level 50[*] (39) Luck of the Gambler - Defense/Recharge: Level 50[*] (39) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 30: Weave <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (40) Red Fortune - Defense/Endurance: Level 50[*] (40) Red Fortune - Defense/Recharge: Level 50[*] (40) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (42) Red Fortune - Endurance: Level 50[*] (42) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 32: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 35: Evasion <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (42) Red Fortune - Defense/Endurance: Level 50[*] (43) Red Fortune - Defense/Recharge: Level 50[*] (43) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (43) Red Fortune - Endurance: Level 50[/list]Level 38: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (45) Luck of the Gambler - Defense/Endurance: Level 50[*] (45) Luck of the Gambler - Defense/Recharge: Level 50[*] (45) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 41: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]Level 44: Flurry <ul type="square">[*] (A) Empty[/list]Level 47: Super Speed <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 49: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]5.5% Defense(Ranged)[*]5.5% Defense(AoE)[*]74% Enhancement(Accuracy)[*]82.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]190.8 HP (14.2%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 14.3%[*]11.5% (0.19 End/sec) Recovery[*]78% (4.36 HP/sec) Regeneration[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]3.13% Resistance(Negative)[*]10% RunSpeed[/list]


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Posted

Good idea on the -Resis IO. Completely slipped my mind and I have 3 on my BS/WP. As for Shockwave, I've tried attacking from above and that seems to do okay on teams.


 

Posted

Alright I updated my build some. Please let me know what you guys think.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Malisk: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(29), Ksmt-Def/EndRdx(29), Ksmt-ToHit+(31)
Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), RedFtn-EndRdx(42)
Level 4: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11), Achilles-ResDeb%(45)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 8: Follow Up -- HO:Membr(A), HO:Nucle(11), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(46), S'dpty-Def(50)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal(19), Numna-Regen/Rcvry+(19), Mrcl-Rcvry+(33), RgnTis-Regen+(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc(43), P'Shift-End%(48)
Level 22: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(27), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 24: Quickness -- Run-I(A)
Level 26: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(34)
Level 28: Dodge -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(33), S'dpty-Def(34), LkGmblr-Rchg+(37)
Level 30: Lucky -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(42), S'dpty-Def(42), LkGmblr-Rchg+(46)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(43), RedFtn-EndRdx(45)
Level 38: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(45)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(50)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Super Speed -- Run-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9.5% DamageBuff(Smashing)[*]9.5% DamageBuff(Lethal)[*]9.5% DamageBuff(Fire)[*]9.5% DamageBuff(Cold)[*]9.5% DamageBuff(Energy)[*]9.5% DamageBuff(Negative)[*]9.5% DamageBuff(Toxic)[*]9.5% DamageBuff(Psionic)[*]4.88% Defense(Smashing)[*]4.88% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]5.5% Defense(Energy)[*]5.5% Defense(Negative)[*]3% Defense(Psionic)[*]6.75% Defense(Melee)[*]8% Defense(Ranged)[*]6.13% Defense(AoE)[*]2.25% Max End[*]41% Enhancement(Accuracy)[*]75% Enhancement(RechargeTime)[*]5% FlySpeed[*]195.8 HP (14.6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 14.3%[*]MezResist(Stun) 2.2%[*]8% (0.13 End/sec) Recovery[*]54% (3.02 HP/sec) Regeneration[*]4.1% Resistance(Fire)[*]4.1% Resistance(Cold)[*]5% RunSpeed[/list]