Sweetcake

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  1. Sweetcake

    Kat/dark

    Thanks for the input guys, I changed the build around to put in energy mastery to help with my endurance woes, took the slots from cj and slotted them in build up for the bonus e/n/s/l defence. The brute enhanced ATOs should give me an extra 10% s/l for 53.1 which puts me closer to the incarnate cap. Anything else you can see in there that could do with a change?

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Misanthropy: Level 50 Magic Brute
    Primary Power Set: Katana
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Gambler's Cut
    • (A) Hecatomb - Damage
    • (3) Hecatomb - Damage/Endurance
    • (3) Hecatomb - Accuracy/Damage/Recharge
    • (5) Hecatomb - Accuracy/Recharge
    • (5) Hecatomb - Chance of Damage(Negative)
    • (7) Achilles' Heel - Chance for Res Debuff
    Level 1: Dark Embrace
    • (A) Reactive Armor - Resistance
    • (40) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance/Endurance/Recharge
    Level 2: Death Shroud
    • (A) Eradication - Damage
    • (36) Eradication - Accuracy/Recharge
    • (36) Eradication - Accuracy/Damage/Endurance/Recharge
    • (37) Empty
    • (37) Empty
    • (37) Empty
    Level 4: Murky Cloud
    • (A) Reactive Armor - Resistance
    • (34) Reactive Armor - Resistance/Endurance
    • (36) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 8: Divine Avalanche
    • (A) Pounding Slugfest - Accuracy/Damage
    • (9) Pounding Slugfest - Damage/Endurance
    • (9) Pounding Slugfest - Damage/Recharge
    • (11) Crushing Impact - Accuracy/Damage/Endurance
    • (11) Accuracy IO
    • (13) Luck of the Gambler - Recharge Speed
    Level 10: Obsidian Shield
    • (A) Reactive Armor - Resistance
    • (23) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Endurance/Recharge
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Dark Regeneration
    • (A) Eradication - Accuracy/Damage/Recharge
    • (42) Eradication - Accuracy/Recharge
    • (42) Eradication - Accuracy/Damage/Endurance/Recharge
    • (43) Touch of the Nictus - Accuracy/Healing
    • (43) Theft of Essence - Accuracy/Endurance/Healing
    • (43) Theft of Essence - Chance for +Endurance
    Level 18: The Lotus Drops
    • (A) Eradication - Damage
    • (19) Eradication - Accuracy/Recharge
    • (19) Eradication - Accuracy/Damage/Endurance/Recharge
    • (21) Empty
    • (21) Empty
    • (40) Empty
    Level 20: Cloak of Darkness
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    Level 22: Boxing
    • (A) Empty
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (25) Gladiator's Armor - TP Protection +3% Def (All)
    • (25) Steadfast Protection - Knockback Protection
    • (40) Endurance Reduction IO
    Level 26: Soaring Dragon
    • (A) Touch of Death - Accuracy/Damage
    • (39) Touch of Death - Chance of Damage(Negative)
    • (45) Touch of Death - Damage/Endurance
    • (45) Touch of Death - Damage/Recharge
    • (45) Touch of Death - Accuracy/Damage/Endurance
    • (46) Touch of Death - Damage/Endurance/Recharge
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    Level 32: Golden Dragonfly
    • (A) Eradication - Damage
    • (33) Eradication - Accuracy/Damage/Endurance/Recharge
    • (33) Eradication - Accuracy/Recharge
    • (33) Eradication - Accuracy/Damage/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (34) Fury of the Gladiator - Chance for Res Debuff
    Level 35: Cloak of Fear
    • (A) Nightmare - Accuracy/Recharge
    • (48) Nightmare - Endurance/Fear
    • (50) Nightmare - Accuracy/Endurance
    Level 38: Superior Conditioning
    • (A) Performance Shifter - EndMod
    • (39) Performance Shifter - EndMod/Accuracy
    • (39) Performance Shifter - EndMod/Recharge
    Level 41: Laser Beam Eyes
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Accuracy/Damage/Recharge
    • (50) Thunderstrike - Accuracy/Damage
    Level 44: Dragon's Roar
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 47: Physical Perfection
    • (A) Regenerative Tissue - +Regeneration
    Level 49: Soul Transfer
    • (A) Absolute Amazement - Chance for ToHit Debuff
    Level 0: Marshal
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Born In Battle
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Miracle - +Recovery
    • (17) Miracle - Heal
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (7) Performance Shifter - EndMod/Recharge
    • (13) Performance Shifter - EndMod/Accuracy
    • (15) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run



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  2. Sweetcake

    Kat/dark

    Ok, would like some input on this build before I buy up everything I'm missing for it as I don't want to waste my inf on it if I've messed up. The slots in death shroud and lotus drops will be enhanced ATOs for the s/l bonuses and I'll most likely go cardiac for the end issues. All feedback is appreciated

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Misanthropy: Level 50 Magic Brute
    Primary Power Set: Katana
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Earth Mastery

    Villain Profile:
    Level 1: Gambler's Cut
    • (A) Hecatomb - Damage
    • (3) Hecatomb - Damage/Endurance
    • (3) Hecatomb - Accuracy/Damage/Recharge
    • (5) Hecatomb - Accuracy/Recharge
    • (5) Hecatomb - Chance of Damage(Negative)
    • (7) Achilles' Heel - Chance for Res Debuff
    Level 1: Dark Embrace
    • (A) Reactive Armor - Resistance
    • (40) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance/Endurance/Recharge
    Level 2: Death Shroud
    • (A) Eradication - Damage
    • (36) Eradication - Accuracy/Recharge
    • (36) Eradication - Accuracy/Damage/Endurance/Recharge
    • (37) Empty
    • (37) Empty
    • (37) Empty
    Level 4: Murky Cloud
    • (A) Reactive Armor - Resistance
    • (34) Reactive Armor - Resistance/Endurance
    • (36) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 8: Divine Avalanche
    • (A) Pounding Slugfest - Accuracy/Damage
    • (9) Pounding Slugfest - Damage/Endurance
    • (9) Pounding Slugfest - Damage/Recharge
    • (11) Crushing Impact - Accuracy/Damage/Endurance
    • (11) Accuracy IO
    • (13) Luck of the Gambler - Recharge Speed
    Level 10: Obsidian Shield
    • (A) Reactive Armor - Resistance
    • (23) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Endurance/Recharge
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Dark Regeneration
    • (A) Eradication - Accuracy/Damage/Recharge
    • (42) Eradication - Accuracy/Recharge
    • (42) Eradication - Accuracy/Damage/Endurance/Recharge
    • (43) Touch of the Nictus - Accuracy/Healing
    • (43) Theft of Essence - Accuracy/Endurance/Healing
    • (43) Theft of Essence - Chance for +Endurance
    Level 18: The Lotus Drops
    • (A) Eradication - Damage
    • (19) Eradication - Accuracy/Recharge
    • (19) Eradication - Accuracy/Damage/Endurance/Recharge
    • (21) Empty
    • (21) Empty
    • (40) Empty
    Level 20: Cloak of Darkness
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    Level 22: Boxing
    • (A) Empty
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (25) Gladiator's Armor - TP Protection +3% Def (All)
    • (25) Steadfast Protection - Knockback Protection
    • (40) Endurance Reduction IO
    Level 26: Soaring Dragon
    • (A) Touch of Death - Accuracy/Damage
    • (45) Touch of Death - Damage/Endurance
    • (45) Touch of Death - Damage/Recharge
    • (45) Touch of Death - Accuracy/Damage/Endurance
    • (46) Touch of Death - Damage/Endurance/Recharge
    • (46) Touch of Death - Chance of Damage(Negative)
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    Level 32: Golden Dragonfly
    • (A) Eradication - Damage
    • (33) Eradication - Accuracy/Damage/Endurance/Recharge
    • (33) Eradication - Accuracy/Recharge
    • (33) Eradication - Accuracy/Damage/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (34) Fury of the Gladiator - Chance for Res Debuff
    Level 35: Cloak of Fear
    • (A) Nightmare - Accuracy/Recharge
    • (48) Nightmare - Endurance/Fear
    • (50) Nightmare - Accuracy/Endurance
    Level 38: Stone Prison
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (39) Enfeebled Operation - Endurance/Immobilize
    • (39) Enfeebled Operation - Accuracy/Endurance
    • (39) Enfeebled Operation - Accuracy/Immobilize/Recharge
    Level 41: Fossilize
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (50) Basilisk's Gaze - Accuracy/Recharge
    • (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 44: Dragon's Roar
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 47: Salt Crystals
    • (A) Call of the Sandman - Chance of Heal Self
    Level 49: Soul Transfer
    • (A) Armageddon - Chance for Fire Damage
    Level 0: Marshal
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Born In Battle
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Miracle - +Recovery
    • (17) Miracle - Heal
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (7) Performance Shifter - EndMod/Recharge
    • (13) Performance Shifter - EndMod/Accuracy
    • (15) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run



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  3. Hey folks, just hoping someone can spot any areas in which this can be improved or if you can see anything I've messed up at all. Thanks in advance

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Katana
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Gambler's Cut -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
    Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 2: Death Shroud -- Erad-Dmg(A), Erad-Acc/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-Acc/Dmg/Rchg(17), EndRdx-I(19)
    Level 4: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(33)
    Level 6: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(46), GSFC-ToHit/Rchg(46)
    Level 8: Divine Avalanche -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Dmg/Rchg(9), Hectmb-Dmg/Rchg(11), HO:Cyto(11), Acc-I(13)
    Level 10: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Dark Regeneration -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40), Nictus-Acc/EndRdx/Rchg(40), Theft-Acc/EndRdx/Rchg(40), Theft-+End%(42)
    Level 18: The Lotus Drops -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Acc/Rchg(37), Erad-Acc/Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39)
    Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), HO:Cyto(21), HO:Cyto(21), HO:Cyto(23)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25), HO:Ribo(50)
    Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(33)
    Level 28: Weave -- LkGmblr-Rchg+(A), HO:Cyto(29), HO:Cyto(29)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), HO:Cyto(31), HO:Cyto(31)
    Level 32: Golden Dragonfly -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-Acc/Rchg(34), Erad-Acc/Dmg/Rchg(34), Sciroc-Acc/Dmg/EndRdx(36), FotG-ResDeb%(37)
    Level 35: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(36), HO:Cyto(36)
    Level 38: Superior Conditioning -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(50)
    Level 41: Physical Perfection -- RgnTis-Regen+(A)
    Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45)
    Level 47: Cloak of Fear -- N'mare-Acc/Rchg(A), N'mare-Acc/EndRdx(48), N'mare-EndRdx/Fear(48), EndRdx-I(48), Abys-Acc/EndRdx(50)
    Level 49: Soul Transfer -- Amaze-ToHitDeb%(A)
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 0: Marshal
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43), Mrcl-Heal(43)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(42), P'Shift-End%(43)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  4. Ooo, thanks very much, I had no idea someone had created an app for it.
  5. Ok, I was wondering if someone could help me out, I need the optimal single target attack chains for fire, stj and titan weapons. I'm currently making (in some cases made) the stated and dark/kin scrappers so I can make my own comparisons for dps using similar builds. I will also be making brute versions of each however I will be just be using the scrapper builds on them so no gloom. Thanks for any replies

    Alternitavely you could tell me how to work them out
  6. Sweetcake

    My Scrapper.....

    This is what I came up with using Iggy's i17 build as a template and then mucking around to take powers I wanted.

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  7. Well first thing I would do is ditch the panacea proc in health for the miracle proc. I had a go at making a build. I shot for 45% s/l defence and others around 30%, higher hitpoints/regen, higher endurance recovery but more use and slightly more recharge.

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  8. Well you could drop something for parry and use that to boost melee defence freeing up slots for other things. With deflection 6 slotted with red fortune, 1 defence IO in CJ and Weave, the steadfast unique and one application of parry (with 1 defence IO) puts you at 46.6% melee.
  9. I love my arch/mm, built for softcap s/l, stealth proc in super speed, run into a mob and hit RoA, drain psyche and psychic shockwave, pick off anything still standing (mainly just bosses) and move on
  10. I can't say I've eve played elec as a primary so I may be way off but I'm bored so I figured I'd make a quick build. I tend to go fire epic as you can get an extra 7.5% recharge from the basilisks gaze. Generally I don't 6 slot purples as the bonus isn't really worth it to me. The single target powers are underslotted due to me running out of slots but I didn't see a way of keeping them without sticking in the glad armour +def.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Charged Brawl -- Acc-I(A)
    Level 1: Deflection -- RedFtn-Def(A), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(5), RedFtn-EndRdx(7)
    Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Acc/Rchg(43), Sciroc-Dmg/Rchg(43)
    Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11), Numna-Regen/Rcvry+(11)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(46)
    Level 8: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(23), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(25), Armgdn-Dam%(25)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(19)
    Level 18: Chain Induction -- HO:Nucle(A), HO:Nucle(21), HO:Nucle(21)
    Level 20: Against All Odds -- EndRdx-I(A)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(27), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(34)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
    Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
    Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(42)
    Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dam%(46)
    Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Knock%(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(15), P'Shift-End%(19)



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    *edit*

    If you don't mind spending the cash on the pvp IO I changed it round a little

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Charged Brawl
    • (A) HamiO:Nucleolus Exposure
    • (11) HamiO:Nucleolus Exposure
    • (37) HamiO:Nucleolus Exposure
    Level 1: Deflection
    • (A) Red Fortune - Defense
    • (3) Red Fortune - Defense/Endurance
    • (3) Red Fortune - Defense/Recharge
    • (5) Red Fortune - Endurance/Recharge
    • (5) Red Fortune - Defense/Endurance/Recharge
    • (7) Red Fortune - Endurance
    Level 2: Jacobs Ladder
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    Level 4: True Grit
    • (A) Numina's Convalescence - Heal/Endurance
    • (7) Numina's Convalescence - Endurance/Recharge
    • (9) Numina's Convalescence - Heal/Recharge
    Level 6: Build Up
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 8: Thunder Strike
    • (A) Armageddon - Damage
    • (23) Armageddon - Damage/Recharge
    • (23) Armageddon - Accuracy/Damage/Recharge
    • (25) Armageddon - Accuracy/Recharge
    • (25) Armageddon - Chance for Fire Damage
    Level 10: Active Defense
    • (A) Recharge Reduction IO
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense/Endurance/Recharge
    Level 18: Chain Induction
    • (A) Hecatomb - Damage
    • (21) Hecatomb - Damage/Recharge
    • (21) Hecatomb - Accuracy/Damage/Recharge
    • (34) Hecatomb - Accuracy/Recharge
    • (43) Hecatomb - Chance of Damage(Negative)
    Level 20: Against All Odds
    • (A) Endurance Reduction IO
    Level 22: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (27) Gladiator's Armor - TP Protection +3% Def (All)
    • (27) HamiO:Ribosome Exposure
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    Level 32: Lightning Rod
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 35: Shield Charge
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    Level 38: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 41: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (42) Basilisk's Gaze - Accuracy/Recharge
    • (42) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 44: Fire Blast
    • (A) Apocalypse - Damage
    • (45) Apocalypse - Damage/Recharge
    • (45) Apocalypse - Accuracy/Damage/Recharge
    • (45) Apocalypse - Accuracy/Recharge
    • (46) Apocalypse - Chance of Damage(Negative)
    Level 47: Fire Ball
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Chance for Knockdown
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (9) Numina's Convalescence - +Regeneration/+Recovery
    • (46) Miracle - Heal
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (11) Performance Shifter - EndMod/Accuracy/Recharge
    • (15) Performance Shifter - EndMod/Recharge
    • (15) Performance Shifter - EndMod/Accuracy
    • (19) Performance Shifter - Chance for +End
    • (34) Performance Shifter - Accuracy/Recharge



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  11. Any chance you could post the datachunk? Forgot to add, the DDR is in "View Totals" in the "Status" totals part down at the bottom.
  12. I have a 50 km/sd and I love it. I would put it in between dark and fire for single target damage. My build is only a cheap one atm (no purples or pvp procs) but it's currently one of my most played toons. I've heard people say they don't like the set due to low damage and long animations but the animations are fairly quick and the damage is comparable to ss, it's just that the damage is at the end of the animations making it 'feel' slow.
  13. Quote:
    Originally Posted by Granite Agent View Post
    For some UNEXPLAINED reason, the in-game build is showing slightly lower +def numbers than the MIDS build. I've listed the two below for comparison, if anyone can help me figure it out.
    Took me a while to see what's happened (couldn't figure it out till I noticed you had 7.5% more recharge in the second build), in combat jumping in the first build you took Luck of the gambler defence whereas in the game build you've replaced it with the Luck of the gambler +recharge
  14. Just tried fighting some +4s and had a look at the logs, before soul drain it's around a 70-80% chance to hit and soul drain doesn't hit as much due to me slotting adjusted targetting to help get perma-hasten. Thanks for the feedback, will try and grab all 3 to swap between depending on the occassion
  15. Yeah, I've been running tactics and don't generally have a problem with dark consuption up so often and conserve power to fall back on if things go wrong, thanks for the replies folks, will likely try the recharge and damage ones if the accuracy isn't worth it. Thanks again
  16. Hey, I'm just wondering what alpha slot gives the most useful values.

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    The build is perma hasten and has a large damage bonus, I also haven't found myself running out of end due to dark consumption so I was thinking nerve for the accuracy but I'm not sure what would be most benificial to me. Any advice is appreciated
  17. Sweetcake

    Spines/SR

    I don't really have the time now to look through it now so just a quick build I made, I will try and have a look at what improvements can be made to it later.

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  18. For the OP build it should be 2 extra slots in health for the numina unique and miracle healing/+recovery proc, and 3 extra slots with performance shifter endmod, endmod/acc, endmod/recharge and chance for end which according to my mids give it 3.69 eps and 2011 hitpoints for 20.7 health recovery. I'm currently using a cheap build (only like 1.2-1.5b) for mine as I don't have the funds for the glad armor proc atm. I would post the build but I'm currently sat in Hong Kong on my dad's comp so I only have access to builds I have already posted.
  19. Sweetcake

    Spines/SR

    First thing I noticed about it is you've gone over the cap while using luck of the gamblers. Click view active sets and it shows you what's wasted. 45% is the softcap, I normally shoot for around 46% to allow for some debuffs but you could save some slots from the touch of death set, one of the scirocco's dervish and another slot from the 6 slotted red fortune. I'll have go at coming up with something later, will probably be tomorrow before I post it though.
  20. That's exactly the slotting for my km/sd
  21. My next project will be to slot up my dark/shield once my km/shield is finished so I was wondering if you folks could help me out a little. The build I came up with has poor slotting for DC, SD and true grit but I can't see a way of gaining more slots for the without dropping some defence/recharge. At the moment it's softcapped with perma hasten so I was thinking to either go the +damage or +end route for the alpha slot.
    Any help is appreciated

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery
    Hero Profile:
    Level 1: Smite
    • (A) Crushing Impact - Accuracy/Damage
    • (42) Crushing Impact - Damage/Endurance
    • (42) Crushing Impact - Accuracy/Damage/Endurance
    • (43) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Crushing Impact - Damage/Endurance/Recharge
    • (43) Hecatomb - Chance of Damage(Negative)
    Level 1: Deflection
    • (A) Red Fortune - Defense
    • (3) Red Fortune - Defense/Endurance
    • (3) Red Fortune - Defense/Recharge
    • (5) Red Fortune - Endurance/Recharge
    • (5) Red Fortune - Defense/Endurance/Recharge
    • (19) Red Fortune - Endurance
    Level 2: Shadow Maul
    • (A) Armageddon - Damage
    • (33) Armageddon - Damage/Recharge
    • (33) Armageddon - Accuracy/Damage/Recharge
    • (34) Armageddon - Accuracy/Recharge
    • (34) Armageddon - Chance for Fire Damage
    Level 4: True Grit
    • (A) Regenerative Tissue - +Regeneration
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 8: Siphon Life
    • (A) HamiO:Nucleolus Exposure
    • (9) HamiO:Nucleolus Exposure
    • (9) HamiO:Nucleolus Exposure
    • (15) HamiO:Golgi Exposure
    • (17) HamiO:Golgi Exposure
    • (17) HamiO:Golgi Exposure
    Level 10: Active Defense
    • (A) HamiO:Membrane Exposure
    • (11) HamiO:Membrane Exposure
    • (11) HamiO:Membrane Exposure
    Level 12: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (13) HamiO:Enzyme Exposure
    • (13) HamiO:Enzyme Exposure
    • (15) HamiO:Enzyme Exposure
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (19) HamiO:Enzyme Exposure
    • (21) HamiO:Enzyme Exposure
    Level 16: Boxing
    • (A) Accuracy IO
    Level 18: Dark Consumption
    • (A) Accuracy IO
    Level 20: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (23) Gladiator's Armor - TP Protection +3% Def (All)
    • (23) HamiO:Ribosome Exposure
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (25) HamiO:Enzyme Exposure
    • (25) HamiO:Enzyme Exposure
    Level 26: Soul Drain
    • (A) Accuracy IO
    Level 28: Against All Odds
    • (A) Endurance Reduction IO
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (31) HamiO:Enzyme Exposure
    • (31) HamiO:Enzyme Exposure
    Level 32: Midnight Grasp
    • (A) Hecatomb - Damage
    • (34) Hecatomb - Damage/Recharge
    • (37) Hecatomb - Accuracy/Damage/Recharge
    • (40) Hecatomb - Accuracy/Recharge
    • (42) Hecatomb - Damage/Endurance
    Level 35: Shield Charge
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 38: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 41: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (46) Basilisk's Gaze - Accuracy/Recharge
    • (46) Basilisk's Gaze - Endurance/Recharge/Hold
    • (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 44: Fire Blast
    • (A) Apocalypse - Damage
    • (45) Apocalypse - Damage/Recharge
    • (45) Apocalypse - Accuracy/Damage/Recharge
    • (45) Apocalypse - Accuracy/Recharge
    • (46) Apocalypse - Chance of Damage(Negative)
    Level 47: Fire Ball
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Chance for Knockdown
    Level 49: One with the Shield
    • (A) Resist Damage IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (31) Miracle - +Recovery
    • (33) Miracle - Heal
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (27) Performance Shifter - EndMod/Accuracy/Recharge
    • (27) Performance Shifter - Accuracy/Recharge
    • (29) Performance Shifter - EndMod/Accuracy
    • (29) Performance Shifter - Chance for +End

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  22. I've not played a claws before so ignore all the offensive powers taken as I only took them to open the defensive powers. This is the way I softcapped my dark/sr. It leaves you 43 slots to spread between your attacks and the fitness pools, however it also needs 3 power pools to softcap with (jumping, leadership and fighting). Hopefully it will be of some help to you

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 48 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping

    Hero Profile:
    Level 1: Strike
    • (A) Empty
    Level 1: Focused Fighting
    • (A) Red Fortune - Defense
    • (7) Red Fortune - Defense/Endurance
    • (7) Red Fortune - Defense/Recharge
    • (9) Red Fortune - Defense/Endurance/Recharge
    • (9) Red Fortune - Endurance
    Level 2: Focused Senses
    • (A) Red Fortune - Defense
    • (3) Red Fortune - Defense/Endurance
    • (3) Red Fortune - Defense/Recharge
    • (5) Red Fortune - Defense/Endurance/Recharge
    • (5) Red Fortune - Endurance
    Level 4: Agile
    • (A) Luck of the Gambler - Recharge Speed
    Level 6: Hasten
    • (A) Empty
    Level 8: Spin
    • (A) Empty
    Level 10: Follow Up
    • (A) Empty
    Level 12: Practiced Brawler
    • (A) Empty
    Level 14: Super Speed
    • (A) Empty
    Level 16: Dodge
    • (A) Luck of the Gambler - Recharge Speed
    Level 18: Boxing
    • (A) Empty
    Level 20: Quickness
    • (A) Empty
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance
    Level 26: Maneuvers
    • (A) Gift of the Ancients - Defense
    • (27) Gift of the Ancients - Defense/Endurance
    • (27) Gift of the Ancients - Defense/Recharge
    • (29) Gift of the Ancients - Defense/Endurance/Recharge
    Level 28: Lucky
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 32: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance
    Level 35: Evasion
    • (A) Red Fortune - Defense
    • (36) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Endurance
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 1: Swift
    • (A) Empty
    Level 1: Hurdle
    • (A) Empty
    Level 1: Health
    • (A) Empty
    Level 1: Stamina
    • (A) Empty



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    |-------------------------------------------------------------------|
    Oh yeah it's a modded version of mids to see inherent fitness
  23. What all hell said. I normally just slot it in my main AoE (usually footstomp) and leave it at that.
  24. Yeah combat jumping will stay on while you toggle super speed on and off.
  25. Hmm, maybe I'm missing something then. Health is 3 slotted with the numina + miracle uniques and a miracle heal, stamina is 4 slotted with performance shifter. Let me know if I've screwed up please, I have a tendency of missing the obvious