KM/SD build tweaking
Quick changes I'd make are just to slot stamina with PS:Endmod, and the Proc.
The problem I am seeing is that there probably will have to be some concessions in terms of recharge bonuses if you want to increase other aspects of the build and from my understanding the only thing that will really benefit from recharge is shield charge because PS will recharge instantly from CS' "crit."
Virtue: @Santorican

Dark/Shield Build Thread
Quick changes I'd make are just to slot stamina with PS:Endmod, and the Proc.
The problem I am seeing is that there probably will have to be some concessions in terms of recharge bonuses if you want to increase other aspects of the build and from my understanding the only thing that will really benefit from recharge is shield charge because PS will recharge instantly from CS' "crit." |
Yeah, it's true that the only thing that benefits from the high recharge is SC. I'm generally recharge-crazy, but this is a build which doesn't really need a great deal.
So I guess I should draw up some builds that do have stuff slotted how I want and see how much recharge I can get. Weigh up having higher +hp/regen/rec versus the extra recharge.
Right now I'm leaning towards recharge because the more I can use my best powers the better (generally). CS crits do insta-recharge PS but high recharge will help all the time, as well as allow me to use CS more often. High recharge is more reliable than crits for ensuring good uptime on PS, I've found.
The other thing making me lean towards recharge is that if I'm running low on health or endurance in a tough fight, I can pop green or blue insp. There's no recharge increasing inspiration

Although...out of curiosity to see what I was missing, I took 2 slots from an attack and chucked them into True Grit. Adding a second heal IO and a res IO only bumps me up 50 hp and 3% exotic res. That doesn't seem particularly worth it.
The Melee Teaming Guide for Melee Mans
I made this build for a concept character I have. It doesn't have as much recharge its has 22% less.
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Virtue: @Santorican

Dark/Shield Build Thread
I was under the impression that the P.Shifter proc was only really worth it after you've maxed out on ED for Stamina. Like as a 4th slot. Taking out the end mod for the proc drops me to 3.26/sec, not sure what the proc works out to over time so I dunno if that's worth it.
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The P.Shifter proc is actually the most valuable thing you can slot in Stamina, even if it's just in the base slot. It translates to (on average) 0.2end/sec that isn't reported by Mids. So you'd really be at (approximately) 3.46end/sec recovery.
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The Melee Teaming Guide for Melee Mans
Shameless self-bump, does no one else have any suggestions or tips or anything on how to improve it?
Or is getting a meaningful increase in the other stats really not possible given the amount of rechage I want to maintain?
The Melee Teaming Guide for Melee Mans
Virtue: @Santorican

Dark/Shield Build Thread
What kind of gains have you been able to get for that though? My live build has 90 odd recharge, it's only the i19 build with the addition of the Ragnaroks that has over 100%.
I've been playing with it a lot myself and have come up with a few variations with high 80s-low 90s recharge which is okay, it just seemed like the recovery/regen/etc that I was getting for the reduced recharge wasn't a whole lot.
Granted, going from 80 whatever to 100ish is barely making a dent in the recharge of my powers except for the really long recharge stuff like Hasten and Shield Charge...going from 103 to 83% only takes about 2 seconds off SC and PS but about 10 off Hasten.
Which isn't really a noticeable amount, to be fair. What kind of values were you able to get for recovery, regen and hp?
Really appreciate the help by the way, thanks
The Melee Teaming Guide for Melee Mans
What kind of gains have you been able to get for that though? My live build has 90 odd recharge, it's only the i19 build with the addition of the Ragnaroks that has over 100%.
I've been playing with it a lot myself and have come up with a few variations with high 80s-low 90s recharge which is okay, it just seemed like the recovery/regen/etc that I was getting for the reduced recharge wasn't a whole lot. Granted, going from 80 whatever to 100ish is barely making a dent in the recharge of my powers except for the really long recharge stuff like Hasten and Shield Charge...going from 103 to 83% only takes about 2 seconds off SC and PS but about 10 off Hasten. Which isn't really a noticeable amount, to be fair. What kind of values were you able to get for recovery, regen and hp? Really appreciate the help by the way, thanks ![]() |

Virtue: @Santorican

Dark/Shield Build Thread
I modifed your build. I'll leave it to you to judge whether the build is better or not.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Body Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(19)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9)
Level 4: Smashing Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(23)
Level 6: Power Siphon -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(13), GSFC-Build%(13)
Level 8: True Grit -- Heal-I(A)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Burst -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(31)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Focused Burst -- Apoc-Dam%(A), Apoc-Dmg/Rchg(40), Apoc-Acc/Dmg/Rchg(40), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(43)
Level 32: Concentrated Strike -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), EndRdx-I(37)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- GA-3defTpProc(A)
Level 41: Zapp -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(42), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/ActRdx/Rchg(42), Mantic-Dmg/EndRdx/Rchg(43)
Level 44: Ball Lightning -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Summon Adept -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Dmg/EndRdx(48), C'Arms-Acc/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-+Def(Pets)(50)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:
- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 5% Defense
- 11% Defense(Smashing)
- 11% Defense(Lethal)
- 13.19% Defense(Fire)
- 13.19% Defense(Cold)
- 10.69% Defense(Energy)
- 10.69% Defense(Negative)
- 6% Defense(Psionic)
- 16% Defense(Melee)
- 15.38% Defense(Ranged)
- 15.69% Defense(AoE)
- 96.25% Enhancement(RechargeTime)
- 81% Enhancement(Accuracy)
- 5% FlySpeed
- 170.67 HP (12.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 6.05%
- MezResist(Stun) 2.2%
- 17% (0.284 End/sec) Recovery
- 58% (3.242 HP/sec) Regeneration
- 1.89% Resistance(Smashing)
- 1.89% Resistance(Lethal)
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 3% Resistance(Psionic)
- 10% RunSpeed
- 2.5% XPDebtProtection
I modifed your build. I'll leave it to you to judge whether the build is better or not.
Hero Plan by Mids' Hero Designer 1.81 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Kinetic Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Body Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(19) Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5) Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9) Level 4: Smashing Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(23) Level 6: Power Siphon -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(13), GSFC-Build%(13) Level 8: True Grit -- Heal-I(A) Level 10: Active Defense -- HO:Membr(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Burst -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33) Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(31) Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29) Level 28: Combat Jumping -- LkGmblr-Rchg+(A) Level 30: Focused Burst -- Apoc-Dam%(A), Apoc-Dmg/Rchg(40), Apoc-Acc/Dmg/Rchg(40), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(43) Level 32: Concentrated Strike -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), EndRdx-I(37) Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37) Level 38: One with the Shield -- GA-3defTpProc(A) Level 41: Zapp -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(42), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/ActRdx/Rchg(42), Mantic-Dmg/EndRdx/Rchg(43) Level 44: Ball Lightning -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46) Level 47: Summon Adept -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Dmg/EndRdx(48), C'Arms-Acc/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-+Def(Pets)(50) Level 49: Grant Cover -- EndRdx-I(A) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Critical Hit Level 4: Ninja Run ------------ Set Bonus Totals:
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Virtue: @Santorican

Dark/Shield Build Thread
I'm assuming it is, since it's got 5 slots floating around which would presumeably be used to slot Fitness.
So I dumped 1 slot in Health, put in Miracle and Numi procs.
Put 3 in Stamina, put 4 of the P.Shifter set including the proc.
Stuff I like: has more regen (18hp/sec vs 14hp/sec) and recovery (3.54+Shift proc vs 3.45) than my build, recharge hit is within acceptable parameters
Stuff I'm not super keen on: No Quick Strike and swapping my ranged attack from Mu Bolts to Focused Burst. End consumption is slightly higher than my build but the increased recovery would probably more than cover it.
In fairness, I barely use Focused Burst now and I doubt I'd get a whole lot more use out of Mu Bolts. So that would be okay, since I would only really use it for occasionally tagging a far away dude and the bonuses than part of my actual attack chain.
QS is a more important loss. Yeah, I know I only have it 1 slotted but with AAO+PS I've got the damage buff for it to not to be awful and the recharge from bonuses helps too.
Losing Confront I'm not fussed at all about, but the Mu pet seems super wasteful given the loss of QS. I could put a slot in BA, stick a def or def/end IO in there to softcap my ranged defense, drop the pet for Confront and slot the hell out of it with Mocking Beratements which would give me better recharge for the slots but leave me slightly under softcap for AoE. 6 slotted Confront also pains me, but less than 6 slotting the pet
It's definitely given me some ideas and very interesting take on it. Thanks TS
The Melee Teaming Guide for Melee Mans
No Quick Strike and swapping my ranged attack from Mu Bolts to Focused Burst. In fairness, I barely use Focused Burst now and I doubt I'd get a whole lot more use out of Mu Bolts. So that would be okay, since I would only really use it for occasionally tagging a far away dude and the bonuses than part of my actual attack chain.
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This is my build , i use pretty much the same build for my BS/SD and its able to tank .
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Kin Hell Fire
Barline
Bibbi.
Slushy Kins
Nuria Dark
So Silas did you ever find a KM/SD build that you liked or were you able to get yours tweaked?
This is my build , i use pretty much the same build for my BS/SD and its able to tank .
Code:
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Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
bibbi: Level 50 Science Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Body Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(50)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(7), LkGmblr-Rchg+(9), S'fstPrt-ResDam/Def+(48)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(11)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(15), Numna-Regen/Rcvry+(17)
Level 6: Smashing Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(21)
Level 8: Power Siphon -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-ToHit/Rchg(25), GSFC-Build%(25), GSFC-ToHit/EndRdx(27)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(34), HO:Membr(37)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(29), Aegis-Psi/Status(29), Aegis-ResDam/Rchg(31)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(34)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(37), Numna-Heal/EndRdx(50), Numna-Heal(50)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-End%(37)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), LkGmblr-Rchg+(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 32: Concentrated Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-%Dam(43), Oblit-Acc/Dmg/Rchg(45)
Level 38: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), LkGmblr-Rchg+(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46)
Level 47: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48)
Level 49: Super Speed -- Zephyr-Travel(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
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Virtue: @Santorican

Dark/Shield Build Thread
This is what I plan on changing to once i19 is live and I have the inf for the glad proc.
3.69 end per sec
1.07 consumption
2011 hits with 20.7 regen
92.5% recharge
Using a mod version of mids for inherent fitness
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I'm not seeing how you're getting a few of those numbers, regen and recov are lower than what you're stating, what do you have slotted in health and stamina? Otherwise it is a great build.
Virtue: @Santorican

Dark/Shield Build Thread
Hmm, maybe I'm missing something then. Health is 3 slotted with the numina + miracle uniques and a miracle heal, stamina is 4 slotted with performance shifter. Let me know if I've screwed up please, I have a tendency of missing the obvious
So KM/SD, yeah?

I've not been able to come up with a build I'm really happy with for my KM/SD Scrapper. I think its a combination of me being bad at melee builds and the absurd requirements I set for the build.
Basically, standard softcapping stuff but I want absurd amounts of recharge. Like, I may not be able to climax without snapping the neck of a lowbie Defender, but I can't even get halfway there without at least 90% recharge
Nah, in all seriousness I wanted huge amounts of recharge because more recharge = moar SC + moar PS. The more I can exploit the massive damage buff from PS and telenuke spawns the better.
So I've been able to come up with a build that has softcapped defenses and an amount of recharge I'm happy with, its the values I've got for other stuff like +hp, +regen, +rec and def debuff res that I'm not satisfied with.
I think it's very possible to get the levels of recharge I want and eke out better values for the other stuff, so I present this build for your persusal, Scrapper gurus.
Building it with i19 in mind, so to see it you'll need to be running the updated Mids.
lol, u took Confront? Yeah. There wasn't really anything else I wanted and would be good with the default slot. The way I see it, melee bring two things to teams. Damage and aggro control. I figure Confront will at least be occasionally useful.
Endurance consumption. I'd like to not be gasping for breath after one fight or need blues to function. Running my standard toggles (Deflection, BA, AAO, Tough, CJ and Weave) I'm at .79 end/sec. Given 3.45 end/sec recovery, I think that's okayish but getting more recovery would be really nice.
QS is 1 slotted. Sadface. If I could see a way to give this another slot or 2, I would. My live build doesn't even have it, heh. I do notice tiny gaps in my attack chain for DPS stuff like Pylons and AV soloing and it'll help maintain a better/consistently higher PS buff so I'm glad I was at least able to fit it in.
I'd also like to have True Grit better slotted, but I don't see where I could take slots from for it. The only fat I can see to trim would be the end rdx on CS, but I like to use CS a lot and without the 6th slot it goes up to 13 end which is a fair chunk.
I think a lot of my problems with the build could stem from me having built it badly from the ground up, so feel free to tear it to the ground and redo it entirely if you want
As for pricing and stuff, eh, no budget I guess. Everything I've got slotted in that build I already have, bar the Ragnaroks which I've got in storage.
Thanks in advance
The Melee Teaming Guide for Melee Mans